diff --git a/Assembly-CSharp-Editor-vs.csproj b/Assembly-CSharp-Editor-vs.csproj index a367b6a..8bcb0bb 100644 --- a/Assembly-CSharp-Editor-vs.csproj +++ b/Assembly-CSharp-Editor-vs.csproj @@ -46,9 +46,8 @@ - + - /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll diff --git a/Assembly-CSharp-Editor.csproj b/Assembly-CSharp-Editor.csproj index c4eaa15..c63ec08 100644 --- a/Assembly-CSharp-Editor.csproj +++ b/Assembly-CSharp-Editor.csproj @@ -46,9 +46,8 @@ - + - /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll diff --git a/Assembly-CSharp-vs.csproj b/Assembly-CSharp-vs.csproj index 4175c9f..49dfa17 100644 --- a/Assembly-CSharp-vs.csproj +++ b/Assembly-CSharp-vs.csproj @@ -46,7 +46,7 @@ - + diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj index 4175c9f..49dfa17 100644 --- a/Assembly-CSharp.csproj +++ b/Assembly-CSharp.csproj @@ -46,7 +46,7 @@ - + diff --git a/Assets/IsoTools/Editor/IsoAlignmentWindow.cs b/Assets/IsoTools/Editor/IsoEditorWindow.cs similarity index 65% rename from Assets/IsoTools/Editor/IsoAlignmentWindow.cs rename to Assets/IsoTools/Editor/IsoEditorWindow.cs index f5eb83c..133f7c2 100644 --- a/Assets/IsoTools/Editor/IsoAlignmentWindow.cs +++ b/Assets/IsoTools/Editor/IsoEditorWindow.cs @@ -3,9 +3,10 @@ using UnityEditor; using System.Linq; namespace IsoTools { - public class IsoAlignmentWindow : EditorWindow { + public class IsoEditorWindow : EditorWindow { - public static bool Alignment { get; private set; } + public static bool Alignment { get; private set; } + public static bool ShowBounds { get; private set; } void AlignmentSelection() { var iso_objects = Selection.gameObjects @@ -17,15 +18,16 @@ namespace IsoTools { } } - [MenuItem("IsoTools/Alignment")] + [MenuItem("IsoTools/IsoEditor")] static void Init() { - var window = EditorWindow.GetWindow(); - window.title = "IsoAlignment"; + var window = EditorWindow.GetWindow(); + window.title = "IsoEditor"; window.Show(); } void OnGUI() { GUILayout.Space(5); + ShowBounds = EditorGUILayout.Toggle("Show bounds", ShowBounds); Alignment = EditorGUILayout.Toggle("Auto alignment", Alignment); if ( GUILayout.Button("Alignment selection objects") || Alignment ) { AlignmentSelection(); diff --git a/Assets/IsoTools/Editor/IsoAlignmentWindow.cs.meta b/Assets/IsoTools/Editor/IsoEditorWindow.cs.meta similarity index 100% rename from Assets/IsoTools/Editor/IsoAlignmentWindow.cs.meta rename to Assets/IsoTools/Editor/IsoEditorWindow.cs.meta diff --git a/Assets/IsoTools/Editor/IsoObjectEditor.cs b/Assets/IsoTools/Editor/IsoObjectEditor.cs index aa436d8..c600c9d 100644 --- a/Assets/IsoTools/Editor/IsoObjectEditor.cs +++ b/Assets/IsoTools/Editor/IsoObjectEditor.cs @@ -27,7 +27,7 @@ namespace IsoTools { } void AlignmentIsoObject(IsoObject iso_object) { - if ( IsoAlignmentWindow.Alignment ) { + if ( IsoEditorWindow.Alignment ) { iso_object.Position = iso_object.TilePosition; iso_object.FixTransform(); } @@ -111,6 +111,47 @@ namespace IsoTools { } } + void DrawTop(Vector3 pos, Vector3 size) { + var iso_world = GameObject.FindObjectOfType(); + if ( iso_world ) { + var points = new Vector3[]{ + iso_world.IsoToScreen(pos), + iso_world.IsoToScreen(pos + IsoUtils.Vec3FromX(size.x)), + iso_world.IsoToScreen(pos + IsoUtils.Vec3FromXY(size.x, size.y)), + iso_world.IsoToScreen(pos + IsoUtils.Vec3FromY(size.y)), + iso_world.IsoToScreen(pos) + }; + Handles.DrawPolyLine(points); + } + } + + void DrawVert(Vector3 pos, Vector3 size) { + var iso_world = GameObject.FindObjectOfType(); + if ( iso_world ) { + Handles.DrawLine( + iso_world.IsoToScreen(pos), + iso_world.IsoToScreen(pos + IsoUtils.Vec3FromZ(size.z))); + } + } + + void DrawCube(Vector3 pos, Vector3 size) { + Handles.color = Color.green; + DrawTop (pos - IsoUtils.Vec3FromZ(0.5f), size); + DrawTop (pos + IsoUtils.Vec3FromZ(size.z - 0.5f), size); + DrawVert(pos - IsoUtils.Vec3FromZ(0.5f), size); + DrawVert(pos - IsoUtils.Vec3FromZ(0.5f) + IsoUtils.Vec3FromX(size.x), size); + DrawVert(pos - IsoUtils.Vec3FromZ(0.5f) + IsoUtils.Vec3FromY(size.y), size); + } + + void DrawTargetBounds() { + if ( IsoEditorWindow.ShowBounds ) { + var iso_object = target as IsoObject; + if ( iso_object ) { + DrawCube(iso_object.Position, iso_object.Size); + } + } + } + void OnEnable() { GrabPositions(); } @@ -129,6 +170,7 @@ namespace IsoTools { } else { Tools.hidden = false; } + DrawTargetBounds(); } public override void OnInspectorGUI() { diff --git a/Assets/IsoTools/Editor/IsoRigidbodyEditor.cs b/Assets/IsoTools/Editor/IsoRigidbodyEditor.cs deleted file mode 100644 index 5ee3212..0000000 --- a/Assets/IsoTools/Editor/IsoRigidbodyEditor.cs +++ /dev/null @@ -1,49 +0,0 @@ -using UnityEngine; -using UnityEditor; -using System.Linq; -using System.Collections.Generic; - -namespace IsoTools { - [CustomEditor(typeof(IsoRigidbody)), CanEditMultipleObjects] - class IsoRigidbodyEditor : Editor { - void DrawTop(Vector3 pos, Vector3 size) { - var iso_world = GameObject.FindObjectOfType(); - if ( iso_world ) { - var points = new Vector3[]{ - iso_world.IsoToScreen(pos), - iso_world.IsoToScreen(pos + IsoUtils.Vec3FromX(size.x)), - iso_world.IsoToScreen(pos + IsoUtils.Vec3FromXY(size.x, size.y)), - iso_world.IsoToScreen(pos + IsoUtils.Vec3FromY(size.y)), - iso_world.IsoToScreen(pos) - }; - Handles.DrawPolyLine(points); - } - } - - void DrawVert(Vector3 pos, Vector3 size) { - var iso_world = GameObject.FindObjectOfType(); - if ( iso_world ) { - Handles.DrawLine( - iso_world.IsoToScreen(pos), - iso_world.IsoToScreen(pos + IsoUtils.Vec3FromZ(size.z))); - } - } - - void DrawCube(Vector3 pos, Vector3 size) { - Handles.color = Color.green; - DrawTop (pos - IsoUtils.Vec3FromZ(0.5f), size); - DrawTop (pos + IsoUtils.Vec3FromZ(size.z - 0.5f), size); - DrawVert(pos - IsoUtils.Vec3FromZ(0.5f), size); - DrawVert(pos - IsoUtils.Vec3FromZ(0.5f) + IsoUtils.Vec3FromX(size.x), size); - 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-public class CircleFlyCamera : MonoBehaviour { - - public float FlyRadius = 150.0f; - public float FlySpeed = 1.0f; - - Vector3 _start_pos; - float _fly_timer; - - void Start() { - _start_pos = transform.position; - _fly_timer = 0.0f; - } - - void Update () { - _fly_timer += FlySpeed * Time.deltaTime; - transform.position = new Vector3( - _start_pos.x + Mathf.Cos(_fly_timer) * FlyRadius, - _start_pos.y + Mathf.Sin(_fly_timer) * FlyRadius, - _start_pos.z); - } -} diff --git a/Assets/IsoTools/Examples/Scripts/IsoAutoController.cs b/Assets/IsoTools/Examples/Scripts/IsoAutoController.cs index 833dad0..989858f 100644 --- a/Assets/IsoTools/Examples/Scripts/IsoAutoController.cs +++ b/Assets/IsoTools/Examples/Scripts/IsoAutoController.cs @@ -2,32 +2,32 @@ using System.Collections; namespace IsoTools { namespace Examples { -public class IsoAutoController : MonoBehaviour { - public float StepTicks = 0.5f; - public float StepRndTicks = 0.5f; + public class IsoAutoController : MonoBehaviour { + public float StepTicks = 0.5f; + public float StepRndTicks = 0.5f; - void Start() { - StartCoroutine("Move"); - } + void Start() { + StartCoroutine("Move"); + } - WaitForSeconds RndWait() { - return new WaitForSeconds(StepTicks + Random.Range(0.0f, StepRndTicks)); - } + WaitForSeconds RndWait() { + return new WaitForSeconds(StepTicks + Random.Range(0.0f, StepRndTicks)); + } - IEnumerator Move() { - var iso_object = GetComponent(); - if ( iso_object ) { - for (;;) { - yield return RndWait(); - iso_object.Position += new Vector3(1, 0, 0); - yield return RndWait(); - iso_object.Position += new Vector3(0, 1, 0); - yield return RndWait(); - iso_object.Position += new Vector3(-1, 0, 0); - yield return RndWait(); - iso_object.Position += new Vector3(0, -1, 0); + IEnumerator Move() { + var iso_object = GetComponent(); + if ( iso_object ) { + for (;;) { + yield return RndWait(); + iso_object.Position += new Vector3(1, 0, 0); + yield return RndWait(); + iso_object.Position += new Vector3(0, 1, 0); + yield return RndWait(); + iso_object.Position += new Vector3(-1, 0, 0); + yield return RndWait(); + iso_object.Position += new Vector3(0, -1, 0); + } } } } -} }} // namespace IsoTools::Examples \ No newline at end of file diff --git a/Assets/IsoTools/Examples/Scripts/IsoController.cs b/Assets/IsoTools/Examples/Scripts/IsoController.cs index 9afe1b2..0899352 100644 --- a/Assets/IsoTools/Examples/Scripts/IsoController.cs +++ b/Assets/IsoTools/Examples/Scripts/IsoController.cs @@ -1,30 +1,39 @@ using UnityEngine; using System.Collections; -namespace IsoTools { namespace Examples { -public class IsoController : MonoBehaviour { - void Update () { - var iso_object = gameObject.GetComponent(); - if ( iso_object ) { - if ( Input.GetKeyUp(KeyCode.LeftArrow) ) { - iso_object.Position += new Vector3(-1, 0, 0); +namespace IsoTools { + namespace Examples { + public class IsoController : MonoBehaviour { + void MoveIsoObject(Vector3 dir) { + var iso_object = GetComponent(); + var iso_rigidbody = GetComponent(); + if ( iso_rigidbody ) { + iso_rigidbody.Rigidbody.velocity = dir; + } + else if ( iso_object ) { + iso_object.Position += dir * Time.deltaTime; + } } - if ( Input.GetKeyUp(KeyCode.RightArrow) ) { - iso_object.Position += new Vector3(1, 0, 0); - } - if ( Input.GetKeyUp(KeyCode.DownArrow) ) { - iso_object.Position += new Vector3(0, -1, 0); - } - if ( Input.GetKeyUp(KeyCode.UpArrow) ) { - iso_object.Position += new Vector3(0, 1, 0); - } - if ( Input.GetKeyUp(KeyCode.A) ) { - iso_object.Position += new Vector3(0, 0, 1); - } - if ( Input.GetKeyUp(KeyCode.Z) ) { - iso_object.Position += new Vector3(0, 0, -1); + void Update () { + if ( Input.GetKey(KeyCode.LeftArrow) ) { + MoveIsoObject(new Vector3(-1, 0, 0)); + } + if ( Input.GetKey(KeyCode.RightArrow) ) { + MoveIsoObject(new Vector3(1, 0, 0)); + } + if ( Input.GetKey(KeyCode.DownArrow) ) { + MoveIsoObject(new Vector3(0, -1, 0)); + } + if ( Input.GetKey(KeyCode.UpArrow) ) { + MoveIsoObject(new Vector3(0, 1, 0)); + } + if ( Input.GetKey(KeyCode.A) ) { + MoveIsoObject(new Vector3(0, 0, 1)); + } + if ( Input.GetKey(KeyCode.Z) ) { + MoveIsoObject(new Vector3(0, 0, -1)); + } } } } -} -}} // namespace IsoTools::Examples \ No newline at end of file +} \ No newline at end of file diff --git a/Assets/IsoTools/Scripts/IsoObject.cs b/Assets/IsoTools/Scripts/IsoObject.cs index 468239d..5f85292 100644 --- a/Assets/IsoTools/Scripts/IsoObject.cs +++ b/Assets/IsoTools/Scripts/IsoObject.cs @@ -167,21 +167,21 @@ namespace IsoTools { // // ------------------------------------------------------------------------ - IsoWorld _iso_world = null; + IsoWorld _isoWorld = null; public IsoWorld IsoWorld { get { - if ( !_iso_world ) { - _iso_world = GameObject.FindObjectOfType(); + if ( !_isoWorld ) { + _isoWorld = GameObject.FindObjectOfType(); } - if ( !_iso_world ) { + if ( !_isoWorld ) { throw new UnityException("IsoObject. IsoWorld not found!"); } - return _iso_world; + return _isoWorld; } } public void ResetIsoWorld() { - _iso_world = null; + _isoWorld = null; } public void FixTransform() { @@ -228,6 +228,7 @@ namespace IsoTools { MartDirtyIsoWorld(); } + //TODO: now working for child sprites void OnBecameVisible() { MartDirtyIsoWorld(); } @@ -238,8 +239,12 @@ namespace IsoTools { if ( !IsoUtils.Vec2Approximately(_lastTransform, transform.position) ) { FixIsoPosition(); } - if ( _lastPosition != _position ) Position = _position; - if ( _lastSize != _size ) Size = _size; + if ( !IsoUtils.Vec3Approximately(_lastPosition, _position) ) { + Position = _position; + } + if ( !IsoUtils.Vec3Approximately(_lastSize, _size) ) { + Size = _size; + } } } #endif diff --git a/Assets/IsoTools/Scripts/IsoRigidbody.cs b/Assets/IsoTools/Scripts/IsoRigidbody.cs index 7dbcd8f..39d3615 100644 --- a/Assets/IsoTools/Scripts/IsoRigidbody.cs +++ b/Assets/IsoTools/Scripts/IsoRigidbody.cs @@ -14,42 +14,88 @@ namespace IsoTools { public CollisionDetectionMode CollisionMode = CollisionDetectionMode.Discrete; public PhysicMaterial PhysicMaterial = null; - IsoObject _iso_object = null; - GameObject _fake_object = null; - Rigidbody _rigid_body = null; - BoxCollider _box_collider = null; + IsoObject _isoObject = null; + GameObject _fakeObject = null; + Vector3 _lastPosition = Vector3.zero; + + public IsoObject IsoObject { + get { + if ( !_isoObject ) { + _isoObject = GetComponent(); + } + if ( !_isoObject ) { + throw new UnityException("IsoRigidbody. IsoObject not found!"); + } + return _isoObject; + } + } + + public GameObject FakeGameObject { + get { return _fakeObject; } + } public Rigidbody Rigidbody { - get { return _rigid_body; } + get { return FakeGameObject.GetComponent(); } + } + + void AddBoxCollider() { + var collider = FakeGameObject.AddComponent(); + collider.center = IsoObject.Size / 2.0f; + collider.size = IsoObject.Size; + collider.isTrigger = IsTrigger; + collider.material = PhysicMaterial; + } + + void AddHelperSphere(Vector3 pos, float radius) { + var collider = FakeGameObject.AddComponent(); + collider.center = pos; + collider.radius = radius; + collider.isTrigger = IsTrigger; + collider.material = PhysicMaterial; + } + + void AddHelperSpheres() { + var radius = 0.1f; + var rdelta = radius * 0.1f; + var size = IsoObject.Size; + if ( size.x > radius && size.y > radius && size.z > radius ) { + AddHelperSphere(new Vector3(radius - rdelta , radius - rdelta , radius - rdelta ), radius); + AddHelperSphere(new Vector3(size.x - radius + rdelta, radius - rdelta , radius - rdelta ), radius); + AddHelperSphere(new Vector3(radius - rdelta , size.y - radius + rdelta, radius - rdelta ), radius); + AddHelperSphere(new Vector3(size.x - radius + rdelta, size.y - radius + rdelta, radius - rdelta ), radius); + AddHelperSphere(new Vector3(radius - rdelta , radius - rdelta , size.z - radius + rdelta), radius); + AddHelperSphere(new Vector3(size.x - radius + rdelta, radius - rdelta , size.z - radius + rdelta), radius); + AddHelperSphere(new Vector3(radius - rdelta , size.y - radius + rdelta, size.z - radius + rdelta), radius); + AddHelperSphere(new Vector3(size.x - radius + rdelta, size.y - radius + rdelta, size.z - radius + rdelta), radius); + } } void Awake() { - _iso_object = GetComponent(); - if ( !_iso_object ) { - throw new UnityException("IsoRigidbody. IsoObject not found!"); - } - _fake_object = new GameObject(); - _fake_object.name = "_Fake" + gameObject.name; + _fakeObject = new GameObject(); + FakeGameObject.name = "_Fake" + gameObject.name; + FakeGameObject.hideFlags = HideFlags.HideInHierarchy; - _rigid_body = _fake_object.AddComponent(); - _rigid_body.freezeRotation = true; - _rigid_body.isKinematic = IsKinematic; - _rigid_body.interpolation = Interpolation; - _rigid_body.collisionDetectionMode = CollisionMode; + var rigidbody = FakeGameObject.AddComponent(); + rigidbody.freezeRotation = true; + rigidbody.isKinematic = IsKinematic; + rigidbody.interpolation = Interpolation; + rigidbody.collisionDetectionMode = CollisionMode; - _box_collider = _fake_object.AddComponent(); - _box_collider.center = IsoUtils.Vec3SwapYZ(_iso_object.Size / 2.0f); - _box_collider.size = IsoUtils.Vec3SwapYZ(_iso_object.Size); - _box_collider.isTrigger = IsTrigger; - _box_collider.material = PhysicMaterial; + AddBoxCollider(); + AddHelperSpheres(); - _fake_object.transform.position = IsoUtils.Vec3SwapYZ(_iso_object.Position); + _lastPosition = IsoObject.Position; + FakeGameObject.transform.position = IsoObject.Position; } void FixedUpdate() { - if ( _iso_object ) { - _iso_object.Position = IsoUtils.Vec3SwapYZ(_fake_object.transform.position); + var fake_transform = FakeGameObject.transform; + if ( !IsoUtils.Vec3Approximately(_lastPosition, IsoObject.Position) ) { + fake_transform.position = IsoObject.Position; + } else { + IsoObject.Position = fake_transform.position; } + _lastPosition = IsoObject.Position; } } } // namespace IsoTools \ No newline at end of file diff --git a/Assets/IsoTools/Scripts/IsoUtils.cs b/Assets/IsoTools/Scripts/IsoUtils.cs index cd7b385..57ba403 100644 --- a/Assets/IsoTools/Scripts/IsoUtils.cs +++ b/Assets/IsoTools/Scripts/IsoUtils.cs @@ -21,28 +21,6 @@ namespace IsoTools { public static Vector3 Vec3OneYZ { get { return new Vector3(0.0f, 1.0f, 1.0f); } } public static Vector3 Vec3OneXZ { get { return new Vector3(1.0f, 0.0f, 1.0f); } } - // ------------------------------------------------------------------------ - // - // Swap - // - // ------------------------------------------------------------------------ - - public static Vector2 Vec2SwapXY(Vector2 v) { - return new Vector2(v.y, v.x); - } - - public static Vector3 Vec3SwapXY(Vector3 v) { - return new Vector3(v.y, v.x, v.z); - } - - public static Vector3 Vec3SwapYZ(Vector3 v) { - return new Vector3(v.x, v.z, v.y); - } - - public static Vector3 Vec3SwapXZ(Vector3 v) { - return new Vector3(v.z, v.y, v.x); - } - // ------------------------------------------------------------------------ // // Abs/Min/Max diff --git a/ProjectSettings/DynamicsManager.asset b/ProjectSettings/DynamicsManager.asset index 717b5c2..9ae2921 100644 --- a/ProjectSettings/DynamicsManager.asset +++ b/ProjectSettings/DynamicsManager.asset @@ -3,13 +3,12 @@ --- !u!55 &1 PhysicsManager: m_ObjectHideFlags: 0 - m_Gravity: {x: 0, y: -9.81000042, z: 0} + m_Gravity: {x: 0, y: 0, z: -9.81000042} m_DefaultMaterial: {fileID: 0} m_BounceThreshold: 2 - m_SleepVelocity: .150000006 - m_SleepAngularVelocity: .140000001 - m_MaxAngularVelocity: 7 - m_MinPenetrationForPenalty: .00999999978 + m_SleepThreshold: .00499999989 + m_DefaultContactOffset: .00999999978 m_SolverIterationCount: 6 m_RaycastsHitTriggers: 1 + m_EnableAdaptiveForce: 0 m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff diff --git a/UnityIso-csharp.sln b/UnityIso-csharp.sln index 3891b76..502f8d7 100644 --- a/UnityIso-csharp.sln +++ b/UnityIso-csharp.sln @@ -23,7 +23,7 @@ Global GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection - GlobalSection(MonoDevelopProperties) = preSolution + GlobalSection(MonoDevelopProperties) = preSolution StartupItem = Assembly-CSharp.csproj Policies = $0 $0.TextStylePolicy = $1 diff --git a/UnityIso.sln b/UnityIso.sln index 3f0226a..bd97145 100644 --- a/UnityIso.sln +++ b/UnityIso.sln @@ -23,7 +23,7 @@ Global GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection - GlobalSection(MonoDevelopProperties) = preSolution + GlobalSection(MonoDevelopProperties) = preSolution StartupItem = Assembly-CSharp.csproj Policies = $0 $0.TextStylePolicy = $1 diff --git a/UnityIso.userprefs b/UnityIso.userprefs index e8adfe0..a1d943a 100644 --- a/UnityIso.userprefs +++ b/UnityIso.userprefs @@ -1,10 +1,9 @@  - - + + - - - + +