mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-16 14:09:00 +07:00
new PlayMaker version
This commit is contained in:
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@@ -18,7 +18,7 @@ namespace HutongGames.PlayMakerEditor
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|||||||
public class PlayMakerWelcomeWindow : EditorWindow
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public class PlayMakerWelcomeWindow : EditorWindow
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{
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{
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private const string installCurrentVersion = "1.7.8.4";
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private const string installCurrentVersion = "1.7.8.4";
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private const string installBetaVersion = "1.8.0 BETA RC35";
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private const string installBetaVersion = "1.8.0 BETA RC37";
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private const string editorPrefsShowAtStartup = "PlayMaker.ShowWelcomeScreen.1.7.8.4"; // Add version to ensure first time open
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private const string editorPrefsShowAtStartup = "PlayMaker.ShowWelcomeScreen.1.7.8.4"; // Add version to ensure first time open
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private const string editorPrefsSavedPage = "PlayMaker.WelcomeScreenPage";
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private const string editorPrefsSavedPage = "PlayMaker.WelcomeScreenPage";
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// Small helper class to allow Fsm to call SetDirty
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// Small helper class to allow Fsm to call SetDirty
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||||||
// Fsm is inside dll so cannot use #if UNITY_EDITOR
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// Fsm is inside dll so cannot use #if UNITY_EDITOR
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||||||
using UnityEngine;
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#if (UNITY_4_3 || UNITY_4_5 || UNITY_4_6)
|
||||||
#if UNITY_EDITOR
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#define UNITY_PRE_5_0
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using UnityEditor;
|
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#endif
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#endif
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#if (UNITY_4_3 || UNITY_4_5 || UNITY_4_6 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2)
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#define UNITY_PRE_5_3
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#endif
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||||||
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using UnityEngine;
|
||||||
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|
||||||
namespace HutongGames.PlayMaker
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namespace HutongGames.PlayMaker
|
||||||
{
|
{
|
||||||
/// <summary>
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/// <summary>
|
||||||
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|
|||||||
#if UNITY_EDITOR
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#if UNITY_EDITOR
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||||||
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|
||||||
if (fsm == null || fsm.OwnerObject == null) return;
|
if (fsm == null || fsm.OwnerObject == null) return;
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|
||||||
//Debug.Log("SetDirty: " + FsmUtility.GetFullFsmLabel(fsm));
|
//Debug.Log("SetDirty: " + FsmUtility.GetFullFsmLabel(fsm));
|
||||||
|
|
||||||
fsm.Preprocessed = false; // force pre-process to run again
|
fsm.Preprocessed = false; // force pre-process to run again
|
||||||
|
|
||||||
if (fsm.UsedInTemplate != null)
|
if (fsm.UsedInTemplate != null)
|
||||||
{
|
{
|
||||||
EditorUtility.SetDirty(fsm.UsedInTemplate);
|
UnityEditor.EditorUtility.SetDirty(fsm.UsedInTemplate);
|
||||||
}
|
}
|
||||||
else if (fsm.Owner != null)
|
else if (fsm.Owner != null)
|
||||||
{
|
{
|
||||||
EditorUtility.SetDirty(fsm.Owner);
|
UnityEditor.EditorUtility.SetDirty(fsm.Owner);
|
||||||
|
#if !UNITY_PRE_5_3
|
||||||
|
UnityEditor.SceneManagement.EditorSceneManager.MarkSceneDirty(fsm.Owner.gameObject.scene);
|
||||||
|
#elif !UNITY_PRE_5_0
|
||||||
|
// Not sure if we need to do this...?
|
||||||
|
UnityEditor.EditorApplication.MarkSceneDirty();
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
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Reference in New Issue
Block a user