mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-13 15:52:03 +07:00
Fix code for VS
This commit is contained in:
@@ -3,9 +3,8 @@
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||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<RootNamespace></RootNamespace>
|
||||
<ProjectGuid>{BD090B74-59E6-B8B4-61B5-2814183903F0}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
@@ -34,76 +33,78 @@
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.XML" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\Frameworks\Managed\UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\Frameworks\Managed\UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\IsoTools\Editor\IsoObjectEditor.cs" />
|
||||
<Reference Include="UnityEditor.Advertisements">
|
||||
<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\UnityExtensions\Unity\Advertisements\Editor\UnityEditor.Advertisements.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="nunit.framework">
|
||||
<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\UnityExtensions\Unity\EditorTestsRunner\Editor\nunit.framework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.EditorTestsRunner">
|
||||
<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Networking">
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||||
<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll</HintPath>
|
||||
</Reference>
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||||
<Reference Include="UnityEditor.Networking">
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||||
<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.TreeEditor">
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||||
<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll</HintPath>
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||||
</Reference>
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<Reference Include="UnityEditor.Graphs">
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||||
<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\Frameworks\Managed\UnityEditor.Graphs.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.Android.Extensions">
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<HintPath>..\..\..\..\..\Applications\Unity\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.iOS.Extensions">
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<HintPath>..\..\..\..\..\Applications\Unity\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.Tizen.Extensions">
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<HintPath>..\..\..\..\..\Applications\Unity\PlaybackEngines\TizenPlayer\UnityEditor.Tizen.Extensions.dll</HintPath>
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||||
</Reference>
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<Reference Include="UnityEditor.SamsungTV.Extensions">
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||||
<HintPath>..\..\..\..\..\Applications\Unity\PlaybackEngines\STVPlayer\UnityEditor.SamsungTV.Extensions.dll</HintPath>
|
||||
</Reference>
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||||
<Reference Include="UnityEditor.WebGL.Extensions">
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||||
<HintPath>..\..\..\..\..\Applications\Unity\PlaybackEngines\WebGLSupport\UnityEditor.WebGL.Extensions.dll</HintPath>
|
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</Reference>
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<Reference Include="UnityEditor.LinuxStandalone.Extensions">
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||||
<HintPath>..\..\..\..\..\Applications\Unity\PlaybackEngines\LinuxStandaloneSupport\UnityEditor.LinuxStandalone.Extensions.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.WindowsStandalone.Extensions">
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||||
<HintPath>..\..\..\..\..\Applications\Unity\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.OSXStandalone.Extensions">
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||||
<HintPath>..\..\..\..\..\Applications\Unity\PlaybackEngines\MacStandaloneSupport\UnityEditor.OSXStandalone.Extensions.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.iOS.Extensions.Xcode">
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||||
<HintPath>..\..\..\..\..\Applications\Unity\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\IsoTools\Editor\IsoObjectEditor.cs" />
|
||||
<Reference Include="UnityEditor.Advertisements">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="nunit.framework">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.EditorTestsRunner">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Networking">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Networking">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.TreeEditor">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Graphs">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.Graphs.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Android.Extensions">
|
||||
<HintPath>/Applications/Unity/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.iOS.Extensions">
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||||
<HintPath>/Applications/Unity/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Tizen.Extensions">
|
||||
<HintPath>/Applications/Unity/PlaybackEngines/TizenPlayer/UnityEditor.Tizen.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.SamsungTV.Extensions">
|
||||
<HintPath>/Applications/Unity/PlaybackEngines/STVPlayer/UnityEditor.SamsungTV.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.WebGL.Extensions">
|
||||
<HintPath>/Applications/Unity/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.LinuxStandalone.Extensions">
|
||||
<HintPath>/Applications/Unity/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
|
||||
<HintPath>/Applications/Unity/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.OSXStandalone.Extensions">
|
||||
<HintPath>/Applications/Unity/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
|
||||
<HintPath>/Applications/Unity/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="Assembly-CSharp.csproj">
|
||||
<Project>{95166F85-0462-AC59-009C-63E7F7F767D5}</Project> <Name>Assembly-CSharp</Name> </ProjectReference>
|
||||
<Project>{95166F85-0462-AC59-009C-63E7F7F767D5}</Project>
|
||||
<Name>Assembly-CSharp</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
@@ -113,5 +114,4 @@
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
|
||||
</Project>
|
||||
|
||||
@@ -3,9 +3,8 @@
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<RootNamespace></RootNamespace>
|
||||
<ProjectGuid>{95166F85-0462-AC59-009C-63E7F7F767D5}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
@@ -34,46 +33,46 @@
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.XML" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\Frameworks\Managed\UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\Frameworks\Managed\UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\IsoTools\Examples\Scripts\AlienBallController.cs" />
|
||||
<Compile Include="Assets\IsoTools\Examples\Scripts\AlienBallSpawner.cs" />
|
||||
<Compile Include="Assets\IsoTools\Examples\Scripts\CircleFly.cs" />
|
||||
<Compile Include="Assets\IsoTools\Examples\Scripts\CubeAutoMovement.cs" />
|
||||
<Compile Include="Assets\IsoTools\Examples\Scripts\IsoEchoListener.cs" />
|
||||
<Compile Include="Assets\IsoTools\Examples\Scripts\PlayerController.cs" />
|
||||
<Compile Include="Assets\IsoTools\Scripts\IsoBoxCollider.cs" />
|
||||
<Compile Include="Assets\IsoTools\Scripts\IsoCollider.cs" />
|
||||
<Compile Include="Assets\IsoTools\Scripts\IsoCollision.cs" />
|
||||
<Compile Include="Assets\IsoTools\Scripts\IsoContactPoint.cs" />
|
||||
<Compile Include="Assets\IsoTools\Scripts\IsoFakeCollider.cs" />
|
||||
<Compile Include="Assets\IsoTools\Scripts\IsoFakeObject.cs" />
|
||||
<Compile Include="Assets\IsoTools\Scripts\IsoFakeRigidbody.cs" />
|
||||
<Compile Include="Assets\IsoTools\Scripts\IsoObject.cs" />
|
||||
<Compile Include="Assets\IsoTools\Scripts\IsoPhysicHelper.cs" />
|
||||
<Compile Include="Assets\IsoTools\Scripts\IsoRaycastHit.cs" />
|
||||
<Compile Include="Assets\IsoTools\Scripts\IsoRigidbody.cs" />
|
||||
<Compile Include="Assets\IsoTools\Scripts\IsoSphereCollider.cs" />
|
||||
<Compile Include="Assets\IsoTools\Scripts\IsoUtils.cs" />
|
||||
<Compile Include="Assets\IsoTools\Scripts\IsoWorld.cs" />
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Networking">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
|
||||
<HintPath>/Applications/Unity/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
|
||||
</Reference>
|
||||
<Compile Include="Assets\IsoTools\Examples\Scripts\AlienBallController.cs" />
|
||||
<Compile Include="Assets\IsoTools\Examples\Scripts\AlienBallSpawner.cs" />
|
||||
<Compile Include="Assets\IsoTools\Examples\Scripts\CircleFly.cs" />
|
||||
<Compile Include="Assets\IsoTools\Examples\Scripts\CubeAutoMovement.cs" />
|
||||
<Compile Include="Assets\IsoTools\Examples\Scripts\IsoEchoListener.cs" />
|
||||
<Compile Include="Assets\IsoTools\Examples\Scripts\PlayerController.cs" />
|
||||
<Compile Include="Assets\IsoTools\Scripts\IsoBoxCollider.cs" />
|
||||
<Compile Include="Assets\IsoTools\Scripts\IsoCollider.cs" />
|
||||
<Compile Include="Assets\IsoTools\Scripts\IsoCollision.cs" />
|
||||
<Compile Include="Assets\IsoTools\Scripts\IsoContactPoint.cs" />
|
||||
<Compile Include="Assets\IsoTools\Scripts\IsoFakeCollider.cs" />
|
||||
<Compile Include="Assets\IsoTools\Scripts\IsoFakeObject.cs" />
|
||||
<Compile Include="Assets\IsoTools\Scripts\IsoFakeRigidbody.cs" />
|
||||
<Compile Include="Assets\IsoTools\Scripts\IsoObject.cs" />
|
||||
<Compile Include="Assets\IsoTools\Scripts\IsoPhysicHelper.cs" />
|
||||
<Compile Include="Assets\IsoTools\Scripts\IsoRaycastHit.cs" />
|
||||
<Compile Include="Assets\IsoTools\Scripts\IsoRigidbody.cs" />
|
||||
<Compile Include="Assets\IsoTools\Scripts\IsoSphereCollider.cs" />
|
||||
<Compile Include="Assets\IsoTools\Scripts\IsoUtils.cs" />
|
||||
<Compile Include="Assets\IsoTools\Scripts\IsoWorld.cs" />
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Networking">
|
||||
<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
|
||||
<HintPath>..\..\..\..\..\Applications\Unity\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
@@ -83,5 +82,4 @@
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
|
||||
</Project>
|
||||
|
||||
@@ -68,7 +68,7 @@ namespace IsoTools {
|
||||
}
|
||||
|
||||
public bool Raycast(Ray ray, out IsoRaycastHit iso_hit_info, float max_distance) {
|
||||
RaycastHit hit_info;
|
||||
var hit_info = new RaycastHit();
|
||||
var result = realCollider
|
||||
? realCollider.Raycast(ray, out hit_info, max_distance)
|
||||
: false;
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace IsoTools {
|
||||
public Vector3 point { get; private set; }
|
||||
public IsoCollider thisCollider { get; private set; }
|
||||
|
||||
public IsoContactPoint(ContactPoint contact_point) {
|
||||
public IsoContactPoint(ContactPoint contact_point) : this() {
|
||||
normal = contact_point.normal;
|
||||
otherCollider = IsoUtils.IsoConvertCollider(contact_point.otherCollider);
|
||||
point = contact_point.point;
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace IsoTools {
|
||||
public Vector3 point { get; private set; }
|
||||
public IsoRigidbody rigidbody { get; private set; }
|
||||
|
||||
public IsoRaycastHit(RaycastHit hit_info) {
|
||||
public IsoRaycastHit(RaycastHit hit_info) : this() {
|
||||
collider = IsoUtils.IsoConvertCollider(hit_info.collider);
|
||||
distance = hit_info.distance;
|
||||
normal = hit_info.normal;
|
||||
|
||||
@@ -235,7 +235,7 @@ namespace IsoTools {
|
||||
}
|
||||
|
||||
public bool SweepTest(Vector3 direction, out IsoRaycastHit iso_hit_info, float max_distance) {
|
||||
RaycastHit hit_info;
|
||||
var hit_info = new RaycastHit();
|
||||
var result = realRigidbody
|
||||
? realRigidbody.SweepTest(direction, out hit_info, max_distance)
|
||||
: false;
|
||||
|
||||
55
UnityIso.sln
55
UnityIso.sln
@@ -1,9 +1,9 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2008
|
||||
|
||||
Project("{9D0FFEC9-0383-4C40-DA01-96F3C6394847}") = "unityiso", "Assembly-CSharp.csproj", "{95166F85-0462-AC59-009C-63E7F7F767D5}"
|
||||
# Visual Studio 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{95166F85-0462-AC59-009C-63E7F7F767D5}"
|
||||
EndProject
|
||||
Project("{9D0FFEC9-0383-4C40-DA01-96F3C6394847}") = "unityiso", "Assembly-CSharp-Editor.csproj", "{BD090B74-59E6-B8B4-61B5-2814183903F0}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{BD090B74-59E6-B8B4-61B5-2814183903F0}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
@@ -20,25 +20,54 @@ Global
|
||||
{BD090B74-59E6-B8B4-61B5-2814183903F0}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{BD090B74-59E6-B8B4-61B5-2814183903F0}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(MonoDevelopProperties) = preSolution
|
||||
StartupItem = Assembly-CSharp.csproj
|
||||
GlobalSection(MonoDevelopProperties) = preSolution
|
||||
Policies = $0
|
||||
$0.TextStylePolicy = $1
|
||||
$1.inheritsSet = null
|
||||
$1.TabsToSpaces = False
|
||||
$1.NoTabsAfterNonTabs = True
|
||||
$1.EolMarker = Unix
|
||||
$1.inheritsSet = VisualStudio
|
||||
$1.inheritsScope = text/plain
|
||||
$1.scope = text/x-csharp
|
||||
$0.CSharpFormattingPolicy = $2
|
||||
$2.NamespaceBraceStyle = EndOfLine
|
||||
$2.ClassBraceStyle = EndOfLine
|
||||
$2.InterfaceBraceStyle = EndOfLine
|
||||
$2.StructBraceStyle = EndOfLine
|
||||
$2.EnumBraceStyle = EndOfLine
|
||||
$2.MethodBraceStyle = EndOfLine
|
||||
$2.ConstructorBraceStyle = EndOfLine
|
||||
$2.DestructorBraceStyle = EndOfLine
|
||||
$2.BeforeMethodDeclarationParentheses = False
|
||||
$2.BeforeMethodCallParentheses = False
|
||||
$2.BeforeConstructorDeclarationParentheses = False
|
||||
$2.BeforeIndexerDeclarationBracket = False
|
||||
$2.BeforeDelegateDeclarationParentheses = False
|
||||
$2.NewParentheses = False
|
||||
$2.WithinIfParentheses = True
|
||||
$2.WithinWhileParentheses = True
|
||||
$2.WithinForParentheses = True
|
||||
$2.WithinForEachParentheses = True
|
||||
$2.WithinCatchParentheses = True
|
||||
$2.WithinSwitchParentheses = True
|
||||
$2.WithinLockParentheses = True
|
||||
$2.WithinUsingParentheses = True
|
||||
$2.SpacesBeforeBrackets = False
|
||||
$2.inheritsSet = Mono
|
||||
$2.inheritsScope = text/x-csharp
|
||||
$2.scope = text/x-csharp
|
||||
$0.TextStylePolicy = $3
|
||||
$3.FileWidth = 120
|
||||
$3.TabWidth = 4
|
||||
$3.TabsToSpaces = False
|
||||
$3.NoTabsAfterNonTabs = True
|
||||
$3.EolMarker = Unix
|
||||
$3.inheritsSet = Mono
|
||||
$3.inheritsSet = VisualStudio
|
||||
$3.inheritsScope = text/plain
|
||||
$3.scope = text/plain
|
||||
$0.DotNetNamingPolicy = $4
|
||||
$4.DirectoryNamespaceAssociation = None
|
||||
$4.ResourceNamePolicy = FileFormatDefault
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
<Properties>
|
||||
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
|
||||
<Properties StartupItem="Assembly-CSharp.csproj">
|
||||
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
|
||||
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/IsoTools/Scripts/IsoWorld.cs">
|
||||
<Files>
|
||||
<File FileName="Assets/IsoTools/Scripts/IsoWorld.cs" Line="575" Column="4" />
|
||||
<File FileName="Assets/IsoTools/Scripts/IsoWorld.cs" Line="24" Column="24" />
|
||||
<File FileName="Assets/IsoTools/Scripts/IsoUtils.cs" Line="8" Column="2" />
|
||||
<File FileName="Assets/IsoTools/Scripts/IsoObject.cs" Line="278" Column="8" />
|
||||
</Files>
|
||||
</MonoDevelop.Ide.Workbench>
|
||||
<MonoDevelop.Ide.DebuggingService.Breakpoints>
|
||||
|
||||
Reference in New Issue
Block a user