mirror of
https://github.com/BlackMATov/unity-iso-tools.git
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139 lines
3.4 KiB
C#
Executable File
139 lines
3.4 KiB
C#
Executable File
using System;
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using UnityEngine;
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using System.Collections;
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using HutongGames.PlayMaker;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Array)]
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[Tooltip("Iterate through the items in an Array and run an FSM on each item. NOTE: The FSM has to Finish before being run on the next item.")]
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public class ArrayForEach : RunFSMAction
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{
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("Array to iterate through.")]
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public FsmArray array;
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[HideTypeFilter]
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[MatchElementType("array")]
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the item in a variable")]
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public FsmVar storeItem;
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[ActionSection("Run FSM")]
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public FsmTemplateControl fsmTemplateControl = new FsmTemplateControl();
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[Tooltip("Event to send after iterating through all items in the Array.")]
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public FsmEvent finishEvent;
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private int currentIndex;
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public override void Reset()
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{
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array = null;
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fsmTemplateControl = new FsmTemplateControl();
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runFsm = null;
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}
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/// <summary>
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/// Initialize FSM on awake so it doesn't cause hitches later
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/// </summary>
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public override void Awake()
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{
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if (array != null && fsmTemplateControl.fsmTemplate != null && Application.isPlaying)
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{
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runFsm = Fsm.CreateSubFsm(fsmTemplateControl);
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}
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}
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public override void OnEnter()
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{
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if (array == null || runFsm == null)
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{
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Finish();
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return;
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}
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currentIndex = 0;
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StartFsm();
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}
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public override void OnUpdate()
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{
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runFsm.Update();
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if (!runFsm.Finished)
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{
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return; // continue later
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}
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StartNextFsm();
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}
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public override void OnFixedUpdate()
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{
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runFsm.LateUpdate();
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if (!runFsm.Finished)
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{
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return; // continue later
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}
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StartNextFsm();
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}
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public override void OnLateUpdate()
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{
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runFsm.LateUpdate();
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if (!runFsm.Finished)
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{
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return; // continue later
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}
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StartNextFsm();
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}
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void StartNextFsm()
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{
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currentIndex++;
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StartFsm();
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}
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void StartFsm()
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{
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while (currentIndex < array.Length)
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{
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DoStartFsm();
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if (!runFsm.Finished)
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{
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return; // continue later
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}
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currentIndex++;
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}
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Fsm.Event(finishEvent);
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Finish();
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}
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void DoStartFsm()
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{
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storeItem.SetValue(array.Values[currentIndex]);
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fsmTemplateControl.UpdateValues();
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fsmTemplateControl.ApplyOverrides(runFsm);
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runFsm.OnEnable();
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if (!runFsm.Started)
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{
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runFsm.Start();
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}
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}
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protected override void CheckIfFinished()
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{
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}
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}
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}
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