mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-16 14:09:00 +07:00
Unity 5.3 again
This commit is contained in:
@@ -3,8 +3,9 @@
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<ProductVersion>10.0.20506</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<RootNamespace></RootNamespace>
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<ProjectGuid>{BD090B74-59E6-B8B4-61B5-2814183903F0}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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@@ -18,7 +19,7 @@
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;UNITY_5_3_0;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX</DefineConstants>
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<DefineConstants>DEBUG;TRACE;UNITY_5_3_0;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_WEBGL;UNITY_WEBGL_API;UNITY_DISABLE_WEB_VERIFICATION;ENABLE_TEXTUREID_MAP;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_IL2CPP;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;ENABLE_DUCK_TYPING</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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@@ -33,78 +34,76 @@
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.XML" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="UnityEngine">
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<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\Frameworks\Managed\UnityEngine.dll</HintPath>
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<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor">
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<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\Frameworks\Managed\UnityEditor.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Assets\IsoTools\Editor\IsoObjectEditor.cs" />
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<Reference Include="UnityEditor.Advertisements">
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<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\UnityExtensions\Unity\Advertisements\Editor\UnityEditor.Advertisements.dll</HintPath>
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</Reference>
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<Reference Include="nunit.framework">
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<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\UnityExtensions\Unity\EditorTestsRunner\Editor\nunit.framework.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.EditorTestsRunner">
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<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.UI">
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<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.Networking">
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<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.Networking">
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<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.TreeEditor">
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<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.Graphs">
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<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\Frameworks\Managed\UnityEditor.Graphs.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.Android.Extensions">
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<HintPath>..\..\..\..\..\Applications\Unity\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.iOS.Extensions">
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<HintPath>..\..\..\..\..\Applications\Unity\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.Tizen.Extensions">
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<HintPath>..\..\..\..\..\Applications\Unity\PlaybackEngines\TizenPlayer\UnityEditor.Tizen.Extensions.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.SamsungTV.Extensions">
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<HintPath>..\..\..\..\..\Applications\Unity\PlaybackEngines\STVPlayer\UnityEditor.SamsungTV.Extensions.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.WebGL.Extensions">
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<HintPath>..\..\..\..\..\Applications\Unity\PlaybackEngines\WebGLSupport\UnityEditor.WebGL.Extensions.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.LinuxStandalone.Extensions">
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<HintPath>..\..\..\..\..\Applications\Unity\PlaybackEngines\LinuxStandaloneSupport\UnityEditor.LinuxStandalone.Extensions.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.WindowsStandalone.Extensions">
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<HintPath>..\..\..\..\..\Applications\Unity\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.OSXStandalone.Extensions">
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<HintPath>..\..\..\..\..\Applications\Unity\PlaybackEngines\MacStandaloneSupport\UnityEditor.OSXStandalone.Extensions.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.iOS.Extensions.Xcode">
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<HintPath>..\..\..\..\..\Applications\Unity\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
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<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Assets\IsoTools\Editor\IsoObjectEditor.cs" />
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<Reference Include="UnityEditor.Advertisements">
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<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll</HintPath>
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</Reference>
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<Reference Include="nunit.framework">
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<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.EditorTestsRunner">
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<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.UI">
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<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.Networking">
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<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.Networking">
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<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.TreeEditor">
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<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.Graphs">
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<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.Graphs.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.Android.Extensions">
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<HintPath>/Applications/Unity/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.iOS.Extensions">
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<HintPath>/Applications/Unity/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.Tizen.Extensions">
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<HintPath>/Applications/Unity/PlaybackEngines/TizenPlayer/UnityEditor.Tizen.Extensions.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.SamsungTV.Extensions">
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<HintPath>/Applications/Unity/PlaybackEngines/STVPlayer/UnityEditor.SamsungTV.Extensions.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.WebGL.Extensions">
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<HintPath>/Applications/Unity/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.LinuxStandalone.Extensions">
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<HintPath>/Applications/Unity/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.WindowsStandalone.Extensions">
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<HintPath>/Applications/Unity/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.OSXStandalone.Extensions">
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<HintPath>/Applications/Unity/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.iOS.Extensions.Xcode">
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<HintPath>/Applications/Unity/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="Assembly-CSharp.csproj">
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<Project>{95166F85-0462-AC59-009C-63E7F7F767D5}</Project>
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<Name>Assembly-CSharp</Name>
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</ProjectReference>
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<Project>{95166F85-0462-AC59-009C-63E7F7F767D5}</Project> <Name>Assembly-CSharp</Name> </ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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@@ -114,4 +113,5 @@
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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