From b1155d8284430d702ca71b96b638b5b469e41366 Mon Sep 17 00:00:00 2001 From: BlackMATov Date: Fri, 29 Apr 2016 22:10:49 +0600 Subject: [PATCH] raycast example, readme and changelog --- Assembly-CSharp.csproj | 2 +- Assets/IsoTools/CHANGELOG.txt | 84 ++++++ Assets/IsoTools/Examples/Scenes/Scene01.unity | 262 ++++++++++-------- .../Examples/Scripts/AlienDestroyer.cs | 21 ++ .../Examples/Scripts/AlienDestroyer.cs.meta | 12 + Assets/IsoTools/README.txt | 32 +++ UnityIso.userprefs | 5 +- 7 files changed, 304 insertions(+), 114 deletions(-) create mode 100644 Assets/IsoTools/Examples/Scripts/AlienDestroyer.cs create mode 100644 Assets/IsoTools/Examples/Scripts/AlienDestroyer.cs.meta diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj index 1082ab8..5316baf 100644 --- a/Assembly-CSharp.csproj +++ b/Assembly-CSharp.csproj @@ -47,11 +47,11 @@ + - diff --git a/Assets/IsoTools/CHANGELOG.txt b/Assets/IsoTools/CHANGELOG.txt index e69de29..07fbd21 100644 --- a/Assets/IsoTools/CHANGELOG.txt +++ b/Assets/IsoTools/CHANGELOG.txt @@ -0,0 +1,84 @@ +----------------- +-- Version 2.4 -- +----------------- + +Snapping support for editor +Physic raycast from iso camera support (IsoWorld.RayFromIsoCameraToIsoPoint) + +------------------- +-- Version 2.3.2 -- +------------------- + +Bug fixing +- 'DontDestroyOnLoad' now working with physic objects +- 'Layer Collision Matrix' fixes +- Tiled map material bug fix + +Performance tweaks +- Collision events is disabled by default (add IsoTriggerListener or IsoCollisionListener for get events) +- 'Cache renderers' flag for IsoObject +- 'IsoWorld.Instance' for get IsoWorld singleton instance​ + +------------------- +-- Version 2.3.1 -- +------------------- + +Bug fixing​ + +----------------- +-- Version 2.3 -- +----------------- + +Initial Tiled Map Editor support + +----------------- +-- Version 2.2 -- +----------------- + +PlayMaker support​ + +----------------- +-- Version 2.1 -- +----------------- + +add mix 2D and 3D support +custom isometric tile angle, ratio and height +add some mouse and touch functions +bug fixing​ + +----------------- +-- Version 2.0 -- +----------------- + +Physics support! (Colliders, Rigidbodies, Trigger and Collision events) +Many helpful upgrades for editor +New samples +Bug fixing​ + +----------------- +-- Version 1.4 -- +----------------- + +Added the new sorting algorithm to improve performance noticeably.​ + +----------------- +-- Version 1.3 -- +----------------- + +New 'UpDown' isometric type (like jrpg). +Optional sorting flag. +New TilePosition function. +Added Unity 5 support. +Fix some bugs. + +----------------- +-- Version 1.1 -- +----------------- + +Fix some bugs. + +----------------- +-- Version 1.0 -- +----------------- + +Initial version.​ \ No newline at end of file diff --git a/Assets/IsoTools/Examples/Scenes/Scene01.unity b/Assets/IsoTools/Examples/Scenes/Scene01.unity index b457ea3..7099174 100644 --- a/Assets/IsoTools/Examples/Scenes/Scene01.unity +++ b/Assets/IsoTools/Examples/Scenes/Scene01.unity @@ -102,7 +102,7 @@ Prefab: objectReference: {fileID: 0} - target: {fileID: 436798, guid: a60889c79802a4d04a26f078003a2a8d, type: 2} propertyPath: m_LocalPosition.z - 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target: {fileID: 436736, guid: 30a269be2fc864c9ea00c7a65636d543, type: 2} propertyPath: m_LocalPosition.z - value: 21.5 + value: 11.5 objectReference: {fileID: 0} - target: {fileID: 436736, guid: 30a269be2fc864c9ea00c7a65636d543, type: 2} propertyPath: m_LocalRotation.x diff --git a/Assets/IsoTools/Examples/Scripts/AlienDestroyer.cs b/Assets/IsoTools/Examples/Scripts/AlienDestroyer.cs new file mode 100644 index 0000000..704dc85 --- /dev/null +++ b/Assets/IsoTools/Examples/Scripts/AlienDestroyer.cs @@ -0,0 +1,21 @@ +using UnityEngine; +using System.Collections; + +namespace IsoTools.Examples { + public class AlienDestroyer : MonoBehaviour { + void Update () { + var iso_world = IsoWorld.Instance; + if ( iso_world && Input.GetMouseButtonDown(0) ) { + var iso_mouse_pos = iso_world.MouseIsoPosition(); + var ray_from_iso_camera = iso_world.RayFromIsoCameraToIsoPoint(iso_mouse_pos); + var hits = iso_world.RaycastAll(ray_from_iso_camera); + foreach ( var hit in hits ) { + var alien_go = hit.collider.gameObject; + if ( alien_go.GetComponent() ) { + Destroy(alien_go); + } + } + } + } + } +} \ No newline at end of file diff --git a/Assets/IsoTools/Examples/Scripts/AlienDestroyer.cs.meta b/Assets/IsoTools/Examples/Scripts/AlienDestroyer.cs.meta new file mode 100644 index 0000000..adc95ce --- /dev/null +++ b/Assets/IsoTools/Examples/Scripts/AlienDestroyer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 5c7f5e2e35176448aa6e6cb2215e904d +timeCreated: 1461944264 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/IsoTools/README.txt b/Assets/IsoTools/README.txt index e69de29..29af26f 100644 --- a/Assets/IsoTools/README.txt +++ b/Assets/IsoTools/README.txt @@ -0,0 +1,32 @@ +---------------------------- +-- Isometric 2.5D Toolset -- +---------------------------- + +Make 2.5D isometric game easy! + +- Usage video (Sprites) "http://www.youtube.com/watch?v=IwJ_ofKG9_Y" +- Usage video (Physics) "http://www.youtube.com/watch?v=wmXhyDHXYcM" +- Usage video (Tiled Map Editor) "http://www.youtube.com/watch?v=8nzVr_wHz2M" + +- Blog "http://matov.me" +- Forum "http://forum.unity3d.com/threads/released-isometric-2-5d-toolset.291418" +- WebDemo "http://matov.me/public/blog_share/WebDemo" + +Features +- Automatic sorting 2D isometric tiles and objects. +- Sorting objects with single-tile size as well as multiple-tiles size. +- Auxiliary functions for converting isometric coordinates into screen coordinates and conversely. +- Placing and snapping of objects in the Unity editor. +- Helpful mouse and touch functions. +- Custom isometric tile angle, ratio and height. +- Mix 2D and 3D support. +- Physics support! (Colliders, Rigidbodies, Trigger and Collision events) +- Full PlayMaker support. +- Initial Tiled Map Editor support. + +Supports Unity 5.3 and newer, both Personal and Pro. Full C# source code included. + +Leave your rating for this Asset. It is very important for me and the development of the project :) Thank you! + +Samples use Public Domain sprites from kenney.nl "http://www.kenney.nl/assets" +Samples use Free models from Honeti's models "https://www.assetstore.unity3d.com/en/#!/content/18098" \ No newline at end of file diff --git a/UnityIso.userprefs b/UnityIso.userprefs index 62216ba..5576c1e 100644 --- a/UnityIso.userprefs +++ b/UnityIso.userprefs @@ -1,8 +1,9 @@  - + - + +