mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-15 01:12:05 +07:00
352 lines
8.3 KiB
C#
352 lines
8.3 KiB
C#
using UnityEngine;
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using IsoTools.Internal;
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using System.Collections.Generic;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace IsoTools {
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[SelectionBase]
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[ExecuteInEditMode, DisallowMultipleComponent]
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public class IsoObject : MonoBehaviour {
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// ---------------------------------------------------------------------
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//
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// Size
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//
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// ---------------------------------------------------------------------
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[SerializeField]
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Vector3 _size = Vector3.one;
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public Vector3 size {
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get { return _size; }
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set {
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_size = IsoUtils.Vec3Max(value, Vector3.zero);
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FixTransform();
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}
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}
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public float sizeX {
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get { return size.x; }
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set { size = IsoUtils.Vec3ChangeX(size, value); }
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}
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public float sizeY {
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get { return size.y; }
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set { size = IsoUtils.Vec3ChangeY(size, value); }
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}
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public float sizeZ {
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get { return size.z; }
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set { size = IsoUtils.Vec3ChangeZ(size, value); }
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}
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public Vector2 sizeXY {
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get { return new Vector2(sizeX, sizeY); }
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}
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public Vector2 sizeYZ {
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get { return new Vector2(sizeY, sizeZ); }
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}
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public Vector2 sizeXZ {
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get { return new Vector2(sizeX, sizeZ); }
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}
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// ---------------------------------------------------------------------
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//
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// Position
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//
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// ---------------------------------------------------------------------
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[SerializeField]
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Vector3 _position = Vector3.zero;
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public Vector3 position {
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get { return _position; }
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set {
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_position = value;
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FixTransform();
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}
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}
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public float positionX {
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get { return position.x; }
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set { position = IsoUtils.Vec3ChangeX(position, value); }
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}
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public float positionY {
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get { return position.y; }
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set { position = IsoUtils.Vec3ChangeY(position, value); }
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}
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public float positionZ {
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get { return position.z; }
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set { position = IsoUtils.Vec3ChangeZ(position, value); }
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}
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public Vector2 positionXY {
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get { return new Vector2(positionX, positionY); }
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set { position = IsoUtils.Vec3ChangeXY(position, value.x, value.y); }
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}
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public Vector2 positionYZ {
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get { return new Vector2(positionY, positionZ); }
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set { position = IsoUtils.Vec3ChangeYZ(position, value.x, value.y); }
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}
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public Vector2 positionXZ {
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get { return new Vector2(positionX, positionZ); }
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set { position = IsoUtils.Vec3ChangeXZ(position, value.x, value.y); }
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}
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// ---------------------------------------------------------------------
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//
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// TilePosition
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//
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// ---------------------------------------------------------------------
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public Vector3 tilePosition {
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get { return IsoUtils.Vec3Round(position); }
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set { position = value; }
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}
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public float tilePositionX {
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get { return tilePosition.x; }
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set { tilePosition = IsoUtils.Vec3ChangeX(tilePosition, value); }
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}
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public float tilePositionY {
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get { return tilePosition.y; }
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set { tilePosition = IsoUtils.Vec3ChangeY(tilePosition, value); }
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}
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public float tilePositionZ {
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get { return tilePosition.z; }
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set { tilePosition = IsoUtils.Vec3ChangeZ(tilePosition, value); }
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}
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public Vector2 tilePositionXY {
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get { return new Vector2(tilePositionX, tilePositionY); }
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}
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public Vector2 tilePositionYZ {
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get { return new Vector2(tilePositionY, tilePositionZ); }
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}
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public Vector2 tilePositionXZ {
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get { return new Vector2(tilePositionX, tilePositionZ); }
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}
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// ---------------------------------------------------------------------
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//
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// Mode
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//
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// ---------------------------------------------------------------------
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public enum Mode {
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Mode2d,
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Mode3d
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}
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[Space(10)]
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[SerializeField]
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Mode _mode = Mode.Mode2d;
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public Mode mode {
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get { return _mode; }
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set {
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_mode = value;
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FixTransform();
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}
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}
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// ---------------------------------------------------------------------
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//
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// Cache renderers
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//
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// ---------------------------------------------------------------------
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[SerializeField]
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bool _cacheRenderers = false;
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public bool cacheRenderers {
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get { return _cacheRenderers; }
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set {
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_cacheRenderers = value;
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if ( value ) {
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UpdateCachedRenderers();
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} else {
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ClearCachedRenderers();
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}
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FixTransform();
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}
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}
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// ---------------------------------------------------------------------
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//
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// Internal
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//
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// ---------------------------------------------------------------------
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public class InternalState {
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public bool Dirty = false;
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public bool Placed = false;
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public IsoUtils.Rect ScreenRect = IsoUtils.Rect.zero;
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public IsoUtils.MinMax MinMax3d = IsoUtils.MinMax.zero;
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public float Offset3d = 0.0f;
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public Vector2 MinSector = Vector2.zero;
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public Vector2 MaxSector = Vector2.zero;
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public Transform Transform = null;
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public Vector2 LastTrans = Vector2.zero;
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public List<Renderer> Renderers = new List<Renderer>();
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public IsoAssocList<IsoObject> SelfDepends = new IsoAssocList<IsoObject>(47);
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public IsoAssocList<IsoObject> TheirDepends = new IsoAssocList<IsoObject>(47);
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}
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public InternalState Internal = new InternalState();
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// ---------------------------------------------------------------------
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//
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// For editor
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//
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// ---------------------------------------------------------------------
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#if UNITY_EDITOR
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[Space(10)]
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[SerializeField] bool _isShowBounds = false;
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public bool isShowBounds {
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get { return _isShowBounds; }
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set { _isShowBounds = value; }
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}
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#endif
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// ---------------------------------------------------------------------
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//
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// Functions
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//
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// ---------------------------------------------------------------------
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IsoWorld _isoWorld = null;
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public IsoWorld isoWorld {
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get {
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if ( !_isoWorld && gameObject.activeInHierarchy ) {
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_isoWorld = IsoWorld.Instance;
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}
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return _isoWorld;
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}
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}
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public void FixTransform() {
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var iso_world = isoWorld;
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if ( iso_world ) {
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Internal.Transform.position = IsoUtils.Vec3ChangeZ(
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iso_world.IsoToScreen(position),
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Internal.Transform.position.z);
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FixScreenRect();
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}
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FixLastProperties();
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MartDirtyIsoWorld();
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}
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public void FixIsoPosition() {
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var iso_world = isoWorld;
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if ( iso_world ) {
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position = iso_world.ScreenToIso(
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Internal.Transform.position,
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positionZ);
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}
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}
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public void UpdateCachedRenderers() {
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GetComponentsInChildren<Renderer>(Internal.Renderers);
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}
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public void ClearCachedRenderers() {
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Internal.Renderers.Clear();
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}
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void FixScreenRect() {
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var iso_world = isoWorld;
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if ( iso_world ) {
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var l = iso_world.IsoToScreen(position + IsoUtils.Vec3FromY(size.y)).x;
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var r = iso_world.IsoToScreen(position + IsoUtils.Vec3FromX(size.x)).x;
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var b = iso_world.IsoToScreen(position).y;
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var t = iso_world.IsoToScreen(position + size).y;
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Internal.ScreenRect = new IsoUtils.Rect(l, b, r, t);
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}
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}
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void FixCachedProperties() {
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Internal.Transform = transform;
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}
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void FixLastProperties() {
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Internal.LastTrans = Internal.Transform.position;
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}
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void MartDirtyIsoWorld() {
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var iso_world = isoWorld;
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if ( iso_world ) {
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iso_world.MarkDirty(this);
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}
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#if UNITY_EDITOR
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EditorUtility.SetDirty(this);
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#endif
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}
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// ---------------------------------------------------------------------
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//
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// Messages
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//
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// ---------------------------------------------------------------------
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void Awake() {
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FixCachedProperties();
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FixLastProperties();
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FixIsoPosition();
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}
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void OnEnable() {
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var iso_world = isoWorld;
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if ( iso_world ) {
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iso_world.AddIsoObject(this);
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}
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MartDirtyIsoWorld();
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}
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void OnDisable() {
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var iso_world = isoWorld;
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if ( iso_world ) {
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iso_world.RemoveIsoObject(this);
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}
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}
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#if UNITY_EDITOR
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void Reset() {
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FixCachedProperties();
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size = Vector3.one;
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position = Vector3.zero;
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mode = Mode.Mode2d;
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cacheRenderers = false;
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}
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void OnValidate() {
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FixCachedProperties();
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size = _size;
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position = _position;
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mode = _mode;
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cacheRenderers = _cacheRenderers;
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}
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void OnDrawGizmos() {
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if ( isShowBounds && isoWorld ) {
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IsoUtils.DrawCube(isoWorld, position + size * 0.5f, size, Color.red);
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}
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}
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#endif
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}
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} |