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https://github.com/BlackMATov/unity-iso-tools.git
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physics wip
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@@ -1,30 +1,39 @@
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using UnityEngine;
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using System.Collections;
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namespace IsoTools { namespace Examples {
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public class IsoController : MonoBehaviour {
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void Update () {
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var iso_object = gameObject.GetComponent<IsoObject>();
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if ( iso_object ) {
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if ( Input.GetKeyUp(KeyCode.LeftArrow) ) {
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iso_object.Position += new Vector3(-1, 0, 0);
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namespace IsoTools {
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namespace Examples {
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public class IsoController : MonoBehaviour {
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void MoveIsoObject(Vector3 dir) {
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var iso_object = GetComponent<IsoObject>();
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var iso_rigidbody = GetComponent<IsoRigidbody>();
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if ( iso_rigidbody ) {
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iso_rigidbody.Rigidbody.velocity = dir;
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}
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else if ( iso_object ) {
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iso_object.Position += dir * Time.deltaTime;
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}
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}
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if ( Input.GetKeyUp(KeyCode.RightArrow) ) {
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iso_object.Position += new Vector3(1, 0, 0);
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}
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if ( Input.GetKeyUp(KeyCode.DownArrow) ) {
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iso_object.Position += new Vector3(0, -1, 0);
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}
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if ( Input.GetKeyUp(KeyCode.UpArrow) ) {
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iso_object.Position += new Vector3(0, 1, 0);
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}
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if ( Input.GetKeyUp(KeyCode.A) ) {
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iso_object.Position += new Vector3(0, 0, 1);
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}
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if ( Input.GetKeyUp(KeyCode.Z) ) {
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iso_object.Position += new Vector3(0, 0, -1);
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void Update () {
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if ( Input.GetKey(KeyCode.LeftArrow) ) {
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MoveIsoObject(new Vector3(-1, 0, 0));
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}
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if ( Input.GetKey(KeyCode.RightArrow) ) {
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MoveIsoObject(new Vector3(1, 0, 0));
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}
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if ( Input.GetKey(KeyCode.DownArrow) ) {
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MoveIsoObject(new Vector3(0, -1, 0));
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}
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if ( Input.GetKey(KeyCode.UpArrow) ) {
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MoveIsoObject(new Vector3(0, 1, 0));
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}
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if ( Input.GetKey(KeyCode.A) ) {
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MoveIsoObject(new Vector3(0, 0, 1));
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}
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if ( Input.GetKey(KeyCode.Z) ) {
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MoveIsoObject(new Vector3(0, 0, -1));
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}
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}
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}
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}
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}
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}} // namespace IsoTools::Examples
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}
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