mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-14 17:09:31 +07:00
New PlayMaker actions: Resize, SetMode
This commit is contained in:
@@ -994,6 +994,10 @@ Prefab:
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propertyPath: _position.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 11417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
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propertyPath: _mode
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_ParentPrefab: {fileID: 100100000, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
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m_IsPrefabParent: 0
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@@ -46,11 +46,11 @@ namespace IsoTools.PlayMaker.Actions {
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void DoGetPosition() {
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if ( UpdateCache(go) ) {
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var position = isoObject.position;
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vector.Value = position;
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x.Value = position.x;
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y.Value = position.y;
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z.Value = position.z;
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var value = isoObject.position;
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vector.Value = value;
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x.Value = value.x;
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y.Value = value.y;
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z.Value = value.z;
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}
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}
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}
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@@ -46,11 +46,11 @@ namespace IsoTools.PlayMaker.Actions {
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void DoGetSize() {
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if ( UpdateCache(go) ) {
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var size = isoObject.size;
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vector.Value = size;
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x.Value = size.x;
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y.Value = size.y;
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z.Value = size.z;
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var value = isoObject.size;
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vector.Value = value;
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x.Value = value.x;
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y.Value = value.y;
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z.Value = value.z;
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}
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}
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}
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@@ -46,11 +46,11 @@ namespace IsoTools.PlayMaker.Actions {
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void DoGetPosition() {
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if ( UpdateCache(go) ) {
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var position = isoObject.tilePosition;
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vector.Value = position;
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x.Value = position.x;
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y.Value = position.y;
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z.Value = position.z;
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var value = isoObject.tilePosition;
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vector.Value = value;
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x.Value = value.x;
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y.Value = value.y;
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z.Value = value.z;
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}
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}
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}
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93
Assets/IsoTools/PlayMaker/Actions/IsoResize.cs
Normal file
93
Assets/IsoTools/PlayMaker/Actions/IsoResize.cs
Normal file
@@ -0,0 +1,93 @@
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using UnityEngine;
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using HutongGames.PlayMaker;
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namespace IsoTools.PlayMaker.Actions {
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[ActionCategory("IsoTools")]
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[HutongGames.PlayMaker.Tooltip("Resizes a IsoObject. Use a Vector3 variable and/or XYZ components. To leave any axis unchanged, set variable to 'None'.")]
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public class IsoResize : IsoComponentAction<IsoObject> {
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[RequiredField]
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[CheckForComponent(typeof(IsoObject))]
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public FsmOwnerDefault gameObject;
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[UIHint(UIHint.Variable)]
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public FsmVector3 vector;
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public FsmFloat x;
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public FsmFloat y;
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public FsmFloat z;
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public bool perSecond;
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public bool everyFrame;
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public bool lateUpdate;
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public bool fixedUpdate;
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public override void Reset() {
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gameObject = null;
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vector = null;
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x = new FsmFloat{UseVariable = true};
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y = new FsmFloat{UseVariable = true};
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z = new FsmFloat{UseVariable = true};
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perSecond = true;
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everyFrame = true;
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lateUpdate = false;
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fixedUpdate = false;
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}
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public override void OnPreprocess() {
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Fsm.HandleFixedUpdate = true;
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}
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public override void OnEnter() {
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if ( !everyFrame && !lateUpdate && !fixedUpdate ) {
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DoResize();
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Finish();
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}
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}
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public override void OnUpdate() {
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if ( !lateUpdate && !fixedUpdate ) {
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DoResize();
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}
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}
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public override void OnLateUpdate() {
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if ( lateUpdate ) {
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DoResize();
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}
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if ( !everyFrame ) {
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Finish();
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}
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}
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public override void OnFixedUpdate() {
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if ( fixedUpdate ) {
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DoResize();
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}
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if ( !everyFrame ) {
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Finish();
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}
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}
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void DoResize() {
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if ( UpdateCache(go) ) {
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var value = vector.IsNone
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? new Vector3(x.Value, y.Value, z.Value)
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: vector.Value;
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if ( !x.IsNone ) {
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value.x = x.Value;
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}
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if ( !y.IsNone ) {
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value.y = y.Value;
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}
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if ( !z.IsNone ) {
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value.z = z.Value;
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}
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isoObject.size +=
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value * (perSecond ? Time.deltaTime : 1.0f);
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}
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}
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}
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} // IsoTools.PlayMaker.Actions
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12
Assets/IsoTools/PlayMaker/Actions/IsoResize.cs.meta
Normal file
12
Assets/IsoTools/PlayMaker/Actions/IsoResize.cs.meta
Normal file
@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 0cc9c814428694df6a2a04949e881f7b
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timeCreated: 1450019890
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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32
Assets/IsoTools/PlayMaker/Actions/IsoSetMode.cs
Normal file
32
Assets/IsoTools/PlayMaker/Actions/IsoSetMode.cs
Normal file
@@ -0,0 +1,32 @@
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using UnityEngine;
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using HutongGames.PlayMaker;
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namespace IsoTools.PlayMaker.Actions {
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[ActionCategory("IsoTools")]
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[HutongGames.PlayMaker.Tooltip("Sets the Mode of a IsoObject.")]
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public class IsoSetMode : IsoComponentAction<IsoObject> {
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[RequiredField]
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[CheckForComponent(typeof(IsoObject))]
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public FsmOwnerDefault gameObject;
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[ObjectType(typeof(IsoObject.Mode))]
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public FsmEnum mode;
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public override void Reset() {
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gameObject = null;
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mode = IsoObject.Mode.Mode2d;
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}
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public override void OnEnter() {
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DoSetMode();
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Finish();
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}
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void DoSetMode() {
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if ( UpdateCache(go) ) {
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isoObject.mode = (IsoObject.Mode)mode.Value;
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}
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}
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}
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} // IsoTools.PlayMaker.Actions
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12
Assets/IsoTools/PlayMaker/Actions/IsoSetMode.cs.meta
Normal file
12
Assets/IsoTools/PlayMaker/Actions/IsoSetMode.cs.meta
Normal file
@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 600989817e43d430a96dfdbbba8dde76
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timeCreated: 1450019570
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -18,26 +18,32 @@ namespace IsoTools.PlayMaker.Actions {
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public bool everyFrame;
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public bool lateUpdate;
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public bool fixedUpdate;
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public override void Reset() {
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gameObject = null;
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vector = null;
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x = new FsmFloat{UseVariable = true};
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y = new FsmFloat{UseVariable = true};
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z = new FsmFloat{UseVariable = true};
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everyFrame = false;
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lateUpdate = false;
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gameObject = null;
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vector = null;
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x = new FsmFloat{UseVariable = true};
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y = new FsmFloat{UseVariable = true};
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z = new FsmFloat{UseVariable = true};
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everyFrame = false;
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lateUpdate = false;
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fixedUpdate = false;
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}
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public override void OnPreprocess() {
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Fsm.HandleFixedUpdate = true;
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}
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public override void OnEnter() {
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if ( !everyFrame && !lateUpdate ) {
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if ( !everyFrame && !lateUpdate && !fixedUpdate ) {
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DoSetPosition();
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Finish();
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}
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}
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public override void OnUpdate() {
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if ( !lateUpdate ) {
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if ( !lateUpdate && !fixedUpdate ) {
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DoSetPosition();
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}
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}
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@@ -51,24 +57,33 @@ namespace IsoTools.PlayMaker.Actions {
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}
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}
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public override void OnFixedUpdate() {
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if ( fixedUpdate ) {
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DoSetPosition();
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}
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if ( !everyFrame ) {
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Finish();
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}
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}
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void DoSetPosition() {
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if ( UpdateCache(go) ) {
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var position = vector.IsNone
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var value = vector.IsNone
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? isoObject.position
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: vector.Value;
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if ( !x.IsNone ) {
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position.x = x.Value;
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value.x = x.Value;
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}
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if ( !y.IsNone ) {
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position.y = y.Value;
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value.y = y.Value;
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}
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if ( !z.IsNone ) {
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position.z = z.Value;
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value.z = z.Value;
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}
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isoObject.position = position;
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isoObject.position = value;
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}
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}
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}
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@@ -18,26 +18,32 @@ namespace IsoTools.PlayMaker.Actions {
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public bool everyFrame;
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public bool lateUpdate;
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public bool fixedUpdate;
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public override void Reset() {
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gameObject = null;
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vector = null;
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x = new FsmFloat{UseVariable = true};
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y = new FsmFloat{UseVariable = true};
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z = new FsmFloat{UseVariable = true};
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everyFrame = false;
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lateUpdate = false;
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gameObject = null;
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vector = null;
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x = new FsmFloat{UseVariable = true};
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y = new FsmFloat{UseVariable = true};
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z = new FsmFloat{UseVariable = true};
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everyFrame = false;
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lateUpdate = false;
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fixedUpdate = false;
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}
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public override void OnPreprocess() {
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Fsm.HandleFixedUpdate = true;
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}
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public override void OnEnter() {
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if ( !everyFrame && !lateUpdate ) {
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if ( !everyFrame && !lateUpdate && !fixedUpdate ) {
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DoSetSize();
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Finish();
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}
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}
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public override void OnUpdate() {
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if ( !lateUpdate ) {
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if ( !lateUpdate && !fixedUpdate ) {
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DoSetSize();
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}
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}
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@@ -51,24 +57,33 @@ namespace IsoTools.PlayMaker.Actions {
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}
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}
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public override void OnFixedUpdate() {
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if ( fixedUpdate ) {
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DoSetSize();
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}
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if ( !everyFrame ) {
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Finish();
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}
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}
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void DoSetSize() {
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if ( UpdateCache(go) ) {
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var size = vector.IsNone
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var value = vector.IsNone
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? isoObject.size
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: vector.Value;
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if ( !x.IsNone ) {
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size.x = x.Value;
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value.x = x.Value;
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}
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if ( !y.IsNone ) {
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size.y = y.Value;
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value.y = y.Value;
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}
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if ( !z.IsNone ) {
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size.z = z.Value;
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value.z = z.Value;
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}
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isoObject.size = size;
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isoObject.size = value;
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}
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}
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}
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@@ -18,26 +18,32 @@ namespace IsoTools.PlayMaker.Actions {
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public bool everyFrame;
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public bool lateUpdate;
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public bool fixedUpdate;
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public override void Reset() {
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gameObject = null;
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vector = null;
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x = new FsmFloat{UseVariable = true};
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y = new FsmFloat{UseVariable = true};
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z = new FsmFloat{UseVariable = true};
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everyFrame = false;
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lateUpdate = false;
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gameObject = null;
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vector = null;
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x = new FsmFloat{UseVariable = true};
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y = new FsmFloat{UseVariable = true};
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z = new FsmFloat{UseVariable = true};
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everyFrame = false;
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lateUpdate = false;
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fixedUpdate = false;
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}
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public override void OnPreprocess() {
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Fsm.HandleFixedUpdate = true;
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}
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public override void OnEnter() {
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if ( !everyFrame && !lateUpdate ) {
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if ( !everyFrame && !lateUpdate && !fixedUpdate ) {
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DoSetTilePosition();
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Finish();
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}
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}
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public override void OnUpdate() {
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if ( !lateUpdate ) {
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if ( !lateUpdate && !fixedUpdate ) {
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DoSetTilePosition();
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}
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}
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@@ -51,24 +57,33 @@ namespace IsoTools.PlayMaker.Actions {
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}
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}
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public override void OnFixedUpdate() {
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if ( fixedUpdate ) {
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DoSetTilePosition();
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}
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if ( !everyFrame ) {
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Finish();
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}
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}
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void DoSetTilePosition() {
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if ( UpdateCache(go) ) {
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var tile_position = vector.IsNone
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var value = vector.IsNone
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? isoObject.tilePosition
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: vector.Value;
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if ( !x.IsNone ) {
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tile_position.x = x.Value;
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value.x = x.Value;
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}
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if ( !y.IsNone ) {
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tile_position.y = y.Value;
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value.y = y.Value;
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}
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if ( !z.IsNone ) {
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tile_position.z = z.Value;
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value.z = z.Value;
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}
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isoObject.tilePosition = tile_position;
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isoObject.tilePosition = value;
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}
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}
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}
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@@ -71,22 +71,22 @@ namespace IsoTools.PlayMaker.Actions {
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void DoTranlate() {
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if ( UpdateCache(go) ) {
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var translate = vector.IsNone
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var value = vector.IsNone
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? new Vector3(x.Value, y.Value, z.Value)
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: vector.Value;
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if ( !x.IsNone ) {
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translate.x = x.Value;
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value.x = x.Value;
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}
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if ( !y.IsNone ) {
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translate.y = y.Value;
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value.y = y.Value;
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}
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if ( !z.IsNone ) {
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translate.z = z.Value;
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value.z = z.Value;
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}
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isoObject.position +=
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translate * (perSecond ? Time.deltaTime : 1.0f);
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value * (perSecond ? Time.deltaTime : 1.0f);
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}
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}
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}
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