Files
unity-iso-tools/Assets/Scripts/IsoObject.cs
2015-01-05 16:45:37 +06:00

112 lines
2.2 KiB
C#

using UnityEngine;
using UnityEditor;
using System.Collections;
[ExecuteInEditMode]
public class IsoObject : MonoBehaviour {
IsoWorld _iso_world = null;
Transform _transform = null;
Vector3 _lastPosition = Vector3.zero;
Vector3 _lastTransform = Vector3.zero;
[SerializeField]
Vector3 _position = Vector3.zero;
public Vector3 Position {
get { return _position; }
set {
_position = value;
if ( Alignment ) {
FixAlignment();
} else {
FixTransform();
}
_iso_world.MarkDirty();
if ( Application.isEditor ) {
EditorUtility.SetDirty(this);
}
}
}
[SerializeField]
Vector3 _size = Vector3.one;
public Vector3 Size {
get { return _size; }
set {
_size = value;
if ( Alignment ) {
FixAlignment();
} else {
FixTransform();
}
_iso_world.MarkDirty();
if ( Application.isEditor ) {
EditorUtility.SetDirty(this);
}
}
}
[SerializeField]
bool _alignment = true;
public bool Alignment {
get { return _alignment; }
set {
_alignment = value;
if ( Alignment ) {
FixAlignment();
} else {
FixTransform();
}
_iso_world.MarkDirty();
if ( Application.isEditor ) {
EditorUtility.SetDirty(this);
}
}
}
public void FixAlignment() {
_position.Set(
Mathf.Round(_position.x),
Mathf.Round(_position.y),
Mathf.Round(_position.z));
FixTransform();
_iso_world.MarkDirty();
if ( Application.isEditor ) {
EditorUtility.SetDirty(this);
}
}
public void FixTransform() {
Vector3 trans = _iso_world.IsoToScreen(Position);
trans.z = _transform.position.z;
_transform.position = trans;
_lastPosition = Position;
_lastTransform = trans;
}
public void FixIsoPosition() {
Vector2 trans = _transform.position;
Position = _iso_world.ScreenToIso(trans, Position.z);
FixTransform();
}
void Start() {
_iso_world = GameObject.FindObjectOfType<IsoWorld>();
if ( !_iso_world ) {
throw new UnityException("IsoObject. IsoWorld not found!");
}
_transform = gameObject.transform;
_lastPosition = Position;
_lastTransform = _transform.position;
_iso_world.MarkDirty();
}
void Update() {
if ( _lastPosition != _position ) {
Position = _position;
}
if ( _lastTransform != _transform.position ) {
FixIsoPosition();
}
}
}