mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-16 14:09:00 +07:00
712 lines
26 KiB
C#
712 lines
26 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2011. All rights reserved.
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#if (UNITY_4_3 || UNITY_4_5 || UNITY_4_6 || UNITY_5_0)
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#define UNITY_PRE_5_1
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#endif
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using System;
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using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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namespace HutongGames.PlayMakerEditor
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{
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/// <summary>
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/// Welcome Window with getting started shortcuts
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/// </summary>
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[InitializeOnLoad]
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public class PlayMakerWelcomeWindow : EditorWindow
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{
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private const string installCurrentVersion = "1.7.8.4";
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private const string installBetaVersion = "1.8.0 BETA RC37";
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private const string editorPrefsShowAtStartup = "PlayMaker.ShowWelcomeScreen.1.7.8.4"; // Add version to ensure first time open
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private const string editorPrefsSavedPage = "PlayMaker.WelcomeScreenPage";
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private const string editorPrefsShowUpgradeGuide = "PlayMaker.ShowUpgradeGuide";
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private const string urlSamples = "http://www.hutonggames.com/samples.php";
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private const string urlTutorials = "http://www.hutonggames.com/tutorials.html";
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private const string urlDocs = "https://hutonggames.fogbugz.com/default.asp?W1";
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private const string urlForums = "http://hutonggames.com/playmakerforum/index.php";
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private const string urlPhotonAddon = "https://hutonggames.fogbugz.com/default.asp?W928";
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private const string urlAddonsWiki = "https://hutonggames.fogbugz.com/default.asp?W714";
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private const string urlEcosystemWiki = "https://hutonggames.fogbugz.com/default.asp?W1181";
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//private const string urlStore = "http://www.hutonggames.com/store.html";
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//private const string photonID = "1786";
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private const float windowWidth = 500;
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private const float windowHeight = 440;
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private const float pageTop = 70;
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private const float pagePadding = 95;
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private static bool setupPhoton;
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private static string currentVersion;
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private static string currentVersionLabel;
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private static string currentVersionShort;
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private static int majorVersion; // 1.8 -> 18 for easier comparisons
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private enum Page
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{
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Welcome = 0,
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Install = 1,
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GettingStarted = 2,
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UpgradeGuide = 3,
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Addons = 4
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}
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private Page currentPage = Page.Welcome;
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private Page nextPage;
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private Rect currentPageRect;
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private Rect nextPageRect;
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private float currentPageMoveTo;
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private Rect headerRect;
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private Rect backButtonRect;
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private bool pageInTransition;
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private float transitionStartTime;
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private const float transitionDuration = 0.5f;
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private Vector2 scrollPosition;
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private static bool showAtStartup;
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private static GUIStyle playMakerHeader;
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private static GUIStyle labelWithWordWrap;
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private static GUIStyle largeTitleWithLogo;
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private static GUIStyle versionLabel;
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private static Texture samplesIcon;
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private static Texture docsIcon;
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private static Texture videosIcon;
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private static Texture forumsIcon;
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private static Texture addonsIcon;
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private static Texture photonIcon;
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private static Texture backButton;
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private static bool stylesInitialized;
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[MenuItem("PlayMaker/Welcome Screen", false, 45)]
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public static void OpenWelcomeWindow()
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{
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GetWindow<PlayMakerWelcomeWindow>(true);
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}
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static PlayMakerWelcomeWindow()
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{
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EditorApplication.playmodeStateChanged -= OnPlayModeChanged;
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EditorApplication.playmodeStateChanged += OnPlayModeChanged;
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showAtStartup = EditorPrefs.GetBool(editorPrefsShowAtStartup, true);
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if (showAtStartup)
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{
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// Delay until first update
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EditorApplication.update -= OpenAtStartup;
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EditorApplication.update += OpenAtStartup;
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}
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}
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static void OnPlayModeChanged()
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{
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//Debug.Log("OnPlayModeChanged - remove welcome callback");
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// don't show welcome screen on playmode change
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EditorApplication.update -= OpenAtStartup;
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EditorApplication.playmodeStateChanged -= OnPlayModeChanged;
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}
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static void OpenAtStartup()
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{
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OpenWelcomeWindow();
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EditorApplication.update -= OpenAtStartup;
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}
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public void OnEnable()
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{
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#if UNITY_PRE_5_1
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title = "Welcome To PlayMaker";
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#else
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titleContent = new GUIContent("Welcome To PlayMaker");
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#endif
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maxSize = new Vector2(windowWidth, windowHeight);
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minSize = maxSize;
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// Try to get current playmaker version if installed
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GetPlayMakerVersion();
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// Is PlayMakerPhotonWizard available?
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setupPhoton = GetType("PlayMakerPhotonWizard") != null;
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// Setup pages
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currentPageRect = new Rect(0, pageTop, windowWidth, windowHeight - pagePadding);
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nextPageRect = new Rect(0, pageTop, windowWidth, windowHeight - pagePadding);
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headerRect = new Rect(0, 0, windowWidth, 60);
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backButtonRect = new Rect(0, windowHeight-24, 123, 24);
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// Save page to survive recompile...?
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//currentPage = (Page)EditorPrefs.GetInt(editorPrefsPage, (int)Page.Welcome);
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currentPage = Page.Welcome;
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// We want to show the Upgrade Guide after installing
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// However, installation forces a recompile so we save an EditorPref
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var showUpgradeGuide = EditorPrefs.GetBool(editorPrefsShowUpgradeGuide, false);
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if (showUpgradeGuide)
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{
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//currentPage = Page.UpgradeGuide; //TODO: This was problematic, need a better solution
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EditorPrefs.SetBool(editorPrefsShowUpgradeGuide, false); // reset
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EditorUtility.DisplayDialog("PlayMaker",
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"Please check the Upgrade Guide for more information on this release.",
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"OK");
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}
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SetPage(currentPage);
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Update();
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}
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private void GetPlayMakerVersion()
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{
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var versionInfo = GetType("HutongGames.PlayMakerEditor.VersionInfo");
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if (versionInfo != null)
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{
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currentVersion = versionInfo.GetMethod("GetAssemblyInformationalVersion").Invoke(null, null) as string;
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if (currentVersion != null)
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{
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currentVersionShort = currentVersion.Substring(0, currentVersion.LastIndexOf('.'));
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currentVersionLabel = "version " + currentVersionShort;
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majorVersion = int.Parse(currentVersionShort.Substring(0, 3).Replace(".", ""));
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}
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else
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{
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currentVersionLabel = "version unkown";
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currentVersionShort = "";
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majorVersion = -1;
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}
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}
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else
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{
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currentVersionLabel = "Not installed";
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currentVersionShort = "";
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majorVersion = -1;
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}
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}
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private void InitStyles()
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{
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if (!stylesInitialized)
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{
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playMakerHeader = new GUIStyle
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{
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normal =
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{
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background = Resources.Load("playMakerHeader") as Texture2D,
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textColor = Color.white
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},
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border = new RectOffset(253, 0, 0, 0),
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};
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largeTitleWithLogo = new GUIStyle
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{
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normal =
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{
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background = Resources.Load("logoHeader") as Texture2D,
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textColor = Color.white
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},
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border = new RectOffset(60, 0, 0, 0),
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padding = new RectOffset(60, 0, 0, 0),
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margin = new RectOffset(0, 0, 0, 0),
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contentOffset = new Vector2(0, 0),
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alignment = TextAnchor.MiddleLeft,
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fixedHeight = 60,
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fontSize = 36,
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fontStyle = FontStyle.Bold,
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};
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labelWithWordWrap = new GUIStyle(EditorStyles.label) { wordWrap = true };
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versionLabel = new GUIStyle(EditorStyles.label) { alignment = TextAnchor.LowerRight};
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samplesIcon = (Texture) Resources.Load("linkSamples");
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videosIcon = (Texture) Resources.Load("linkVideos");
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docsIcon = (Texture) Resources.Load("linkDocs");
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forumsIcon = (Texture) Resources.Load("linkForums");
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addonsIcon = (Texture) Resources.Load("linkAddons");
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photonIcon = (Texture) Resources.Load("photonIcon");
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backButton = (Texture) Resources.Load("backButton");
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}
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stylesInitialized = true;
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}
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public void OnGUI()
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{
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InitStyles();
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GUILayout.BeginVertical();
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DoHeader();
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GUILayout.BeginVertical();
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DoPage(currentPage, currentPageRect);
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if (pageInTransition)
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{
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DoPage(nextPage, nextPageRect);
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}
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// Bottom line
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GUILayout.FlexibleSpace();
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GUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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var show = GUILayout.Toggle(showAtStartup, "Show At Startup");
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if (show != showAtStartup)
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{
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showAtStartup = show;
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EditorPrefs.SetBool(editorPrefsShowAtStartup, showAtStartup);
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}
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GUILayout.Space(10);
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GUILayout.EndHorizontal();
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GUILayout.EndVertical();
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GUILayout.EndVertical();
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if (currentPage != Page.Welcome && !pageInTransition)
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{
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DoBackButton(Page.Welcome);
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}
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}
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private void DoHeader()
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{
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switch (nextPage)
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{
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case Page.Welcome:
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GUI.Box(headerRect, "", playMakerHeader);
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break;
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case Page.Install:
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GUI.Box(headerRect, "Installation", largeTitleWithLogo);
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break;
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case Page.GettingStarted:
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GUI.Box(headerRect, "Getting Started", largeTitleWithLogo);
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break;
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case Page.UpgradeGuide:
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GUI.Box(headerRect, "Upgrade Guide", largeTitleWithLogo);
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break;
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case Page.Addons:
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GUI.Box(headerRect, "Add-Ons", largeTitleWithLogo);
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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// Version
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if (!string.IsNullOrEmpty(currentVersion) && majorVersion > 17)
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{
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GUI.Box(headerRect, currentVersionLabel, versionLabel);
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}
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// reserve space in layout
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GUILayoutUtility.GetRect(position.width, 60);
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}
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private void DoPage(Page page, Rect pageRect)
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{
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pageRect.height = position.height - pagePadding;
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GUILayout.BeginArea(pageRect);
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switch (page)
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{
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case Page.Welcome:
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DoWelcomePage();
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break;
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case Page.Install:
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DoInstallPage();
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break;
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case Page.GettingStarted:
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DoGettingStartedPage();
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break;
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case Page.UpgradeGuide:
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DoUpgradeGuidePage();
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break;
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case Page.Addons:
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DoAddonsPage();
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break;
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}
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GUILayout.EndArea();
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}
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private void DoWelcomePage()
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{
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GUILayout.BeginVertical();
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GUILayout.FlexibleSpace();
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DrawLink(samplesIcon,
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"Install PlayMaker",
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"Import the latest version of PlayMaker.",
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GotoPage, Page.Install);
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DrawLink(docsIcon,
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"Upgrade Guide",
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"Guide to upgrading Unity/PlayMaker.",
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GotoPage, Page.UpgradeGuide);
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DrawLink(videosIcon,
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"Getting Started",
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"Links to samples, tutorials, forums etc.",
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GotoPage, Page.GettingStarted);
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DrawLink(addonsIcon,
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"Add-Ons",
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"Extend PlayMaker with these powerful add-ons.",
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GotoPage, Page.Addons);
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GUILayout.FlexibleSpace();
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GUILayout.EndVertical();
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}
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private void DoInstallPage()
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{
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ShowBackupHelpBox();
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GUILayout.BeginVertical();
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GUILayout.Space(30);
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DrawLink(samplesIcon,
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"Install PlayMaker " + installCurrentVersion,
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"The current official release.",
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InstallLatest, null);
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DrawLink(samplesIcon,
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"Install PlayMaker " + installBetaVersion,
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"The latest public beta version.",
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InstallBeta, null);
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GUILayout.FlexibleSpace();
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GUILayout.EndVertical();
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}
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private void DoGettingStartedPage()
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{
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GUILayout.BeginVertical();
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GUILayout.FlexibleSpace();
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DrawLink(samplesIcon,
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"Samples",
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"Download sample scenes and complete projects.",
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OpenUrl, urlSamples);
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DrawLink(videosIcon,
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"Tutorials",
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"Watch tutorials on the PlayMaker YouTube channel.",
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OpenUrl, urlTutorials);
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DrawLink(docsIcon,
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"Docs",
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"Browse the online manual.",
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OpenUrl, urlDocs);
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DrawLink(forumsIcon,
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"Forums",
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"Join the PlayMaker community!",
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OpenUrl, urlForums);
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GUILayout.FlexibleSpace();
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GUILayout.EndVertical();
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}
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private void DoUpgradeGuidePage()
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{
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ShowBackupHelpBox();
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scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
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GUILayout.Label("Version 1.8.0", EditorStyles.boldLabel);
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EditorGUILayout.HelpBox("FSMs saved with 1.8.0 cannot be opened in earlier versions of PlayMaker! Please BACKUP projects!", MessageType.Warning);
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GUILayout.Label("Unity 5 Upgrade Notes", EditorStyles.boldLabel);
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EditorGUILayout.HelpBox("If you run into problems updating a Unity 4.x project please check the Troubleshooting guide on the PlayMaker Wiki.", MessageType.Warning);
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EditorGUILayout.HelpBox("Unity 5 removed component property shortcuts from GameObject. " +
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"\n\nThe Unity auto update process replaces these properties with GetComponent calls. " +
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"In many cases this is fine, but some third party actions and addons might need manual updating! " +
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"Please post on the PlayMaker forums and contact the original authors for help." +
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"\n\nIf you used these GameObject properties in Get Property or Set Property actions " +
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"they are no longer valid, and you need to instead point to the Component directly. " +
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"E.g., Drag the Component (NOT the GameObject) into the Target Object field." +
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"\n", MessageType.Warning);
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GUILayout.Label("Unity 4.6 Upgrade Notes", EditorStyles.boldLabel);
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EditorGUILayout.HelpBox("Find support for the new Unity GUI online in our Addons page.", MessageType.Info);
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EditorGUILayout.HelpBox("PlayMakerGUI is only needed if you use OnGUI Actions. " +
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"If you don't use OnGUI actions un-check Auto-Add PlayMakerGUI in PlayMaker Preferences.", MessageType.Info);
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EditorGUILayout.EndScrollView();
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//FsmEditorGUILayout.Divider();
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}
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private void DoAddonsPage()
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{
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GUILayout.BeginVertical();
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GUILayout.FlexibleSpace();
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if (setupPhoton)
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{
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DrawLink(photonIcon,
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"Photon Cloud",
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"Build scalable MMOGs, FPS or any other multiplayer game " +
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"and application for PC, Mac, Browser, Mobile or Console.",
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LaunchPhotonSetupWizard, null);
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}
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else
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{
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DrawLink(photonIcon,
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"Photon Cloud",
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"Build scalable MMOGs, FPS or any other multiplayer game " +
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"and application for PC, Mac, Browser, Mobile or Console.",
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OpenUrl, urlPhotonAddon);
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}
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DrawLink(addonsIcon,
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"Ecosystem",
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"An integrated online browser for custom actions, samples and addons.",
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OpenUrl, urlEcosystemWiki);
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DrawLink(addonsIcon,
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"Add-Ons",
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"Find action packs and add-ons for NGUI, 2D Toolkit, Mecanim, Pathfinding, Smooth Moves, Ultimate FPS...",
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OpenUrl, urlAddonsWiki);
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GUILayout.FlexibleSpace();
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GUILayout.EndVertical();
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}
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private static void ShowBackupHelpBox()
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{
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GUILayout.BeginHorizontal();
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EditorGUILayout.HelpBox("Always BACKUP projects before updating!\nUse Version Control to manage changes!", MessageType.Error);
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GUILayout.Space(5);
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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EditorGUILayout.HelpBox("With Unity 5.3 please install the 1.8.0 Beta Version to address compatibility issues!", MessageType.Error);
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GUILayout.Space(5);
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GUILayout.EndHorizontal();
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}
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private static void DrawLink(Texture texture, string heading, string body, LinkFunction func, object userData)
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{
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GUILayout.BeginHorizontal();
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GUILayout.Space(64);
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GUILayout.Box(texture, GUIStyle.none, GUILayout.MaxWidth(48));
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GUILayout.Space(10);
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GUILayout.BeginVertical();
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GUILayout.Space(1);
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GUILayout.Label(heading, EditorStyles.boldLabel);
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GUILayout.Label(body, labelWithWordWrap);
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GUILayout.EndVertical();
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GUILayout.EndHorizontal();
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var rect = GUILayoutUtility.GetLastRect();
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EditorGUIUtility.AddCursorRect(rect, MouseCursor.Link);
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if (Event.current.type == EventType.mouseDown && rect.Contains(Event.current.mousePosition))
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{
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func(userData);
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}
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GUILayout.Space(10);
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}
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private void DoBackButton(Page toPage)
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{
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GUI.Box(backButtonRect, backButton, GUIStyle.none);
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EditorGUIUtility.AddCursorRect(backButtonRect, MouseCursor.Link);
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if (Event.current.type == EventType.mouseDown && backButtonRect.Contains(Event.current.mousePosition))
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{
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GotoPage(toPage);
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GUIUtility.ExitGUI();
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}
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}
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void Update()
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{
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if (pageInTransition)
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{
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DoPageTransition();
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}
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}
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void DoPageTransition()
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{
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var t = (Time.realtimeSinceStartup - transitionStartTime) / transitionDuration;
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if (t > 1f)
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{
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SetPage(nextPage);
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return;
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}
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var nextPageX = Mathf.SmoothStep(nextPageRect.x, 0, t);
|
|
var currentPageX = Mathf.SmoothStep(currentPageRect.x, currentPageMoveTo, t);
|
|
currentPageRect.Set(currentPageX, pageTop, windowWidth, position.height);
|
|
nextPageRect.Set(nextPageX, pageTop, windowWidth, position.height);
|
|
|
|
Repaint();
|
|
}
|
|
|
|
bool DisplayInstallDialog(string versionInfo, string notes)
|
|
{
|
|
return EditorUtility.DisplayDialog("PlayMaker", "Install PlayMaker " + versionInfo + "\n" +
|
|
notes + "\n\nAlways backup projects before updating Unity or PlayMaker!",
|
|
"I Made a Backup. Go Ahead!", "Cancel");
|
|
}
|
|
|
|
// Button actions:
|
|
|
|
public delegate void LinkFunction(object userData);
|
|
|
|
private void InstallLatest(object userData)
|
|
{
|
|
if (majorVersion > 17 && EditorUtility.DisplayDialog("PlayMaker", "This project uses a newer version of PlayMaker not compatible with 1.7.8.4. Installing 1.7.8.4 is NOT a good idea!", "Cancel", "Do it anyway!"))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (DisplayInstallDialog(installCurrentVersion, "The latest release version of PlayMaker."))
|
|
{
|
|
EditorPrefs.SetBool(editorPrefsShowUpgradeGuide, true);
|
|
//ImportPackage("Assets/PlayMaker/Editor/Install/PlayMaker.1.7.8.4.unitypackage");
|
|
// Use GUID in case user has moved Playmaker folder
|
|
ImportPackage(AssetDatabase.GUIDToAssetPath("dd583cbbf618ba54983cdf396b28e49b"));
|
|
}
|
|
}
|
|
|
|
private void InstallBeta(object userData)
|
|
{
|
|
if (DisplayInstallDialog(installBetaVersion, "The latest BETA version of PlayMaker." +
|
|
"\n\nNOTE: Projects saved with PlayMaker 1.8.0 cannot be opened in older versions of PlayMaker!"))
|
|
{
|
|
EditorPrefs.SetBool(editorPrefsShowUpgradeGuide, true);
|
|
//ImportPackage("Assets/PlayMaker/Editor/Install/PlayMaker.1.8.0.unitypackage");
|
|
// Use GUID in case user has moved Playmaker folder
|
|
ImportPackage(AssetDatabase.GUIDToAssetPath("f982487afa4f0444ea11e90a9d05b94e"));
|
|
}
|
|
}
|
|
|
|
private void ImportPackage(string package)
|
|
{
|
|
try
|
|
{
|
|
AssetDatabase.ImportPackage(package, true);
|
|
}
|
|
catch (Exception)
|
|
{
|
|
Debug.LogError("Failed to import package: " + package);
|
|
throw;
|
|
}
|
|
|
|
// This didn't work that well
|
|
// Instead let the user open the upgrade guide
|
|
//GotoPage(Page.UpgradeGuide);
|
|
}
|
|
|
|
private void LaunchPhotonSetupWizard(object userData)
|
|
{
|
|
GetType("PlayMakerPhotonWizard").GetMethod("Init").Invoke(null, null);
|
|
}
|
|
|
|
private void OpenUrl(object userData)
|
|
{
|
|
Application.OpenURL(userData as string);
|
|
}
|
|
|
|
public void OpenInAssetStore(object userData)
|
|
{
|
|
AssetStore.Open("content/" + userData);
|
|
}
|
|
|
|
private void GotoPage(object userData)
|
|
{
|
|
nextPage = (Page)userData;
|
|
pageInTransition = true;
|
|
transitionStartTime = Time.realtimeSinceStartup;
|
|
|
|
// next page slides in from the right
|
|
// welcome screen slides offscreen left
|
|
// reversed if returning to the welcome screen
|
|
|
|
if (nextPage == Page.Welcome)
|
|
{
|
|
nextPageRect.x = -windowWidth;
|
|
currentPageMoveTo = windowWidth;
|
|
}
|
|
else
|
|
{
|
|
nextPageRect.x = windowWidth;
|
|
currentPageMoveTo = -windowWidth;
|
|
}
|
|
|
|
GUIUtility.ExitGUI();
|
|
}
|
|
|
|
private void SetPage(Page page)
|
|
{
|
|
currentPage = page;
|
|
nextPage = page;
|
|
pageInTransition = false;
|
|
currentPageRect.x = 0;
|
|
SaveCurrentPage();
|
|
Repaint();
|
|
}
|
|
|
|
private void SaveCurrentPage()
|
|
{
|
|
EditorPrefs.SetInt(editorPrefsSavedPage, (int)currentPage);
|
|
}
|
|
|
|
// Normally we would use ReflectionUtils.GetGlobalType but this window now needs to be standalone
|
|
// Instead of copy/pasting ReflectionUtils, decided to try this code from UnityAnswers:
|
|
// http://answers.unity3d.com/questions/206665/typegettypestring-does-not-work-in-unity.html
|
|
public static Type GetType(string typeName)
|
|
{
|
|
// Try Type.GetType() first. This will work with types defined
|
|
// by the Mono runtime, in the same assembly as the caller, etc.
|
|
var type = Type.GetType(typeName);
|
|
|
|
// If it worked, then we're done here
|
|
if (type != null)
|
|
return type;
|
|
|
|
// otherwise look in loaded assemblies
|
|
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
|
|
{
|
|
type = assembly.GetType(typeName);
|
|
if (type != null)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
return type;
|
|
}
|
|
|
|
public static Type FindTypeInLoadedAssemblies(string typeName)
|
|
{
|
|
Type _type = null;
|
|
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
|
|
{
|
|
_type = assembly.GetType(typeName);
|
|
if (_type != null)
|
|
break;
|
|
}
|
|
|
|
return _type;
|
|
}
|
|
}
|
|
} |