mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-14 17:09:31 +07:00
style fixes
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@@ -42,29 +42,29 @@ namespace IsoTools {
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//
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// ---------------------------------------------------------------------
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static public readonly float DefTileSize = 32.0f;
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static public readonly float MinTileSize = Mathf.Epsilon;
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static public readonly float MaxTileSize = float.MaxValue;
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public static readonly float DefTileSize = 32.0f;
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public static readonly float MinTileSize = Mathf.Epsilon;
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public static readonly float MaxTileSize = float.MaxValue;
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static public readonly float DefTileRatio = 0.5f;
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static public readonly float MinTileRatio = 0.25f;
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static public readonly float MaxTileRatio = 1.0f;
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public static readonly float DefTileRatio = 0.5f;
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public static readonly float MinTileRatio = 0.25f;
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public static readonly float MaxTileRatio = 1.0f;
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static public readonly float DefTileAngle = 45.0f;
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static public readonly float MinTileAngle = 0.0f;
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static public readonly float MaxTileAngle = 90.0f;
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public static readonly float DefTileAngle = 45.0f;
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public static readonly float MinTileAngle = 0.0f;
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public static readonly float MaxTileAngle = 90.0f;
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static public readonly float DefTileHeight = DefTileSize;
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static public readonly float MinTileHeight = MinTileSize;
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static public readonly float MaxTileHeight = MaxTileSize;
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public static readonly float DefTileHeight = DefTileSize;
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public static readonly float MinTileHeight = MinTileSize;
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public static readonly float MaxTileHeight = MaxTileSize;
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static public readonly float DefStepDepth = 0.1f;
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static public readonly float MinStepDepth = Mathf.Epsilon;
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static public readonly float MaxStepDepth = float.MaxValue;
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public static readonly float DefStepDepth = 0.1f;
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public static readonly float MinStepDepth = Mathf.Epsilon;
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public static readonly float MaxStepDepth = float.MaxValue;
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static public readonly float DefStartDepth = 1.0f;
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static public readonly float MinStartDepth = float.MinValue;
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static public readonly float MaxStartDepth = float.MaxValue;
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public static readonly float DefStartDepth = 1.0f;
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public static readonly float MinStartDepth = float.MinValue;
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public static readonly float MaxStartDepth = float.MaxValue;
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// ---------------------------------------------------------------------
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//
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@@ -910,4 +910,4 @@ namespace IsoTools {
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}
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#endif
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}
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}
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}
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