diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj
index 1382efb..ee1b6bb 100644
--- a/Assembly-CSharp.csproj
+++ b/Assembly-CSharp.csproj
@@ -55,6 +55,8 @@
+
+
diff --git a/Assets/IsoTools/Examples/Scenes/Scene07.unity b/Assets/IsoTools/Examples/Scenes/Scene07.unity
index e1783e3..17188b3 100644
--- a/Assets/IsoTools/Examples/Scenes/Scene07.unity
+++ b/Assets/IsoTools/Examples/Scenes/Scene07.unity
@@ -994,6 +994,10 @@ Prefab:
propertyPath: _position.z
value: 0
objectReference: {fileID: 0}
+ - target: {fileID: 11417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
+ propertyPath: _mode
+ value: 0
+ objectReference: {fileID: 0}
m_RemovedComponents: []
m_ParentPrefab: {fileID: 100100000, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
m_IsPrefabParent: 0
diff --git a/Assets/IsoTools/PlayMaker/Actions/IsoGetPosition.cs b/Assets/IsoTools/PlayMaker/Actions/IsoGetPosition.cs
index 00c8515..ff19e8f 100644
--- a/Assets/IsoTools/PlayMaker/Actions/IsoGetPosition.cs
+++ b/Assets/IsoTools/PlayMaker/Actions/IsoGetPosition.cs
@@ -46,11 +46,11 @@ namespace IsoTools.PlayMaker.Actions {
void DoGetPosition() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
- var position = isoObject.position;
- vector.Value = position;
- x.Value = position.x;
- y.Value = position.y;
- z.Value = position.z;
+ var value = isoObject.position;
+ vector.Value = value;
+ x.Value = value.x;
+ y.Value = value.y;
+ z.Value = value.z;
}
}
}
diff --git a/Assets/IsoTools/PlayMaker/Actions/IsoGetSize.cs b/Assets/IsoTools/PlayMaker/Actions/IsoGetSize.cs
index 6beee4a..39de20f 100644
--- a/Assets/IsoTools/PlayMaker/Actions/IsoGetSize.cs
+++ b/Assets/IsoTools/PlayMaker/Actions/IsoGetSize.cs
@@ -46,11 +46,11 @@ namespace IsoTools.PlayMaker.Actions {
void DoGetSize() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
- var size = isoObject.size;
- vector.Value = size;
- x.Value = size.x;
- y.Value = size.y;
- z.Value = size.z;
+ var value = isoObject.size;
+ vector.Value = value;
+ x.Value = value.x;
+ y.Value = value.y;
+ z.Value = value.z;
}
}
}
diff --git a/Assets/IsoTools/PlayMaker/Actions/IsoGetTilePosition.cs b/Assets/IsoTools/PlayMaker/Actions/IsoGetTilePosition.cs
index 095652d..c4a1b38 100644
--- a/Assets/IsoTools/PlayMaker/Actions/IsoGetTilePosition.cs
+++ b/Assets/IsoTools/PlayMaker/Actions/IsoGetTilePosition.cs
@@ -46,11 +46,11 @@ namespace IsoTools.PlayMaker.Actions {
void DoGetPosition() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
- var position = isoObject.tilePosition;
- vector.Value = position;
- x.Value = position.x;
- y.Value = position.y;
- z.Value = position.z;
+ var value = isoObject.tilePosition;
+ vector.Value = value;
+ x.Value = value.x;
+ y.Value = value.y;
+ z.Value = value.z;
}
}
}
diff --git a/Assets/IsoTools/PlayMaker/Actions/IsoResize.cs b/Assets/IsoTools/PlayMaker/Actions/IsoResize.cs
new file mode 100644
index 0000000..4ef19c4
--- /dev/null
+++ b/Assets/IsoTools/PlayMaker/Actions/IsoResize.cs
@@ -0,0 +1,93 @@
+using UnityEngine;
+using HutongGames.PlayMaker;
+
+namespace IsoTools.PlayMaker.Actions {
+ [ActionCategory("IsoTools")]
+ [HutongGames.PlayMaker.Tooltip("Resizes a IsoObject. Use a Vector3 variable and/or XYZ components. To leave any axis unchanged, set variable to 'None'.")]
+ public class IsoResize : IsoComponentAction {
+ [RequiredField]
+ [CheckForComponent(typeof(IsoObject))]
+ public FsmOwnerDefault gameObject;
+
+ [UIHint(UIHint.Variable)]
+ public FsmVector3 vector;
+
+ public FsmFloat x;
+ public FsmFloat y;
+ public FsmFloat z;
+
+ public bool perSecond;
+ public bool everyFrame;
+ public bool lateUpdate;
+ public bool fixedUpdate;
+
+ public override void Reset() {
+ gameObject = null;
+ vector = null;
+ x = new FsmFloat{UseVariable = true};
+ y = new FsmFloat{UseVariable = true};
+ z = new FsmFloat{UseVariable = true};
+ perSecond = true;
+ everyFrame = true;
+ lateUpdate = false;
+ fixedUpdate = false;
+ }
+
+ public override void OnPreprocess() {
+ Fsm.HandleFixedUpdate = true;
+ }
+
+ public override void OnEnter() {
+ if ( !everyFrame && !lateUpdate && !fixedUpdate ) {
+ DoResize();
+ Finish();
+ }
+ }
+
+ public override void OnUpdate() {
+ if ( !lateUpdate && !fixedUpdate ) {
+ DoResize();
+ }
+ }
+
+ public override void OnLateUpdate() {
+ if ( lateUpdate ) {
+ DoResize();
+ }
+ if ( !everyFrame ) {
+ Finish();
+ }
+ }
+
+ public override void OnFixedUpdate() {
+ if ( fixedUpdate ) {
+ DoResize();
+ }
+ if ( !everyFrame ) {
+ Finish();
+ }
+ }
+
+ void DoResize() {
+ var go = Fsm.GetOwnerDefaultTarget(gameObject);
+ if ( UpdateCache(go) ) {
+ var value = vector.IsNone
+ ? new Vector3(x.Value, y.Value, z.Value)
+ : vector.Value;
+
+ if ( !x.IsNone ) {
+ value.x = x.Value;
+ }
+ if ( !y.IsNone ) {
+ value.y = y.Value;
+ }
+ if ( !z.IsNone ) {
+ value.z = z.Value;
+ }
+
+ isoObject.size +=
+ value * (perSecond ? Time.deltaTime : 1.0f);
+ }
+ }
+ }
+} // IsoTools.PlayMaker.Actions
\ No newline at end of file
diff --git a/Assets/IsoTools/PlayMaker/Actions/IsoResize.cs.meta b/Assets/IsoTools/PlayMaker/Actions/IsoResize.cs.meta
new file mode 100644
index 0000000..97178cd
--- /dev/null
+++ b/Assets/IsoTools/PlayMaker/Actions/IsoResize.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 0cc9c814428694df6a2a04949e881f7b
+timeCreated: 1450019890
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/IsoTools/PlayMaker/Actions/IsoSetMode.cs b/Assets/IsoTools/PlayMaker/Actions/IsoSetMode.cs
new file mode 100644
index 0000000..951f10f
--- /dev/null
+++ b/Assets/IsoTools/PlayMaker/Actions/IsoSetMode.cs
@@ -0,0 +1,32 @@
+using UnityEngine;
+using HutongGames.PlayMaker;
+
+namespace IsoTools.PlayMaker.Actions {
+ [ActionCategory("IsoTools")]
+ [HutongGames.PlayMaker.Tooltip("Sets the Mode of a IsoObject.")]
+ public class IsoSetMode : IsoComponentAction {
+ [RequiredField]
+ [CheckForComponent(typeof(IsoObject))]
+ public FsmOwnerDefault gameObject;
+
+ [ObjectType(typeof(IsoObject.Mode))]
+ public FsmEnum mode;
+
+ public override void Reset() {
+ gameObject = null;
+ mode = IsoObject.Mode.Mode2d;
+ }
+
+ public override void OnEnter() {
+ DoSetMode();
+ Finish();
+ }
+
+ void DoSetMode() {
+ var go = Fsm.GetOwnerDefaultTarget(gameObject);
+ if ( UpdateCache(go) ) {
+ isoObject.mode = (IsoObject.Mode)mode.Value;
+ }
+ }
+ }
+} // IsoTools.PlayMaker.Actions
\ No newline at end of file
diff --git a/Assets/IsoTools/PlayMaker/Actions/IsoSetMode.cs.meta b/Assets/IsoTools/PlayMaker/Actions/IsoSetMode.cs.meta
new file mode 100644
index 0000000..7fd478b
--- /dev/null
+++ b/Assets/IsoTools/PlayMaker/Actions/IsoSetMode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 600989817e43d430a96dfdbbba8dde76
+timeCreated: 1450019570
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/IsoTools/PlayMaker/Actions/IsoSetPosition.cs b/Assets/IsoTools/PlayMaker/Actions/IsoSetPosition.cs
index 99a2962..20b4ecf 100644
--- a/Assets/IsoTools/PlayMaker/Actions/IsoSetPosition.cs
+++ b/Assets/IsoTools/PlayMaker/Actions/IsoSetPosition.cs
@@ -18,26 +18,32 @@ namespace IsoTools.PlayMaker.Actions {
public bool everyFrame;
public bool lateUpdate;
+ public bool fixedUpdate;
public override void Reset() {
- gameObject = null;
- vector = null;
- x = new FsmFloat{UseVariable = true};
- y = new FsmFloat{UseVariable = true};
- z = new FsmFloat{UseVariable = true};
- everyFrame = false;
- lateUpdate = false;
+ gameObject = null;
+ vector = null;
+ x = new FsmFloat{UseVariable = true};
+ y = new FsmFloat{UseVariable = true};
+ z = new FsmFloat{UseVariable = true};
+ everyFrame = false;
+ lateUpdate = false;
+ fixedUpdate = false;
+ }
+
+ public override void OnPreprocess() {
+ Fsm.HandleFixedUpdate = true;
}
public override void OnEnter() {
- if ( !everyFrame && !lateUpdate ) {
+ if ( !everyFrame && !lateUpdate && !fixedUpdate ) {
DoSetPosition();
Finish();
}
}
public override void OnUpdate() {
- if ( !lateUpdate ) {
+ if ( !lateUpdate && !fixedUpdate ) {
DoSetPosition();
}
}
@@ -51,24 +57,33 @@ namespace IsoTools.PlayMaker.Actions {
}
}
+ public override void OnFixedUpdate() {
+ if ( fixedUpdate ) {
+ DoSetPosition();
+ }
+ if ( !everyFrame ) {
+ Finish();
+ }
+ }
+
void DoSetPosition() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
- var position = vector.IsNone
+ var value = vector.IsNone
? isoObject.position
: vector.Value;
if ( !x.IsNone ) {
- position.x = x.Value;
+ value.x = x.Value;
}
if ( !y.IsNone ) {
- position.y = y.Value;
+ value.y = y.Value;
}
if ( !z.IsNone ) {
- position.z = z.Value;
+ value.z = z.Value;
}
- isoObject.position = position;
+ isoObject.position = value;
}
}
}
diff --git a/Assets/IsoTools/PlayMaker/Actions/IsoSetSize.cs b/Assets/IsoTools/PlayMaker/Actions/IsoSetSize.cs
index 4f66456..cfd30cf 100644
--- a/Assets/IsoTools/PlayMaker/Actions/IsoSetSize.cs
+++ b/Assets/IsoTools/PlayMaker/Actions/IsoSetSize.cs
@@ -18,26 +18,32 @@ namespace IsoTools.PlayMaker.Actions {
public bool everyFrame;
public bool lateUpdate;
+ public bool fixedUpdate;
public override void Reset() {
- gameObject = null;
- vector = null;
- x = new FsmFloat{UseVariable = true};
- y = new FsmFloat{UseVariable = true};
- z = new FsmFloat{UseVariable = true};
- everyFrame = false;
- lateUpdate = false;
+ gameObject = null;
+ vector = null;
+ x = new FsmFloat{UseVariable = true};
+ y = new FsmFloat{UseVariable = true};
+ z = new FsmFloat{UseVariable = true};
+ everyFrame = false;
+ lateUpdate = false;
+ fixedUpdate = false;
+ }
+
+ public override void OnPreprocess() {
+ Fsm.HandleFixedUpdate = true;
}
public override void OnEnter() {
- if ( !everyFrame && !lateUpdate ) {
+ if ( !everyFrame && !lateUpdate && !fixedUpdate ) {
DoSetSize();
Finish();
}
}
public override void OnUpdate() {
- if ( !lateUpdate ) {
+ if ( !lateUpdate && !fixedUpdate ) {
DoSetSize();
}
}
@@ -51,24 +57,33 @@ namespace IsoTools.PlayMaker.Actions {
}
}
+ public override void OnFixedUpdate() {
+ if ( fixedUpdate ) {
+ DoSetSize();
+ }
+ if ( !everyFrame ) {
+ Finish();
+ }
+ }
+
void DoSetSize() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
- var size = vector.IsNone
+ var value = vector.IsNone
? isoObject.size
: vector.Value;
if ( !x.IsNone ) {
- size.x = x.Value;
+ value.x = x.Value;
}
if ( !y.IsNone ) {
- size.y = y.Value;
+ value.y = y.Value;
}
if ( !z.IsNone ) {
- size.z = z.Value;
+ value.z = z.Value;
}
- isoObject.size = size;
+ isoObject.size = value;
}
}
}
diff --git a/Assets/IsoTools/PlayMaker/Actions/IsoSetTilePosition.cs b/Assets/IsoTools/PlayMaker/Actions/IsoSetTilePosition.cs
index 0d92ec8..bc1c0a8 100644
--- a/Assets/IsoTools/PlayMaker/Actions/IsoSetTilePosition.cs
+++ b/Assets/IsoTools/PlayMaker/Actions/IsoSetTilePosition.cs
@@ -18,26 +18,32 @@ namespace IsoTools.PlayMaker.Actions {
public bool everyFrame;
public bool lateUpdate;
+ public bool fixedUpdate;
public override void Reset() {
- gameObject = null;
- vector = null;
- x = new FsmFloat{UseVariable = true};
- y = new FsmFloat{UseVariable = true};
- z = new FsmFloat{UseVariable = true};
- everyFrame = false;
- lateUpdate = false;
+ gameObject = null;
+ vector = null;
+ x = new FsmFloat{UseVariable = true};
+ y = new FsmFloat{UseVariable = true};
+ z = new FsmFloat{UseVariable = true};
+ everyFrame = false;
+ lateUpdate = false;
+ fixedUpdate = false;
+ }
+
+ public override void OnPreprocess() {
+ Fsm.HandleFixedUpdate = true;
}
public override void OnEnter() {
- if ( !everyFrame && !lateUpdate ) {
+ if ( !everyFrame && !lateUpdate && !fixedUpdate ) {
DoSetTilePosition();
Finish();
}
}
public override void OnUpdate() {
- if ( !lateUpdate ) {
+ if ( !lateUpdate && !fixedUpdate ) {
DoSetTilePosition();
}
}
@@ -51,24 +57,33 @@ namespace IsoTools.PlayMaker.Actions {
}
}
+ public override void OnFixedUpdate() {
+ if ( fixedUpdate ) {
+ DoSetTilePosition();
+ }
+ if ( !everyFrame ) {
+ Finish();
+ }
+ }
+
void DoSetTilePosition() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
- var tile_position = vector.IsNone
+ var value = vector.IsNone
? isoObject.tilePosition
: vector.Value;
if ( !x.IsNone ) {
- tile_position.x = x.Value;
+ value.x = x.Value;
}
if ( !y.IsNone ) {
- tile_position.y = y.Value;
+ value.y = y.Value;
}
if ( !z.IsNone ) {
- tile_position.z = z.Value;
+ value.z = z.Value;
}
- isoObject.tilePosition = tile_position;
+ isoObject.tilePosition = value;
}
}
}
diff --git a/Assets/IsoTools/PlayMaker/Actions/IsoTranslate.cs b/Assets/IsoTools/PlayMaker/Actions/IsoTranslate.cs
index b1e0a9a..9d3ad4b 100644
--- a/Assets/IsoTools/PlayMaker/Actions/IsoTranslate.cs
+++ b/Assets/IsoTools/PlayMaker/Actions/IsoTranslate.cs
@@ -71,22 +71,22 @@ namespace IsoTools.PlayMaker.Actions {
void DoTranlate() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
- var translate = vector.IsNone
+ var value = vector.IsNone
? new Vector3(x.Value, y.Value, z.Value)
: vector.Value;
if ( !x.IsNone ) {
- translate.x = x.Value;
+ value.x = x.Value;
}
if ( !y.IsNone ) {
- translate.y = y.Value;
+ value.y = y.Value;
}
if ( !z.IsNone ) {
- translate.z = z.Value;
+ value.z = z.Value;
}
isoObject.position +=
- translate * (perSecond ? Time.deltaTime : 1.0f);
+ value * (perSecond ? Time.deltaTime : 1.0f);
}
}
}