using UnityEngine; using IsoTools.Physics; using System.Collections; namespace IsoTools.Examples.Kenney { public class AlienDestroyer : MonoBehaviour { static IsoRaycastHit[] _raycastBuffer = new IsoRaycastHit[16]; void Update () { var iso_world = IsoWorld.GetWorld(0); if ( iso_world && Input.GetMouseButtonDown(0) ) { var iso_mouse_pos = iso_world.MouseIsoPosition(); var ray_from_iso_camera = iso_world.RayFromIsoCameraToIsoPoint(iso_mouse_pos); var hit_count = IsoPhysics.RaycastNonAlloc(ray_from_iso_camera, _raycastBuffer); for ( var i = 0; i < hit_count; ++i ) { var alien_go = _raycastBuffer[i].collider.gameObject; if ( alien_go.GetComponent() ) { Destroy(alien_go); } } } } } }