mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-15 01:12:05 +07:00
86 lines
2.4 KiB
C#
86 lines
2.4 KiB
C#
using UnityEngine;
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using System.Collections.Generic;
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namespace IsoTools.Internal {
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[DisallowMultipleComponent]
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[RequireComponent(typeof(IsoObject))]
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public class IsoPhysicHelper : MonoBehaviour {
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static List<IsoCollider> _tmpColliders = new List<IsoCollider>(7);
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static List<IsoRigidbody> _tmpRigidbodies = new List<IsoRigidbody>(7);
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static List<IsoTriggerListener> _tmpTriggerListeners = new List<IsoTriggerListener>(7);
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static List<IsoCollisionListener> _tmpCollisionListeners = new List<IsoCollisionListener>(7);
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GameObject _isoFakeObject = null;
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public GameObject isoFakeObject {
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get { return _isoFakeObject; }
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}
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//TODO: fix copy-paste
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public void DestroyIfUnnecessary(Component except) {
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var unnecessary = true;
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GetComponents<IsoCollider> (_tmpColliders);
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GetComponents<IsoRigidbody> (_tmpRigidbodies);
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GetComponents<IsoTriggerListener> (_tmpTriggerListeners);
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GetComponents<IsoCollisionListener>(_tmpCollisionListeners);
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if ( unnecessary ) {
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for ( int i = 0, e = _tmpColliders.Count; i < e; ++i ) {
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if ( _tmpColliders[i] != except ) {
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unnecessary = false;
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break;
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}
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}
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}
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if ( unnecessary ) {
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for ( int i = 0, e = _tmpRigidbodies.Count; i < e; ++i ) {
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if ( _tmpRigidbodies[i] != except ) {
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unnecessary = false;
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break;
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}
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}
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}
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if ( unnecessary ) {
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for ( int i = 0, e = _tmpTriggerListeners.Count; i < e; ++i ) {
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if ( _tmpTriggerListeners[i] != except ) {
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unnecessary = false;
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break;
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}
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}
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}
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if ( unnecessary ) {
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for ( int i = 0, e = _tmpCollisionListeners.Count; i < e; ++i ) {
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if ( _tmpCollisionListeners[i] != except ) {
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unnecessary = false;
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break;
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}
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}
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}
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_tmpColliders.Clear();
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_tmpRigidbodies.Clear();
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_tmpTriggerListeners.Clear();
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_tmpCollisionListeners.Clear();
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if ( unnecessary ) {
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Destroy(this);
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}
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}
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void Awake() {
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hideFlags = HideFlags.HideInInspector;
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var iso_object = GetComponent<IsoObject>();
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if ( iso_object ) {
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_isoFakeObject = new GameObject("_Fake" + gameObject.name);
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_isoFakeObject.AddComponent<IsoFakeObject>().Init(iso_object);
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_isoFakeObject.hideFlags = HideFlags.HideInHierarchy | HideFlags.NotEditable;
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GameObject.DontDestroyOnLoad(_isoFakeObject);
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}
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}
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void OnDestroy() {
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if ( _isoFakeObject ) {
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DestroyImmediate(_isoFakeObject);
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_isoFakeObject = null;
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}
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}
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}
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}
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