mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-13 15:52:03 +07:00
example script to separate folders
This commit is contained in:
@@ -87,14 +87,14 @@
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<Compile Include="Assets\IsoTools\Addons\Tiled\TiledMapLayer.cs" />
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<Compile Include="Assets\IsoTools\Addons\Tiled\TiledMapProperties.cs" />
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<Compile Include="Assets\IsoTools\Addons\Tiled\TiledMapTileset.cs" />
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<Compile Include="Assets\IsoTools\Examples\Scripts\AlienBallController.cs" />
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<Compile Include="Assets\IsoTools\Examples\Scripts\AlienBallSpawner.cs" />
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<Compile Include="Assets\IsoTools\Examples\Scripts\AlienDestroyer.cs" />
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<Compile Include="Assets\IsoTools\Examples\Scripts\CircleFly.cs" />
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<Compile Include="Assets\IsoTools\Examples\Scripts\CubeAutoMovement.cs" />
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<Compile Include="Assets\IsoTools\Examples\Scripts\IsoEchoListener.cs" />
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<Compile Include="Assets\IsoTools\Examples\Scripts\PlayerController.cs" />
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<Compile Include="Assets\IsoTools\Examples\Scripts\Kenney\AlienBallController.cs" />
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<Compile Include="Assets\IsoTools\Examples\Scripts\Kenney\AlienBallSpawner.cs" />
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<Compile Include="Assets\IsoTools\Examples\Scripts\Kenney\AlienDestroyer.cs" />
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<Compile Include="Assets\IsoTools\Examples\Scripts\Kenney\PhysicEchoListener.cs" />
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<Compile Include="Assets\IsoTools\Examples\Scripts\Kenney\PlayerController.cs" />
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<Compile Include="Assets\IsoTools\Examples\Scripts\SceneController.cs" />
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<Compile Include="Assets\IsoTools\Examples\Scripts\Simple\CircleFly.cs" />
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<Compile Include="Assets\IsoTools\Examples\Scripts\Simple\CubeAutoMovement.cs" />
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<Compile Include="Assets\IsoTools\Scripts\Internal\IsoAssocList.cs" />
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<Compile Include="Assets\IsoTools\Scripts\Internal\IsoFakeCollider.cs" />
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<Compile Include="Assets\IsoTools\Scripts\Internal\IsoFakeCollisionListener.cs" />
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@@ -1,33 +0,0 @@
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using UnityEngine;
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using System.Collections;
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namespace IsoTools.Examples {
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public class CubeAutoMovement : MonoBehaviour {
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public float stepTicks = 0.5f;
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public float stepRndTicks = 0.5f;
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void Start() {
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StartCoroutine("Move");
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}
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WaitForSeconds RndWait() {
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return new WaitForSeconds(stepTicks + Random.Range(0.0f, stepRndTicks));
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}
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IEnumerator Move() {
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var iso_object = GetComponent<IsoObject>();
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if ( iso_object ) {
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for (;;) {
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yield return RndWait();
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iso_object.position += new Vector3(1, 0, 0);
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yield return RndWait();
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iso_object.position += new Vector3(0, 1, 0);
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yield return RndWait();
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iso_object.position += new Vector3(-1, 0, 0);
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yield return RndWait();
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iso_object.position += new Vector3(0, -1, 0);
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}
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}
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}
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}
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} // namespace IsoTools.Examples
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9
Assets/IsoTools/Examples/Scripts/Kenney.meta
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9
Assets/IsoTools/Examples/Scripts/Kenney.meta
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@@ -0,0 +1,9 @@
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fileFormatVersion: 2
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guid: 66f999d096e6f49eabd1470c91178c1d
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folderAsset: yes
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timeCreated: 1477133717
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licenseType: Free
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,7 +1,7 @@
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using UnityEngine;
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using System.Collections;
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namespace IsoTools.Examples {
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namespace IsoTools.Examples.Kenney {
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[RequireComponent(typeof(IsoRigidbody))]
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public class AlienBallController : MonoBehaviour {
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@@ -17,7 +17,7 @@ namespace IsoTools.Examples {
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if ( !_isoRigidbody ) {
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throw new UnityException("AlienBallController. IsoRigidbody component not found!");
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}
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StartCoroutine("AddRndForce");
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StartCoroutine(AddRndForce());
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}
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void Update() {
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@@ -35,4 +35,4 @@ namespace IsoTools.Examples {
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}
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}
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}
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} // namespace IsoTools.Examples
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}
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@@ -1,14 +1,17 @@
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using UnityEngine;
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using System.Collections;
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namespace IsoTools.Examples {
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namespace IsoTools.Examples.Kenney {
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public class AlienBallSpawner : MonoBehaviour {
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public int maxAlienCount = 10;
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public GameObject alienBallPrefab = null;
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void Start() {
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StartCoroutine("SpawnAlienBall");
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if ( !alienBallPrefab ) {
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throw new UnityException("AlienBallSpawner. Alien ball prefab not found!");
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}
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StartCoroutine(SpawnAlienBall());
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}
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IEnumerator SpawnAlienBall() {
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@@ -25,4 +28,4 @@ namespace IsoTools.Examples {
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}
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}
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}
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} // namespace IsoTools.Examples
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}
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@@ -1,7 +1,7 @@
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using UnityEngine;
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using System.Collections;
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namespace IsoTools.Examples {
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namespace IsoTools.Examples.Kenney {
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public class AlienDestroyer : MonoBehaviour {
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void Update () {
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var iso_world = IsoWorld.Instance;
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@@ -9,8 +9,8 @@ namespace IsoTools.Examples {
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var iso_mouse_pos = iso_world.MouseIsoPosition();
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var ray_from_iso_camera = iso_world.RayFromIsoCameraToIsoPoint(iso_mouse_pos);
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var hits = iso_world.RaycastAll(ray_from_iso_camera);
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foreach ( var hit in hits ) {
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var alien_go = hit.collider.gameObject;
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for ( var i = 0; i < hits.Length; ++i ) {
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var alien_go = hits[i].collider.gameObject;
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if ( alien_go.GetComponent<AlienBallController>() ) {
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Destroy(alien_go);
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}
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@@ -1,9 +1,9 @@
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using UnityEngine;
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using System.Collections;
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namespace IsoTools.Examples {
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namespace IsoTools.Examples.Kenney {
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[RequireComponent(typeof(IsoTriggerListener), typeof(IsoCollisionListener))]
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public class IsoEchoListener : MonoBehaviour {
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public class PhysicEchoListener : MonoBehaviour {
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void OnIsoTriggerEnter(IsoCollider iso_collider) {
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Debug.LogFormat(
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"OnIsoTriggerEnter. self:{0} other:{1}",
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@@ -28,4 +28,4 @@ namespace IsoTools.Examples {
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gameObject.name, iso_collision.gameObject.name);
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}
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}
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} // namespace IsoTools.Examples
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}
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@@ -1,6 +1,6 @@
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using UnityEngine;
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namespace IsoTools.Examples {
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namespace IsoTools.Examples.Kenney {
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[RequireComponent(typeof(IsoRigidbody))]
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public class PlayerController : MonoBehaviour {
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@@ -47,4 +47,4 @@ namespace IsoTools.Examples {
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}
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}
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}
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} // namespace IsoTools.Examples
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}
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@@ -1,9 +1,6 @@
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using UnityEngine;
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using UnityEngine.UI;
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#if UNITY_5_3_OR_NEWER
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using UnityEngine.SceneManagement;
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#endif
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namespace IsoTools.Examples {
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public class SceneController : MonoBehaviour {
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@@ -29,19 +26,15 @@ namespace IsoTools.Examples {
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}
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public void NextScene() {
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#if UNITY_5_3_OR_NEWER
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SceneManager.LoadScene(NextSceneName);
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#else
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Application.LoadLevel(NextSceneName);
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#endif
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if ( !string.IsNullOrEmpty(NextSceneName) ) {
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SceneManager.LoadScene(NextSceneName);
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}
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}
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public void PrevScene() {
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#if UNITY_5_3_OR_NEWER
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SceneManager.LoadScene(PrevSceneName);
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#else
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Application.LoadLevel(PrevSceneName);
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#endif
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if ( !string.IsNullOrEmpty(PrevSceneName) ) {
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SceneManager.LoadScene(PrevSceneName);
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}
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}
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}
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}
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9
Assets/IsoTools/Examples/Scripts/Simple.meta
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9
Assets/IsoTools/Examples/Scripts/Simple.meta
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@@ -0,0 +1,9 @@
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fileFormatVersion: 2
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guid: a185e32da5ddc49f4ac1eb35ae3664f0
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folderAsset: yes
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timeCreated: 1477134153
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licenseType: Free
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,7 +1,7 @@
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using UnityEngine;
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using System.Collections;
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namespace IsoTools.Examples {
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namespace IsoTools.Examples.Simple {
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public class CircleFly : MonoBehaviour {
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public float flyRadius = 150.0f;
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public float flySpeed = 1.0f;
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@@ -22,4 +22,4 @@ namespace IsoTools.Examples {
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_start_pos.z);
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}
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}
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} // namespace IsoTools.Examples
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}
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37
Assets/IsoTools/Examples/Scripts/Simple/CubeAutoMovement.cs
Normal file
37
Assets/IsoTools/Examples/Scripts/Simple/CubeAutoMovement.cs
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@@ -0,0 +1,37 @@
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using UnityEngine;
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using System.Collections;
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namespace IsoTools.Examples.Simple {
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[RequireComponent(typeof(IsoObject))]
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public class CubeAutoMovement : MonoBehaviour {
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public float stepTicks = 0.5f;
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public float stepRndTicks = 0.5f;
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IsoObject _isoObject = null;
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void Start() {
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_isoObject = GetComponent<IsoObject>();
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if ( !_isoObject ) {
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throw new UnityException("CubeAutoMovement. IsoObject component not found!");
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}
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StartCoroutine(Move());
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}
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WaitForSeconds RndWait() {
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return new WaitForSeconds(stepTicks + Random.Range(0.0f, stepRndTicks));
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}
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IEnumerator Move() {
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while ( true ) {
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yield return RndWait();
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_isoObject.position += new Vector3(1, 0, 0);
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yield return RndWait();
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_isoObject.position += new Vector3(0, 1, 0);
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yield return RndWait();
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_isoObject.position += new Vector3(-1, 0, 0);
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yield return RndWait();
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_isoObject.position += new Vector3(0, -1, 0);
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}
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}
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}
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}
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