raycast example, readme and changelog

This commit is contained in:
2016-04-29 22:10:49 +06:00
parent 642e508274
commit b1155d8284
7 changed files with 304 additions and 114 deletions

View File

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<ItemGroup> <ItemGroup>
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<Compile Include="Assets\IsoTools\Examples\Scripts\AlienBallSpawner.cs" /> <Compile Include="Assets\IsoTools\Examples\Scripts\AlienBallSpawner.cs" />
<Compile Include="Assets\IsoTools\Examples\Scripts\AlienDestroyer.cs" />
<Compile Include="Assets\IsoTools\Examples\Scripts\CircleFly.cs" /> <Compile Include="Assets\IsoTools\Examples\Scripts\CircleFly.cs" />
<Compile Include="Assets\IsoTools\Examples\Scripts\CubeAutoMovement.cs" /> <Compile Include="Assets\IsoTools\Examples\Scripts\CubeAutoMovement.cs" />
<Compile Include="Assets\IsoTools\Examples\Scripts\IsoEchoListener.cs" /> <Compile Include="Assets\IsoTools\Examples\Scripts\IsoEchoListener.cs" />
<Compile Include="Assets\IsoTools\Examples\Scripts\PlayerController.cs" /> <Compile Include="Assets\IsoTools\Examples\Scripts\PlayerController.cs" />
<Compile Include="Assets\IsoTools\Examples\Scripts\RaycastDestroyer.cs" />
<Compile Include="Assets\IsoTools\Examples\Scripts\SceneController.cs" /> <Compile Include="Assets\IsoTools\Examples\Scripts\SceneController.cs" />
<Compile Include="Assets\IsoTools\Scripts\Internal\IsoAssocList.cs" /> <Compile Include="Assets\IsoTools\Scripts\Internal\IsoAssocList.cs" />
<Compile Include="Assets\IsoTools\Scripts\Internal\IsoFakeCollider.cs" /> <Compile Include="Assets\IsoTools\Scripts\Internal\IsoFakeCollider.cs" />

View File

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-----------------
-- Version 2.4 --
-----------------
Snapping support for editor
Physic raycast from iso camera support (IsoWorld.RayFromIsoCameraToIsoPoint)
-------------------
-- Version 2.3.2 --
-------------------
Bug fixing
- 'DontDestroyOnLoad' now working with physic objects
- 'Layer Collision Matrix' fixes
- Tiled map material bug fix
Performance tweaks
- Collision events is disabled by default (add IsoTriggerListener or IsoCollisionListener for get events)
- 'Cache renderers' flag for IsoObject
- 'IsoWorld.Instance' for get IsoWorld singleton instance
-------------------
-- Version 2.3.1 --
-------------------
Bug fixing
-----------------
-- Version 2.3 --
-----------------
Initial Tiled Map Editor support
-----------------
-- Version 2.2 --
-----------------
PlayMaker support
-----------------
-- Version 2.1 --
-----------------
add mix 2D and 3D support
custom isometric tile angle, ratio and height
add some mouse and touch functions
bug fixing
-----------------
-- Version 2.0 --
-----------------
Physics support! (Colliders, Rigidbodies, Trigger and Collision events)
Many helpful upgrades for editor
New samples
Bug fixing
-----------------
-- Version 1.4 --
-----------------
Added the new sorting algorithm to improve performance noticeably.
-----------------
-- Version 1.3 --
-----------------
New 'UpDown' isometric type (like jrpg).
Optional sorting flag.
New TilePosition function.
Added Unity 5 support.
Fix some bugs.
-----------------
-- Version 1.1 --
-----------------
Fix some bugs.
-----------------
-- Version 1.0 --
-----------------
Initial version.

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Collect aliens or click on them to destroy'
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View File

@@ -0,0 +1,21 @@
using UnityEngine;
using System.Collections;
namespace IsoTools.Examples {
public class AlienDestroyer : MonoBehaviour {
void Update () {
var iso_world = IsoWorld.Instance;
if ( iso_world && Input.GetMouseButtonDown(0) ) {
var iso_mouse_pos = iso_world.MouseIsoPosition();
var ray_from_iso_camera = iso_world.RayFromIsoCameraToIsoPoint(iso_mouse_pos);
var hits = iso_world.RaycastAll(ray_from_iso_camera);
foreach ( var hit in hits ) {
var alien_go = hit.collider.gameObject;
if ( alien_go.GetComponent<AlienBallController>() ) {
Destroy(alien_go);
}
}
}
}
}
}

View File

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timeCreated: 1461944264
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View File

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----------------------------
-- Isometric 2.5D Toolset --
----------------------------
Make 2.5D isometric game easy!
- Usage video (Sprites) "http://www.youtube.com/watch?v=IwJ_ofKG9_Y"
- Usage video (Physics) "http://www.youtube.com/watch?v=wmXhyDHXYcM"
- Usage video (Tiled Map Editor) "http://www.youtube.com/watch?v=8nzVr_wHz2M"
- Blog "http://matov.me"
- Forum "http://forum.unity3d.com/threads/released-isometric-2-5d-toolset.291418"
- WebDemo "http://matov.me/public/blog_share/WebDemo"
Features
- Automatic sorting 2D isometric tiles and objects.
- Sorting objects with single-tile size as well as multiple-tiles size.
- Auxiliary functions for converting isometric coordinates into screen coordinates and conversely.
- Placing and snapping of objects in the Unity editor.
- Helpful mouse and touch functions.
- Custom isometric tile angle, ratio and height.
- Mix 2D and 3D support.
- Physics support! (Colliders, Rigidbodies, Trigger and Collision events)
- Full PlayMaker support.
- Initial Tiled Map Editor support.
Supports Unity 5.3 and newer, both Personal and Pro. Full C# source code included.
Leave your rating for this Asset. It is very important for me and the development of the project :) Thank you!
Samples use Public Domain sprites from kenney.nl "http://www.kenney.nl/assets"
Samples use Free models from Honeti's models "https://www.assetstore.unity3d.com/en/#!/content/18098"

View File

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