custom iso tiles wip

This commit is contained in:
2015-08-19 02:24:26 +06:00
parent 61c5286ff8
commit 8513938f3f
31 changed files with 1030 additions and 1085 deletions

View File

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propertyPath: m_LocalRotation.x propertyPath: m_LocalRotation.x
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m_LocalPosition: {x: -32, y: -32, z: 63.2773361} m_LocalPosition: {x: -31.9999943, y: -32, z: 63.2773399}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: m_Children:
- {fileID: 98700753} - {fileID: 98700753}
@@ -2201,7 +2203,7 @@ Transform:
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m_GameObject: {fileID: 1460887739} m_GameObject: {fileID: 1460887739}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: m_Children:
- {fileID: 1394681710} - {fileID: 1394681710}
@@ -2398,7 +2400,7 @@ Prefab:
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propertyPath: m_LocalPosition.y propertyPath: m_LocalPosition.y
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propertyPath: m_LocalPosition.z propertyPath: m_LocalPosition.z
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objectReference: {fileID: 0} objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.x propertyPath: m_LocalRotation.x
@@ -2492,15 +2494,15 @@ Prefab:
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propertyPath: m_LocalPosition.x propertyPath: m_LocalPosition.x
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objectReference: {fileID: 0} objectReference: {fileID: 0}
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objectReference: {fileID: 0} objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.x propertyPath: m_LocalRotation.x
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: m_Children:
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@@ -2639,7 +2641,7 @@ Prefab:
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propertyPath: m_LocalPosition.z propertyPath: m_LocalPosition.z
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objectReference: {fileID: 0} objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.x propertyPath: m_LocalRotation.x
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propertyPath: m_LocalPosition.x propertyPath: m_LocalPosition.x
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objectReference: {fileID: 0} objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.y propertyPath: m_LocalPosition.y
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objectReference: {fileID: 0} objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.x propertyPath: m_LocalRotation.x
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View File

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m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
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View File

@@ -9,11 +9,12 @@ namespace IsoTools {
[ExecuteInEditMode, DisallowMultipleComponent] [ExecuteInEditMode, DisallowMultipleComponent]
public class IsoWorld : MonoBehaviour { public class IsoWorld : MonoBehaviour {
bool _dirty = false; bool _dirty = true;
HashSet<IsoObject> _objects = new HashSet<IsoObject>(); HashSet<IsoObject> _objects = new HashSet<IsoObject>();
HashSet<IsoObject> _visibles = new HashSet<IsoObject>(); HashSet<IsoObject> _visibles = new HashSet<IsoObject>();
HashSet<IsoObject> _oldVisibles = new HashSet<IsoObject>(); HashSet<IsoObject> _oldVisibles = new HashSet<IsoObject>();
bool _dirtyMat = true;
Matrix4x4 _isoMatrix = Matrix4x4.identity; Matrix4x4 _isoMatrix = Matrix4x4.identity;
Matrix4x4 _isoRMatrix = Matrix4x4.identity; Matrix4x4 _isoRMatrix = Matrix4x4.identity;
List<Renderer> _tmpRenderers = new List<Renderer>(); List<Renderer> _tmpRenderers = new List<Renderer>();
@@ -62,7 +63,7 @@ namespace IsoTools {
public float tileAngle { public float tileAngle {
get { return _tileAngle; } get { return _tileAngle; }
set { set {
_tileAngle = Mathf.Clamp(value, 0.0f, 45.0f); _tileAngle = Mathf.Clamp(value, 0.0f, 90.0f);
ChangeSortingProperty(); ChangeSortingProperty();
} }
} }
@@ -88,19 +89,10 @@ namespace IsoTools {
} }
public Vector2 IsoToScreen(Vector3 iso_pnt) { public Vector2 IsoToScreen(Vector3 iso_pnt) {
/* if ( _dirtyMat ) {
return new Vector2( UpdateIsoMatrix();
(pos.x - pos.y), _dirtyMat = false;
(pos.x + pos.y) * tileRatio + pos.z) * tileSize;//*/ }
/*
var result = new Vector2(
(pos.x - pos.y),
(pos.x + pos.y) * tileRatio + pos.z) * tileSize;
result.x += (pos.x + pos.y) * tileSkewX * tileSize;
result.y += (pos.x - pos.y) * tileSkewY * tileSize;*/
var screen_pos = _isoMatrix.MultiplyPoint(iso_pnt); var screen_pos = _isoMatrix.MultiplyPoint(iso_pnt);
return new Vector2( return new Vector2(
screen_pos.x, screen_pos.x,
@@ -108,12 +100,10 @@ namespace IsoTools {
} }
public Vector3 ScreenToIso(Vector2 pos) { public Vector3 ScreenToIso(Vector2 pos) {
/* if ( _dirtyMat ) {
return new Vector3( UpdateIsoMatrix();
pos.y / (tileRatio * 2.0f) + pos.x * 0.5f, _dirtyMat = false;
pos.y / (tileRatio * 2.0f) - pos.x * 0.5f, }
0.0f) / tileSize;*/
return _isoRMatrix.MultiplyPoint(new Vector3(pos.x, pos.y, 0.0f)); return _isoRMatrix.MultiplyPoint(new Vector3(pos.x, pos.y, 0.0f));
} }
@@ -159,6 +149,10 @@ namespace IsoTools {
// //
// ------------------------------------------------------------------------ // ------------------------------------------------------------------------
void MarkDirtyIsoMatrix() {
_dirtyMat = true;
}
void UpdateIsoMatrix() { void UpdateIsoMatrix() {
_isoMatrix = _isoMatrix =
Matrix4x4.Scale(new Vector3(1.0f, tileRatio, 1.0f)) * Matrix4x4.Scale(new Vector3(1.0f, tileRatio, 1.0f)) *
@@ -178,7 +172,7 @@ namespace IsoTools {
void ChangeSortingProperty() { void ChangeSortingProperty() {
MarkDirty(); MarkDirty();
UpdateIsoMatrix(); MarkDirtyIsoMatrix();
FixAllTransforms(); FixAllTransforms();
} }

View File

@@ -1,24 +1,10 @@
<Properties> <Properties>
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" /> <MonoDevelop.Ide.Workspace />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/IsoTools/Scripts/IsoWorld.cs"> <MonoDevelop.Ide.Workbench ActiveDocument="Assets/IsoTools/Scripts/IsoWorld.cs">
<Files> <Files>
<File FileName="Assets/IsoTools/Scripts/IsoWorld.cs" Line="93" Column="33" /> <File FileName="Assets/IsoTools/Scripts/IsoCollision.cs" Line="20" Column="24" />
<File FileName="Assets/IsoTools/Scripts/IsoUtils.cs" Line="149" Column="1" /> <File FileName="Assets/IsoTools/Scripts/IsoWorld.cs" Line="14" Column="25" />
</Files> </Files>
<Pads>
<Pad Id="ProjectPad">
<State expanded="True">
<Node name="Assembly-CSharp" expanded="True">
<Node name="IsoTools" expanded="True">
<Node name="Scripts" expanded="True">
<Node name="IsoWorld.cs" selected="True" />
</Node>
</Node>
</Node>
<Node name="Assembly-CSharp-Editor" expanded="True" />
</State>
</Pad>
</Pads>
</MonoDevelop.Ide.Workbench> </MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints> <MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore /> <BreakpointStore />