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36 lines
905 B
C#
36 lines
905 B
C#
using UnityEngine;
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namespace IsoTools.Physics.Internal {
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[AddComponentMenu("")]
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public class IsoFakeObject : MonoBehaviour {
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IsoObject _isoObject = null;
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Vector3 _lastPosition = Vector3.zero;
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public void Init(IsoObject iso_object) {
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_isoObject = iso_object;
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_lastPosition = iso_object.position;
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transform.position = iso_object.position;
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}
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public IsoObject isoObject {
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get { return _isoObject; }
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}
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void CheckLayers() {
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var iso_object_layer = isoObject.gameObject.layer;
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if ( gameObject.layer != iso_object_layer ) {
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gameObject.layer = iso_object_layer;
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}
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}
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void FixedUpdate() {
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CheckLayers();
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if ( _lastPosition != isoObject.position ) {
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_lastPosition = transform.position = isoObject.position;
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} else if ( _lastPosition != transform.position ) {
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_lastPosition = isoObject.position = transform.position;
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}
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}
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}
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} |