mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-16 14:09:00 +07:00
new PlayMaker version
This commit is contained in:
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Assets/PlayMaker/ConditionalExpression.dll.meta
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Assets/PlayMaker/ConditionalExpression.dll.meta
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Assets/PlayMaker/Editor/ConditionalExpressionEditor.dll.meta
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Assets/PlayMaker/Editor/ConditionalExpressionEditor.dll.meta
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Assets/PlayMaker/Editor/PlayMakerEditor.dll.meta
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Assets/PlayMaker/Editor/PlayMakerEditor.dll.meta
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Assets/PlayMaker/Editor/PlayMakerEditorResources.dll.meta
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Assets/PlayMaker/Editor/PlayMakerEditorResources.dll.meta
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@@ -18,7 +18,7 @@ namespace HutongGames.PlayMakerEditor
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public class PlayMakerWelcomeWindow : EditorWindow
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{
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private const string installCurrentVersion = "1.7.8.4";
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private const string installBetaVersion = "1.8.0 BETA RC35";
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private const string installBetaVersion = "1.8.0 BETA RC37";
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private const string editorPrefsShowAtStartup = "PlayMaker.ShowWelcomeScreen.1.7.8.4"; // Add version to ensure first time open
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private const string editorPrefsSavedPage = "PlayMaker.WelcomeScreenPage";
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Assets/PlayMaker/Editor/de/PlayMakerEditor.de.resources.dll.meta
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Assets/PlayMaker/Editor/de/PlayMakerEditor.de.resources.dll.meta
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Assets/PlayMaker/Editor/es-ES/PlayMakerEditor.es-ES.resources.dll.meta
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Assets/PlayMaker/Editor/es-ES/PlayMakerEditor.es-ES.resources.dll.meta
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Assets/PlayMaker/Editor/fr/PlayMakerEditor.fr.resources.dll.meta
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Assets/PlayMaker/Editor/fr/PlayMakerEditor.fr.resources.dll.meta
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Assets/PlayMaker/Editor/it/PlayMakerEditor.it.resources.dll.meta
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Assets/PlayMaker/Editor/it/PlayMakerEditor.it.resources.dll.meta
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Assets/PlayMaker/Editor/ja/PlayMakerEditor.ja.resources.dll.meta
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Assets/PlayMaker/Editor/ja/PlayMakerEditor.ja.resources.dll.meta
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Assets/PlayMaker/Editor/nl/PlayMakerEditor.nl.resources.dll.meta
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Assets/PlayMaker/Editor/nl/PlayMakerEditor.nl.resources.dll.meta
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Assets/PlayMaker/Editor/pt-BR/PlayMakerEditor.pt-BR.resources.dll.meta
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Assets/PlayMaker/Editor/pt-BR/PlayMakerEditor.pt-BR.resources.dll.meta
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Assets/PlayMaker/Editor/sv-SE/PlayMakerEditor.sv-SE.resources.dll.meta
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Assets/PlayMaker/Editor/sv-SE/PlayMakerEditor.sv-SE.resources.dll.meta
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Assets/PlayMaker/Editor/zh-CN/PlayMakerEditor.zh-CN.resources.dll.meta
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Assets/PlayMaker/Editor/zh-CN/PlayMakerEditor.zh-CN.resources.dll.meta
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Assets/PlayMaker/Editor/zh-TW/PlayMakerEditor.zh-TW.resources.dll.meta
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Assets/PlayMaker/Editor/zh-TW/PlayMakerEditor.zh-TW.resources.dll.meta
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@@ -1,11 +1,16 @@
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// Small helper class to allow Fsm to call SetDirty
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// Fsm is inside dll so cannot use #if UNITY_EDITOR
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#if (UNITY_4_3 || UNITY_4_5 || UNITY_4_6)
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#define UNITY_PRE_5_0
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#endif
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#if (UNITY_4_3 || UNITY_4_5 || UNITY_4_6 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2)
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#define UNITY_PRE_5_3
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#endif
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using UnityEngine;
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namespace HutongGames.PlayMaker
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{
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/// <summary>
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@@ -26,13 +31,18 @@ namespace HutongGames.PlayMaker
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if (fsm.UsedInTemplate != null)
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{
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EditorUtility.SetDirty(fsm.UsedInTemplate);
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UnityEditor.EditorUtility.SetDirty(fsm.UsedInTemplate);
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}
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else if (fsm.Owner != null)
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{
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EditorUtility.SetDirty(fsm.Owner);
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UnityEditor.EditorUtility.SetDirty(fsm.Owner);
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#if !UNITY_PRE_5_3
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UnityEditor.SceneManagement.EditorSceneManager.MarkSceneDirty(fsm.Owner.gameObject.scene);
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#elif !UNITY_PRE_5_0
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// Not sure if we need to do this...?
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UnityEditor.EditorApplication.MarkSceneDirty();
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#endif
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}
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#endif
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}
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}
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