mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-16 22:16:55 +07:00
+Playmaker
This commit is contained in:
138
Assets/PlayMaker/Actions/Array/ArrayForEach.cs
Executable file
138
Assets/PlayMaker/Actions/Array/ArrayForEach.cs
Executable file
@@ -0,0 +1,138 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using HutongGames.PlayMaker;
|
||||
|
||||
namespace HutongGames.PlayMaker.Actions
|
||||
{
|
||||
[ActionCategory(ActionCategory.Array)]
|
||||
[Tooltip("Iterate through the items in an Array and run an FSM on each item. NOTE: The FSM has to Finish before being run on the next item.")]
|
||||
public class ArrayForEach : RunFSMAction
|
||||
{
|
||||
[RequiredField]
|
||||
[UIHint(UIHint.Variable)]
|
||||
[Tooltip("Array to iterate through.")]
|
||||
public FsmArray array;
|
||||
|
||||
[HideTypeFilter]
|
||||
[MatchElementType("array")]
|
||||
[UIHint(UIHint.Variable)]
|
||||
[Tooltip("Store the item in a variable")]
|
||||
public FsmVar storeItem;
|
||||
|
||||
[ActionSection("Run FSM")]
|
||||
|
||||
public FsmTemplateControl fsmTemplateControl = new FsmTemplateControl();
|
||||
|
||||
[Tooltip("Event to send after iterating through all items in the Array.")]
|
||||
public FsmEvent finishEvent;
|
||||
|
||||
private int currentIndex;
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
array = null;
|
||||
fsmTemplateControl = new FsmTemplateControl();
|
||||
runFsm = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize FSM on awake so it doesn't cause hitches later
|
||||
/// </summary>
|
||||
public override void Awake()
|
||||
{
|
||||
if (array != null && fsmTemplateControl.fsmTemplate != null && Application.isPlaying)
|
||||
{
|
||||
runFsm = Fsm.CreateSubFsm(fsmTemplateControl);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnEnter()
|
||||
{
|
||||
if (array == null || runFsm == null)
|
||||
{
|
||||
Finish();
|
||||
return;
|
||||
}
|
||||
|
||||
currentIndex = 0;
|
||||
StartFsm();
|
||||
}
|
||||
|
||||
public override void OnUpdate()
|
||||
{
|
||||
runFsm.Update();
|
||||
if (!runFsm.Finished)
|
||||
{
|
||||
return; // continue later
|
||||
}
|
||||
|
||||
StartNextFsm();
|
||||
}
|
||||
|
||||
public override void OnFixedUpdate()
|
||||
{
|
||||
runFsm.LateUpdate();
|
||||
if (!runFsm.Finished)
|
||||
{
|
||||
return; // continue later
|
||||
}
|
||||
|
||||
StartNextFsm();
|
||||
}
|
||||
|
||||
public override void OnLateUpdate()
|
||||
{
|
||||
runFsm.LateUpdate();
|
||||
if (!runFsm.Finished)
|
||||
{
|
||||
return; // continue later
|
||||
}
|
||||
|
||||
StartNextFsm();
|
||||
}
|
||||
|
||||
void StartNextFsm()
|
||||
{
|
||||
currentIndex++;
|
||||
StartFsm();
|
||||
}
|
||||
|
||||
void StartFsm()
|
||||
{
|
||||
while (currentIndex < array.Length)
|
||||
{
|
||||
DoStartFsm();
|
||||
if (!runFsm.Finished)
|
||||
{
|
||||
return; // continue later
|
||||
}
|
||||
currentIndex++;
|
||||
}
|
||||
|
||||
Fsm.Event(finishEvent);
|
||||
Finish();
|
||||
}
|
||||
|
||||
void DoStartFsm()
|
||||
{
|
||||
storeItem.SetValue(array.Values[currentIndex]);
|
||||
|
||||
fsmTemplateControl.UpdateValues();
|
||||
fsmTemplateControl.ApplyOverrides(runFsm);
|
||||
|
||||
runFsm.OnEnable();
|
||||
|
||||
if (!runFsm.Started)
|
||||
{
|
||||
runFsm.Start();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void CheckIfFinished()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user