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remove IsoRigidbody.useConeFriction because it's not supported in Unity 5.5
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@@ -163,15 +163,6 @@ namespace IsoTools.Physics {
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}
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#endif
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public bool useConeFriction {
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get { return realRigidbody ? realRigidbody.useConeFriction : false; }
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set {
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if ( realRigidbody ) {
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realRigidbody.useConeFriction = value;
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}
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}
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}
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public Vector3 velocity {
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get { return realRigidbody ? realRigidbody.velocity : Vector3.zero; }
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set {
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