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https://github.com/BlackMATov/unity-iso-tools.git
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new sorting wip
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objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.z
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value: 50.5
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objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.x
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value: 0
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objectReference: {fileID: 0}
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.z
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.w
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value: 1
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objectReference: {fileID: 0}
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propertyPath: m_RootOrder
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 11417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
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propertyPath: Visited
|
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value: 0
|
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objectReference: {fileID: 0}
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- target: {fileID: 11417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
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propertyPath: _position.x
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 117528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
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propertyPath: m_Name
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value: Cube_1x1x1 (2)
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objectReference: {fileID: 0}
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- target: {fileID: 11417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
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propertyPath: _position.y
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value: -1
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objectReference: {fileID: 0}
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m_RemovedComponents: []
|
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m_ParentPrefab: {fileID: 100100000, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
|
||||
m_IsPrefabParent: 0
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
@@ -8,6 +9,10 @@ namespace IsoTools {
|
||||
[ExecuteInEditMode, DisallowMultipleComponent]
|
||||
public class IsoObject : MonoBehaviour {
|
||||
|
||||
public bool Visited = false;
|
||||
public HashSet<IsoObject> SelfDepends = new HashSet<IsoObject>();
|
||||
public HashSet<IsoObject> TheirDepends = new HashSet<IsoObject>();
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
//
|
||||
// size
|
||||
@@ -166,38 +171,35 @@ namespace IsoTools {
|
||||
IsoWorld _isoWorld = null;
|
||||
public IsoWorld isoWorld {
|
||||
get {
|
||||
if ( (object)_isoWorld == null ) {
|
||||
if ( !_isoWorld ) {
|
||||
_isoWorld = GameObject.FindObjectOfType<IsoWorld>();
|
||||
}
|
||||
if ( (object)_isoWorld == null ) {
|
||||
throw new UnityException("IsoObject. IsoWorld not found!");
|
||||
}
|
||||
return _isoWorld;
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetIsoWorld() {
|
||||
_isoWorld = null;
|
||||
}
|
||||
|
||||
public void FixTransform() {
|
||||
#if UNITY_EDITOR
|
||||
if ( !Application.isPlaying && isAlignment ) {
|
||||
_position = tilePosition;
|
||||
}
|
||||
#endif
|
||||
transform.position = IsoUtils.Vec3ChangeZ(
|
||||
isoWorld.IsoToScreen(position),
|
||||
transform.position.z);
|
||||
if ( isoWorld ) {
|
||||
transform.position = IsoUtils.Vec3ChangeZ(
|
||||
isoWorld.IsoToScreen(position),
|
||||
transform.position.z);
|
||||
}
|
||||
FixLastProperties();
|
||||
MartDirtyIsoWorld();
|
||||
MarkEditorObjectDirty();
|
||||
}
|
||||
|
||||
public void FixIsoPosition() {
|
||||
position = isoWorld.ScreenToIso(
|
||||
transform.position,
|
||||
positionZ);
|
||||
if ( isoWorld ) {
|
||||
position = isoWorld.ScreenToIso(
|
||||
transform.position,
|
||||
positionZ);
|
||||
}
|
||||
}
|
||||
|
||||
void FixLastProperties() {
|
||||
@@ -209,7 +211,9 @@ namespace IsoTools {
|
||||
}
|
||||
|
||||
void MartDirtyIsoWorld() {
|
||||
isoWorld.MarkDirty(this);
|
||||
if ( isoWorld ) {
|
||||
isoWorld.MarkDirty(this);
|
||||
}
|
||||
}
|
||||
|
||||
void MarkEditorObjectDirty() {
|
||||
@@ -230,9 +234,18 @@ namespace IsoTools {
|
||||
}
|
||||
|
||||
void OnEnable() {
|
||||
if ( isoWorld ) {
|
||||
isoWorld.AddIsoObject(this);
|
||||
}
|
||||
MartDirtyIsoWorld();
|
||||
}
|
||||
|
||||
void OnDisable() {
|
||||
if ( isoWorld ) {
|
||||
isoWorld.RemoveIsoObject(this);
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
void Reset() {
|
||||
size = Vector3.one;
|
||||
@@ -245,7 +258,7 @@ namespace IsoTools {
|
||||
}
|
||||
|
||||
void OnDrawGizmos() {
|
||||
if ( isShowBounds ) {
|
||||
if ( isShowBounds && isoWorld ) {
|
||||
IsoUtils.DrawCube(isoWorld, position + size * 0.5f, size, Color.red);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,46 +6,13 @@ using UnityEditor;
|
||||
#endif
|
||||
|
||||
namespace IsoTools {
|
||||
|
||||
[ExecuteInEditMode, DisallowMultipleComponent]
|
||||
public class IsoWorld : MonoBehaviour {
|
||||
|
||||
class ObjectInfo {
|
||||
public int index;
|
||||
public IsoObject isoObject;
|
||||
public Vector3 minSector;
|
||||
public Vector3 maxSector;
|
||||
|
||||
public bool visited;
|
||||
public int beginDepend;
|
||||
public int endDepend;
|
||||
|
||||
public ObjectInfo(int index, IsoObject iso_object, Vector3 min_sector, Vector3 max_sector) {
|
||||
this.index = index;
|
||||
this.isoObject = iso_object;
|
||||
this.minSector = min_sector;
|
||||
this.maxSector = max_sector;
|
||||
}
|
||||
|
||||
public void Init(int first_depend) {
|
||||
this.visited = false;
|
||||
this.beginDepend = first_depend;
|
||||
this.endDepend = first_depend;
|
||||
}
|
||||
}
|
||||
|
||||
class SectorInfo {
|
||||
public List<int> objects = new List<int>();
|
||||
}
|
||||
|
||||
bool _dirty = true;
|
||||
List<SectorInfo> _sectors = new List<SectorInfo>();
|
||||
List<ObjectInfo> _objects = new List<ObjectInfo>();
|
||||
List<int> _depends = new List<int>();
|
||||
HashSet<IsoObject> _visibles = new HashSet<IsoObject>();
|
||||
float _objsSectorSize = 0.0f;
|
||||
Vector3 _objsMinNumPos = Vector3.zero;
|
||||
Vector3 _objsMaxNumPos = Vector3.zero;
|
||||
Vector3 _objsNumPosCount = Vector3.zero;
|
||||
bool _dirty = true;
|
||||
HashSet<IsoObject> _visibles = new HashSet<IsoObject>();
|
||||
HashSet<IsoObject> _isoObjects = new HashSet<IsoObject>();
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
//
|
||||
@@ -89,8 +56,9 @@ namespace IsoTools {
|
||||
}
|
||||
|
||||
public void MarkDirty(IsoObject iso_object) {
|
||||
if ( !_dirty && iso_object && _visibles.Contains(iso_object) ) {
|
||||
if ( iso_object && _visibles.Contains(iso_object) ) {
|
||||
MarkDirty();
|
||||
SetupIsoObjectDepends(iso_object);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -113,6 +81,15 @@ namespace IsoTools {
|
||||
iso_z);
|
||||
}
|
||||
|
||||
|
||||
public void AddIsoObject(IsoObject iso_object) {
|
||||
_isoObjects.Add(iso_object);
|
||||
}
|
||||
|
||||
public void RemoveIsoObject(IsoObject iso_object) {
|
||||
_isoObjects.Remove(iso_object);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
//
|
||||
// Private
|
||||
@@ -144,19 +121,10 @@ namespace IsoTools {
|
||||
#endif
|
||||
}
|
||||
|
||||
void ApplyToAllIsoObjects(System.Action<IsoObject> act) {
|
||||
var iso_objects = GameObject.FindObjectsOfType<IsoObject>();
|
||||
foreach ( var obj in iso_objects ) {
|
||||
act(obj);
|
||||
}
|
||||
}
|
||||
|
||||
void FixAllTransforms() {
|
||||
ApplyToAllIsoObjects(obj => obj.FixTransform());
|
||||
}
|
||||
|
||||
void ResetAllIsoWorld() {
|
||||
ApplyToAllIsoObjects(obj => obj.ResetIsoWorld());
|
||||
foreach ( var iso_object in _isoObjects ) {
|
||||
iso_object.FixTransform();
|
||||
}
|
||||
}
|
||||
|
||||
void ChangeSortingProperty() {
|
||||
@@ -164,59 +132,6 @@ namespace IsoTools {
|
||||
FixAllTransforms();
|
||||
}
|
||||
|
||||
int SectorIndex(Vector3 num_pos) {
|
||||
return Mathf.FloorToInt(
|
||||
num_pos.x + _objsNumPosCount.x * (num_pos.y + num_pos.z * _objsNumPosCount.y));
|
||||
}
|
||||
|
||||
Vector3 SectorNumPos(int index) {
|
||||
var mz = _objsNumPosCount.x * _objsNumPosCount.y;
|
||||
var my = _objsNumPosCount.x;
|
||||
var vz = Mathf.FloorToInt(index / mz);
|
||||
var vy = Mathf.FloorToInt((index - vz * mz) / my);
|
||||
var vx = Mathf.FloorToInt(index - vz * mz - vy * my);
|
||||
return new Vector3(vx, vy, vz);
|
||||
}
|
||||
|
||||
SectorInfo FindSector(Vector3 num_pos) {
|
||||
if ( num_pos.x < 0 || num_pos.y < 0 || num_pos.z < 0 ) {
|
||||
return null;
|
||||
}
|
||||
if ( num_pos.x >= _objsNumPosCount.x || num_pos.y >= _objsNumPosCount.y || num_pos.z >= _objsNumPosCount.z ) {
|
||||
return null;
|
||||
}
|
||||
return _sectors[SectorIndex(num_pos)];
|
||||
}
|
||||
|
||||
void LookUpSectorDepends(Vector3 num_pos, System.Action<SectorInfo> act) {
|
||||
var ms = FindSector(num_pos);
|
||||
if ( ms != null ) {
|
||||
act(ms);
|
||||
var s1 = FindSector(num_pos + new Vector3(-1, 0, 0));
|
||||
var s2 = FindSector(num_pos + new Vector3( 0, -1, 0));
|
||||
var s3 = FindSector(num_pos + new Vector3(-1, -1, 0));
|
||||
if ( s1 != null ) act(s1);
|
||||
if ( s2 != null ) act(s2);
|
||||
if ( s3 != null ) act(s3);
|
||||
for ( var i = 0; i <= _objsNumPosCount.z; ++i ) {
|
||||
var ss1 = FindSector(num_pos + new Vector3( 0 - i, 0 - i, i + 1));
|
||||
var ss2 = FindSector(num_pos + new Vector3(-1 - i, 0 - i, i + 1));
|
||||
var ss3 = FindSector(num_pos + new Vector3( 0 - i, -1 - i, i + 1));
|
||||
var ss4 = FindSector(num_pos + new Vector3(-1 - i, -1 - i, i + 1));
|
||||
var ss5 = FindSector(num_pos + new Vector3(-2 - i, -1 - i, i + 1));
|
||||
var ss6 = FindSector(num_pos + new Vector3(-1 - i, -2 - i, i + 1));
|
||||
var ss7 = FindSector(num_pos + new Vector3(-2 - i, -2 - i, i + 1));
|
||||
if ( ss1 != null ) act(ss1);
|
||||
if ( ss2 != null ) act(ss2);
|
||||
if ( ss3 != null ) act(ss3);
|
||||
if ( ss4 != null ) act(ss4);
|
||||
if ( ss5 != null ) act(ss5);
|
||||
if ( ss6 != null ) act(ss6);
|
||||
if ( ss7 != null ) act(ss7);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool IsDepends(Vector3 a_min, Vector3 a_size, Vector3 b_min, Vector3 b_size) {
|
||||
var a_max = a_min + a_size;
|
||||
var b_max = b_min + b_size;
|
||||
@@ -237,123 +152,166 @@ namespace IsoTools {
|
||||
return a_yesno;
|
||||
}
|
||||
|
||||
void SetupVisibles(IsoObject[] iso_objects) {
|
||||
bool IsDepends(IsoObject a, IsoObject b) {
|
||||
return IsDepends(a.position, a.size, b.position, b.size);
|
||||
}
|
||||
|
||||
/*
|
||||
void CheckAlives() {
|
||||
var new_visibles = new HashSet<IsoObject>();
|
||||
foreach ( var iso_object in iso_objects ) {
|
||||
var new_objects = new List<IsoObject>();
|
||||
foreach ( var iso_object in _isoObjects ) {
|
||||
if ( IsIsoObjectVisible(iso_object) ) {
|
||||
new_visibles.Add(iso_object);
|
||||
if ( !_visibles.Contains(iso_object) ) {
|
||||
new_objects.Add(iso_object);
|
||||
}
|
||||
}
|
||||
}
|
||||
if ( !_visibles.IsSupersetOf(new_visibles) ) {
|
||||
MarkDirty();
|
||||
}
|
||||
_visibles = new_visibles;
|
||||
}
|
||||
|
||||
void SetupSectorSize() {
|
||||
_objsSectorSize = 0.0f;
|
||||
var objsSum = 0;
|
||||
foreach ( var obj in _visibles ) {
|
||||
++objsSum;
|
||||
_objsSectorSize += IsoUtils.Vec3MaxF(obj.size);
|
||||
}
|
||||
_objsSectorSize = Mathf.Round(Mathf.Max(3.0f, _objsSectorSize / objsSum));
|
||||
Debug.LogFormat("AllObjects: {0}, Visibles: {1}", _isoObjects.Count, _visibles.Count);
|
||||
}
|
||||
|
||||
void SetupObjects() {
|
||||
_objects.Clear();
|
||||
_objsMinNumPos = Vector3.zero;
|
||||
_objsMaxNumPos = Vector3.one;
|
||||
foreach ( var obj in _visibles ) {
|
||||
var max_size = IsoUtils.Vec3Max(Vector3.one, obj.size);
|
||||
var min_npos = IsoUtils.Vec3DivFloor(obj.position, _objsSectorSize);
|
||||
var max_npos = IsoUtils.Vec3DivCeil(obj.position + max_size, _objsSectorSize);
|
||||
_objsMinNumPos = IsoUtils.Vec3Min(_objsMinNumPos, min_npos);
|
||||
_objsMaxNumPos = IsoUtils.Vec3Max(_objsMaxNumPos, max_npos);
|
||||
_objects.Add(new ObjectInfo(_objects.Count, obj, min_npos, max_npos));
|
||||
_objects.Add(obj);
|
||||
}
|
||||
_objsNumPosCount = _objsMaxNumPos - _objsMinNumPos;
|
||||
}
|
||||
|
||||
void SetupSectors() {
|
||||
_sectors.Clear();
|
||||
_sectors.Capacity = Mathf.FloorToInt(_objsNumPosCount.x * _objsNumPosCount.y * _objsNumPosCount.z);
|
||||
while ( _sectors.Count < _sectors.Capacity ) {
|
||||
_sectors.Add(new SectorInfo());
|
||||
void SetupObjectDepends(IsoObject obj_ao) {
|
||||
obj_ao.Visited = false;
|
||||
obj_ao.Depends.Clear();
|
||||
for ( var obj_bi = 0; obj_bi < _objects.Count; ++obj_bi ) {
|
||||
var obj_bo = _objects[obj_bi];
|
||||
if ( obj_ao != obj_bo && IsDepends(obj_ao.position, obj_ao.size, obj_bo.position, obj_bo.size) ) {
|
||||
obj_ao.Depends.Add(obj_bi);
|
||||
}
|
||||
}
|
||||
foreach ( var obj in _objects ) {
|
||||
obj.minSector -= _objsMinNumPos;
|
||||
obj.maxSector -= _objsMinNumPos;
|
||||
IsoUtils.LookUpCube(obj.minSector, obj.maxSector, p => {
|
||||
var sector = FindSector(p);
|
||||
if ( sector != null ) {
|
||||
sector.objects.Add(obj.index);
|
||||
}
|
||||
|
||||
void SetupAllObjectDepends() {
|
||||
foreach ( var obj_ao in _objects ) {
|
||||
obj_ao.Visited = false;
|
||||
obj_ao.Depends.Clear();
|
||||
for ( var obj_bi = 0; obj_bi < _objects.Count; ++obj_bi ) {
|
||||
var obj_bo = _objects[obj_bi];
|
||||
if ( obj_ao != obj_bo && IsDepends(obj_ao.position, obj_ao.size, obj_bo.position, obj_bo.size) ) {
|
||||
obj_ao.Depends.Add(obj_bi);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
void SetupObjectDepends() {
|
||||
_depends.Clear();
|
||||
foreach ( var obj_a in _objects ) {
|
||||
obj_a.Init(_depends.Count);
|
||||
var obj_ao = obj_a.isoObject;
|
||||
IsoUtils.LookUpCube(obj_a.minSector, obj_a.maxSector, num_pos => {
|
||||
LookUpSectorDepends(num_pos, sec => {
|
||||
foreach ( var obj_bi in sec.objects ) {
|
||||
var obj_bo = _objects[obj_bi].isoObject;
|
||||
if ( obj_ao != obj_bo && IsDepends(obj_ao.position, obj_ao.size, obj_bo.position, obj_bo.size) ) {
|
||||
_depends.Add(obj_bi);
|
||||
++obj_a.endDepend;
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
float t_up = 0.0f;
|
||||
float t_pl = 0.0f;
|
||||
|
||||
void PlaceAllObjects() {
|
||||
var depth = minDepth;
|
||||
foreach ( var info in _objects ) {
|
||||
depth = PlaceObject(info, depth);
|
||||
}
|
||||
_sectors.Clear();
|
||||
_objects.Clear();
|
||||
_depends.Clear();
|
||||
}
|
||||
|
||||
void PlaceObject(IsoObject obj, float depth) {
|
||||
var trans = obj.transform;
|
||||
trans.position = IsoUtils.Vec3ChangeZ(trans.position, depth);
|
||||
}
|
||||
|
||||
float PlaceObject(ObjectInfo info, float depth) {
|
||||
if ( info.visited ) {
|
||||
return depth;
|
||||
}
|
||||
info.visited = true;
|
||||
for ( var i = info.beginDepend; i < info.endDepend && i < _depends.Count; ++i ) {
|
||||
var obj_index = _depends[i];
|
||||
var obj = _objects[obj_index];
|
||||
depth = PlaceObject(obj, depth);
|
||||
}
|
||||
PlaceObject(info.isoObject, depth);
|
||||
return depth + (maxDepth - minDepth) / _objects.Count;
|
||||
void OnGUI() {
|
||||
GUILayout.Label("UpdateVisibles : " + (t_up * 1000).ToString());
|
||||
GUILayout.Label("PlaceAllVisibles: " + (t_pl * 1000).ToString());
|
||||
}
|
||||
|
||||
void StepSort() {
|
||||
var iso_objects = GameObject.FindObjectsOfType<IsoObject>();
|
||||
SetupVisibles(iso_objects);
|
||||
var s_up = Time.realtimeSinceStartup;
|
||||
UpdateVisibles();
|
||||
var e_up = Time.realtimeSinceStartup;
|
||||
t_up = e_up - s_up;
|
||||
if ( _dirty ) {
|
||||
SetupSectorSize();
|
||||
SetupObjects();
|
||||
SetupSectors();
|
||||
SetupObjectDepends();
|
||||
PlaceAllObjects();
|
||||
var s_pl = Time.realtimeSinceStartup;
|
||||
PlaceAllVisibles();
|
||||
var e_pl = Time.realtimeSinceStartup;
|
||||
t_pl = e_pl - s_pl;
|
||||
_dirty = false;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateVisibles() {
|
||||
var old_all_visibles = _visibles;
|
||||
var new_all_visibles = CalculateAllVisibles();
|
||||
_visibles = new_all_visibles;
|
||||
|
||||
var new_visibles = new HashSet<IsoObject>(new_all_visibles);
|
||||
new_visibles.ExceptWith(old_all_visibles);
|
||||
if ( new_visibles.Count > 0 ) {
|
||||
//Debug.LogFormat("New: {0}, Visibles: {1}, All: {2}", new_visibles.Count, _visibles.Count, _isoObjects.Count);
|
||||
MarkDirty();
|
||||
foreach ( var iso_object in new_visibles ) {
|
||||
SetupIsoObjectDepends(iso_object);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
HashSet<IsoObject> CalculateAllVisibles() {
|
||||
var all_visibles = new HashSet<IsoObject>();
|
||||
foreach ( var iso_object in _isoObjects ) {
|
||||
if ( IsIsoObjectVisible(iso_object) ) {
|
||||
iso_object.Visited = false;
|
||||
all_visibles.Add(iso_object);
|
||||
}
|
||||
}
|
||||
return all_visibles;
|
||||
}
|
||||
|
||||
void SetupIsoObjectDepends(IsoObject iso_object) {
|
||||
foreach ( var other_iso_object in iso_object.TheirDepends ) {
|
||||
other_iso_object.SelfDepends.Remove(iso_object);
|
||||
}
|
||||
iso_object.SelfDepends.Clear();
|
||||
iso_object.TheirDepends.Clear();
|
||||
foreach ( var other_iso_object in _visibles ) {
|
||||
if ( iso_object != other_iso_object ) {
|
||||
if ( IsDepends(iso_object, other_iso_object) ) {
|
||||
iso_object.SelfDepends.Add(other_iso_object);
|
||||
other_iso_object.TheirDepends.Add(iso_object);
|
||||
}
|
||||
if ( IsDepends(other_iso_object, iso_object) ) {
|
||||
other_iso_object.SelfDepends.Add(iso_object);
|
||||
iso_object.TheirDepends.Add(other_iso_object);
|
||||
}
|
||||
/*
|
||||
if ( IsDepends(other_iso_object, iso_object) ) {
|
||||
other_iso_object.Depends.Add(iso_object);
|
||||
} else {
|
||||
other_iso_object.Depends.Remove(iso_object);
|
||||
}*/
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int place_num = 0;
|
||||
|
||||
void PlaceAllVisibles() {
|
||||
place_num = 0;
|
||||
var depth = minDepth;
|
||||
foreach ( var iso_object in _visibles ) {
|
||||
depth = RecursivePlaceIsoObject(iso_object, depth);
|
||||
}
|
||||
//Debug.LogFormat("Place: {0}, All: {1}", _visibles.Count, _isoObjects.Count);
|
||||
//Debug.LogFormat("PlaceNum: {0}", place_num);
|
||||
}
|
||||
|
||||
float RecursivePlaceIsoObject(IsoObject iso_object, float depth) {
|
||||
++place_num;
|
||||
if ( iso_object.Visited ) {
|
||||
return depth;
|
||||
}
|
||||
iso_object.Visited = true;
|
||||
foreach ( var depend in iso_object.SelfDepends ) {
|
||||
depth = RecursivePlaceIsoObject(depend, depth);
|
||||
}
|
||||
PlaceIsoObject(iso_object, depth);
|
||||
return depth + (maxDepth - minDepth) / _visibles.Count;
|
||||
}
|
||||
|
||||
void PlaceIsoObject(IsoObject iso_object, float depth) {
|
||||
var trans = iso_object.transform;
|
||||
trans.position = IsoUtils.Vec3ChangeZ(trans.position, depth);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
//
|
||||
// Messages
|
||||
@@ -370,11 +328,14 @@ namespace IsoTools {
|
||||
}
|
||||
|
||||
void OnEnable() {
|
||||
_visibles.Clear();
|
||||
_isoObjects = new HashSet<IsoObject>(FindObjectsOfType<IsoObject>());
|
||||
MarkDirty();
|
||||
}
|
||||
|
||||
void OnDisable() {
|
||||
ResetAllIsoWorld();
|
||||
_visibles.Clear();
|
||||
_isoObjects.Clear();
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
|
||||
@@ -23,7 +23,7 @@ Global
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(MonoDevelopProperties) = preSolution
|
||||
GlobalSection(MonoDevelopProperties) = preSolution
|
||||
StartupItem = Assembly-CSharp.csproj
|
||||
Policies = $0
|
||||
$0.TextStylePolicy = $1
|
||||
|
||||
@@ -23,7 +23,7 @@ Global
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(MonoDevelopProperties) = preSolution
|
||||
GlobalSection(MonoDevelopProperties) = preSolution
|
||||
StartupItem = Assembly-CSharp.csproj
|
||||
Policies = $0
|
||||
$0.TextStylePolicy = $1
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
<Properties>
|
||||
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
|
||||
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/IsoTools/Scripts/IsoObject.cs">
|
||||
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" />
|
||||
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/IsoTools/Scripts/IsoWorld.cs">
|
||||
<Files>
|
||||
<File FileName="Assets/IsoTools/Scripts/IsoBoxCollider.cs" Line="1" Column="1" />
|
||||
<File FileName="Assets/IsoTools/Scripts/IsoObject.cs" Line="168" Column="9" />
|
||||
<File FileName="Assets/IsoTools/Scripts/IsoWorld.cs" Line="1" Column="1" />
|
||||
<File FileName="Assets/IsoTools/Editor/IsoObjectEditor.cs" Line="1" Column="1" />
|
||||
<File FileName="Assets/IsoTools/Scripts/IsoWorld.cs" Line="254" Column="51" />
|
||||
<File FileName="Assets/IsoTools/Scripts/IsoObject.cs" Line="13" Column="54" />
|
||||
</Files>
|
||||
</MonoDevelop.Ide.Workbench>
|
||||
<MonoDevelop.Ide.DebuggingService.Breakpoints>
|
||||
|
||||
Reference in New Issue
Block a user