mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-14 00:40:30 +07:00
begin search for one object sorting
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@@ -9,7 +9,7 @@ namespace IsoTools {
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public class IsoObject : MonoBehaviour {
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Transform _transform = null;
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Vector3 _lastTransform = Vector3.zero;
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Vector2 _lastTransform = Vector2.zero;
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Vector3 _lastPosition = Vector3.zero;
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Vector3 _lastSize = Vector3.zero;
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bool _lastSorting = false;
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@@ -122,7 +122,7 @@ namespace IsoTools {
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void MartDirtyIsoWorld() {
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var iso_world = GetIsoWorld();
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if ( iso_world && Sorting ) {
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iso_world.MarkDirty();
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iso_world.MarkDirty(this);
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}
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}
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@@ -141,7 +141,7 @@ namespace IsoTools {
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}
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void Update() {
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if ( _lastTransform != _transform.position ) {
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if ( _lastTransform.x != _transform.position.x || _lastTransform.y != _transform.position.y ) {
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FixIsoPosition();
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}
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if ( Application.isEditor ) {
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@@ -12,13 +12,13 @@ namespace IsoTools {
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}
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/// <summary>World tile type.</summary>
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public TileTypes TileType = TileTypes.Isometric;
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public TileTypes TileType = TileTypes.Isometric;
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/// <summary>Isometric tile size.</summary>
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public float TileSize = 32.0f;
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public float TileSize = 32.0f;
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/// <summary>Start sorting depth value.</summary>
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public float StartDepth = 0.0f;
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public float MinDepth = 0.0f;
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/// <summary>Step sorting depth value.</summary>
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public float StepDepth = 0.1f;
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public float MaxDepth = 100.0f;
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class ObjectInfo {
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public IsoObject IsoObject;
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@@ -47,6 +47,16 @@ namespace IsoTools {
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public void MarkDirty() {
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_dirty = true;
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}
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/// <summary>
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/// Marks world for resorting one object only
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/// </summary>
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/// <param name="obj">Isometric object for resorting.</param>
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public void MarkDirty(IsoObject obj) {
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if ( !_dirty ) {
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_manualSort(obj);
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}
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}
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// ------------------------------------------------------------------------
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/// <summary>
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@@ -127,17 +137,20 @@ namespace IsoTools {
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}
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void _fixTileSize() {
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MarkDirty();
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_fixAllTransforms();
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_lastTileSize = TileSize;
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}
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void _fixTileType() {
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MarkDirty();
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_fixAllTransforms();
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_lastTileType = TileType;
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}
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void _fixDirty() {
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_manualSort();
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Debug.Log("Resort!");
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_dirty = false;
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}
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@@ -186,12 +199,54 @@ namespace IsoTools {
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void _manualSort() {
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var objects = _scanObjects(true);
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var depends = _scanDepends(objects);
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var depth = StartDepth;
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var depth = MinDepth;
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foreach ( var info in objects ) {
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_placeObject(info, objects, depends, ref depth);
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}
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}
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bool _isDepends(IsoObject obj_ao, IsoObject obj_bo) {
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if ( obj_ao != obj_bo ) {
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var max_ax = obj_ao.Position.x + obj_ao.Size.x;
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var max_ay = obj_ao.Position.y + obj_ao.Size.y;
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if ( obj_bo.Position.x < max_ax && obj_bo.Position.y < max_ay ) {
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var max_bz = obj_bo.Position.z + obj_bo.Size.z;
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if ( obj_ao.Position.z < max_bz ) {
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return true;
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}
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}
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}
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return false;
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}
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void _manualSort(IsoObject obj) {
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var objects = _scanObjects(true);
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var min_depth = float.MinValue;
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foreach ( var obj_b in objects ) {
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if ( _isDepends(obj, obj_b.IsoObject) ) {
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min_depth = Mathf.Max(min_depth, obj_b.IsoObject.transform.position.z);
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}
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}
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var max_depth = float.MaxValue;
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foreach ( var obj_a in objects ) {
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if ( _isDepends(obj_a.IsoObject, obj) ) {
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max_depth = Mathf.Min(max_depth, obj_a.IsoObject.transform.position.z);
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}
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}
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if ( max_depth == float.MaxValue ) {
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max_depth = MaxDepth;
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}
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if ( min_depth == float.MinValue ) {
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min_depth = MinDepth;
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}
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//TODO: Epsilon!!!!!
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if ( Mathf.Abs(max_depth - min_depth) <= Mathf.Epsilon ) {
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MarkDirty();
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} else {
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_placeObject(obj, (min_depth + max_depth) / 2.0f);
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}
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}
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void _placeObject(IsoObject obj, float depth) {
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var pos = obj.gameObject.transform.position;
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obj.gameObject.transform.position = new Vector3(pos.x, pos.y, depth);
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@@ -206,7 +261,7 @@ namespace IsoTools {
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_placeObject(obj, objects, depends, ref depth);
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}
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_placeObject(info.IsoObject, depth);
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depth += StepDepth;
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depth += (MaxDepth - MinDepth) / objects.Count;
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}
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}
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@@ -17,7 +17,7 @@ Global
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(MonoDevelopProperties) = preSolution
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GlobalSection(MonoDevelopProperties) = preSolution
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StartupItem = Assembly-CSharp.csproj
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Policies = $0
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$0.TextStylePolicy = $1
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@@ -17,7 +17,7 @@ Global
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(MonoDevelopProperties) = preSolution
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GlobalSection(MonoDevelopProperties) = preSolution
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StartupItem = Assembly-CSharp.csproj
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Policies = $0
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$0.TextStylePolicy = $1
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@@ -1,9 +1,9 @@
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<Properties>
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<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
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<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" />
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<MonoDevelop.Ide.Workbench ActiveDocument="Assets/IsoTools/Scripts/IsoWorld.cs">
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<Files>
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<File FileName="Assets/IsoTools/Scripts/IsoObject.cs" Line="27" Column="4" />
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<File FileName="Assets/IsoTools/Scripts/IsoWorld.cs" Line="186" Column="23" />
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<File FileName="Assets/IsoTools/Scripts/IsoObject.cs" Line="127" Column="1" />
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<File FileName="Assets/IsoTools/Scripts/IsoWorld.cs" Line="271" Column="16" />
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</Files>
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</MonoDevelop.Ide.Workbench>
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<MonoDevelop.Ide.DebuggingService.Breakpoints>
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