go world refactor

This commit is contained in:
2015-02-19 01:13:00 +06:00
parent 568c5489a0
commit d3d7792aa3
6 changed files with 55811 additions and 255 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -130,24 +130,26 @@ namespace IsoTools {
FixLastProperties();
FixIsoPosition();
}
void OnEnable() {
MartDirtyIsoWorld();
}
#if UNITY_EDITOR
void Update() {
var trans_pos = transform.position;
if ( !Mathf.Approximately(_lastTransform.x, trans_pos.x) ||
!Mathf.Approximately(_lastTransform.y, trans_pos.y) )
{
FixIsoPosition();
}
if ( Application.isEditor ) {
var trans_pos = transform.position;
if ( !Mathf.Approximately(_lastTransform.x, trans_pos.x) ||
!Mathf.Approximately(_lastTransform.y, trans_pos.y) )
{
FixIsoPosition();
}
if ( _lastPosition != _position ) Position = _position;
if ( _lastSize != _size ) Size = _size;
if ( _lastSorting != _sorting ) Sorting = _sorting;
if ( _lastAlignment != _alignment ) Alignment = _alignment;
}
}
void OnEnable() {
MartDirtyIsoWorld();
}
#endif
}
} // namespace IsoTools

View File

@@ -1,4 +1,5 @@
using UnityEngine;
using System.Linq;
using System.Collections.Generic;
namespace IsoTools {
@@ -10,24 +11,17 @@ namespace IsoTools {
Isometric,
UpDown
}
/// <summary>World tile type.</summary>
public TileTypes TileType = TileTypes.Isometric;
/// <summary>Isometric tile size.</summary>
public float TileSize = 32.0f;
/// <summary>Start sorting depth value.</summary>
public float MinDepth = 0.0f;
/// <summary>Step sorting depth value.</summary>
public float MaxDepth = 100.0f;
class ObjectInfo {
public IsoObject IsoObject;
public bool Visited;
public int BeginDepend;
public int EndDepend;
public ObjectInfo(IsoObject obj) {
IsoObject = obj;
}
public void Reset(int first_depend) {
Visited = false;
BeginDepend = first_depend;
@@ -35,9 +29,57 @@ namespace IsoTools {
}
}
bool _dirty = true;
float _lastTileSize = 0.0f;
TileTypes _lastTileType = TileTypes.Isometric;
bool _dirty = true;
HashSet<IsoObject> _dirtyObjects = new HashSet<IsoObject>();
TileTypes _lastTileType = TileTypes.Isometric;
float _lastTileSize = 0.0f;
float _lastMinDepth = 0.0f;
float _lastMaxDepth = 0.0f;
[SerializeField]
public TileTypes _tileType = TileTypes.Isometric;
/// <summary>World tile type.</summary>
public TileTypes TileType {
get { return _tileType; }
set {
_tileType = value;
ChangeSortingProperty();
}
}
[SerializeField]
public float _tileSize = 32.0f;
/// <summary>Isometric tile size.</summary>
public float TileSize {
get { return _tileSize; }
set {
_tileSize = value;
ChangeSortingProperty();
}
}
[SerializeField]
public float _minDepth = 0.0f;
/// <summary>Min sorting depth value.</summary>
public float MinDepth {
get { return _minDepth; }
set {
_minDepth = value;
ChangeSortingProperty();
}
}
[SerializeField]
public float _maxDepth = 100.0f;
/// <summary>Max sorting depth value.</summary>
public float MaxDepth {
get { return _maxDepth; }
set {
_maxDepth = value;
ChangeSortingProperty();
}
}
// ------------------------------------------------------------------------
/// <summary>
@@ -48,14 +90,14 @@ namespace IsoTools {
_dirty = true;
}
// ------------------------------------------------------------------------
/// <summary>
/// Marks world for resorting one object only
/// </summary>
/// <param name="obj">Isometric object for resorting.</param>
// ------------------------------------------------------------------------
public void MarkDirty(IsoObject obj) {
if ( !_dirty ) {
_manualSort(obj);
}
_dirtyObjects.Add(obj);
}
// ------------------------------------------------------------------------
@@ -129,51 +171,32 @@ namespace IsoTools {
}
}
void _fixAllTransforms() {
var objects = _scanObjects(false);
void FixAllTransforms() {
var objects = ScanObjects();
foreach ( var obj in objects ) {
obj.IsoObject.FixTransform();
}
}
void _fixTileSize() {
void ChangeSortingProperty() {
MarkDirty();
_fixAllTransforms();
_lastTileSize = TileSize;
}
void _fixTileType() {
MarkDirty();
_fixAllTransforms();
FixAllTransforms();
_lastTileType = TileType;
}
void _fixDirty() {
_manualSort();
Debug.Log("Resort!");
_dirty = false;
}
void _fixDisable() {
var objects = _scanObjects(false);
foreach ( var obj in objects ) {
obj.IsoObject.ResetIsoWorld();
}
_lastTileSize = TileSize;
_lastMinDepth = MinDepth;
_lastMaxDepth = MaxDepth;
}
IList<ObjectInfo> _scanObjects(bool onlySorting) {
IList<ObjectInfo> ScanObjects() {
var iso_objects = GameObject.FindObjectsOfType<IsoObject>();
var objects = new List<ObjectInfo>(iso_objects.Length);
foreach ( var iso_object in iso_objects ) {
if ( !onlySorting || iso_object.Sorting ) {
var info = new ObjectInfo(iso_object);
objects.Add(info);
}
objects.Add(new ObjectInfo(iso_object));
}
return objects;
}
IList<int> _scanDepends(IList<ObjectInfo> objects) {
IList<int> ScanDepends(IList<ObjectInfo> objects) {
var depends = new List<int>(objects.Count);
foreach ( var obj_a in objects ) {
obj_a.Reset(depends.Count);
@@ -196,16 +219,15 @@ namespace IsoTools {
return depends;
}
void _manualSort() {
var objects = _scanObjects(true);
var depends = _scanDepends(objects);
void ManualSort(IList<ObjectInfo> objects) {
var depends = ScanDepends(objects);
var depth = MinDepth;
foreach ( var info in objects ) {
_placeObject(info, objects, depends, ref depth);
PlaceObject(info, objects, depends, ref depth);
}
}
bool _isDepends(IsoObject obj_ao, IsoObject obj_bo) {
bool IsDepends(IsoObject obj_ao, IsoObject obj_bo) {
if ( obj_ao != obj_bo ) {
var max_ax = obj_ao.Position.x + obj_ao.Size.x;
var max_ay = obj_ao.Position.y + obj_ao.Size.y;
@@ -219,72 +241,95 @@ namespace IsoTools {
return false;
}
void _manualSort(IsoObject obj) {
var objects = _scanObjects(true);
void ManualSort(IsoObject obj, IList<ObjectInfo> objects) {
var min_depth = float.MinValue;
foreach ( var obj_b in objects ) {
if ( _isDepends(obj, obj_b.IsoObject) ) {
if ( IsDepends(obj, obj_b.IsoObject) ) {
min_depth = Mathf.Max(min_depth, obj_b.IsoObject.transform.position.z);
}
}
var max_depth = float.MaxValue;
foreach ( var obj_a in objects ) {
if ( _isDepends(obj_a.IsoObject, obj) ) {
if ( IsDepends(obj_a.IsoObject, obj) ) {
max_depth = Mathf.Min(max_depth, obj_a.IsoObject.transform.position.z);
}
}
if ( max_depth == float.MaxValue ) {
max_depth = MaxDepth;
}
if ( min_depth == float.MinValue ) {
min_depth = MinDepth;
}
//TODO: Epsilon!!!!!
if ( Mathf.Abs(max_depth - min_depth) <= Mathf.Epsilon ) {
if ( max_depth == float.MaxValue ) {
max_depth = MaxDepth;
}
//TODO: magic number
var min_depth_step = 0.01f;
if ( Mathf.Abs(max_depth - min_depth) < min_depth_step ) {
MarkDirty();
} else {
_placeObject(obj, (min_depth + max_depth) / 2.0f);
PlaceObject(obj, (min_depth + max_depth) / 2.0f);
}
}
void _placeObject(IsoObject obj, float depth) {
void PlaceObject(IsoObject obj, float depth) {
var pos = obj.gameObject.transform.position;
obj.gameObject.transform.position = new Vector3(pos.x, pos.y, depth);
}
void _placeObject(ObjectInfo info, IList<ObjectInfo> objects, IList<int> depends, ref float depth) {
void PlaceObject(ObjectInfo info, IList<ObjectInfo> objects, IList<int> depends, ref float depth) {
if ( !info.Visited ) {
info.Visited = true;
for ( int i = info.BeginDepend; i < info.EndDepend && i < depends.Count; ++i ) {
var object_index = depends[i];
var obj = objects[object_index];
_placeObject(obj, objects, depends, ref depth);
PlaceObject(obj, objects, depends, ref depth);
}
_placeObject(info.IsoObject, depth);
PlaceObject(info.IsoObject, depth);
depth += (MaxDepth - MinDepth) / objects.Count;
}
}
void SmartSort() {
if ( _dirty || _dirtyObjects.Count > 0 ) {
var objects = ScanObjects().Where(p => p.IsoObject.Sorting).ToList();
if ( _dirty ) {
ManualSort(objects);
} else {
foreach ( var obj in _dirtyObjects ) {
ManualSort(obj, objects);
if ( _dirty ) {
ManualSort(objects);
break;
}
}
}
_dirty = false;
_dirtyObjects.Clear();
}
}
void Start() {
_fixTileSize();
_fixTileType();
_fixDirty();
ChangeSortingProperty();
ManualSort(ScanObjects());
}
void LateUpdate() {
if ( _lastTileSize != TileSize ) {
_fixTileSize();
}
if ( _lastTileType != TileType ) {
_fixTileType();
}
if ( _dirty ) {
_fixDirty();
if ( Application.isEditor ) {
if ( _lastTileType != _tileType ) TileType = _tileType;
if ( !Mathf.Approximately(_lastTileSize, _tileSize) ) TileSize = _tileSize;
if ( !Mathf.Approximately(_lastMinDepth, _minDepth) ) MinDepth = _minDepth;
if ( !Mathf.Approximately(_lastMaxDepth, _maxDepth) ) MaxDepth = _maxDepth;
}
SmartSort();
}
void OnEnable() {
MarkDirty();
}
void OnDisable() {
_fixDisable();
var objects = ScanObjects();
foreach ( var obj in objects ) {
obj.IsoObject.ResetIsoWorld();
}
}
}
} // namespace IsoTools

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@@ -17,7 +17,7 @@ Global
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj
Policies = $0
$0.TextStylePolicy = $1

View File

@@ -17,7 +17,7 @@ Global
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj
Policies = $0
$0.TextStylePolicy = $1

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@@ -1,9 +1,10 @@
<Properties>
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/IsoTools/Scripts/IsoWorld.cs">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/IsoTools/Scripts/IsoObject.cs">
<Files>
<File FileName="Assets/IsoTools/Scripts/IsoWorld.cs" Line="269" Column="19" />
<File FileName="Assets/IsoTools/Scripts/IsoObject.cs" Line="136" Column="34" />
<File FileName="Assets/IsoTools/Scripts/IsoWorld.cs" Line="22" Column="21" />
<File FileName="Assets/IsoTools/Scripts/IsoObject.cs" Line="126" Column="9" />
<File FileName="Assets/IsoTools/Examples/Scripts/IsoAutoController.cs" Line="13" Column="28" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>