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fix tile offset bug
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@@ -88,7 +88,7 @@ namespace IsoTools.Tiled.Internal {
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var tile_height = tile_sprite.rect.height / asset.PixelsPerUnit;
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var tileset_data = asset.Data.Tilesets[tileset_index];
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var tileset_offset_x = tileset_data.TileOffsetX / asset.PixelsPerUnit;
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var tileset_offset_y = tileset_data.TileOffsetY / asset.PixelsPerUnit;
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var tileset_offset_y = (tileset_data.TileHeight * 0.5f - tileset_data.TileOffsetY) / asset.PixelsPerUnit;
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var vertex_pos =
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IsoUtils.Vec3FromVec2(tile_screen_pos) -
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