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https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-16 22:16:55 +07:00
Fix code for VS
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@@ -68,7 +68,7 @@ namespace IsoTools {
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}
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public bool Raycast(Ray ray, out IsoRaycastHit iso_hit_info, float max_distance) {
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RaycastHit hit_info;
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var hit_info = new RaycastHit();
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var result = realCollider
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? realCollider.Raycast(ray, out hit_info, max_distance)
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: false;
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@@ -8,7 +8,7 @@ namespace IsoTools {
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public Vector3 point { get; private set; }
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public IsoCollider thisCollider { get; private set; }
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public IsoContactPoint(ContactPoint contact_point) {
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public IsoContactPoint(ContactPoint contact_point) : this() {
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normal = contact_point.normal;
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otherCollider = IsoUtils.IsoConvertCollider(contact_point.otherCollider);
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point = contact_point.point;
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@@ -9,7 +9,7 @@ namespace IsoTools {
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public Vector3 point { get; private set; }
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public IsoRigidbody rigidbody { get; private set; }
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public IsoRaycastHit(RaycastHit hit_info) {
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public IsoRaycastHit(RaycastHit hit_info) : this() {
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collider = IsoUtils.IsoConvertCollider(hit_info.collider);
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distance = hit_info.distance;
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normal = hit_info.normal;
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@@ -235,7 +235,7 @@ namespace IsoTools {
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}
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public bool SweepTest(Vector3 direction, out IsoRaycastHit iso_hit_info, float max_distance) {
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RaycastHit hit_info;
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var hit_info = new RaycastHit();
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var result = realRigidbody
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? realRigidbody.SweepTest(direction, out hit_info, max_distance)
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: false;
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