mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-13 15:52:03 +07:00
move grid logic from screen solver to IsoGrid.cs
This commit is contained in:
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215
Assets/IsoTools/Scripts/Internal/IsoGrid.cs
Normal file
215
Assets/IsoTools/Scripts/Internal/IsoGrid.cs
Normal file
@@ -0,0 +1,215 @@
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||||
using UnityEngine;
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using System.Collections.Generic;
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namespace IsoTools.Internal {
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public class IsoGrid<T> {
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//
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// Cell
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//
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class Cell {
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public IsoList<T> Items = new IsoList<T>();
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}
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//
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// CellPool
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//
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class CellPool : IsoPool<Cell> {
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public CellPool(int capacity) : base(capacity) {
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}
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public override Cell CreateItem() {
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||||
return new Cell();
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||||
}
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||||
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||||
public override void CleanUpItem(Cell item) {
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||||
item.Items.Clear();
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}
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||||
}
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//
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// IItemAdapter
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//
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public interface IItemAdapter {
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IsoRect GetBounds (T item);
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void SetMinMaxCells (T item, Vector2 min, Vector2 max);
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void GetMinMaxCells (T item, ref Vector2 min, ref Vector2 max);
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}
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//
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||||
// ILookUpper
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//
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||||
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public interface ILookUpper {
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void LookUp(IsoList<T> items);
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}
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//
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// Members
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//
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IsoIPool<Cell> _cellPool = null;
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IsoList<Cell> _gridCells = null;
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IsoList<T> _gridItems = null;
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IItemAdapter _itemAdapter = null;
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float _gridCellSize = 0.0f;
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Vector2 _gridMinNumPos = Vector2.zero;
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Vector2 _gridMaxNumPos = Vector2.zero;
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Vector2 _gridNumPosCount = Vector2.zero;
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//
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// Public
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//
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public IsoGrid(IItemAdapter item_adapter, int capacity) {
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||||
if ( item_adapter == null ) {
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throw new System.ArgumentNullException("item_adapter");
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||||
}
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||||
if ( capacity < 0 ) {
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throw new System.ArgumentOutOfRangeException(
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"capacity", "capacity must be >= 0");
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}
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_cellPool = new CellPool(capacity);
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_gridCells = new IsoList<Cell>(capacity);
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||||
_gridItems = new IsoList<T>(capacity);
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||||
_itemAdapter = item_adapter;
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||||
}
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||||
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public void AddItem(T content) {
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_gridItems.Add(content);
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}
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||||
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||||
public void ClearItems() {
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||||
_gridItems.Clear();
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||||
}
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||||
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||||
public void RebuildGrid(float min_cell_size) {
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||||
ClearGrid();
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CalculateCellSize(min_cell_size);
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PrepareGridNumPos();
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SetupGridCells();
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FillGridCells();
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}
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||||
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||||
public void ClearGrid() {
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||||
while ( _gridCells.Count > 0 ) {
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||||
_cellPool.Release(_gridCells.Pop());
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||||
}
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||||
_gridCellSize = 0.0f;
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||||
_gridMinNumPos = Vector2.zero;
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||||
_gridMaxNumPos = Vector2.zero;
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||||
_gridNumPosCount = Vector2.zero;
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||||
}
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||||
|
||||
public void LookUpCells(Vector2 min, Vector2 max, ILookUpper look_upper) {
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||||
for ( var y = min.y; y < max.y; ++y ) {
|
||||
for ( var x = min.x; x < max.x; ++x ) {
|
||||
var cell = FindCell(x, y);
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||||
if ( cell != null ) {
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||||
look_upper.LookUp(cell.Items);
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||||
}
|
||||
}}
|
||||
}
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||||
|
||||
//
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||||
// Private
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||||
//
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||||
|
||||
void CalculateCellSize(float min_cell_size) {
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||||
_gridCellSize = 0.0f;
|
||||
for ( int i = 0, e = _gridItems.Count; i < e; ++i ) {
|
||||
var bounds = _itemAdapter.GetBounds(_gridItems[i]);
|
||||
var size_x = bounds.x.max - bounds.x.min;
|
||||
var size_y = bounds.y.max - bounds.y.min;
|
||||
_gridCellSize += size_x > size_y ? size_x : size_y;
|
||||
}
|
||||
_gridCellSize = _gridItems.Count > 0
|
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? Mathf.Round(Mathf.Max(min_cell_size, _gridCellSize / _gridItems.Count))
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: min_cell_size;
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||||
}
|
||||
|
||||
void PrepareGridNumPos() {
|
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if ( _gridItems.Count > 0 ) {
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_gridMinNumPos.Set(float.MaxValue, float.MaxValue);
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_gridMaxNumPos.Set(float.MinValue, float.MinValue);
|
||||
for ( int i = 0, e = _gridItems.Count; i < e; ++i ) {
|
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var item = _gridItems[i];
|
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var bounds = _itemAdapter.GetBounds(item);
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var min_x = bounds.x.min / _gridCellSize;
|
||||
var min_y = bounds.y.min / _gridCellSize;
|
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var max_x = bounds.x.max / _gridCellSize;
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||||
var max_y = bounds.y.max / _gridCellSize;
|
||||
var min_cell_x = (float)(int)(min_x >= 0.0f ? min_x : min_x - 1.0f);
|
||||
var min_cell_y = (float)(int)(min_y >= 0.0f ? min_y : min_y - 1.0f);
|
||||
var max_cell_x = (float)(int)(max_x >= 0.0f ? max_x + 1.0f : max_x);
|
||||
var max_cell_y = (float)(int)(max_y >= 0.0f ? max_y + 1.0f : max_y);
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||||
if ( _gridMinNumPos.x > min_cell_x ) {
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||||
_gridMinNumPos.x = min_cell_x;
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||||
}
|
||||
if ( _gridMinNumPos.y > min_cell_y ) {
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||||
_gridMinNumPos.y = min_cell_y;
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||||
}
|
||||
if ( _gridMaxNumPos.x < max_cell_x ) {
|
||||
_gridMaxNumPos.x = max_cell_x;
|
||||
}
|
||||
if ( _gridMaxNumPos.y < max_cell_y ) {
|
||||
_gridMaxNumPos.y = max_cell_y;
|
||||
}
|
||||
_itemAdapter.SetMinMaxCells(
|
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item,
|
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new Vector2(min_cell_x, min_cell_y),
|
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new Vector2(max_cell_x, max_cell_y));
|
||||
}
|
||||
} else {
|
||||
_gridMinNumPos.Set(0.0f, 0.0f);
|
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_gridMaxNumPos.Set(_gridCellSize, _gridCellSize);
|
||||
}
|
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_gridNumPosCount = _gridMaxNumPos - _gridMinNumPos;
|
||||
}
|
||||
|
||||
void SetupGridCells() {
|
||||
var cell_count = Mathf.RoundToInt(_gridNumPosCount.x * _gridNumPosCount.y);
|
||||
if ( _gridCells.Capacity < cell_count ) {
|
||||
_gridCells.Capacity = cell_count * 2;
|
||||
}
|
||||
while ( _gridCells.Count < cell_count ) {
|
||||
_gridCells.Add(_cellPool.Take());
|
||||
}
|
||||
}
|
||||
|
||||
void FillGridCells() {
|
||||
var min_cell = Vector2.zero;
|
||||
var max_cell = Vector2.zero;
|
||||
for ( int i = 0, e = _gridItems.Count; i < e; ++i ) {
|
||||
var item = _gridItems[i];
|
||||
_itemAdapter.GetMinMaxCells(item, ref min_cell, ref max_cell);
|
||||
min_cell -= _gridMinNumPos;
|
||||
max_cell -= _gridMinNumPos;
|
||||
_itemAdapter.SetMinMaxCells(item, min_cell, max_cell);
|
||||
for ( var y = min_cell.y; y < max_cell.y; ++y ) {
|
||||
for ( var x = min_cell.x; x < max_cell.x; ++x ) {
|
||||
var cell = FindCell(x, y);
|
||||
if ( cell != null ) {
|
||||
cell.Items.Add(item);
|
||||
}
|
||||
}}
|
||||
}
|
||||
}
|
||||
|
||||
Cell FindCell(float num_pos_x, float num_pos_y) {
|
||||
if ( num_pos_x < 0.0f || num_pos_y < 0.0f ) {
|
||||
return null;
|
||||
}
|
||||
if ( num_pos_x >= _gridNumPosCount.x || num_pos_y >= _gridNumPosCount.y ) {
|
||||
return null;
|
||||
}
|
||||
var cell_index = (int)(num_pos_x + _gridNumPosCount.x * num_pos_y);
|
||||
return _gridCells[cell_index];
|
||||
}
|
||||
}
|
||||
}
|
||||
12
Assets/IsoTools/Scripts/Internal/IsoGrid.cs.meta
Normal file
12
Assets/IsoTools/Scripts/Internal/IsoGrid.cs.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bcb6f6ab1a08544cf8dfc30925adfa52
|
||||
timeCreated: 1482441520
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -47,7 +47,7 @@
|
||||
return this;
|
||||
}
|
||||
|
||||
public Node Clear(IsoIPool<Node> node_pool, IsoIPool<Item> item_pool) {
|
||||
public Node Clear(IsoIPool<Node> node_pool, IsoIPool<Item> item_pool) {
|
||||
ClearChildren(node_pool, item_pool);
|
||||
ClearContents(item_pool);
|
||||
return Init(null, IsoRect.zero);
|
||||
@@ -158,19 +158,6 @@
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// NodePool
|
||||
//
|
||||
|
||||
class NodePool : IsoPool<Node> {
|
||||
public NodePool(int capacity) : base(capacity) {
|
||||
}
|
||||
|
||||
public override Node CreateItem() {
|
||||
return new Node();
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// ItemPool
|
||||
//
|
||||
@@ -184,6 +171,19 @@
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// NodePool
|
||||
//
|
||||
|
||||
class NodePool : IsoPool<Node> {
|
||||
public NodePool(int capacity) : base(capacity) {
|
||||
}
|
||||
|
||||
public override Node CreateItem() {
|
||||
return new Node();
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Members
|
||||
//
|
||||
|
||||
@@ -7,24 +7,57 @@ using UnityEngine.Profiling;
|
||||
|
||||
namespace IsoTools.Internal {
|
||||
public class IsoScreenSolver {
|
||||
Vector2 _minIsoXY = Vector2.zero;
|
||||
IsoAssocList<IsoObject> _curVisibles = new IsoAssocList<IsoObject>();
|
||||
IsoAssocList<IsoObject> _oldVisibles = new IsoAssocList<IsoObject>();
|
||||
Vector2 _minIsoXY = Vector2.zero;
|
||||
IsoAssocList<IsoObject> _curVisibles = new IsoAssocList<IsoObject>();
|
||||
IsoAssocList<IsoObject> _oldVisibles = new IsoAssocList<IsoObject>();
|
||||
IsoGrid<IsoObject> _visibleGrid = new IsoGrid<IsoObject>(new IsoGridItemAdapter(), 47);
|
||||
IsoGridLookUpper _gridLookUpper = new IsoGridLookUpper();
|
||||
List<Renderer> _tmpRenderers = new List<Renderer>();
|
||||
|
||||
class Sector {
|
||||
public IsoList<IsoObject> objects = new IsoList<IsoObject>();
|
||||
public void Reset() {
|
||||
objects.Clear();
|
||||
// ---------------------------------------------------------------------
|
||||
//
|
||||
// IsoGridItemAdapter
|
||||
//
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
class IsoGridItemAdapter : IsoGrid<IsoObject>.IItemAdapter {
|
||||
public IsoRect GetBounds(IsoObject item) {
|
||||
return item.Internal.ScreenBounds;
|
||||
}
|
||||
|
||||
public void SetMinMaxCells(IsoObject item, Vector2 min, Vector2 max) {
|
||||
item.Internal.MinSector = min;
|
||||
item.Internal.MaxSector = max;
|
||||
}
|
||||
|
||||
public void GetMinMaxCells(IsoObject item, ref Vector2 min, ref Vector2 max) {
|
||||
min = item.Internal.MinSector;
|
||||
max = item.Internal.MaxSector;
|
||||
}
|
||||
}
|
||||
|
||||
IsoList<Sector> _sectors = new IsoList<Sector>();
|
||||
float _sectorsSize = 0.0f;
|
||||
Vector2 _sectorsMinNumPos = Vector2.zero;
|
||||
Vector2 _sectorsMaxNumPos = Vector2.zero;
|
||||
Vector2 _sectorsNumPosCount = Vector2.zero;
|
||||
// ---------------------------------------------------------------------
|
||||
//
|
||||
// IsoGridLookUpper
|
||||
//
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
List<Renderer> _tmpRenderers = new List<Renderer>();
|
||||
class IsoGridLookUpper : IsoGrid<IsoObject>.ILookUpper {
|
||||
IsoObject _isoObject;
|
||||
|
||||
public void LookUp(IsoList<IsoObject> items) {
|
||||
LookUpSectorDepends(_isoObject, items);
|
||||
LookUpSectorRDepends(_isoObject, items);
|
||||
}
|
||||
|
||||
public void Setup(IsoObject iso_object) {
|
||||
_isoObject = iso_object;
|
||||
}
|
||||
|
||||
public void Reset() {
|
||||
_isoObject = null;
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
//
|
||||
@@ -67,6 +100,25 @@ namespace IsoTools.Internal {
|
||||
return false;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
public void OnDrawGizmos(IsoWorld iso_world) {
|
||||
/*
|
||||
for ( int y = 0, ye = (int)_sectorsNumPosCount.y; y < ye; ++y ) {
|
||||
for ( int x = 0, xe = (int)_sectorsNumPosCount.x; x < xe; ++x ) {
|
||||
var sector = FindSector((float)x, (float)y);
|
||||
if ( sector != null && sector.objects.Count > 0 ) {
|
||||
var rect = new IsoRect(
|
||||
(x * _sectorsSize),
|
||||
(y * _sectorsSize),
|
||||
(x * _sectorsSize) + _sectorsSize,
|
||||
(y * _sectorsSize) + _sectorsSize);
|
||||
rect.Translate(_sectorsMinNumPos * _sectorsSize);
|
||||
IsoUtils.DrawRect(rect, Color.blue);
|
||||
}
|
||||
}}*/
|
||||
}
|
||||
#endif
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
//
|
||||
// Functions
|
||||
@@ -77,8 +129,8 @@ namespace IsoTools.Internal {
|
||||
Profiler.BeginSample("ResolveVisibles");
|
||||
ResolveVisibles(instances);
|
||||
Profiler.EndSample();
|
||||
Profiler.BeginSample("ResolveSectors");
|
||||
ResolveSectors(iso_world);
|
||||
Profiler.BeginSample("ResolveVisibleGrid");
|
||||
ResolveVisibleGrid(iso_world);
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
@@ -89,18 +141,17 @@ namespace IsoTools.Internal {
|
||||
public void Clear() {
|
||||
_curVisibles.Clear();
|
||||
_oldVisibles.Clear();
|
||||
_sectors.Clear();
|
||||
_visibleGrid.ClearGrid();
|
||||
}
|
||||
|
||||
public void SetupIsoObjectDepends(IsoObject obj_a) {
|
||||
ClearIsoObjectDepends(obj_a);
|
||||
var min = obj_a.Internal.MinSector;
|
||||
var max = obj_a.Internal.MaxSector;
|
||||
for ( var y = min.y; y < max.y; ++y ) {
|
||||
for ( var x = min.x; x < max.x; ++x ) {
|
||||
LookUpSectorDepends(x, y, obj_a);
|
||||
LookUpSectorRDepends(x, y, obj_a);
|
||||
}}
|
||||
public void SetupIsoObjectDepends(IsoObject iso_object) {
|
||||
ClearIsoObjectDepends(iso_object);
|
||||
_gridLookUpper.Setup(iso_object);
|
||||
_visibleGrid.LookUpCells(
|
||||
iso_object.Internal.MinSector,
|
||||
iso_object.Internal.MaxSector,
|
||||
_gridLookUpper);
|
||||
_gridLookUpper.Reset();
|
||||
}
|
||||
|
||||
public void ClearIsoObjectDepends(IsoObject iso_object) {
|
||||
@@ -174,111 +225,20 @@ namespace IsoTools.Internal {
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
//
|
||||
// ResolveSectors
|
||||
// ResolveVisibleGrid
|
||||
//
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
void ResolveSectors(IsoWorld iso_world) {
|
||||
SetupSectorSize(iso_world);
|
||||
SetupObjectSectors();
|
||||
SetupSectors();
|
||||
}
|
||||
|
||||
void SetupSectorSize(IsoWorld iso_world) {
|
||||
_sectorsSize = 0.0f;
|
||||
void ResolveVisibleGrid(IsoWorld iso_world) {
|
||||
_visibleGrid.ClearItems();
|
||||
for ( int i = 0, e = _curVisibles.Count; i < e; ++i ) {
|
||||
var iso_internal = _curVisibles[i].Internal;
|
||||
var size_x = iso_internal.ScreenBounds.x.max - iso_internal.ScreenBounds.x.min;
|
||||
var size_y = iso_internal.ScreenBounds.y.max - iso_internal.ScreenBounds.y.min;
|
||||
_sectorsSize += size_x > size_y ? size_x : size_y;
|
||||
var iso_object = _curVisibles[i];
|
||||
_visibleGrid.AddItem(iso_object);
|
||||
}
|
||||
var min_sector_size = IsoUtils.Vec2MaxF(
|
||||
iso_world.IsoToScreen(IsoUtils.vec3OneXY) -
|
||||
iso_world.IsoToScreen(Vector3.zero));
|
||||
_sectorsSize = _curVisibles.Count > 0
|
||||
? Mathf.Round(Mathf.Max(min_sector_size, _sectorsSize / _curVisibles.Count))
|
||||
: min_sector_size;
|
||||
}
|
||||
|
||||
void SetupObjectSectors() {
|
||||
if ( _curVisibles.Count > 0 ) {
|
||||
_sectorsMinNumPos.Set(float.MaxValue, float.MaxValue);
|
||||
_sectorsMaxNumPos.Set(float.MinValue, float.MinValue);
|
||||
for ( int i = 0, e = _curVisibles.Count; i < e; ++i ) {
|
||||
var iso_internal = _curVisibles[i].Internal;
|
||||
var min_x = iso_internal.ScreenBounds.x.min / _sectorsSize;
|
||||
var min_y = iso_internal.ScreenBounds.y.min / _sectorsSize;
|
||||
var max_x = iso_internal.ScreenBounds.x.max / _sectorsSize;
|
||||
var max_y = iso_internal.ScreenBounds.y.max / _sectorsSize;
|
||||
iso_internal.MinSector.x = (int)(min_x >= 0.0f ? min_x : min_x - 1.0f);
|
||||
iso_internal.MinSector.y = (int)(min_y >= 0.0f ? min_y : min_y - 1.0f);
|
||||
iso_internal.MaxSector.x = (int)(max_x >= 0.0f ? max_x + 1.0f : max_x);
|
||||
iso_internal.MaxSector.y = (int)(max_y >= 0.0f ? max_y + 1.0f : max_y);
|
||||
if ( _sectorsMinNumPos.x > iso_internal.MinSector.x ) {
|
||||
_sectorsMinNumPos.x = iso_internal.MinSector.x;
|
||||
}
|
||||
if ( _sectorsMinNumPos.y > iso_internal.MinSector.y ) {
|
||||
_sectorsMinNumPos.y = iso_internal.MinSector.y;
|
||||
}
|
||||
if ( _sectorsMaxNumPos.x < iso_internal.MaxSector.x ) {
|
||||
_sectorsMaxNumPos.x = iso_internal.MaxSector.x;
|
||||
}
|
||||
if ( _sectorsMaxNumPos.y < iso_internal.MaxSector.y ) {
|
||||
_sectorsMaxNumPos.y = iso_internal.MaxSector.y;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
_sectorsMinNumPos.Set(0.0f, 0.0f);
|
||||
_sectorsMaxNumPos.Set(_sectorsSize, _sectorsSize);
|
||||
}
|
||||
_sectorsNumPosCount = _sectorsMaxNumPos - _sectorsMinNumPos;
|
||||
}
|
||||
|
||||
void SetupSectors() {
|
||||
ResizeSectors((int)(_sectorsNumPosCount.x * _sectorsNumPosCount.y));
|
||||
FillSectors();
|
||||
}
|
||||
|
||||
void ResizeSectors(int count) {
|
||||
if ( _sectors.Count < count ) {
|
||||
if ( _sectors.Capacity < count ) {
|
||||
_sectors.Capacity = count * 2;
|
||||
}
|
||||
while ( _sectors.Count < count ) {
|
||||
_sectors.Add(new Sector());
|
||||
}
|
||||
}
|
||||
for ( int i = 0, e = _sectors.Count; i < e; ++i ) {
|
||||
_sectors[i].Reset();
|
||||
}
|
||||
}
|
||||
|
||||
void FillSectors() {
|
||||
for ( int i = 0, e = _curVisibles.Count; i < e; ++i ) {
|
||||
var iso_object = _curVisibles[i];
|
||||
iso_object.Internal.MinSector -= _sectorsMinNumPos;
|
||||
iso_object.Internal.MaxSector -= _sectorsMinNumPos;
|
||||
var min = iso_object.Internal.MinSector;
|
||||
var max = iso_object.Internal.MaxSector;
|
||||
for ( var y = min.y; y < max.y; ++y ) {
|
||||
for ( var x = min.x; x < max.x; ++x ) {
|
||||
var sector = FindSector(x, y);
|
||||
if ( sector != null ) {
|
||||
sector.objects.Add(iso_object);
|
||||
}
|
||||
}}
|
||||
}
|
||||
}
|
||||
|
||||
Sector FindSector(float num_pos_x, float num_pos_y) {
|
||||
if ( num_pos_x < 0.0f || num_pos_y < 0.0f ) {
|
||||
return null;
|
||||
}
|
||||
if ( num_pos_x >= _sectorsNumPosCount.x || num_pos_y >= _sectorsNumPosCount.y ) {
|
||||
return null;
|
||||
}
|
||||
var sector_index = (int)(num_pos_x + _sectorsNumPosCount.x * num_pos_y);
|
||||
return _sectors[sector_index];
|
||||
_visibleGrid.RebuildGrid(min_sector_size);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
@@ -287,39 +247,33 @@ namespace IsoTools.Internal {
|
||||
//
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
void LookUpSectorDepends(float num_pos_x, float num_pos_y, IsoObject obj_a) {
|
||||
var sec = FindSector(num_pos_x, num_pos_y);
|
||||
if ( sec != null ) {
|
||||
for ( int i = 0, e = sec.objects.Count; i < e; ++i ) {
|
||||
var obj_b = sec.objects[i];
|
||||
if ( obj_a != obj_b && !obj_b.Internal.Dirty && IsIsoObjectDepends(obj_a, obj_b) ) {
|
||||
obj_a.Internal.SelfDepends.Add(obj_b);
|
||||
obj_b.Internal.TheirDepends.Add(obj_a);
|
||||
}
|
||||
static void LookUpSectorDepends(IsoObject obj_a, IsoList<IsoObject> others) {
|
||||
for ( int i = 0, e = others.Count; i < e; ++i ) {
|
||||
var obj_b = others[i];
|
||||
if ( obj_a != obj_b && !obj_b.Internal.Dirty && IsIsoObjectDepends(obj_a, obj_b) ) {
|
||||
obj_a.Internal.SelfDepends.Add(obj_b);
|
||||
obj_b.Internal.TheirDepends.Add(obj_a);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LookUpSectorRDepends(float num_pos_x, float num_pos_y, IsoObject obj_a) {
|
||||
var sec = FindSector(num_pos_x, num_pos_y);
|
||||
if ( sec != null ) {
|
||||
for ( int i = 0, e = sec.objects.Count; i < e; ++i ) {
|
||||
var obj_b = sec.objects[i];
|
||||
if ( obj_a != obj_b && !obj_b.Internal.Dirty && IsIsoObjectDepends(obj_b, obj_a) ) {
|
||||
obj_b.Internal.SelfDepends.Add(obj_a);
|
||||
obj_a.Internal.TheirDepends.Add(obj_b);
|
||||
}
|
||||
static void LookUpSectorRDepends(IsoObject obj_a, IsoList<IsoObject> others) {
|
||||
for ( int i = 0, e = others.Count; i < e; ++i ) {
|
||||
var obj_b = others[i];
|
||||
if ( obj_a != obj_b && !obj_b.Internal.Dirty && IsIsoObjectDepends(obj_b, obj_a) ) {
|
||||
obj_b.Internal.SelfDepends.Add(obj_a);
|
||||
obj_a.Internal.TheirDepends.Add(obj_b);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool IsIsoObjectDepends(IsoObject a, IsoObject b) {
|
||||
static bool IsIsoObjectDepends(IsoObject a, IsoObject b) {
|
||||
return
|
||||
a.Internal.ScreenBounds.Overlaps(b.Internal.ScreenBounds) &&
|
||||
IsIsoObjectDepends(a.position, a.size, b.position, b.size);
|
||||
}
|
||||
|
||||
bool IsIsoObjectDepends(Vector3 a_min, Vector3 a_size, Vector3 b_min, Vector3 b_size) {
|
||||
static bool IsIsoObjectDepends(Vector3 a_min, Vector3 a_size, Vector3 b_min, Vector3 b_size) {
|
||||
var a_max = a_min + a_size;
|
||||
var b_max = b_min + b_size;
|
||||
var a_yesno = a_max.x > b_min.x && a_max.y > b_min.y && b_max.z > a_min.z;
|
||||
|
||||
@@ -31,6 +31,11 @@ namespace IsoTools.Internal {
|
||||
return false;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
public void OnDrawGizmos() {
|
||||
}
|
||||
#endif
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
//
|
||||
// Functions
|
||||
@@ -74,8 +79,10 @@ namespace IsoTools.Internal {
|
||||
screen_solver.SetupIsoObjectDepends(iso_object);
|
||||
iso_object.Internal.Dirty = false;
|
||||
}
|
||||
if ( UpdateIsoObjectBounds3d(iso_object) ) {
|
||||
mark_dirty = true;
|
||||
if ( iso_object.mode == IsoObject.Mode.Mode3d ) {
|
||||
if ( UpdateIsoObjectBounds3d(iso_object) ) {
|
||||
mark_dirty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -92,16 +99,14 @@ namespace IsoTools.Internal {
|
||||
}
|
||||
|
||||
bool UpdateIsoObjectBounds3d(IsoObject iso_object) {
|
||||
if ( iso_object.mode != IsoObject.Mode.Mode3d ) {
|
||||
var minmax3d = IsoObjectMinMax3D(iso_object);
|
||||
var offset3d = iso_object.Internal.Transform.position.z - minmax3d.center;
|
||||
if ( iso_object.Internal.MinMax3d.Approximately(minmax3d) ||
|
||||
!Mathf.Approximately(iso_object.Internal.Offset3d, offset3d) )
|
||||
{
|
||||
iso_object.Internal.MinMax3d = minmax3d;
|
||||
iso_object.Internal.Offset3d = offset3d;
|
||||
return true;
|
||||
}
|
||||
var minmax3d = IsoObjectMinMax3D(iso_object);
|
||||
var offset3d = iso_object.Internal.Transform.position.z - minmax3d.center;
|
||||
if ( iso_object.Internal.MinMax3d.Approximately(minmax3d) ||
|
||||
!Mathf.Approximately(iso_object.Internal.Offset3d, offset3d) )
|
||||
{
|
||||
iso_object.Internal.MinMax3d = minmax3d;
|
||||
iso_object.Internal.Offset3d = offset3d;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -437,6 +437,11 @@ namespace IsoTools {
|
||||
}
|
||||
}
|
||||
|
||||
void OnDrawGizmos() {
|
||||
_screenSolver.OnDrawGizmos(this);
|
||||
_sortingSolver.OnDrawGizmos();
|
||||
}
|
||||
|
||||
/* QuadTree WIP
|
||||
void OnDrawGizmos() {
|
||||
var qt = new IsoQuadTree<IsoObject>(_objects.Count);
|
||||
|
||||
Reference in New Issue
Block a user