new sorting wip

This commit is contained in:
2015-08-01 03:52:40 +06:00
parent 52a96ecf44
commit d6eb47100a
12 changed files with 4344 additions and 2113 deletions

View File

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View File

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View File

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View File

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View File

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File diff suppressed because it is too large Load Diff

View File

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View File

@@ -1,4 +1,5 @@
using UnityEngine;
using System.Collections.Generic;
#if UNITY_EDITOR
using UnityEditor;
@@ -8,6 +9,10 @@ namespace IsoTools {
[ExecuteInEditMode, DisallowMultipleComponent]
public class IsoObject : MonoBehaviour {
public bool Visited = false;
public HashSet<IsoObject> SelfDepends = new HashSet<IsoObject>();
public HashSet<IsoObject> TheirDepends = new HashSet<IsoObject>();
// ------------------------------------------------------------------------
//
// size
@@ -166,38 +171,35 @@ namespace IsoTools {
IsoWorld _isoWorld = null;
public IsoWorld isoWorld {
get {
if ( (object)_isoWorld == null ) {
if ( !_isoWorld ) {
_isoWorld = GameObject.FindObjectOfType<IsoWorld>();
}
if ( (object)_isoWorld == null ) {
throw new UnityException("IsoObject. IsoWorld not found!");
}
return _isoWorld;
}
}
public void ResetIsoWorld() {
_isoWorld = null;
}
public void FixTransform() {
#if UNITY_EDITOR
if ( !Application.isPlaying && isAlignment ) {
_position = tilePosition;
}
#endif
transform.position = IsoUtils.Vec3ChangeZ(
isoWorld.IsoToScreen(position),
transform.position.z);
if ( isoWorld ) {
transform.position = IsoUtils.Vec3ChangeZ(
isoWorld.IsoToScreen(position),
transform.position.z);
}
FixLastProperties();
MartDirtyIsoWorld();
MarkEditorObjectDirty();
}
public void FixIsoPosition() {
position = isoWorld.ScreenToIso(
transform.position,
positionZ);
if ( isoWorld ) {
position = isoWorld.ScreenToIso(
transform.position,
positionZ);
}
}
void FixLastProperties() {
@@ -209,7 +211,9 @@ namespace IsoTools {
}
void MartDirtyIsoWorld() {
isoWorld.MarkDirty(this);
if ( isoWorld ) {
isoWorld.MarkDirty(this);
}
}
void MarkEditorObjectDirty() {
@@ -230,9 +234,18 @@ namespace IsoTools {
}
void OnEnable() {
if ( isoWorld ) {
isoWorld.AddIsoObject(this);
}
MartDirtyIsoWorld();
}
void OnDisable() {
if ( isoWorld ) {
isoWorld.RemoveIsoObject(this);
}
}
#if UNITY_EDITOR
void Reset() {
size = Vector3.one;
@@ -245,7 +258,7 @@ namespace IsoTools {
}
void OnDrawGizmos() {
if ( isShowBounds ) {
if ( isShowBounds && isoWorld ) {
IsoUtils.DrawCube(isoWorld, position + size * 0.5f, size, Color.red);
}
}

View File

@@ -6,46 +6,13 @@ using UnityEditor;
#endif
namespace IsoTools {
[ExecuteInEditMode, DisallowMultipleComponent]
public class IsoWorld : MonoBehaviour {
class ObjectInfo {
public int index;
public IsoObject isoObject;
public Vector3 minSector;
public Vector3 maxSector;
public bool visited;
public int beginDepend;
public int endDepend;
public ObjectInfo(int index, IsoObject iso_object, Vector3 min_sector, Vector3 max_sector) {
this.index = index;
this.isoObject = iso_object;
this.minSector = min_sector;
this.maxSector = max_sector;
}
public void Init(int first_depend) {
this.visited = false;
this.beginDepend = first_depend;
this.endDepend = first_depend;
}
}
class SectorInfo {
public List<int> objects = new List<int>();
}
bool _dirty = true;
List<SectorInfo> _sectors = new List<SectorInfo>();
List<ObjectInfo> _objects = new List<ObjectInfo>();
List<int> _depends = new List<int>();
HashSet<IsoObject> _visibles = new HashSet<IsoObject>();
float _objsSectorSize = 0.0f;
Vector3 _objsMinNumPos = Vector3.zero;
Vector3 _objsMaxNumPos = Vector3.zero;
Vector3 _objsNumPosCount = Vector3.zero;
bool _dirty = true;
HashSet<IsoObject> _visibles = new HashSet<IsoObject>();
HashSet<IsoObject> _isoObjects = new HashSet<IsoObject>();
// ------------------------------------------------------------------------
//
@@ -89,8 +56,9 @@ namespace IsoTools {
}
public void MarkDirty(IsoObject iso_object) {
if ( !_dirty && iso_object && _visibles.Contains(iso_object) ) {
if ( iso_object && _visibles.Contains(iso_object) ) {
MarkDirty();
SetupIsoObjectDepends(iso_object);
}
}
@@ -113,6 +81,15 @@ namespace IsoTools {
iso_z);
}
public void AddIsoObject(IsoObject iso_object) {
_isoObjects.Add(iso_object);
}
public void RemoveIsoObject(IsoObject iso_object) {
_isoObjects.Remove(iso_object);
}
// ------------------------------------------------------------------------
//
// Private
@@ -144,19 +121,10 @@ namespace IsoTools {
#endif
}
void ApplyToAllIsoObjects(System.Action<IsoObject> act) {
var iso_objects = GameObject.FindObjectsOfType<IsoObject>();
foreach ( var obj in iso_objects ) {
act(obj);
}
}
void FixAllTransforms() {
ApplyToAllIsoObjects(obj => obj.FixTransform());
}
void ResetAllIsoWorld() {
ApplyToAllIsoObjects(obj => obj.ResetIsoWorld());
foreach ( var iso_object in _isoObjects ) {
iso_object.FixTransform();
}
}
void ChangeSortingProperty() {
@@ -164,59 +132,6 @@ namespace IsoTools {
FixAllTransforms();
}
int SectorIndex(Vector3 num_pos) {
return Mathf.FloorToInt(
num_pos.x + _objsNumPosCount.x * (num_pos.y + num_pos.z * _objsNumPosCount.y));
}
Vector3 SectorNumPos(int index) {
var mz = _objsNumPosCount.x * _objsNumPosCount.y;
var my = _objsNumPosCount.x;
var vz = Mathf.FloorToInt(index / mz);
var vy = Mathf.FloorToInt((index - vz * mz) / my);
var vx = Mathf.FloorToInt(index - vz * mz - vy * my);
return new Vector3(vx, vy, vz);
}
SectorInfo FindSector(Vector3 num_pos) {
if ( num_pos.x < 0 || num_pos.y < 0 || num_pos.z < 0 ) {
return null;
}
if ( num_pos.x >= _objsNumPosCount.x || num_pos.y >= _objsNumPosCount.y || num_pos.z >= _objsNumPosCount.z ) {
return null;
}
return _sectors[SectorIndex(num_pos)];
}
void LookUpSectorDepends(Vector3 num_pos, System.Action<SectorInfo> act) {
var ms = FindSector(num_pos);
if ( ms != null ) {
act(ms);
var s1 = FindSector(num_pos + new Vector3(-1, 0, 0));
var s2 = FindSector(num_pos + new Vector3( 0, -1, 0));
var s3 = FindSector(num_pos + new Vector3(-1, -1, 0));
if ( s1 != null ) act(s1);
if ( s2 != null ) act(s2);
if ( s3 != null ) act(s3);
for ( var i = 0; i <= _objsNumPosCount.z; ++i ) {
var ss1 = FindSector(num_pos + new Vector3( 0 - i, 0 - i, i + 1));
var ss2 = FindSector(num_pos + new Vector3(-1 - i, 0 - i, i + 1));
var ss3 = FindSector(num_pos + new Vector3( 0 - i, -1 - i, i + 1));
var ss4 = FindSector(num_pos + new Vector3(-1 - i, -1 - i, i + 1));
var ss5 = FindSector(num_pos + new Vector3(-2 - i, -1 - i, i + 1));
var ss6 = FindSector(num_pos + new Vector3(-1 - i, -2 - i, i + 1));
var ss7 = FindSector(num_pos + new Vector3(-2 - i, -2 - i, i + 1));
if ( ss1 != null ) act(ss1);
if ( ss2 != null ) act(ss2);
if ( ss3 != null ) act(ss3);
if ( ss4 != null ) act(ss4);
if ( ss5 != null ) act(ss5);
if ( ss6 != null ) act(ss6);
if ( ss7 != null ) act(ss7);
}
}
}
bool IsDepends(Vector3 a_min, Vector3 a_size, Vector3 b_min, Vector3 b_size) {
var a_max = a_min + a_size;
var b_max = b_min + b_size;
@@ -237,123 +152,166 @@ namespace IsoTools {
return a_yesno;
}
void SetupVisibles(IsoObject[] iso_objects) {
bool IsDepends(IsoObject a, IsoObject b) {
return IsDepends(a.position, a.size, b.position, b.size);
}
/*
void CheckAlives() {
var new_visibles = new HashSet<IsoObject>();
foreach ( var iso_object in iso_objects ) {
var new_objects = new List<IsoObject>();
foreach ( var iso_object in _isoObjects ) {
if ( IsIsoObjectVisible(iso_object) ) {
new_visibles.Add(iso_object);
if ( !_visibles.Contains(iso_object) ) {
new_objects.Add(iso_object);
}
}
}
if ( !_visibles.IsSupersetOf(new_visibles) ) {
MarkDirty();
}
_visibles = new_visibles;
}
void SetupSectorSize() {
_objsSectorSize = 0.0f;
var objsSum = 0;
foreach ( var obj in _visibles ) {
++objsSum;
_objsSectorSize += IsoUtils.Vec3MaxF(obj.size);
}
_objsSectorSize = Mathf.Round(Mathf.Max(3.0f, _objsSectorSize / objsSum));
Debug.LogFormat("AllObjects: {0}, Visibles: {1}", _isoObjects.Count, _visibles.Count);
}
void SetupObjects() {
_objects.Clear();
_objsMinNumPos = Vector3.zero;
_objsMaxNumPos = Vector3.one;
foreach ( var obj in _visibles ) {
var max_size = IsoUtils.Vec3Max(Vector3.one, obj.size);
var min_npos = IsoUtils.Vec3DivFloor(obj.position, _objsSectorSize);
var max_npos = IsoUtils.Vec3DivCeil(obj.position + max_size, _objsSectorSize);
_objsMinNumPos = IsoUtils.Vec3Min(_objsMinNumPos, min_npos);
_objsMaxNumPos = IsoUtils.Vec3Max(_objsMaxNumPos, max_npos);
_objects.Add(new ObjectInfo(_objects.Count, obj, min_npos, max_npos));
_objects.Add(obj);
}
_objsNumPosCount = _objsMaxNumPos - _objsMinNumPos;
}
void SetupSectors() {
_sectors.Clear();
_sectors.Capacity = Mathf.FloorToInt(_objsNumPosCount.x * _objsNumPosCount.y * _objsNumPosCount.z);
while ( _sectors.Count < _sectors.Capacity ) {
_sectors.Add(new SectorInfo());
void SetupObjectDepends(IsoObject obj_ao) {
obj_ao.Visited = false;
obj_ao.Depends.Clear();
for ( var obj_bi = 0; obj_bi < _objects.Count; ++obj_bi ) {
var obj_bo = _objects[obj_bi];
if ( obj_ao != obj_bo && IsDepends(obj_ao.position, obj_ao.size, obj_bo.position, obj_bo.size) ) {
obj_ao.Depends.Add(obj_bi);
}
}
foreach ( var obj in _objects ) {
obj.minSector -= _objsMinNumPos;
obj.maxSector -= _objsMinNumPos;
IsoUtils.LookUpCube(obj.minSector, obj.maxSector, p => {
var sector = FindSector(p);
if ( sector != null ) {
sector.objects.Add(obj.index);
}
void SetupAllObjectDepends() {
foreach ( var obj_ao in _objects ) {
obj_ao.Visited = false;
obj_ao.Depends.Clear();
for ( var obj_bi = 0; obj_bi < _objects.Count; ++obj_bi ) {
var obj_bo = _objects[obj_bi];
if ( obj_ao != obj_bo && IsDepends(obj_ao.position, obj_ao.size, obj_bo.position, obj_bo.size) ) {
obj_ao.Depends.Add(obj_bi);
}
});
}
}
}
*/
void SetupObjectDepends() {
_depends.Clear();
foreach ( var obj_a in _objects ) {
obj_a.Init(_depends.Count);
var obj_ao = obj_a.isoObject;
IsoUtils.LookUpCube(obj_a.minSector, obj_a.maxSector, num_pos => {
LookUpSectorDepends(num_pos, sec => {
foreach ( var obj_bi in sec.objects ) {
var obj_bo = _objects[obj_bi].isoObject;
if ( obj_ao != obj_bo && IsDepends(obj_ao.position, obj_ao.size, obj_bo.position, obj_bo.size) ) {
_depends.Add(obj_bi);
++obj_a.endDepend;
}
}
});
});
}
}
float t_up = 0.0f;
float t_pl = 0.0f;
void PlaceAllObjects() {
var depth = minDepth;
foreach ( var info in _objects ) {
depth = PlaceObject(info, depth);
}
_sectors.Clear();
_objects.Clear();
_depends.Clear();
}
void PlaceObject(IsoObject obj, float depth) {
var trans = obj.transform;
trans.position = IsoUtils.Vec3ChangeZ(trans.position, depth);
}
float PlaceObject(ObjectInfo info, float depth) {
if ( info.visited ) {
return depth;
}
info.visited = true;
for ( var i = info.beginDepend; i < info.endDepend && i < _depends.Count; ++i ) {
var obj_index = _depends[i];
var obj = _objects[obj_index];
depth = PlaceObject(obj, depth);
}
PlaceObject(info.isoObject, depth);
return depth + (maxDepth - minDepth) / _objects.Count;
void OnGUI() {
GUILayout.Label("UpdateVisibles : " + (t_up * 1000).ToString());
GUILayout.Label("PlaceAllVisibles: " + (t_pl * 1000).ToString());
}
void StepSort() {
var iso_objects = GameObject.FindObjectsOfType<IsoObject>();
SetupVisibles(iso_objects);
var s_up = Time.realtimeSinceStartup;
UpdateVisibles();
var e_up = Time.realtimeSinceStartup;
t_up = e_up - s_up;
if ( _dirty ) {
SetupSectorSize();
SetupObjects();
SetupSectors();
SetupObjectDepends();
PlaceAllObjects();
var s_pl = Time.realtimeSinceStartup;
PlaceAllVisibles();
var e_pl = Time.realtimeSinceStartup;
t_pl = e_pl - s_pl;
_dirty = false;
}
}
void UpdateVisibles() {
var old_all_visibles = _visibles;
var new_all_visibles = CalculateAllVisibles();
_visibles = new_all_visibles;
var new_visibles = new HashSet<IsoObject>(new_all_visibles);
new_visibles.ExceptWith(old_all_visibles);
if ( new_visibles.Count > 0 ) {
//Debug.LogFormat("New: {0}, Visibles: {1}, All: {2}", new_visibles.Count, _visibles.Count, _isoObjects.Count);
MarkDirty();
foreach ( var iso_object in new_visibles ) {
SetupIsoObjectDepends(iso_object);
}
}
}
HashSet<IsoObject> CalculateAllVisibles() {
var all_visibles = new HashSet<IsoObject>();
foreach ( var iso_object in _isoObjects ) {
if ( IsIsoObjectVisible(iso_object) ) {
iso_object.Visited = false;
all_visibles.Add(iso_object);
}
}
return all_visibles;
}
void SetupIsoObjectDepends(IsoObject iso_object) {
foreach ( var other_iso_object in iso_object.TheirDepends ) {
other_iso_object.SelfDepends.Remove(iso_object);
}
iso_object.SelfDepends.Clear();
iso_object.TheirDepends.Clear();
foreach ( var other_iso_object in _visibles ) {
if ( iso_object != other_iso_object ) {
if ( IsDepends(iso_object, other_iso_object) ) {
iso_object.SelfDepends.Add(other_iso_object);
other_iso_object.TheirDepends.Add(iso_object);
}
if ( IsDepends(other_iso_object, iso_object) ) {
other_iso_object.SelfDepends.Add(iso_object);
iso_object.TheirDepends.Add(other_iso_object);
}
/*
if ( IsDepends(other_iso_object, iso_object) ) {
other_iso_object.Depends.Add(iso_object);
} else {
other_iso_object.Depends.Remove(iso_object);
}*/
}
}
}
int place_num = 0;
void PlaceAllVisibles() {
place_num = 0;
var depth = minDepth;
foreach ( var iso_object in _visibles ) {
depth = RecursivePlaceIsoObject(iso_object, depth);
}
//Debug.LogFormat("Place: {0}, All: {1}", _visibles.Count, _isoObjects.Count);
//Debug.LogFormat("PlaceNum: {0}", place_num);
}
float RecursivePlaceIsoObject(IsoObject iso_object, float depth) {
++place_num;
if ( iso_object.Visited ) {
return depth;
}
iso_object.Visited = true;
foreach ( var depend in iso_object.SelfDepends ) {
depth = RecursivePlaceIsoObject(depend, depth);
}
PlaceIsoObject(iso_object, depth);
return depth + (maxDepth - minDepth) / _visibles.Count;
}
void PlaceIsoObject(IsoObject iso_object, float depth) {
var trans = iso_object.transform;
trans.position = IsoUtils.Vec3ChangeZ(trans.position, depth);
}
// ------------------------------------------------------------------------
//
// Messages
@@ -370,11 +328,14 @@ namespace IsoTools {
}
void OnEnable() {
_visibles.Clear();
_isoObjects = new HashSet<IsoObject>(FindObjectsOfType<IsoObject>());
MarkDirty();
}
void OnDisable() {
ResetAllIsoWorld();
_visibles.Clear();
_isoObjects.Clear();
}
#if UNITY_EDITOR