mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-15 01:12:05 +07:00
Fix code for VS
This commit is contained in:
@@ -1,2 +1,3 @@
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|||||||
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glob:obj/*
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glob:Temp/*
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glob:Temp/*
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glob:Library/*
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glob:Library/*
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|||||||
@@ -3,9 +3,8 @@
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|||||||
<PropertyGroup>
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<PropertyGroup>
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||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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||||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
<ProductVersion>10.0.20506</ProductVersion>
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<ProductVersion>8.0.30703</ProductVersion>
|
||||||
<SchemaVersion>2.0</SchemaVersion>
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<SchemaVersion>2.0</SchemaVersion>
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||||||
<RootNamespace></RootNamespace>
|
|
||||||
<ProjectGuid>{BD090B74-59E6-B8B4-61B5-2814183903F0}</ProjectGuid>
|
<ProjectGuid>{BD090B74-59E6-B8B4-61B5-2814183903F0}</ProjectGuid>
|
||||||
<OutputType>Library</OutputType>
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<OutputType>Library</OutputType>
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||||||
<AppDesignerFolder>Properties</AppDesignerFolder>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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||||||
@@ -34,76 +33,78 @@
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|||||||
</PropertyGroup>
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</PropertyGroup>
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||||||
<ItemGroup>
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<ItemGroup>
|
||||||
<Reference Include="System" />
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<Reference Include="System" />
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||||||
<Reference Include="System.XML" />
|
|
||||||
<Reference Include="System.Core" />
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<Reference Include="System.Core" />
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||||||
<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Xml.Linq" />
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||||||
<Reference Include="UnityEngine">
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<Reference Include="UnityEngine">
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||||||
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
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<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\Frameworks\Managed\UnityEngine.dll</HintPath>
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||||||
</Reference>
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</Reference>
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||||||
<Reference Include="UnityEditor">
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<Reference Include="UnityEditor">
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||||||
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
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<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\Frameworks\Managed\UnityEditor.dll</HintPath>
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||||||
</Reference>
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</Reference>
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||||||
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<Reference Include="System.Xml" />
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</ItemGroup>
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</ItemGroup>
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||||||
<ItemGroup>
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<ItemGroup>
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||||||
<Compile Include="Assets\IsoTools\Editor\IsoObjectEditor.cs" />
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<Compile Include="Assets\IsoTools\Editor\IsoObjectEditor.cs" />
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<Reference Include="UnityEditor.Advertisements">
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<Reference Include="UnityEditor.Advertisements">
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||||||
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll</HintPath>
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<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\UnityExtensions\Unity\Advertisements\Editor\UnityEditor.Advertisements.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="nunit.framework">
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<Reference Include="nunit.framework">
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<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll</HintPath>
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<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\UnityExtensions\Unity\EditorTestsRunner\Editor\nunit.framework.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEditor.EditorTestsRunner">
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<Reference Include="UnityEditor.EditorTestsRunner">
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<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll</HintPath>
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<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<Reference Include="UnityEngine.UI">
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<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
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<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll</HintPath>
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</Reference>
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</Reference>
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||||||
<Reference Include="UnityEditor.UI">
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<Reference Include="UnityEditor.UI">
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||||||
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath>
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<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll</HintPath>
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</Reference>
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</Reference>
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||||||
<Reference Include="UnityEngine.Networking">
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<Reference Include="UnityEngine.Networking">
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<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
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<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEditor.Networking">
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<Reference Include="UnityEditor.Networking">
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<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath>
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<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEditor.TreeEditor">
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<Reference Include="UnityEditor.TreeEditor">
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<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll</HintPath>
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<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll</HintPath>
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</Reference>
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</Reference>
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||||||
<Reference Include="UnityEditor.Graphs">
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<Reference Include="UnityEditor.Graphs">
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<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.Graphs.dll</HintPath>
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<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\Frameworks\Managed\UnityEditor.Graphs.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEditor.Android.Extensions">
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<Reference Include="UnityEditor.Android.Extensions">
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<HintPath>/Applications/Unity/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll</HintPath>
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<HintPath>..\..\..\..\..\Applications\Unity\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEditor.iOS.Extensions">
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<Reference Include="UnityEditor.iOS.Extensions">
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<HintPath>/Applications/Unity/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll</HintPath>
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<HintPath>..\..\..\..\..\Applications\Unity\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEditor.Tizen.Extensions">
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<Reference Include="UnityEditor.Tizen.Extensions">
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<HintPath>/Applications/Unity/PlaybackEngines/TizenPlayer/UnityEditor.Tizen.Extensions.dll</HintPath>
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<HintPath>..\..\..\..\..\Applications\Unity\PlaybackEngines\TizenPlayer\UnityEditor.Tizen.Extensions.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEditor.SamsungTV.Extensions">
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<Reference Include="UnityEditor.SamsungTV.Extensions">
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<HintPath>/Applications/Unity/PlaybackEngines/STVPlayer/UnityEditor.SamsungTV.Extensions.dll</HintPath>
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<HintPath>..\..\..\..\..\Applications\Unity\PlaybackEngines\STVPlayer\UnityEditor.SamsungTV.Extensions.dll</HintPath>
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||||||
</Reference>
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</Reference>
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||||||
<Reference Include="UnityEditor.WebGL.Extensions">
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<Reference Include="UnityEditor.WebGL.Extensions">
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||||||
<HintPath>/Applications/Unity/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll</HintPath>
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<HintPath>..\..\..\..\..\Applications\Unity\PlaybackEngines\WebGLSupport\UnityEditor.WebGL.Extensions.dll</HintPath>
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||||||
</Reference>
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</Reference>
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||||||
<Reference Include="UnityEditor.LinuxStandalone.Extensions">
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<Reference Include="UnityEditor.LinuxStandalone.Extensions">
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||||||
<HintPath>/Applications/Unity/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll</HintPath>
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<HintPath>..\..\..\..\..\Applications\Unity\PlaybackEngines\LinuxStandaloneSupport\UnityEditor.LinuxStandalone.Extensions.dll</HintPath>
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||||||
</Reference>
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</Reference>
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||||||
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
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<Reference Include="UnityEditor.WindowsStandalone.Extensions">
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||||||
<HintPath>/Applications/Unity/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
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<HintPath>..\..\..\..\..\Applications\Unity\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
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||||||
</Reference>
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</Reference>
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||||||
<Reference Include="UnityEditor.OSXStandalone.Extensions">
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<Reference Include="UnityEditor.OSXStandalone.Extensions">
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||||||
<HintPath>/Applications/Unity/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll</HintPath>
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<HintPath>..\..\..\..\..\Applications\Unity\PlaybackEngines\MacStandaloneSupport\UnityEditor.OSXStandalone.Extensions.dll</HintPath>
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||||||
</Reference>
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</Reference>
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||||||
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
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<Reference Include="UnityEditor.iOS.Extensions.Xcode">
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||||||
<HintPath>/Applications/Unity/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
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<HintPath>..\..\..\..\..\Applications\Unity\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
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||||||
</Reference>
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</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="Assembly-CSharp.csproj">
|
<ProjectReference Include="Assembly-CSharp.csproj">
|
||||||
<Project>{95166F85-0462-AC59-009C-63E7F7F767D5}</Project> <Name>Assembly-CSharp</Name> </ProjectReference>
|
<Project>{95166F85-0462-AC59-009C-63E7F7F767D5}</Project>
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||||||
|
<Name>Assembly-CSharp</Name>
|
||||||
|
</ProjectReference>
|
||||||
</ItemGroup>
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</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
@@ -113,5 +114,4 @@
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|||||||
<Target Name="AfterBuild">
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<Target Name="AfterBuild">
|
||||||
</Target>
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</Target>
|
||||||
-->
|
-->
|
||||||
|
|
||||||
</Project>
|
</Project>
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||||||
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|||||||
@@ -3,9 +3,8 @@
|
|||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
<ProductVersion>10.0.20506</ProductVersion>
|
<ProductVersion>8.0.30703</ProductVersion>
|
||||||
<SchemaVersion>2.0</SchemaVersion>
|
<SchemaVersion>2.0</SchemaVersion>
|
||||||
<RootNamespace></RootNamespace>
|
|
||||||
<ProjectGuid>{95166F85-0462-AC59-009C-63E7F7F767D5}</ProjectGuid>
|
<ProjectGuid>{95166F85-0462-AC59-009C-63E7F7F767D5}</ProjectGuid>
|
||||||
<OutputType>Library</OutputType>
|
<OutputType>Library</OutputType>
|
||||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
@@ -34,15 +33,15 @@
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|||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="System" />
|
<Reference Include="System" />
|
||||||
<Reference Include="System.XML" />
|
|
||||||
<Reference Include="System.Core" />
|
<Reference Include="System.Core" />
|
||||||
<Reference Include="System.Xml.Linq" />
|
<Reference Include="System.Xml.Linq" />
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
|
<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\Frameworks\Managed\UnityEngine.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor">
|
<Reference Include="UnityEditor">
|
||||||
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
|
<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\Frameworks\Managed\UnityEditor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="System.Xml" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Assets\IsoTools\Examples\Scripts\AlienBallController.cs" />
|
<Compile Include="Assets\IsoTools\Examples\Scripts\AlienBallController.cs" />
|
||||||
@@ -66,13 +65,13 @@
|
|||||||
<Compile Include="Assets\IsoTools\Scripts\IsoUtils.cs" />
|
<Compile Include="Assets\IsoTools\Scripts\IsoUtils.cs" />
|
||||||
<Compile Include="Assets\IsoTools\Scripts\IsoWorld.cs" />
|
<Compile Include="Assets\IsoTools\Scripts\IsoWorld.cs" />
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
|
<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.Networking">
|
<Reference Include="UnityEngine.Networking">
|
||||||
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
|
<HintPath>..\..\..\..\..\Applications\Unity\Unity.app\Contents\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
|
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
|
||||||
<HintPath>/Applications/Unity/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
|
<HintPath>..\..\..\..\..\Applications\Unity\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
@@ -83,5 +82,4 @@
|
|||||||
<Target Name="AfterBuild">
|
<Target Name="AfterBuild">
|
||||||
</Target>
|
</Target>
|
||||||
-->
|
-->
|
||||||
|
|
||||||
</Project>
|
</Project>
|
||||||
|
|||||||
@@ -68,7 +68,7 @@ namespace IsoTools {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public bool Raycast(Ray ray, out IsoRaycastHit iso_hit_info, float max_distance) {
|
public bool Raycast(Ray ray, out IsoRaycastHit iso_hit_info, float max_distance) {
|
||||||
RaycastHit hit_info;
|
var hit_info = new RaycastHit();
|
||||||
var result = realCollider
|
var result = realCollider
|
||||||
? realCollider.Raycast(ray, out hit_info, max_distance)
|
? realCollider.Raycast(ray, out hit_info, max_distance)
|
||||||
: false;
|
: false;
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ namespace IsoTools {
|
|||||||
public Vector3 point { get; private set; }
|
public Vector3 point { get; private set; }
|
||||||
public IsoCollider thisCollider { get; private set; }
|
public IsoCollider thisCollider { get; private set; }
|
||||||
|
|
||||||
public IsoContactPoint(ContactPoint contact_point) {
|
public IsoContactPoint(ContactPoint contact_point) : this() {
|
||||||
normal = contact_point.normal;
|
normal = contact_point.normal;
|
||||||
otherCollider = IsoUtils.IsoConvertCollider(contact_point.otherCollider);
|
otherCollider = IsoUtils.IsoConvertCollider(contact_point.otherCollider);
|
||||||
point = contact_point.point;
|
point = contact_point.point;
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ namespace IsoTools {
|
|||||||
public Vector3 point { get; private set; }
|
public Vector3 point { get; private set; }
|
||||||
public IsoRigidbody rigidbody { get; private set; }
|
public IsoRigidbody rigidbody { get; private set; }
|
||||||
|
|
||||||
public IsoRaycastHit(RaycastHit hit_info) {
|
public IsoRaycastHit(RaycastHit hit_info) : this() {
|
||||||
collider = IsoUtils.IsoConvertCollider(hit_info.collider);
|
collider = IsoUtils.IsoConvertCollider(hit_info.collider);
|
||||||
distance = hit_info.distance;
|
distance = hit_info.distance;
|
||||||
normal = hit_info.normal;
|
normal = hit_info.normal;
|
||||||
|
|||||||
@@ -235,7 +235,7 @@ namespace IsoTools {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public bool SweepTest(Vector3 direction, out IsoRaycastHit iso_hit_info, float max_distance) {
|
public bool SweepTest(Vector3 direction, out IsoRaycastHit iso_hit_info, float max_distance) {
|
||||||
RaycastHit hit_info;
|
var hit_info = new RaycastHit();
|
||||||
var result = realRigidbody
|
var result = realRigidbody
|
||||||
? realRigidbody.SweepTest(direction, out hit_info, max_distance)
|
? realRigidbody.SweepTest(direction, out hit_info, max_distance)
|
||||||
: false;
|
: false;
|
||||||
|
|||||||
53
UnityIso.sln
53
UnityIso.sln
@@ -1,9 +1,9 @@
|
|||||||
|
|
||||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||||
# Visual Studio 2008
|
# Visual Studio 2010
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{95166F85-0462-AC59-009C-63E7F7F767D5}"
|
||||||
Project("{9D0FFEC9-0383-4C40-DA01-96F3C6394847}") = "unityiso", "Assembly-CSharp.csproj", "{95166F85-0462-AC59-009C-63E7F7F767D5}"
|
|
||||||
EndProject
|
EndProject
|
||||||
Project("{9D0FFEC9-0383-4C40-DA01-96F3C6394847}") = "unityiso", "Assembly-CSharp-Editor.csproj", "{BD090B74-59E6-B8B4-61B5-2814183903F0}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{BD090B74-59E6-B8B4-61B5-2814183903F0}"
|
||||||
EndProject
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
@@ -19,26 +19,55 @@ Global
|
|||||||
{BD090B74-59E6-B8B4-61B5-2814183903F0}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{BD090B74-59E6-B8B4-61B5-2814183903F0}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{BD090B74-59E6-B8B4-61B5-2814183903F0}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{BD090B74-59E6-B8B4-61B5-2814183903F0}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{BD090B74-59E6-B8B4-61B5-2814183903F0}.Release|Any CPU.Build.0 = Release|Any CPU
|
{BD090B74-59E6-B8B4-61B5-2814183903F0}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
|
||||||
HideSolutionNode = FALSE
|
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(MonoDevelopProperties) = preSolution
|
GlobalSection(MonoDevelopProperties) = preSolution
|
||||||
StartupItem = Assembly-CSharp.csproj
|
|
||||||
Policies = $0
|
Policies = $0
|
||||||
$0.TextStylePolicy = $1
|
$0.TextStylePolicy = $1
|
||||||
$1.inheritsSet = null
|
$1.TabsToSpaces = False
|
||||||
|
$1.NoTabsAfterNonTabs = True
|
||||||
|
$1.EolMarker = Unix
|
||||||
|
$1.inheritsSet = VisualStudio
|
||||||
|
$1.inheritsScope = text/plain
|
||||||
$1.scope = text/x-csharp
|
$1.scope = text/x-csharp
|
||||||
$0.CSharpFormattingPolicy = $2
|
$0.CSharpFormattingPolicy = $2
|
||||||
|
$2.NamespaceBraceStyle = EndOfLine
|
||||||
|
$2.ClassBraceStyle = EndOfLine
|
||||||
|
$2.InterfaceBraceStyle = EndOfLine
|
||||||
|
$2.StructBraceStyle = EndOfLine
|
||||||
|
$2.EnumBraceStyle = EndOfLine
|
||||||
|
$2.MethodBraceStyle = EndOfLine
|
||||||
|
$2.ConstructorBraceStyle = EndOfLine
|
||||||
|
$2.DestructorBraceStyle = EndOfLine
|
||||||
|
$2.BeforeMethodDeclarationParentheses = False
|
||||||
|
$2.BeforeMethodCallParentheses = False
|
||||||
|
$2.BeforeConstructorDeclarationParentheses = False
|
||||||
|
$2.BeforeIndexerDeclarationBracket = False
|
||||||
|
$2.BeforeDelegateDeclarationParentheses = False
|
||||||
|
$2.NewParentheses = False
|
||||||
|
$2.WithinIfParentheses = True
|
||||||
|
$2.WithinWhileParentheses = True
|
||||||
|
$2.WithinForParentheses = True
|
||||||
|
$2.WithinForEachParentheses = True
|
||||||
|
$2.WithinCatchParentheses = True
|
||||||
|
$2.WithinSwitchParentheses = True
|
||||||
|
$2.WithinLockParentheses = True
|
||||||
|
$2.WithinUsingParentheses = True
|
||||||
|
$2.SpacesBeforeBrackets = False
|
||||||
$2.inheritsSet = Mono
|
$2.inheritsSet = Mono
|
||||||
$2.inheritsScope = text/x-csharp
|
$2.inheritsScope = text/x-csharp
|
||||||
$2.scope = text/x-csharp
|
$2.scope = text/x-csharp
|
||||||
$0.TextStylePolicy = $3
|
$0.TextStylePolicy = $3
|
||||||
$3.FileWidth = 120
|
$3.TabsToSpaces = False
|
||||||
$3.TabWidth = 4
|
$3.NoTabsAfterNonTabs = True
|
||||||
$3.EolMarker = Unix
|
$3.EolMarker = Unix
|
||||||
$3.inheritsSet = Mono
|
$3.inheritsSet = VisualStudio
|
||||||
$3.inheritsScope = text/plain
|
$3.inheritsScope = text/plain
|
||||||
$3.scope = text/plain
|
$3.scope = text/plain
|
||||||
|
$0.DotNetNamingPolicy = $4
|
||||||
|
$4.DirectoryNamespaceAssociation = None
|
||||||
|
$4.ResourceNamePolicy = FileFormatDefault
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
EndGlobal
|
EndGlobal
|
||||||
|
|||||||
@@ -1,8 +1,10 @@
|
|||||||
<Properties>
|
<Properties StartupItem="Assembly-CSharp.csproj">
|
||||||
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
|
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
|
||||||
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/IsoTools/Scripts/IsoWorld.cs">
|
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/IsoTools/Scripts/IsoWorld.cs">
|
||||||
<Files>
|
<Files>
|
||||||
<File FileName="Assets/IsoTools/Scripts/IsoWorld.cs" Line="575" Column="4" />
|
<File FileName="Assets/IsoTools/Scripts/IsoWorld.cs" Line="24" Column="24" />
|
||||||
|
<File FileName="Assets/IsoTools/Scripts/IsoUtils.cs" Line="8" Column="2" />
|
||||||
|
<File FileName="Assets/IsoTools/Scripts/IsoObject.cs" Line="278" Column="8" />
|
||||||
</Files>
|
</Files>
|
||||||
</MonoDevelop.Ide.Workbench>
|
</MonoDevelop.Ide.Workbench>
|
||||||
<MonoDevelop.Ide.DebuggingService.Breakpoints>
|
<MonoDevelop.Ide.DebuggingService.Breakpoints>
|
||||||
|
|||||||
Reference in New Issue
Block a user