New PlayMaker actions: Resize, SetMode

This commit is contained in:
2015-12-13 21:32:21 +06:00
parent c50a105368
commit 5faab57140
13 changed files with 262 additions and 62 deletions

View File

@@ -55,6 +55,8 @@
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoGetPosition.cs" /> <Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoGetPosition.cs" />
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoGetSize.cs" /> <Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoGetSize.cs" />
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoGetTilePosition.cs" /> <Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoGetTilePosition.cs" />
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoResize.cs" />
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSetMode.cs" />
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSetPosition.cs" /> <Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSetPosition.cs" />
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSetSize.cs" /> <Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSetSize.cs" />
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSetTilePosition.cs" /> <Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSetTilePosition.cs" />

View File

@@ -994,6 +994,10 @@ Prefab:
propertyPath: _position.z propertyPath: _position.z
value: 0 value: 0
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 11417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
propertyPath: _mode
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: [] m_RemovedComponents: []
m_ParentPrefab: {fileID: 100100000, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2} m_ParentPrefab: {fileID: 100100000, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
m_IsPrefabParent: 0 m_IsPrefabParent: 0

View File

@@ -46,11 +46,11 @@ namespace IsoTools.PlayMaker.Actions {
void DoGetPosition() { void DoGetPosition() {
var go = Fsm.GetOwnerDefaultTarget(gameObject); var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) { if ( UpdateCache(go) ) {
var position = isoObject.position; var value = isoObject.position;
vector.Value = position; vector.Value = value;
x.Value = position.x; x.Value = value.x;
y.Value = position.y; y.Value = value.y;
z.Value = position.z; z.Value = value.z;
} }
} }
} }

View File

@@ -46,11 +46,11 @@ namespace IsoTools.PlayMaker.Actions {
void DoGetSize() { void DoGetSize() {
var go = Fsm.GetOwnerDefaultTarget(gameObject); var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) { if ( UpdateCache(go) ) {
var size = isoObject.size; var value = isoObject.size;
vector.Value = size; vector.Value = value;
x.Value = size.x; x.Value = value.x;
y.Value = size.y; y.Value = value.y;
z.Value = size.z; z.Value = value.z;
} }
} }
} }

View File

@@ -46,11 +46,11 @@ namespace IsoTools.PlayMaker.Actions {
void DoGetPosition() { void DoGetPosition() {
var go = Fsm.GetOwnerDefaultTarget(gameObject); var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) { if ( UpdateCache(go) ) {
var position = isoObject.tilePosition; var value = isoObject.tilePosition;
vector.Value = position; vector.Value = value;
x.Value = position.x; x.Value = value.x;
y.Value = position.y; y.Value = value.y;
z.Value = position.z; z.Value = value.z;
} }
} }
} }

View File

@@ -0,0 +1,93 @@
using UnityEngine;
using HutongGames.PlayMaker;
namespace IsoTools.PlayMaker.Actions {
[ActionCategory("IsoTools")]
[HutongGames.PlayMaker.Tooltip("Resizes a IsoObject. Use a Vector3 variable and/or XYZ components. To leave any axis unchanged, set variable to 'None'.")]
public class IsoResize : IsoComponentAction<IsoObject> {
[RequiredField]
[CheckForComponent(typeof(IsoObject))]
public FsmOwnerDefault gameObject;
[UIHint(UIHint.Variable)]
public FsmVector3 vector;
public FsmFloat x;
public FsmFloat y;
public FsmFloat z;
public bool perSecond;
public bool everyFrame;
public bool lateUpdate;
public bool fixedUpdate;
public override void Reset() {
gameObject = null;
vector = null;
x = new FsmFloat{UseVariable = true};
y = new FsmFloat{UseVariable = true};
z = new FsmFloat{UseVariable = true};
perSecond = true;
everyFrame = true;
lateUpdate = false;
fixedUpdate = false;
}
public override void OnPreprocess() {
Fsm.HandleFixedUpdate = true;
}
public override void OnEnter() {
if ( !everyFrame && !lateUpdate && !fixedUpdate ) {
DoResize();
Finish();
}
}
public override void OnUpdate() {
if ( !lateUpdate && !fixedUpdate ) {
DoResize();
}
}
public override void OnLateUpdate() {
if ( lateUpdate ) {
DoResize();
}
if ( !everyFrame ) {
Finish();
}
}
public override void OnFixedUpdate() {
if ( fixedUpdate ) {
DoResize();
}
if ( !everyFrame ) {
Finish();
}
}
void DoResize() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
var value = vector.IsNone
? new Vector3(x.Value, y.Value, z.Value)
: vector.Value;
if ( !x.IsNone ) {
value.x = x.Value;
}
if ( !y.IsNone ) {
value.y = y.Value;
}
if ( !z.IsNone ) {
value.z = z.Value;
}
isoObject.size +=
value * (perSecond ? Time.deltaTime : 1.0f);
}
}
}
} // IsoTools.PlayMaker.Actions

View File

@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 0cc9c814428694df6a2a04949e881f7b
timeCreated: 1450019890
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,32 @@
using UnityEngine;
using HutongGames.PlayMaker;
namespace IsoTools.PlayMaker.Actions {
[ActionCategory("IsoTools")]
[HutongGames.PlayMaker.Tooltip("Sets the Mode of a IsoObject.")]
public class IsoSetMode : IsoComponentAction<IsoObject> {
[RequiredField]
[CheckForComponent(typeof(IsoObject))]
public FsmOwnerDefault gameObject;
[ObjectType(typeof(IsoObject.Mode))]
public FsmEnum mode;
public override void Reset() {
gameObject = null;
mode = IsoObject.Mode.Mode2d;
}
public override void OnEnter() {
DoSetMode();
Finish();
}
void DoSetMode() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
isoObject.mode = (IsoObject.Mode)mode.Value;
}
}
}
} // IsoTools.PlayMaker.Actions

View File

@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 600989817e43d430a96dfdbbba8dde76
timeCreated: 1450019570
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -18,26 +18,32 @@ namespace IsoTools.PlayMaker.Actions {
public bool everyFrame; public bool everyFrame;
public bool lateUpdate; public bool lateUpdate;
public bool fixedUpdate;
public override void Reset() { public override void Reset() {
gameObject = null; gameObject = null;
vector = null; vector = null;
x = new FsmFloat{UseVariable = true}; x = new FsmFloat{UseVariable = true};
y = new FsmFloat{UseVariable = true}; y = new FsmFloat{UseVariable = true};
z = new FsmFloat{UseVariable = true}; z = new FsmFloat{UseVariable = true};
everyFrame = false; everyFrame = false;
lateUpdate = false; lateUpdate = false;
fixedUpdate = false;
}
public override void OnPreprocess() {
Fsm.HandleFixedUpdate = true;
} }
public override void OnEnter() { public override void OnEnter() {
if ( !everyFrame && !lateUpdate ) { if ( !everyFrame && !lateUpdate && !fixedUpdate ) {
DoSetPosition(); DoSetPosition();
Finish(); Finish();
} }
} }
public override void OnUpdate() { public override void OnUpdate() {
if ( !lateUpdate ) { if ( !lateUpdate && !fixedUpdate ) {
DoSetPosition(); DoSetPosition();
} }
} }
@@ -51,24 +57,33 @@ namespace IsoTools.PlayMaker.Actions {
} }
} }
public override void OnFixedUpdate() {
if ( fixedUpdate ) {
DoSetPosition();
}
if ( !everyFrame ) {
Finish();
}
}
void DoSetPosition() { void DoSetPosition() {
var go = Fsm.GetOwnerDefaultTarget(gameObject); var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) { if ( UpdateCache(go) ) {
var position = vector.IsNone var value = vector.IsNone
? isoObject.position ? isoObject.position
: vector.Value; : vector.Value;
if ( !x.IsNone ) { if ( !x.IsNone ) {
position.x = x.Value; value.x = x.Value;
} }
if ( !y.IsNone ) { if ( !y.IsNone ) {
position.y = y.Value; value.y = y.Value;
} }
if ( !z.IsNone ) { if ( !z.IsNone ) {
position.z = z.Value; value.z = z.Value;
} }
isoObject.position = position; isoObject.position = value;
} }
} }
} }

View File

@@ -18,26 +18,32 @@ namespace IsoTools.PlayMaker.Actions {
public bool everyFrame; public bool everyFrame;
public bool lateUpdate; public bool lateUpdate;
public bool fixedUpdate;
public override void Reset() { public override void Reset() {
gameObject = null; gameObject = null;
vector = null; vector = null;
x = new FsmFloat{UseVariable = true}; x = new FsmFloat{UseVariable = true};
y = new FsmFloat{UseVariable = true}; y = new FsmFloat{UseVariable = true};
z = new FsmFloat{UseVariable = true}; z = new FsmFloat{UseVariable = true};
everyFrame = false; everyFrame = false;
lateUpdate = false; lateUpdate = false;
fixedUpdate = false;
}
public override void OnPreprocess() {
Fsm.HandleFixedUpdate = true;
} }
public override void OnEnter() { public override void OnEnter() {
if ( !everyFrame && !lateUpdate ) { if ( !everyFrame && !lateUpdate && !fixedUpdate ) {
DoSetSize(); DoSetSize();
Finish(); Finish();
} }
} }
public override void OnUpdate() { public override void OnUpdate() {
if ( !lateUpdate ) { if ( !lateUpdate && !fixedUpdate ) {
DoSetSize(); DoSetSize();
} }
} }
@@ -51,24 +57,33 @@ namespace IsoTools.PlayMaker.Actions {
} }
} }
public override void OnFixedUpdate() {
if ( fixedUpdate ) {
DoSetSize();
}
if ( !everyFrame ) {
Finish();
}
}
void DoSetSize() { void DoSetSize() {
var go = Fsm.GetOwnerDefaultTarget(gameObject); var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) { if ( UpdateCache(go) ) {
var size = vector.IsNone var value = vector.IsNone
? isoObject.size ? isoObject.size
: vector.Value; : vector.Value;
if ( !x.IsNone ) { if ( !x.IsNone ) {
size.x = x.Value; value.x = x.Value;
} }
if ( !y.IsNone ) { if ( !y.IsNone ) {
size.y = y.Value; value.y = y.Value;
} }
if ( !z.IsNone ) { if ( !z.IsNone ) {
size.z = z.Value; value.z = z.Value;
} }
isoObject.size = size; isoObject.size = value;
} }
} }
} }

View File

@@ -18,26 +18,32 @@ namespace IsoTools.PlayMaker.Actions {
public bool everyFrame; public bool everyFrame;
public bool lateUpdate; public bool lateUpdate;
public bool fixedUpdate;
public override void Reset() { public override void Reset() {
gameObject = null; gameObject = null;
vector = null; vector = null;
x = new FsmFloat{UseVariable = true}; x = new FsmFloat{UseVariable = true};
y = new FsmFloat{UseVariable = true}; y = new FsmFloat{UseVariable = true};
z = new FsmFloat{UseVariable = true}; z = new FsmFloat{UseVariable = true};
everyFrame = false; everyFrame = false;
lateUpdate = false; lateUpdate = false;
fixedUpdate = false;
}
public override void OnPreprocess() {
Fsm.HandleFixedUpdate = true;
} }
public override void OnEnter() { public override void OnEnter() {
if ( !everyFrame && !lateUpdate ) { if ( !everyFrame && !lateUpdate && !fixedUpdate ) {
DoSetTilePosition(); DoSetTilePosition();
Finish(); Finish();
} }
} }
public override void OnUpdate() { public override void OnUpdate() {
if ( !lateUpdate ) { if ( !lateUpdate && !fixedUpdate ) {
DoSetTilePosition(); DoSetTilePosition();
} }
} }
@@ -51,24 +57,33 @@ namespace IsoTools.PlayMaker.Actions {
} }
} }
public override void OnFixedUpdate() {
if ( fixedUpdate ) {
DoSetTilePosition();
}
if ( !everyFrame ) {
Finish();
}
}
void DoSetTilePosition() { void DoSetTilePosition() {
var go = Fsm.GetOwnerDefaultTarget(gameObject); var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) { if ( UpdateCache(go) ) {
var tile_position = vector.IsNone var value = vector.IsNone
? isoObject.tilePosition ? isoObject.tilePosition
: vector.Value; : vector.Value;
if ( !x.IsNone ) { if ( !x.IsNone ) {
tile_position.x = x.Value; value.x = x.Value;
} }
if ( !y.IsNone ) { if ( !y.IsNone ) {
tile_position.y = y.Value; value.y = y.Value;
} }
if ( !z.IsNone ) { if ( !z.IsNone ) {
tile_position.z = z.Value; value.z = z.Value;
} }
isoObject.tilePosition = tile_position; isoObject.tilePosition = value;
} }
} }
} }

View File

@@ -71,22 +71,22 @@ namespace IsoTools.PlayMaker.Actions {
void DoTranlate() { void DoTranlate() {
var go = Fsm.GetOwnerDefaultTarget(gameObject); var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) { if ( UpdateCache(go) ) {
var translate = vector.IsNone var value = vector.IsNone
? new Vector3(x.Value, y.Value, z.Value) ? new Vector3(x.Value, y.Value, z.Value)
: vector.Value; : vector.Value;
if ( !x.IsNone ) { if ( !x.IsNone ) {
translate.x = x.Value; value.x = x.Value;
} }
if ( !y.IsNone ) { if ( !y.IsNone ) {
translate.y = y.Value; value.y = y.Value;
} }
if ( !z.IsNone ) { if ( !z.IsNone ) {
translate.z = z.Value; value.z = z.Value;
} }
isoObject.position += isoObject.position +=
translate * (perSecond ? Time.deltaTime : 1.0f); value * (perSecond ? Time.deltaTime : 1.0f);
} }
} }
} }