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raycast example, readme and changelog
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21
Assets/IsoTools/Examples/Scripts/AlienDestroyer.cs
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21
Assets/IsoTools/Examples/Scripts/AlienDestroyer.cs
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using UnityEngine;
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using System.Collections;
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namespace IsoTools.Examples {
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public class AlienDestroyer : MonoBehaviour {
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void Update () {
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var iso_world = IsoWorld.Instance;
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if ( iso_world && Input.GetMouseButtonDown(0) ) {
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var iso_mouse_pos = iso_world.MouseIsoPosition();
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var ray_from_iso_camera = iso_world.RayFromIsoCameraToIsoPoint(iso_mouse_pos);
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var hits = iso_world.RaycastAll(ray_from_iso_camera);
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foreach ( var hit in hits ) {
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var alien_go = hit.collider.gameObject;
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if ( alien_go.GetComponent<AlienBallController>() ) {
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Destroy(alien_go);
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}
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}
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}
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}
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}
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}
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12
Assets/IsoTools/Examples/Scripts/AlienDestroyer.cs.meta
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12
Assets/IsoTools/Examples/Scripts/AlienDestroyer.cs.meta
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fileFormatVersion: 2
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guid: 5c7f5e2e35176448aa6e6cb2215e904d
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timeCreated: 1461944264
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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