Files
unity-iso-tools/Assets/IsoTools/Examples/Scripts/Kenney/AlienDestroyer.cs

24 lines
787 B
C#

using UnityEngine;
using IsoTools.Physics;
using System.Collections;
namespace IsoTools.Examples.Kenney {
public class AlienDestroyer : MonoBehaviour {
static IsoRaycastHit[] _raycastBuffer = new IsoRaycastHit[16];
void Update () {
var iso_world = IsoWorld.GetWorld(0);
if ( iso_world && Input.GetMouseButtonDown(0) ) {
var iso_mouse_pos = iso_world.MouseIsoPosition();
var ray_from_iso_camera = iso_world.RayFromIsoCameraToIsoPoint(iso_mouse_pos);
var hit_count = IsoPhysics.RaycastNonAlloc(ray_from_iso_camera, _raycastBuffer);
for ( var i = 0; i < hit_count; ++i ) {
var alien_go = _raycastBuffer[i].collider.gameObject;
if ( alien_go.GetComponent<AlienBallController>() ) {
Destroy(alien_go);
}
}
}
}
}
}