mirror of
https://github.com/BlackMATov/unity-iso-tools.git
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mix 2d and 3d done
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@@ -43,7 +43,7 @@ Transform:
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 121016}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -1.59553313, y: 1.54941559, z: 30.3571491}
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m_LocalPosition: {x: -39.274662, y: 38.1394615, z: 30.3571491}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 442418}
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@@ -74,6 +74,17 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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_size: {x: .300000012, y: .300000012, z: .600000024}
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_position: {x: .626383245, y: 3.08104968, z: .529999971}
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Internal:
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Dirty: 0
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Visited: 0
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Bounds:
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m_Center: {x: -39.274662, y: 45.3394623, z: 30.3571491}
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m_Extent: {x: 4.79999924, y: 7.20000076, z: 0}
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Bounds3d:
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m_Center: {x: -39.274662, y: 38.4364624, z: 30.3571491}
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m_Extent: {x: .165000916, y: .229999542, z: .0499992371}
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MinSector: {x: 0, y: 0, z: 0}
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MaxSector: {x: 0, y: 0, z: 0}
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_isAlignment: 0
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_isShowBounds: 0
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--- !u!114 &11445356
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