mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-16 22:16:55 +07:00
dynamic world tile size
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@@ -6,6 +6,7 @@ using System.Collections;
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public class IsoObject : MonoBehaviour {
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public class IsoObject : MonoBehaviour {
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IsoWorld _iso_world = null;
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IsoWorld _iso_world = null;
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Transform _transform = null;
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Vector3 _lastPosition = Vector3.zero;
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Vector3 _lastPosition = Vector3.zero;
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Vector3 _lastTransform = Vector3.zero;
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Vector3 _lastTransform = Vector3.zero;
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@@ -14,56 +15,98 @@ public class IsoObject : MonoBehaviour {
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public Vector3 Position {
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public Vector3 Position {
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get { return _position; }
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get { return _position; }
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set {
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set {
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if ( Alignment ) {
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_position.Set(Mathf.Round(value.x), Mathf.Round(value.y), Mathf.Round(value.z));
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} else {
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_position = value;
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_position = value;
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if ( Alignment ) {
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FixAlignment();
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} else {
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FixTransform();
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}
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}
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GetIsoWorld().MarkDirty();
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_iso_world.MarkDirty();
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if ( Application.isEditor ) {
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if ( Application.isEditor ) {
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EditorUtility.SetDirty(this);
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EditorUtility.SetDirty(this);
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}
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}
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}
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}
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}
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}
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public Vector3 Size = Vector3.one;
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[SerializeField]
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public bool Alignment = true;
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Vector3 _size = Vector3.one;
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public Vector3 Size {
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void Start() {
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get { return _size; }
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GetIsoWorld().MarkDirty();
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set {
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}
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_size = value;
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if ( Alignment ) {
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void Update() {
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FixAlignment();
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if ( _lastPosition != _position ) {
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} else {
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FixTransform();
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FixTransform();
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}
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}
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if ( _lastTransform != gameObject.transform.position ) {
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_iso_world.MarkDirty();
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FixIsoPosition();
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if ( Application.isEditor ) {
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EditorUtility.SetDirty(this);
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}
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}
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}
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}
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}
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IsoWorld GetIsoWorld() {
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[SerializeField]
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if ( !_iso_world ) {
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bool _alignment = true;
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_iso_world = GameObject.FindObjectOfType<IsoWorld>();
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public bool Alignment {
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get { return _alignment; }
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set {
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_alignment = value;
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if ( Alignment ) {
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FixAlignment();
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} else {
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FixTransform();
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}
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_iso_world.MarkDirty();
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if ( Application.isEditor ) {
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EditorUtility.SetDirty(this);
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}
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}
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if ( !_iso_world ) {
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throw new UnityException("IsoObject. IsoWorld not found!");
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}
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}
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return _iso_world;
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}
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}
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void FixTransform() {
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public void FixAlignment() {
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var pos = GetIsoWorld().IsoToScreen(Position);
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_position.Set(
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var depth = gameObject.transform.position.z;
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Mathf.Round(_position.x),
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var trans = new Vector3(pos.x, pos.y, depth);
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Mathf.Round(_position.y),
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gameObject.transform.position = trans;
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Mathf.Round(_position.z));
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FixTransform();
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_iso_world.MarkDirty();
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if ( Application.isEditor ) {
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EditorUtility.SetDirty(this);
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}
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}
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public void FixTransform() {
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Vector3 trans = _iso_world.IsoToScreen(Position);
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trans.z = _transform.position.z;
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_transform.position = trans;
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_lastPosition = Position;
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_lastPosition = Position;
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_lastTransform = trans;
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_lastTransform = trans;
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}
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}
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void FixIsoPosition() {
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public void FixIsoPosition() {
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var trans = gameObject.transform.position;
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Vector2 trans = _transform.position;
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Position = GetIsoWorld().ScreenToIso(new Vector2(trans.x, trans.y), Position.z);
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Position = _iso_world.ScreenToIso(trans, Position.z);
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FixTransform();
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FixTransform();
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}
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}
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void Start() {
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_iso_world = GameObject.FindObjectOfType<IsoWorld>();
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if ( !_iso_world ) {
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throw new UnityException("IsoObject. IsoWorld not found!");
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}
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_transform = gameObject.transform;
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_lastPosition = Position;
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_lastTransform = _transform.position;
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_iso_world.MarkDirty();
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}
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void Update() {
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if ( _lastPosition != _position ) {
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Position = _position;
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}
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if ( _lastTransform != _transform.position ) {
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FixIsoPosition();
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}
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}
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}
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}
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@@ -27,6 +27,7 @@ public class IsoWorld : MonoBehaviour {
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bool _dirty = true;
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bool _dirty = true;
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List<int> _depends = new List<int>();
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List<int> _depends = new List<int>();
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List<ObjectInfo> _objects = new List<ObjectInfo>();
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List<ObjectInfo> _objects = new List<ObjectInfo>();
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float _lastTileSize = 0.0f;
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public void MarkDirty() {
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public void MarkDirty() {
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_dirty = true;
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_dirty = true;
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@@ -87,6 +88,8 @@ public class IsoWorld : MonoBehaviour {
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foreach ( ObjectInfo info in _objects ) {
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foreach ( ObjectInfo info in _objects ) {
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_placeObject(info, ref depth);
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_placeObject(info, ref depth);
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}
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}
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_objects.Clear();
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_depends.Clear();
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}
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}
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void _placeObject(IsoObject obj, float depth) {
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void _placeObject(IsoObject obj, float depth) {
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@@ -107,7 +110,18 @@ public class IsoWorld : MonoBehaviour {
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}
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}
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}
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}
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void Start() {
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_lastTileSize = TileSize;
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}
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void LateUpdate() {
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void LateUpdate() {
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if ( _lastTileSize != TileSize ) {
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_scanObjects();
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foreach ( var obj in _objects ) {
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obj.IsoObject.FixTransform();
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}
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_objects.Clear();
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}
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if ( _dirty ) {
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if ( _dirty ) {
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_scanObjects();
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_scanObjects();
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_scanDepends();
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_scanDepends();
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@@ -1,9 +1,9 @@
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<Properties>
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<Properties>
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<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
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<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" />
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<MonoDevelop.Ide.Workbench ActiveDocument="Assets/Scripts/IsoObject.cs">
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<MonoDevelop.Ide.Workbench ActiveDocument="Assets/Scripts/IsoController.cs">
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<Files>
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<Files>
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<File FileName="Assets/Scripts/IsoWorld.cs" Line="73" Column="12" />
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<File FileName="Assets/Scripts/IsoWorld.cs" Line="29" Column="53" />
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<File FileName="Assets/Scripts/IsoObject.cs" Line="58" Column="26" />
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<File FileName="Assets/Scripts/IsoObject.cs" Line="23" Column="27" />
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<File FileName="Assets/Scripts/IsoAutoController.cs" Line="33" Column="1" />
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<File FileName="Assets/Scripts/IsoAutoController.cs" Line="33" Column="1" />
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<File FileName="Assets/Scripts/IsoController.cs" Line="28" Column="2" />
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<File FileName="Assets/Scripts/IsoController.cs" Line="28" Column="2" />
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</Files>
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</Files>
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