diff --git a/Assets/IsoTools/PlayMaker/Actions/IsoAddExplosionForce.cs b/Assets/IsoTools/PlayMaker/Actions/IsoAddExplosionForce.cs index 5717b3d..6c44f2e 100644 --- a/Assets/IsoTools/PlayMaker/Actions/IsoAddExplosionForce.cs +++ b/Assets/IsoTools/PlayMaker/Actions/IsoAddExplosionForce.cs @@ -3,7 +3,7 @@ using HutongGames.PlayMaker; using IsoTools.PlayMaker.Internal; namespace IsoTools.PlayMaker.Actions { - [ActionCategory("IsoTools")] + [ActionCategory("IsoTools.Physics")] [HutongGames.PlayMaker.Tooltip( "Applies a force to a IsoRigidbody that simulates explosion effects. " + "The explosion force will fall off linearly with distance.")] diff --git a/Assets/IsoTools/PlayMaker/Actions/IsoAddForce.cs b/Assets/IsoTools/PlayMaker/Actions/IsoAddForce.cs index 4244398..cc1ac16 100644 --- a/Assets/IsoTools/PlayMaker/Actions/IsoAddForce.cs +++ b/Assets/IsoTools/PlayMaker/Actions/IsoAddForce.cs @@ -3,7 +3,7 @@ using HutongGames.PlayMaker; using IsoTools.PlayMaker.Internal; namespace IsoTools.PlayMaker.Actions { - [ActionCategory("IsoTools")] + [ActionCategory("IsoTools.Physics")] [HutongGames.PlayMaker.Tooltip( "Adds a force to a IsoRigidbody. " + "Use Vector3 variable and/or Float variables for each axis.")] diff --git a/Assets/IsoTools/PlayMaker/Actions/IsoGetSpeed.cs b/Assets/IsoTools/PlayMaker/Actions/IsoGetSpeed.cs index de2cb89..d599cdc 100644 --- a/Assets/IsoTools/PlayMaker/Actions/IsoGetSpeed.cs +++ b/Assets/IsoTools/PlayMaker/Actions/IsoGetSpeed.cs @@ -3,7 +3,7 @@ using HutongGames.PlayMaker; using IsoTools.PlayMaker.Internal; namespace IsoTools.PlayMaker.Actions { - [ActionCategory("IsoTools")] + [ActionCategory("IsoTools.Physics")] [HutongGames.PlayMaker.Tooltip( "Gets the Speed of a IsoRigidbody and stores it in a Float Variable.")] public class IsoGetSpeed : IsoComponentAction { diff --git a/Assets/IsoTools/PlayMaker/Actions/IsoGetVelocity.cs b/Assets/IsoTools/PlayMaker/Actions/IsoGetVelocity.cs index 3ad912e..0c106a0 100644 --- a/Assets/IsoTools/PlayMaker/Actions/IsoGetVelocity.cs +++ b/Assets/IsoTools/PlayMaker/Actions/IsoGetVelocity.cs @@ -3,7 +3,7 @@ using HutongGames.PlayMaker; using IsoTools.PlayMaker.Internal; namespace IsoTools.PlayMaker.Actions { - [ActionCategory("IsoTools")] + [ActionCategory("IsoTools.Physics")] [HutongGames.PlayMaker.Tooltip( "Gets the Velocity of a IsoRigidbody and stores it " + "in a Vector3 Variable or each Axis in a Float Variable")] diff --git a/Assets/IsoTools/PlayMaker/Actions/IsoSetVelocity.cs b/Assets/IsoTools/PlayMaker/Actions/IsoSetVelocity.cs index 46588b8..c40ae92 100644 --- a/Assets/IsoTools/PlayMaker/Actions/IsoSetVelocity.cs +++ b/Assets/IsoTools/PlayMaker/Actions/IsoSetVelocity.cs @@ -3,7 +3,7 @@ using HutongGames.PlayMaker; using IsoTools.PlayMaker.Internal; namespace IsoTools.PlayMaker.Actions { - [ActionCategory("IsoTools")] + [ActionCategory("IsoTools.Physics")] [HutongGames.PlayMaker.Tooltip( "Sets the Velocity of a IsoRigidbody. " + "To leave any axis unchanged, set variable to 'None'.")] diff --git a/Assets/IsoTools/PlayMaker/Events/IsoCollisionEvent.cs b/Assets/IsoTools/PlayMaker/Events/IsoCollisionEvent.cs index 5b96c3f..7cc65a7 100644 --- a/Assets/IsoTools/PlayMaker/Events/IsoCollisionEvent.cs +++ b/Assets/IsoTools/PlayMaker/Events/IsoCollisionEvent.cs @@ -7,7 +7,7 @@ namespace IsoTools.PlayMaker.Events { IsoCollisionEnter, IsoCollisionExit } - [ActionCategory("IsoTools")] + [ActionCategory("IsoTools.Physics")] [HutongGames.PlayMaker.Tooltip( "Detect physics collision events.")] public class IsoCollisionEvent : IsoComponentAction { diff --git a/Assets/IsoTools/PlayMaker/Events/IsoTriggerEvent.cs b/Assets/IsoTools/PlayMaker/Events/IsoTriggerEvent.cs index 543ef98..5d6362e 100644 --- a/Assets/IsoTools/PlayMaker/Events/IsoTriggerEvent.cs +++ b/Assets/IsoTools/PlayMaker/Events/IsoTriggerEvent.cs @@ -7,7 +7,7 @@ namespace IsoTools.PlayMaker.Events { IsoTriggerEnter, IsoTriggerExit } - [ActionCategory("IsoTools")] + [ActionCategory("IsoTools.Physics")] [HutongGames.PlayMaker.Tooltip( "Detect physics trigger events.")] public class IsoTriggerEvent : IsoComponentAction {