move grid logic from screen solver to IsoGrid.cs

This commit is contained in:
2016-12-24 04:41:02 +07:00
parent 72c0850445
commit af5077a96d
7 changed files with 447 additions and 173 deletions

View File

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View File

@@ -0,0 +1,215 @@
using UnityEngine;
using System.Collections.Generic;
namespace IsoTools.Internal {
public class IsoGrid<T> {
//
// Cell
//
class Cell {
public IsoList<T> Items = new IsoList<T>();
}
//
// CellPool
//
class CellPool : IsoPool<Cell> {
public CellPool(int capacity) : base(capacity) {
}
public override Cell CreateItem() {
return new Cell();
}
public override void CleanUpItem(Cell item) {
item.Items.Clear();
}
}
//
// IItemAdapter
//
public interface IItemAdapter {
IsoRect GetBounds (T item);
void SetMinMaxCells (T item, Vector2 min, Vector2 max);
void GetMinMaxCells (T item, ref Vector2 min, ref Vector2 max);
}
//
// ILookUpper
//
public interface ILookUpper {
void LookUp(IsoList<T> items);
}
//
// Members
//
IsoIPool<Cell> _cellPool = null;
IsoList<Cell> _gridCells = null;
IsoList<T> _gridItems = null;
IItemAdapter _itemAdapter = null;
float _gridCellSize = 0.0f;
Vector2 _gridMinNumPos = Vector2.zero;
Vector2 _gridMaxNumPos = Vector2.zero;
Vector2 _gridNumPosCount = Vector2.zero;
//
// Public
//
public IsoGrid(IItemAdapter item_adapter, int capacity) {
if ( item_adapter == null ) {
throw new System.ArgumentNullException("item_adapter");
}
if ( capacity < 0 ) {
throw new System.ArgumentOutOfRangeException(
"capacity", "capacity must be >= 0");
}
_cellPool = new CellPool(capacity);
_gridCells = new IsoList<Cell>(capacity);
_gridItems = new IsoList<T>(capacity);
_itemAdapter = item_adapter;
}
public void AddItem(T content) {
_gridItems.Add(content);
}
public void ClearItems() {
_gridItems.Clear();
}
public void RebuildGrid(float min_cell_size) {
ClearGrid();
CalculateCellSize(min_cell_size);
PrepareGridNumPos();
SetupGridCells();
FillGridCells();
}
public void ClearGrid() {
while ( _gridCells.Count > 0 ) {
_cellPool.Release(_gridCells.Pop());
}
_gridCellSize = 0.0f;
_gridMinNumPos = Vector2.zero;
_gridMaxNumPos = Vector2.zero;
_gridNumPosCount = Vector2.zero;
}
public void LookUpCells(Vector2 min, Vector2 max, ILookUpper look_upper) {
for ( var y = min.y; y < max.y; ++y ) {
for ( var x = min.x; x < max.x; ++x ) {
var cell = FindCell(x, y);
if ( cell != null ) {
look_upper.LookUp(cell.Items);
}
}}
}
//
// Private
//
void CalculateCellSize(float min_cell_size) {
_gridCellSize = 0.0f;
for ( int i = 0, e = _gridItems.Count; i < e; ++i ) {
var bounds = _itemAdapter.GetBounds(_gridItems[i]);
var size_x = bounds.x.max - bounds.x.min;
var size_y = bounds.y.max - bounds.y.min;
_gridCellSize += size_x > size_y ? size_x : size_y;
}
_gridCellSize = _gridItems.Count > 0
? Mathf.Round(Mathf.Max(min_cell_size, _gridCellSize / _gridItems.Count))
: min_cell_size;
}
void PrepareGridNumPos() {
if ( _gridItems.Count > 0 ) {
_gridMinNumPos.Set(float.MaxValue, float.MaxValue);
_gridMaxNumPos.Set(float.MinValue, float.MinValue);
for ( int i = 0, e = _gridItems.Count; i < e; ++i ) {
var item = _gridItems[i];
var bounds = _itemAdapter.GetBounds(item);
var min_x = bounds.x.min / _gridCellSize;
var min_y = bounds.y.min / _gridCellSize;
var max_x = bounds.x.max / _gridCellSize;
var max_y = bounds.y.max / _gridCellSize;
var min_cell_x = (float)(int)(min_x >= 0.0f ? min_x : min_x - 1.0f);
var min_cell_y = (float)(int)(min_y >= 0.0f ? min_y : min_y - 1.0f);
var max_cell_x = (float)(int)(max_x >= 0.0f ? max_x + 1.0f : max_x);
var max_cell_y = (float)(int)(max_y >= 0.0f ? max_y + 1.0f : max_y);
if ( _gridMinNumPos.x > min_cell_x ) {
_gridMinNumPos.x = min_cell_x;
}
if ( _gridMinNumPos.y > min_cell_y ) {
_gridMinNumPos.y = min_cell_y;
}
if ( _gridMaxNumPos.x < max_cell_x ) {
_gridMaxNumPos.x = max_cell_x;
}
if ( _gridMaxNumPos.y < max_cell_y ) {
_gridMaxNumPos.y = max_cell_y;
}
_itemAdapter.SetMinMaxCells(
item,
new Vector2(min_cell_x, min_cell_y),
new Vector2(max_cell_x, max_cell_y));
}
} else {
_gridMinNumPos.Set(0.0f, 0.0f);
_gridMaxNumPos.Set(_gridCellSize, _gridCellSize);
}
_gridNumPosCount = _gridMaxNumPos - _gridMinNumPos;
}
void SetupGridCells() {
var cell_count = Mathf.RoundToInt(_gridNumPosCount.x * _gridNumPosCount.y);
if ( _gridCells.Capacity < cell_count ) {
_gridCells.Capacity = cell_count * 2;
}
while ( _gridCells.Count < cell_count ) {
_gridCells.Add(_cellPool.Take());
}
}
void FillGridCells() {
var min_cell = Vector2.zero;
var max_cell = Vector2.zero;
for ( int i = 0, e = _gridItems.Count; i < e; ++i ) {
var item = _gridItems[i];
_itemAdapter.GetMinMaxCells(item, ref min_cell, ref max_cell);
min_cell -= _gridMinNumPos;
max_cell -= _gridMinNumPos;
_itemAdapter.SetMinMaxCells(item, min_cell, max_cell);
for ( var y = min_cell.y; y < max_cell.y; ++y ) {
for ( var x = min_cell.x; x < max_cell.x; ++x ) {
var cell = FindCell(x, y);
if ( cell != null ) {
cell.Items.Add(item);
}
}}
}
}
Cell FindCell(float num_pos_x, float num_pos_y) {
if ( num_pos_x < 0.0f || num_pos_y < 0.0f ) {
return null;
}
if ( num_pos_x >= _gridNumPosCount.x || num_pos_y >= _gridNumPosCount.y ) {
return null;
}
var cell_index = (int)(num_pos_x + _gridNumPosCount.x * num_pos_y);
return _gridCells[cell_index];
}
}
}

View File

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View File

@@ -47,7 +47,7 @@
return this;
}
public Node Clear(IsoIPool<Node> node_pool, IsoIPool<Item> item_pool) {
public Node Clear(IsoIPool<Node> node_pool, IsoIPool<Item> item_pool) {
ClearChildren(node_pool, item_pool);
ClearContents(item_pool);
return Init(null, IsoRect.zero);
@@ -158,19 +158,6 @@
}
}
//
// NodePool
//
class NodePool : IsoPool<Node> {
public NodePool(int capacity) : base(capacity) {
}
public override Node CreateItem() {
return new Node();
}
}
//
// ItemPool
//
@@ -184,6 +171,19 @@
}
}
//
// NodePool
//
class NodePool : IsoPool<Node> {
public NodePool(int capacity) : base(capacity) {
}
public override Node CreateItem() {
return new Node();
}
}
//
// Members
//

View File

@@ -7,24 +7,57 @@ using UnityEngine.Profiling;
namespace IsoTools.Internal {
public class IsoScreenSolver {
Vector2 _minIsoXY = Vector2.zero;
IsoAssocList<IsoObject> _curVisibles = new IsoAssocList<IsoObject>();
IsoAssocList<IsoObject> _oldVisibles = new IsoAssocList<IsoObject>();
Vector2 _minIsoXY = Vector2.zero;
IsoAssocList<IsoObject> _curVisibles = new IsoAssocList<IsoObject>();
IsoAssocList<IsoObject> _oldVisibles = new IsoAssocList<IsoObject>();
IsoGrid<IsoObject> _visibleGrid = new IsoGrid<IsoObject>(new IsoGridItemAdapter(), 47);
IsoGridLookUpper _gridLookUpper = new IsoGridLookUpper();
List<Renderer> _tmpRenderers = new List<Renderer>();
class Sector {
public IsoList<IsoObject> objects = new IsoList<IsoObject>();
public void Reset() {
objects.Clear();
// ---------------------------------------------------------------------
//
// IsoGridItemAdapter
//
// ---------------------------------------------------------------------
class IsoGridItemAdapter : IsoGrid<IsoObject>.IItemAdapter {
public IsoRect GetBounds(IsoObject item) {
return item.Internal.ScreenBounds;
}
public void SetMinMaxCells(IsoObject item, Vector2 min, Vector2 max) {
item.Internal.MinSector = min;
item.Internal.MaxSector = max;
}
public void GetMinMaxCells(IsoObject item, ref Vector2 min, ref Vector2 max) {
min = item.Internal.MinSector;
max = item.Internal.MaxSector;
}
}
IsoList<Sector> _sectors = new IsoList<Sector>();
float _sectorsSize = 0.0f;
Vector2 _sectorsMinNumPos = Vector2.zero;
Vector2 _sectorsMaxNumPos = Vector2.zero;
Vector2 _sectorsNumPosCount = Vector2.zero;
// ---------------------------------------------------------------------
//
// IsoGridLookUpper
//
// ---------------------------------------------------------------------
List<Renderer> _tmpRenderers = new List<Renderer>();
class IsoGridLookUpper : IsoGrid<IsoObject>.ILookUpper {
IsoObject _isoObject;
public void LookUp(IsoList<IsoObject> items) {
LookUpSectorDepends(_isoObject, items);
LookUpSectorRDepends(_isoObject, items);
}
public void Setup(IsoObject iso_object) {
_isoObject = iso_object;
}
public void Reset() {
_isoObject = null;
}
}
// ---------------------------------------------------------------------
//
@@ -67,6 +100,25 @@ namespace IsoTools.Internal {
return false;
}
#if UNITY_EDITOR
public void OnDrawGizmos(IsoWorld iso_world) {
/*
for ( int y = 0, ye = (int)_sectorsNumPosCount.y; y < ye; ++y ) {
for ( int x = 0, xe = (int)_sectorsNumPosCount.x; x < xe; ++x ) {
var sector = FindSector((float)x, (float)y);
if ( sector != null && sector.objects.Count > 0 ) {
var rect = new IsoRect(
(x * _sectorsSize),
(y * _sectorsSize),
(x * _sectorsSize) + _sectorsSize,
(y * _sectorsSize) + _sectorsSize);
rect.Translate(_sectorsMinNumPos * _sectorsSize);
IsoUtils.DrawRect(rect, Color.blue);
}
}}*/
}
#endif
// ---------------------------------------------------------------------
//
// Functions
@@ -77,8 +129,8 @@ namespace IsoTools.Internal {
Profiler.BeginSample("ResolveVisibles");
ResolveVisibles(instances);
Profiler.EndSample();
Profiler.BeginSample("ResolveSectors");
ResolveSectors(iso_world);
Profiler.BeginSample("ResolveVisibleGrid");
ResolveVisibleGrid(iso_world);
Profiler.EndSample();
}
@@ -89,18 +141,17 @@ namespace IsoTools.Internal {
public void Clear() {
_curVisibles.Clear();
_oldVisibles.Clear();
_sectors.Clear();
_visibleGrid.ClearGrid();
}
public void SetupIsoObjectDepends(IsoObject obj_a) {
ClearIsoObjectDepends(obj_a);
var min = obj_a.Internal.MinSector;
var max = obj_a.Internal.MaxSector;
for ( var y = min.y; y < max.y; ++y ) {
for ( var x = min.x; x < max.x; ++x ) {
LookUpSectorDepends(x, y, obj_a);
LookUpSectorRDepends(x, y, obj_a);
}}
public void SetupIsoObjectDepends(IsoObject iso_object) {
ClearIsoObjectDepends(iso_object);
_gridLookUpper.Setup(iso_object);
_visibleGrid.LookUpCells(
iso_object.Internal.MinSector,
iso_object.Internal.MaxSector,
_gridLookUpper);
_gridLookUpper.Reset();
}
public void ClearIsoObjectDepends(IsoObject iso_object) {
@@ -174,111 +225,20 @@ namespace IsoTools.Internal {
// ---------------------------------------------------------------------
//
// ResolveSectors
// ResolveVisibleGrid
//
// ---------------------------------------------------------------------
void ResolveSectors(IsoWorld iso_world) {
SetupSectorSize(iso_world);
SetupObjectSectors();
SetupSectors();
}
void SetupSectorSize(IsoWorld iso_world) {
_sectorsSize = 0.0f;
void ResolveVisibleGrid(IsoWorld iso_world) {
_visibleGrid.ClearItems();
for ( int i = 0, e = _curVisibles.Count; i < e; ++i ) {
var iso_internal = _curVisibles[i].Internal;
var size_x = iso_internal.ScreenBounds.x.max - iso_internal.ScreenBounds.x.min;
var size_y = iso_internal.ScreenBounds.y.max - iso_internal.ScreenBounds.y.min;
_sectorsSize += size_x > size_y ? size_x : size_y;
var iso_object = _curVisibles[i];
_visibleGrid.AddItem(iso_object);
}
var min_sector_size = IsoUtils.Vec2MaxF(
iso_world.IsoToScreen(IsoUtils.vec3OneXY) -
iso_world.IsoToScreen(Vector3.zero));
_sectorsSize = _curVisibles.Count > 0
? Mathf.Round(Mathf.Max(min_sector_size, _sectorsSize / _curVisibles.Count))
: min_sector_size;
}
void SetupObjectSectors() {
if ( _curVisibles.Count > 0 ) {
_sectorsMinNumPos.Set(float.MaxValue, float.MaxValue);
_sectorsMaxNumPos.Set(float.MinValue, float.MinValue);
for ( int i = 0, e = _curVisibles.Count; i < e; ++i ) {
var iso_internal = _curVisibles[i].Internal;
var min_x = iso_internal.ScreenBounds.x.min / _sectorsSize;
var min_y = iso_internal.ScreenBounds.y.min / _sectorsSize;
var max_x = iso_internal.ScreenBounds.x.max / _sectorsSize;
var max_y = iso_internal.ScreenBounds.y.max / _sectorsSize;
iso_internal.MinSector.x = (int)(min_x >= 0.0f ? min_x : min_x - 1.0f);
iso_internal.MinSector.y = (int)(min_y >= 0.0f ? min_y : min_y - 1.0f);
iso_internal.MaxSector.x = (int)(max_x >= 0.0f ? max_x + 1.0f : max_x);
iso_internal.MaxSector.y = (int)(max_y >= 0.0f ? max_y + 1.0f : max_y);
if ( _sectorsMinNumPos.x > iso_internal.MinSector.x ) {
_sectorsMinNumPos.x = iso_internal.MinSector.x;
}
if ( _sectorsMinNumPos.y > iso_internal.MinSector.y ) {
_sectorsMinNumPos.y = iso_internal.MinSector.y;
}
if ( _sectorsMaxNumPos.x < iso_internal.MaxSector.x ) {
_sectorsMaxNumPos.x = iso_internal.MaxSector.x;
}
if ( _sectorsMaxNumPos.y < iso_internal.MaxSector.y ) {
_sectorsMaxNumPos.y = iso_internal.MaxSector.y;
}
}
} else {
_sectorsMinNumPos.Set(0.0f, 0.0f);
_sectorsMaxNumPos.Set(_sectorsSize, _sectorsSize);
}
_sectorsNumPosCount = _sectorsMaxNumPos - _sectorsMinNumPos;
}
void SetupSectors() {
ResizeSectors((int)(_sectorsNumPosCount.x * _sectorsNumPosCount.y));
FillSectors();
}
void ResizeSectors(int count) {
if ( _sectors.Count < count ) {
if ( _sectors.Capacity < count ) {
_sectors.Capacity = count * 2;
}
while ( _sectors.Count < count ) {
_sectors.Add(new Sector());
}
}
for ( int i = 0, e = _sectors.Count; i < e; ++i ) {
_sectors[i].Reset();
}
}
void FillSectors() {
for ( int i = 0, e = _curVisibles.Count; i < e; ++i ) {
var iso_object = _curVisibles[i];
iso_object.Internal.MinSector -= _sectorsMinNumPos;
iso_object.Internal.MaxSector -= _sectorsMinNumPos;
var min = iso_object.Internal.MinSector;
var max = iso_object.Internal.MaxSector;
for ( var y = min.y; y < max.y; ++y ) {
for ( var x = min.x; x < max.x; ++x ) {
var sector = FindSector(x, y);
if ( sector != null ) {
sector.objects.Add(iso_object);
}
}}
}
}
Sector FindSector(float num_pos_x, float num_pos_y) {
if ( num_pos_x < 0.0f || num_pos_y < 0.0f ) {
return null;
}
if ( num_pos_x >= _sectorsNumPosCount.x || num_pos_y >= _sectorsNumPosCount.y ) {
return null;
}
var sector_index = (int)(num_pos_x + _sectorsNumPosCount.x * num_pos_y);
return _sectors[sector_index];
_visibleGrid.RebuildGrid(min_sector_size);
}
// ---------------------------------------------------------------------
@@ -287,39 +247,33 @@ namespace IsoTools.Internal {
//
// ---------------------------------------------------------------------
void LookUpSectorDepends(float num_pos_x, float num_pos_y, IsoObject obj_a) {
var sec = FindSector(num_pos_x, num_pos_y);
if ( sec != null ) {
for ( int i = 0, e = sec.objects.Count; i < e; ++i ) {
var obj_b = sec.objects[i];
if ( obj_a != obj_b && !obj_b.Internal.Dirty && IsIsoObjectDepends(obj_a, obj_b) ) {
obj_a.Internal.SelfDepends.Add(obj_b);
obj_b.Internal.TheirDepends.Add(obj_a);
}
static void LookUpSectorDepends(IsoObject obj_a, IsoList<IsoObject> others) {
for ( int i = 0, e = others.Count; i < e; ++i ) {
var obj_b = others[i];
if ( obj_a != obj_b && !obj_b.Internal.Dirty && IsIsoObjectDepends(obj_a, obj_b) ) {
obj_a.Internal.SelfDepends.Add(obj_b);
obj_b.Internal.TheirDepends.Add(obj_a);
}
}
}
void LookUpSectorRDepends(float num_pos_x, float num_pos_y, IsoObject obj_a) {
var sec = FindSector(num_pos_x, num_pos_y);
if ( sec != null ) {
for ( int i = 0, e = sec.objects.Count; i < e; ++i ) {
var obj_b = sec.objects[i];
if ( obj_a != obj_b && !obj_b.Internal.Dirty && IsIsoObjectDepends(obj_b, obj_a) ) {
obj_b.Internal.SelfDepends.Add(obj_a);
obj_a.Internal.TheirDepends.Add(obj_b);
}
static void LookUpSectorRDepends(IsoObject obj_a, IsoList<IsoObject> others) {
for ( int i = 0, e = others.Count; i < e; ++i ) {
var obj_b = others[i];
if ( obj_a != obj_b && !obj_b.Internal.Dirty && IsIsoObjectDepends(obj_b, obj_a) ) {
obj_b.Internal.SelfDepends.Add(obj_a);
obj_a.Internal.TheirDepends.Add(obj_b);
}
}
}
bool IsIsoObjectDepends(IsoObject a, IsoObject b) {
static bool IsIsoObjectDepends(IsoObject a, IsoObject b) {
return
a.Internal.ScreenBounds.Overlaps(b.Internal.ScreenBounds) &&
IsIsoObjectDepends(a.position, a.size, b.position, b.size);
}
bool IsIsoObjectDepends(Vector3 a_min, Vector3 a_size, Vector3 b_min, Vector3 b_size) {
static bool IsIsoObjectDepends(Vector3 a_min, Vector3 a_size, Vector3 b_min, Vector3 b_size) {
var a_max = a_min + a_size;
var b_max = b_min + b_size;
var a_yesno = a_max.x > b_min.x && a_max.y > b_min.y && b_max.z > a_min.z;

View File

@@ -31,6 +31,11 @@ namespace IsoTools.Internal {
return false;
}
#if UNITY_EDITOR
public void OnDrawGizmos() {
}
#endif
// ---------------------------------------------------------------------
//
// Functions
@@ -74,8 +79,10 @@ namespace IsoTools.Internal {
screen_solver.SetupIsoObjectDepends(iso_object);
iso_object.Internal.Dirty = false;
}
if ( UpdateIsoObjectBounds3d(iso_object) ) {
mark_dirty = true;
if ( iso_object.mode == IsoObject.Mode.Mode3d ) {
if ( UpdateIsoObjectBounds3d(iso_object) ) {
mark_dirty = true;
}
}
}
@@ -92,16 +99,14 @@ namespace IsoTools.Internal {
}
bool UpdateIsoObjectBounds3d(IsoObject iso_object) {
if ( iso_object.mode != IsoObject.Mode.Mode3d ) {
var minmax3d = IsoObjectMinMax3D(iso_object);
var offset3d = iso_object.Internal.Transform.position.z - minmax3d.center;
if ( iso_object.Internal.MinMax3d.Approximately(minmax3d) ||
!Mathf.Approximately(iso_object.Internal.Offset3d, offset3d) )
{
iso_object.Internal.MinMax3d = minmax3d;
iso_object.Internal.Offset3d = offset3d;
return true;
}
var minmax3d = IsoObjectMinMax3D(iso_object);
var offset3d = iso_object.Internal.Transform.position.z - minmax3d.center;
if ( iso_object.Internal.MinMax3d.Approximately(minmax3d) ||
!Mathf.Approximately(iso_object.Internal.Offset3d, offset3d) )
{
iso_object.Internal.MinMax3d = minmax3d;
iso_object.Internal.Offset3d = offset3d;
return true;
}
return false;
}

View File

@@ -437,6 +437,11 @@ namespace IsoTools {
}
}
void OnDrawGizmos() {
_screenSolver.OnDrawGizmos(this);
_sortingSolver.OnDrawGizmos();
}
/* QuadTree WIP
void OnDrawGizmos() {
var qt = new IsoQuadTree<IsoObject>(_objects.Count);