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PlayMaker: IsoTools.Physics group
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@@ -3,7 +3,7 @@ using HutongGames.PlayMaker;
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using IsoTools.PlayMaker.Internal;
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namespace IsoTools.PlayMaker.Actions {
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[ActionCategory("IsoTools")]
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[ActionCategory("IsoTools.Physics")]
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[HutongGames.PlayMaker.Tooltip(
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"Applies a force to a IsoRigidbody that simulates explosion effects. " +
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"The explosion force will fall off linearly with distance.")]
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@@ -3,7 +3,7 @@ using HutongGames.PlayMaker;
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using IsoTools.PlayMaker.Internal;
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namespace IsoTools.PlayMaker.Actions {
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[ActionCategory("IsoTools")]
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[ActionCategory("IsoTools.Physics")]
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[HutongGames.PlayMaker.Tooltip(
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"Adds a force to a IsoRigidbody. " +
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"Use Vector3 variable and/or Float variables for each axis.")]
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@@ -3,7 +3,7 @@ using HutongGames.PlayMaker;
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using IsoTools.PlayMaker.Internal;
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namespace IsoTools.PlayMaker.Actions {
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[ActionCategory("IsoTools")]
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[ActionCategory("IsoTools.Physics")]
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[HutongGames.PlayMaker.Tooltip(
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"Gets the Speed of a IsoRigidbody and stores it in a Float Variable.")]
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public class IsoGetSpeed : IsoComponentAction<IsoRigidbody> {
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@@ -3,7 +3,7 @@ using HutongGames.PlayMaker;
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using IsoTools.PlayMaker.Internal;
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namespace IsoTools.PlayMaker.Actions {
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[ActionCategory("IsoTools")]
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[ActionCategory("IsoTools.Physics")]
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[HutongGames.PlayMaker.Tooltip(
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"Gets the Velocity of a IsoRigidbody and stores it " +
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"in a Vector3 Variable or each Axis in a Float Variable")]
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@@ -3,7 +3,7 @@ using HutongGames.PlayMaker;
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using IsoTools.PlayMaker.Internal;
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namespace IsoTools.PlayMaker.Actions {
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[ActionCategory("IsoTools")]
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[ActionCategory("IsoTools.Physics")]
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[HutongGames.PlayMaker.Tooltip(
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"Sets the Velocity of a IsoRigidbody. " +
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"To leave any axis unchanged, set variable to 'None'.")]
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@@ -7,7 +7,7 @@ namespace IsoTools.PlayMaker.Events {
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IsoCollisionEnter,
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IsoCollisionExit
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}
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[ActionCategory("IsoTools")]
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[ActionCategory("IsoTools.Physics")]
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[HutongGames.PlayMaker.Tooltip(
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"Detect physics collision events.")]
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public class IsoCollisionEvent : IsoComponentAction<IsoObject> {
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@@ -7,7 +7,7 @@ namespace IsoTools.PlayMaker.Events {
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IsoTriggerEnter,
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IsoTriggerExit
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}
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[ActionCategory("IsoTools")]
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[ActionCategory("IsoTools.Physics")]
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[HutongGames.PlayMaker.Tooltip(
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"Detect physics trigger events.")]
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public class IsoTriggerEvent : IsoComponentAction<IsoObject> {
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