diff --git a/Assembly-CSharp-Editor-vs.csproj b/Assembly-CSharp-Editor-vs.csproj
index a367b6a..8bcb0bb 100644
--- a/Assembly-CSharp-Editor-vs.csproj
+++ b/Assembly-CSharp-Editor-vs.csproj
@@ -46,9 +46,8 @@
-
+
-
/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll
diff --git a/Assembly-CSharp-Editor.csproj b/Assembly-CSharp-Editor.csproj
index c4eaa15..c63ec08 100644
--- a/Assembly-CSharp-Editor.csproj
+++ b/Assembly-CSharp-Editor.csproj
@@ -46,9 +46,8 @@
-
+
-
/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll
diff --git a/Assembly-CSharp-vs.csproj b/Assembly-CSharp-vs.csproj
index 4175c9f..49dfa17 100644
--- a/Assembly-CSharp-vs.csproj
+++ b/Assembly-CSharp-vs.csproj
@@ -46,7 +46,7 @@
-
+
diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj
index 4175c9f..49dfa17 100644
--- a/Assembly-CSharp.csproj
+++ b/Assembly-CSharp.csproj
@@ -46,7 +46,7 @@
-
+
diff --git a/Assets/IsoTools/Editor/IsoAlignmentWindow.cs b/Assets/IsoTools/Editor/IsoEditorWindow.cs
similarity index 65%
rename from Assets/IsoTools/Editor/IsoAlignmentWindow.cs
rename to Assets/IsoTools/Editor/IsoEditorWindow.cs
index f5eb83c..133f7c2 100644
--- a/Assets/IsoTools/Editor/IsoAlignmentWindow.cs
+++ b/Assets/IsoTools/Editor/IsoEditorWindow.cs
@@ -3,9 +3,10 @@ using UnityEditor;
using System.Linq;
namespace IsoTools {
- public class IsoAlignmentWindow : EditorWindow {
+ public class IsoEditorWindow : EditorWindow {
- public static bool Alignment { get; private set; }
+ public static bool Alignment { get; private set; }
+ public static bool ShowBounds { get; private set; }
void AlignmentSelection() {
var iso_objects = Selection.gameObjects
@@ -17,15 +18,16 @@ namespace IsoTools {
}
}
- [MenuItem("IsoTools/Alignment")]
+ [MenuItem("IsoTools/IsoEditor")]
static void Init() {
- var window = EditorWindow.GetWindow();
- window.title = "IsoAlignment";
+ var window = EditorWindow.GetWindow();
+ window.title = "IsoEditor";
window.Show();
}
void OnGUI() {
GUILayout.Space(5);
+ ShowBounds = EditorGUILayout.Toggle("Show bounds", ShowBounds);
Alignment = EditorGUILayout.Toggle("Auto alignment", Alignment);
if ( GUILayout.Button("Alignment selection objects") || Alignment ) {
AlignmentSelection();
diff --git a/Assets/IsoTools/Editor/IsoAlignmentWindow.cs.meta b/Assets/IsoTools/Editor/IsoEditorWindow.cs.meta
similarity index 100%
rename from Assets/IsoTools/Editor/IsoAlignmentWindow.cs.meta
rename to Assets/IsoTools/Editor/IsoEditorWindow.cs.meta
diff --git a/Assets/IsoTools/Editor/IsoObjectEditor.cs b/Assets/IsoTools/Editor/IsoObjectEditor.cs
index aa436d8..c600c9d 100644
--- a/Assets/IsoTools/Editor/IsoObjectEditor.cs
+++ b/Assets/IsoTools/Editor/IsoObjectEditor.cs
@@ -27,7 +27,7 @@ namespace IsoTools {
}
void AlignmentIsoObject(IsoObject iso_object) {
- if ( IsoAlignmentWindow.Alignment ) {
+ if ( IsoEditorWindow.Alignment ) {
iso_object.Position = iso_object.TilePosition;
iso_object.FixTransform();
}
@@ -111,6 +111,47 @@ namespace IsoTools {
}
}
+ void DrawTop(Vector3 pos, Vector3 size) {
+ var iso_world = GameObject.FindObjectOfType();
+ if ( iso_world ) {
+ var points = new Vector3[]{
+ iso_world.IsoToScreen(pos),
+ iso_world.IsoToScreen(pos + IsoUtils.Vec3FromX(size.x)),
+ iso_world.IsoToScreen(pos + IsoUtils.Vec3FromXY(size.x, size.y)),
+ iso_world.IsoToScreen(pos + IsoUtils.Vec3FromY(size.y)),
+ iso_world.IsoToScreen(pos)
+ };
+ Handles.DrawPolyLine(points);
+ }
+ }
+
+ void DrawVert(Vector3 pos, Vector3 size) {
+ var iso_world = GameObject.FindObjectOfType();
+ if ( iso_world ) {
+ Handles.DrawLine(
+ iso_world.IsoToScreen(pos),
+ iso_world.IsoToScreen(pos + IsoUtils.Vec3FromZ(size.z)));
+ }
+ }
+
+ void DrawCube(Vector3 pos, Vector3 size) {
+ Handles.color = Color.green;
+ DrawTop (pos - IsoUtils.Vec3FromZ(0.5f), size);
+ DrawTop (pos + IsoUtils.Vec3FromZ(size.z - 0.5f), size);
+ DrawVert(pos - IsoUtils.Vec3FromZ(0.5f), size);
+ DrawVert(pos - IsoUtils.Vec3FromZ(0.5f) + IsoUtils.Vec3FromX(size.x), size);
+ DrawVert(pos - IsoUtils.Vec3FromZ(0.5f) + IsoUtils.Vec3FromY(size.y), size);
+ }
+
+ void DrawTargetBounds() {
+ if ( IsoEditorWindow.ShowBounds ) {
+ var iso_object = target as IsoObject;
+ if ( iso_object ) {
+ DrawCube(iso_object.Position, iso_object.Size);
+ }
+ }
+ }
+
void OnEnable() {
GrabPositions();
}
@@ -129,6 +170,7 @@ namespace IsoTools {
} else {
Tools.hidden = false;
}
+ DrawTargetBounds();
}
public override void OnInspectorGUI() {
diff --git a/Assets/IsoTools/Editor/IsoRigidbodyEditor.cs b/Assets/IsoTools/Editor/IsoRigidbodyEditor.cs
deleted file mode 100644
index 5ee3212..0000000
--- a/Assets/IsoTools/Editor/IsoRigidbodyEditor.cs
+++ /dev/null
@@ -1,49 +0,0 @@
-using UnityEngine;
-using UnityEditor;
-using System.Linq;
-using System.Collections.Generic;
-
-namespace IsoTools {
- [CustomEditor(typeof(IsoRigidbody)), CanEditMultipleObjects]
- class IsoRigidbodyEditor : Editor {
- void DrawTop(Vector3 pos, Vector3 size) {
- var iso_world = GameObject.FindObjectOfType();
- if ( iso_world ) {
- var points = new Vector3[]{
- iso_world.IsoToScreen(pos),
- iso_world.IsoToScreen(pos + IsoUtils.Vec3FromX(size.x)),
- iso_world.IsoToScreen(pos + IsoUtils.Vec3FromXY(size.x, size.y)),
- iso_world.IsoToScreen(pos + IsoUtils.Vec3FromY(size.y)),
- iso_world.IsoToScreen(pos)
- };
- Handles.DrawPolyLine(points);
- }
- }
-
- void DrawVert(Vector3 pos, Vector3 size) {
- var iso_world = GameObject.FindObjectOfType();
- if ( iso_world ) {
- Handles.DrawLine(
- iso_world.IsoToScreen(pos),
- iso_world.IsoToScreen(pos + IsoUtils.Vec3FromZ(size.z)));
- }
- }
-
- void DrawCube(Vector3 pos, Vector3 size) {
- Handles.color = Color.green;
- DrawTop (pos - IsoUtils.Vec3FromZ(0.5f), size);
- DrawTop (pos + IsoUtils.Vec3FromZ(size.z - 0.5f), size);
- DrawVert(pos - IsoUtils.Vec3FromZ(0.5f), size);
- DrawVert(pos - IsoUtils.Vec3FromZ(0.5f) + IsoUtils.Vec3FromX(size.x), size);
- DrawVert(pos - IsoUtils.Vec3FromZ(0.5f) + IsoUtils.Vec3FromY(size.y), size);
- }
-
- void OnSceneGUI() {
- var iso_rigidbody = target as IsoRigidbody;
- var iso_object = iso_rigidbody.GetComponent();
- if ( iso_object ) {
- DrawCube(iso_object.Position, iso_object.Size);
- }
- }
- }
-} // namespace IsoTools
\ No newline at end of file
diff --git a/Assets/IsoTools/Editor/IsoRigidbodyEditor.cs.meta b/Assets/IsoTools/Editor/IsoRigidbodyEditor.cs.meta
deleted file mode 100644
index ea31161..0000000
--- a/Assets/IsoTools/Editor/IsoRigidbodyEditor.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 80c086762f3ba4f369819009dd52e46f
-timeCreated: 1431880115
-licenseType: Free
-MonoImporter:
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/IsoTools/Examples/Scenes/Scene4.unity b/Assets/IsoTools/Examples/Scenes/Scene4.unity
index 237dc9f..a536613 100644
--- a/Assets/IsoTools/Examples/Scenes/Scene4.unity
+++ b/Assets/IsoTools/Examples/Scenes/Scene4.unity
@@ -104,7 +104,7 @@ Prefab:
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propertyPath: m_LocalPosition.z
- value: 29.5920277
+ value: 21.3826427
objectReference: {fileID: 0}
- target: {fileID: 462204, guid: fb3806e9ed7ada045b1b57419ac1ee53, type: 2}
propertyPath: m_LocalRotation.x
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propertyPath: m_RootOrder
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+ value: 1116
objectReference: {fileID: 0}
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propertyPath: m_RootOrder
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+ value: 891
objectReference: {fileID: 0}
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propertyPath: m_RootOrder
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+ value: 107
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propertyPath: m_LocalPosition.z
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+ value: 20.5787811
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propertyPath: m_RootOrder
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objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.z
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+ value: 30.2251205
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propertyPath: m_LocalRotation.x
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propertyPath: m_RootOrder
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+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 1645300934}
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+ m_LocalScale: {x: 1, y: 1, z: 1}
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+ m_Father: {fileID: 0}
+ m_RootOrder: 0
+--- !u!1 &2003156209
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+ m_Icon: {fileID: 0}
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+--- !u!23 &2003156211
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+--- !u!65 &2003156212
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+ m_GameObject: {fileID: 2003156209}
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diff --git a/Assets/IsoTools/Examples/Scenes/Scene6.unity.meta b/Assets/IsoTools/Examples/Scenes/Scene6.unity.meta
new file mode 100644
index 0000000..56bc8b3
--- /dev/null
+++ b/Assets/IsoTools/Examples/Scenes/Scene6.unity.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: a36e5b75dcb974aa095d2b0f8926cbb5
+timeCreated: 1433267030
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/IsoTools/Examples/Scripts/CircleFly.cs b/Assets/IsoTools/Examples/Scripts/CircleFly.cs
new file mode 100644
index 0000000..09b6cfc
--- /dev/null
+++ b/Assets/IsoTools/Examples/Scripts/CircleFly.cs
@@ -0,0 +1,25 @@
+using UnityEngine;
+using System.Collections;
+
+namespace IsoTools { namespace Examples {
+ public class CircleFly : MonoBehaviour {
+ public float FlyRadius = 150.0f;
+ public float FlySpeed = 1.0f;
+
+ Vector3 _start_pos;
+ float _fly_timer;
+
+ void Start() {
+ _start_pos = transform.position;
+ _fly_timer = 0.0f;
+ }
+
+ void Update () {
+ _fly_timer += FlySpeed * Time.deltaTime;
+ transform.position = new Vector3(
+ _start_pos.x + Mathf.Cos(_fly_timer) * FlyRadius,
+ _start_pos.y + Mathf.Sin(_fly_timer) * FlyRadius,
+ _start_pos.z);
+ }
+ }
+}} // namespace IsoTools::Examples
\ No newline at end of file
diff --git a/Assets/IsoTools/Examples/Scripts/CircleFlyCamera.cs.meta b/Assets/IsoTools/Examples/Scripts/CircleFly.cs.meta
similarity index 100%
rename from Assets/IsoTools/Examples/Scripts/CircleFlyCamera.cs.meta
rename to Assets/IsoTools/Examples/Scripts/CircleFly.cs.meta
diff --git a/Assets/IsoTools/Examples/Scripts/CircleFlyCamera.cs b/Assets/IsoTools/Examples/Scripts/CircleFlyCamera.cs
deleted file mode 100644
index 99e6653..0000000
--- a/Assets/IsoTools/Examples/Scripts/CircleFlyCamera.cs
+++ /dev/null
@@ -1,24 +0,0 @@
-using UnityEngine;
-using System.Collections;
-
-public class CircleFlyCamera : MonoBehaviour {
-
- public float FlyRadius = 150.0f;
- public float FlySpeed = 1.0f;
-
- Vector3 _start_pos;
- float _fly_timer;
-
- void Start() {
- _start_pos = transform.position;
- _fly_timer = 0.0f;
- }
-
- void Update () {
- _fly_timer += FlySpeed * Time.deltaTime;
- transform.position = new Vector3(
- _start_pos.x + Mathf.Cos(_fly_timer) * FlyRadius,
- _start_pos.y + Mathf.Sin(_fly_timer) * FlyRadius,
- _start_pos.z);
- }
-}
diff --git a/Assets/IsoTools/Examples/Scripts/IsoAutoController.cs b/Assets/IsoTools/Examples/Scripts/IsoAutoController.cs
index 833dad0..989858f 100644
--- a/Assets/IsoTools/Examples/Scripts/IsoAutoController.cs
+++ b/Assets/IsoTools/Examples/Scripts/IsoAutoController.cs
@@ -2,32 +2,32 @@
using System.Collections;
namespace IsoTools { namespace Examples {
-public class IsoAutoController : MonoBehaviour {
- public float StepTicks = 0.5f;
- public float StepRndTicks = 0.5f;
+ public class IsoAutoController : MonoBehaviour {
+ public float StepTicks = 0.5f;
+ public float StepRndTicks = 0.5f;
- void Start() {
- StartCoroutine("Move");
- }
+ void Start() {
+ StartCoroutine("Move");
+ }
- WaitForSeconds RndWait() {
- return new WaitForSeconds(StepTicks + Random.Range(0.0f, StepRndTicks));
- }
+ WaitForSeconds RndWait() {
+ return new WaitForSeconds(StepTicks + Random.Range(0.0f, StepRndTicks));
+ }
- IEnumerator Move() {
- var iso_object = GetComponent();
- if ( iso_object ) {
- for (;;) {
- yield return RndWait();
- iso_object.Position += new Vector3(1, 0, 0);
- yield return RndWait();
- iso_object.Position += new Vector3(0, 1, 0);
- yield return RndWait();
- iso_object.Position += new Vector3(-1, 0, 0);
- yield return RndWait();
- iso_object.Position += new Vector3(0, -1, 0);
+ IEnumerator Move() {
+ var iso_object = GetComponent();
+ if ( iso_object ) {
+ for (;;) {
+ yield return RndWait();
+ iso_object.Position += new Vector3(1, 0, 0);
+ yield return RndWait();
+ iso_object.Position += new Vector3(0, 1, 0);
+ yield return RndWait();
+ iso_object.Position += new Vector3(-1, 0, 0);
+ yield return RndWait();
+ iso_object.Position += new Vector3(0, -1, 0);
+ }
}
}
}
-}
}} // namespace IsoTools::Examples
\ No newline at end of file
diff --git a/Assets/IsoTools/Examples/Scripts/IsoController.cs b/Assets/IsoTools/Examples/Scripts/IsoController.cs
index 9afe1b2..0899352 100644
--- a/Assets/IsoTools/Examples/Scripts/IsoController.cs
+++ b/Assets/IsoTools/Examples/Scripts/IsoController.cs
@@ -1,30 +1,39 @@
using UnityEngine;
using System.Collections;
-namespace IsoTools { namespace Examples {
-public class IsoController : MonoBehaviour {
- void Update () {
- var iso_object = gameObject.GetComponent();
- if ( iso_object ) {
- if ( Input.GetKeyUp(KeyCode.LeftArrow) ) {
- iso_object.Position += new Vector3(-1, 0, 0);
+namespace IsoTools {
+ namespace Examples {
+ public class IsoController : MonoBehaviour {
+ void MoveIsoObject(Vector3 dir) {
+ var iso_object = GetComponent();
+ var iso_rigidbody = GetComponent();
+ if ( iso_rigidbody ) {
+ iso_rigidbody.Rigidbody.velocity = dir;
+ }
+ else if ( iso_object ) {
+ iso_object.Position += dir * Time.deltaTime;
+ }
}
- if ( Input.GetKeyUp(KeyCode.RightArrow) ) {
- iso_object.Position += new Vector3(1, 0, 0);
- }
- if ( Input.GetKeyUp(KeyCode.DownArrow) ) {
- iso_object.Position += new Vector3(0, -1, 0);
- }
- if ( Input.GetKeyUp(KeyCode.UpArrow) ) {
- iso_object.Position += new Vector3(0, 1, 0);
- }
- if ( Input.GetKeyUp(KeyCode.A) ) {
- iso_object.Position += new Vector3(0, 0, 1);
- }
- if ( Input.GetKeyUp(KeyCode.Z) ) {
- iso_object.Position += new Vector3(0, 0, -1);
+ void Update () {
+ if ( Input.GetKey(KeyCode.LeftArrow) ) {
+ MoveIsoObject(new Vector3(-1, 0, 0));
+ }
+ if ( Input.GetKey(KeyCode.RightArrow) ) {
+ MoveIsoObject(new Vector3(1, 0, 0));
+ }
+ if ( Input.GetKey(KeyCode.DownArrow) ) {
+ MoveIsoObject(new Vector3(0, -1, 0));
+ }
+ if ( Input.GetKey(KeyCode.UpArrow) ) {
+ MoveIsoObject(new Vector3(0, 1, 0));
+ }
+ if ( Input.GetKey(KeyCode.A) ) {
+ MoveIsoObject(new Vector3(0, 0, 1));
+ }
+ if ( Input.GetKey(KeyCode.Z) ) {
+ MoveIsoObject(new Vector3(0, 0, -1));
+ }
}
}
}
-}
-}} // namespace IsoTools::Examples
\ No newline at end of file
+}
\ No newline at end of file
diff --git a/Assets/IsoTools/Scripts/IsoObject.cs b/Assets/IsoTools/Scripts/IsoObject.cs
index 468239d..5f85292 100644
--- a/Assets/IsoTools/Scripts/IsoObject.cs
+++ b/Assets/IsoTools/Scripts/IsoObject.cs
@@ -167,21 +167,21 @@ namespace IsoTools {
//
// ------------------------------------------------------------------------
- IsoWorld _iso_world = null;
+ IsoWorld _isoWorld = null;
public IsoWorld IsoWorld {
get {
- if ( !_iso_world ) {
- _iso_world = GameObject.FindObjectOfType();
+ if ( !_isoWorld ) {
+ _isoWorld = GameObject.FindObjectOfType();
}
- if ( !_iso_world ) {
+ if ( !_isoWorld ) {
throw new UnityException("IsoObject. IsoWorld not found!");
}
- return _iso_world;
+ return _isoWorld;
}
}
public void ResetIsoWorld() {
- _iso_world = null;
+ _isoWorld = null;
}
public void FixTransform() {
@@ -228,6 +228,7 @@ namespace IsoTools {
MartDirtyIsoWorld();
}
+ //TODO: now working for child sprites
void OnBecameVisible() {
MartDirtyIsoWorld();
}
@@ -238,8 +239,12 @@ namespace IsoTools {
if ( !IsoUtils.Vec2Approximately(_lastTransform, transform.position) ) {
FixIsoPosition();
}
- if ( _lastPosition != _position ) Position = _position;
- if ( _lastSize != _size ) Size = _size;
+ if ( !IsoUtils.Vec3Approximately(_lastPosition, _position) ) {
+ Position = _position;
+ }
+ if ( !IsoUtils.Vec3Approximately(_lastSize, _size) ) {
+ Size = _size;
+ }
}
}
#endif
diff --git a/Assets/IsoTools/Scripts/IsoRigidbody.cs b/Assets/IsoTools/Scripts/IsoRigidbody.cs
index 7dbcd8f..39d3615 100644
--- a/Assets/IsoTools/Scripts/IsoRigidbody.cs
+++ b/Assets/IsoTools/Scripts/IsoRigidbody.cs
@@ -14,42 +14,88 @@ namespace IsoTools {
public CollisionDetectionMode CollisionMode = CollisionDetectionMode.Discrete;
public PhysicMaterial PhysicMaterial = null;
- IsoObject _iso_object = null;
- GameObject _fake_object = null;
- Rigidbody _rigid_body = null;
- BoxCollider _box_collider = null;
+ IsoObject _isoObject = null;
+ GameObject _fakeObject = null;
+ Vector3 _lastPosition = Vector3.zero;
+
+ public IsoObject IsoObject {
+ get {
+ if ( !_isoObject ) {
+ _isoObject = GetComponent();
+ }
+ if ( !_isoObject ) {
+ throw new UnityException("IsoRigidbody. IsoObject not found!");
+ }
+ return _isoObject;
+ }
+ }
+
+ public GameObject FakeGameObject {
+ get { return _fakeObject; }
+ }
public Rigidbody Rigidbody {
- get { return _rigid_body; }
+ get { return FakeGameObject.GetComponent(); }
+ }
+
+ void AddBoxCollider() {
+ var collider = FakeGameObject.AddComponent();
+ collider.center = IsoObject.Size / 2.0f;
+ collider.size = IsoObject.Size;
+ collider.isTrigger = IsTrigger;
+ collider.material = PhysicMaterial;
+ }
+
+ void AddHelperSphere(Vector3 pos, float radius) {
+ var collider = FakeGameObject.AddComponent();
+ collider.center = pos;
+ collider.radius = radius;
+ collider.isTrigger = IsTrigger;
+ collider.material = PhysicMaterial;
+ }
+
+ void AddHelperSpheres() {
+ var radius = 0.1f;
+ var rdelta = radius * 0.1f;
+ var size = IsoObject.Size;
+ if ( size.x > radius && size.y > radius && size.z > radius ) {
+ AddHelperSphere(new Vector3(radius - rdelta , radius - rdelta , radius - rdelta ), radius);
+ AddHelperSphere(new Vector3(size.x - radius + rdelta, radius - rdelta , radius - rdelta ), radius);
+ AddHelperSphere(new Vector3(radius - rdelta , size.y - radius + rdelta, radius - rdelta ), radius);
+ AddHelperSphere(new Vector3(size.x - radius + rdelta, size.y - radius + rdelta, radius - rdelta ), radius);
+ AddHelperSphere(new Vector3(radius - rdelta , radius - rdelta , size.z - radius + rdelta), radius);
+ AddHelperSphere(new Vector3(size.x - radius + rdelta, radius - rdelta , size.z - radius + rdelta), radius);
+ AddHelperSphere(new Vector3(radius - rdelta , size.y - radius + rdelta, size.z - radius + rdelta), radius);
+ AddHelperSphere(new Vector3(size.x - radius + rdelta, size.y - radius + rdelta, size.z - radius + rdelta), radius);
+ }
}
void Awake() {
- _iso_object = GetComponent();
- if ( !_iso_object ) {
- throw new UnityException("IsoRigidbody. IsoObject not found!");
- }
- _fake_object = new GameObject();
- _fake_object.name = "_Fake" + gameObject.name;
+ _fakeObject = new GameObject();
+ FakeGameObject.name = "_Fake" + gameObject.name;
+ FakeGameObject.hideFlags = HideFlags.HideInHierarchy;
- _rigid_body = _fake_object.AddComponent();
- _rigid_body.freezeRotation = true;
- _rigid_body.isKinematic = IsKinematic;
- _rigid_body.interpolation = Interpolation;
- _rigid_body.collisionDetectionMode = CollisionMode;
+ var rigidbody = FakeGameObject.AddComponent();
+ rigidbody.freezeRotation = true;
+ rigidbody.isKinematic = IsKinematic;
+ rigidbody.interpolation = Interpolation;
+ rigidbody.collisionDetectionMode = CollisionMode;
- _box_collider = _fake_object.AddComponent();
- _box_collider.center = IsoUtils.Vec3SwapYZ(_iso_object.Size / 2.0f);
- _box_collider.size = IsoUtils.Vec3SwapYZ(_iso_object.Size);
- _box_collider.isTrigger = IsTrigger;
- _box_collider.material = PhysicMaterial;
+ AddBoxCollider();
+ AddHelperSpheres();
- _fake_object.transform.position = IsoUtils.Vec3SwapYZ(_iso_object.Position);
+ _lastPosition = IsoObject.Position;
+ FakeGameObject.transform.position = IsoObject.Position;
}
void FixedUpdate() {
- if ( _iso_object ) {
- _iso_object.Position = IsoUtils.Vec3SwapYZ(_fake_object.transform.position);
+ var fake_transform = FakeGameObject.transform;
+ if ( !IsoUtils.Vec3Approximately(_lastPosition, IsoObject.Position) ) {
+ fake_transform.position = IsoObject.Position;
+ } else {
+ IsoObject.Position = fake_transform.position;
}
+ _lastPosition = IsoObject.Position;
}
}
} // namespace IsoTools
\ No newline at end of file
diff --git a/Assets/IsoTools/Scripts/IsoUtils.cs b/Assets/IsoTools/Scripts/IsoUtils.cs
index cd7b385..57ba403 100644
--- a/Assets/IsoTools/Scripts/IsoUtils.cs
+++ b/Assets/IsoTools/Scripts/IsoUtils.cs
@@ -21,28 +21,6 @@ namespace IsoTools {
public static Vector3 Vec3OneYZ { get { return new Vector3(0.0f, 1.0f, 1.0f); } }
public static Vector3 Vec3OneXZ { get { return new Vector3(1.0f, 0.0f, 1.0f); } }
- // ------------------------------------------------------------------------
- //
- // Swap
- //
- // ------------------------------------------------------------------------
-
- public static Vector2 Vec2SwapXY(Vector2 v) {
- return new Vector2(v.y, v.x);
- }
-
- public static Vector3 Vec3SwapXY(Vector3 v) {
- return new Vector3(v.y, v.x, v.z);
- }
-
- public static Vector3 Vec3SwapYZ(Vector3 v) {
- return new Vector3(v.x, v.z, v.y);
- }
-
- public static Vector3 Vec3SwapXZ(Vector3 v) {
- return new Vector3(v.z, v.y, v.x);
- }
-
// ------------------------------------------------------------------------
//
// Abs/Min/Max
diff --git a/ProjectSettings/DynamicsManager.asset b/ProjectSettings/DynamicsManager.asset
index 717b5c2..9ae2921 100644
--- a/ProjectSettings/DynamicsManager.asset
+++ b/ProjectSettings/DynamicsManager.asset
@@ -3,13 +3,12 @@
--- !u!55 &1
PhysicsManager:
m_ObjectHideFlags: 0
- m_Gravity: {x: 0, y: -9.81000042, z: 0}
+ m_Gravity: {x: 0, y: 0, z: -9.81000042}
m_DefaultMaterial: {fileID: 0}
m_BounceThreshold: 2
- m_SleepVelocity: .150000006
- m_SleepAngularVelocity: .140000001
- m_MaxAngularVelocity: 7
- m_MinPenetrationForPenalty: .00999999978
+ m_SleepThreshold: .00499999989
+ m_DefaultContactOffset: .00999999978
m_SolverIterationCount: 6
m_RaycastsHitTriggers: 1
+ m_EnableAdaptiveForce: 0
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
diff --git a/UnityIso-csharp.sln b/UnityIso-csharp.sln
index 3891b76..502f8d7 100644
--- a/UnityIso-csharp.sln
+++ b/UnityIso-csharp.sln
@@ -23,7 +23,7 @@ Global
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
- GlobalSection(MonoDevelopProperties) = preSolution
+ GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj
Policies = $0
$0.TextStylePolicy = $1
diff --git a/UnityIso.sln b/UnityIso.sln
index 3f0226a..bd97145 100644
--- a/UnityIso.sln
+++ b/UnityIso.sln
@@ -23,7 +23,7 @@ Global
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
- GlobalSection(MonoDevelopProperties) = preSolution
+ GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj
Policies = $0
$0.TextStylePolicy = $1
diff --git a/UnityIso.userprefs b/UnityIso.userprefs
index e8adfe0..a1d943a 100644
--- a/UnityIso.userprefs
+++ b/UnityIso.userprefs
@@ -1,10 +1,9 @@
-
-
+
+
-
-
-
+
+