physics wip

This commit is contained in:
2015-07-07 20:00:18 +06:00
parent ba3448a39b
commit 7342b70d82
20 changed files with 363 additions and 154 deletions

View File

@@ -33,18 +33,23 @@ namespace IsoTools {
}
}
Collider _realCollider = null;
GameObject _isoFakeCollider = null;
public GameObject IsoFakeCollider {
get { return _isoFakeCollider; }
}
public Collider RealCollider {
get { return _realCollider; }
get { return IsoFakeCollider ? IsoFakeCollider.GetComponent<Collider>() : null; }
}
void Awake() {
var helper = IsoUtils.GetOrCreateComponent<IsoPhysicHelper>(gameObject);
_realCollider = CreateCollider(helper.IsoFakeObject);
if ( _realCollider ) {
_realCollider.material = Material;
_realCollider.isTrigger = IsTrigger;
}
_isoFakeCollider = new GameObject();
_isoFakeCollider.transform.SetParent(
IsoUtils.GetOrCreateComponent<IsoPhysicHelper>(gameObject).IsoFakeObject.transform, false);
_isoFakeCollider.AddComponent<IsoFakeCollider>().Init(this);
var real_collider = CreateCollider(_isoFakeCollider);
real_collider.material = Material;
real_collider.isTrigger = IsTrigger;
}
void OnEnable() {
@@ -60,9 +65,9 @@ namespace IsoTools {
}
void OnDestroy() {
if ( _realCollider ) {
Destroy(_realCollider);
_realCollider = null;
if ( _isoFakeCollider ) {
Destroy(_isoFakeCollider);
_isoFakeCollider = null;
}
}