mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-16 14:09:00 +07:00
new sorting wip
This commit is contained in:
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propertyPath: m_LocalRotation.x
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value: Fence2 (5)
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@@ -4959,6 +5003,10 @@ Prefab:
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propertyPath: m_Name
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value: Fence (6)
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value: Fence2 (6)
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propertyPath: m_LocalRotation.x
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@@ -5253,7 +5305,7 @@ Prefab:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 436736, guid: 30a269be2fc864c9ea00c7a65636d543, type: 2}
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propertyPath: m_LocalRotation.x
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@@ -5331,7 +5383,7 @@ Prefab:
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objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.x
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@@ -5369,6 +5421,10 @@ Prefab:
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propertyPath: m_Name
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value: Fence2 (4)
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objectReference: {fileID: 0}
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- target: {fileID: 110900, guid: bdd4e0dbed4fd4ea980de2f39dac8c71, type: 2}
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value: 1
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 436736, guid: 30a269be2fc864c9ea00c7a65636d543, type: 2}
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propertyPath: m_LocalRotation.x
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@@ -5504,7 +5560,7 @@ Prefab:
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objectReference: {fileID: 0}
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@@ -5668,7 +5724,7 @@ Prefab:
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objectReference: {fileID: 0}
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@@ -5746,7 +5802,7 @@ Prefab:
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@@ -5776,6 +5832,10 @@ Prefab:
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value: -4.58497276e-08
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objectReference: {fileID: 0}
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m_ParentPrefab: {fileID: 100100000, guid: a60889c79802a4d04a26f078003a2a8d, type: 2}
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 436736, guid: 30a269be2fc864c9ea00c7a65636d543, type: 2}
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@@ -5911,7 +5971,7 @@ Prefab:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.x
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@@ -5985,7 +6045,7 @@ Prefab:
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objectReference: {fileID: 0}
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- target: {fileID: 436736, guid: 30a269be2fc864c9ea00c7a65636d543, type: 2}
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propertyPath: m_LocalPosition.z
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value: 55.3845901
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value: 31.25
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objectReference: {fileID: 0}
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- target: {fileID: 436736, guid: 30a269be2fc864c9ea00c7a65636d543, type: 2}
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propertyPath: m_LocalRotation.x
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@@ -6063,7 +6123,7 @@ Prefab:
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objectReference: {fileID: 0}
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- target: {fileID: 436736, guid: 30a269be2fc864c9ea00c7a65636d543, type: 2}
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propertyPath: m_LocalPosition.z
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value: 56.9230499
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value: 25
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objectReference: {fileID: 0}
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- target: {fileID: 436736, guid: 30a269be2fc864c9ea00c7a65636d543, type: 2}
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||||
propertyPath: m_LocalRotation.x
|
||||
|
||||
@@ -213,7 +213,7 @@ namespace IsoTools {
|
||||
transform.position = IsoUtils.Vec3ChangeZ(
|
||||
isoWorld.IsoToScreen(position),
|
||||
transform.position.z);
|
||||
_bounds = IsoUtils.GetIsoObjectBounds(isoWorld, this);
|
||||
_bounds = IsoUtils.IsoObjectScreenBounds(isoWorld, this);
|
||||
}
|
||||
FixLastProperties();
|
||||
MartDirtyIsoWorld();
|
||||
@@ -255,6 +255,11 @@ namespace IsoTools {
|
||||
// ------------------------------------------------------------------------
|
||||
|
||||
void Awake() {
|
||||
Internal.SelfDepends = new HashSet<IsoObject>(new IsoObject[51]);
|
||||
Internal.TheirDepends = new HashSet<IsoObject>(new IsoObject[51]);
|
||||
Internal.SelfDepends.Clear();
|
||||
Internal.TheirDepends.Clear();
|
||||
|
||||
FixLastProperties();
|
||||
FixIsoPosition();
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
@@ -7,6 +8,36 @@ using UnityEditor;
|
||||
namespace IsoTools {
|
||||
public static class IsoUtils {
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
//
|
||||
// Poolable/Pool
|
||||
//
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
public interface IPoolable {
|
||||
void Reset();
|
||||
}
|
||||
|
||||
public class Pool<T> where T : IPoolable {
|
||||
System.Func<T> _createFn = null;
|
||||
Stack<T> _capacity = new Stack<T>();
|
||||
|
||||
public Pool(System.Func<T> create_fn) {
|
||||
_createFn = create_fn;
|
||||
}
|
||||
|
||||
public T Pop() {
|
||||
return _capacity.Count > 0
|
||||
? _capacity.Pop()
|
||||
: _createFn();
|
||||
}
|
||||
|
||||
public void Push(T value) {
|
||||
value.Reset();
|
||||
_capacity.Push(value);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
//
|
||||
// Consts
|
||||
@@ -382,7 +413,7 @@ namespace IsoTools {
|
||||
: obj.AddComponent<T>();
|
||||
}
|
||||
|
||||
public static Bounds GetIsoObjectBounds(IsoWorld iso_world, IsoObject iso_object) {
|
||||
public static Bounds IsoObjectScreenBounds(IsoWorld iso_world, IsoObject iso_object) {
|
||||
if ( iso_world ) {
|
||||
var z = iso_object.transform.position.z;
|
||||
var b = iso_world.IsoToScreen(iso_object.position);
|
||||
|
||||
@@ -62,8 +62,10 @@ namespace IsoTools {
|
||||
}
|
||||
|
||||
public void MarkDirty() {
|
||||
_dirty = true;
|
||||
MarkEditorWorldDirty();
|
||||
if ( !_dirty ) {
|
||||
_dirty = true;
|
||||
MarkEditorWorldDirty();
|
||||
}
|
||||
}
|
||||
|
||||
public void MarkDirty(IsoObject iso_object) {
|
||||
@@ -125,11 +127,31 @@ namespace IsoTools {
|
||||
}
|
||||
|
||||
bool IsIsoObjectVisible(IsoObject iso_object, Plane[] planes) {
|
||||
return planes != null && planes.Length > 0
|
||||
return planes != null && planes.Length > 0 && iso_object.isActiveAndEnabled
|
||||
? GeometryUtility.TestPlanesAABB(planes, iso_object.bounds)
|
||||
: false;
|
||||
}
|
||||
|
||||
/*
|
||||
bool IsGameObjectVisible(GameObject obj) {
|
||||
var renderer = obj.GetComponent<Renderer>();
|
||||
if ( renderer && renderer.isVisible ) {
|
||||
return true;
|
||||
}
|
||||
var obj_transform = obj.transform;
|
||||
for ( var i = 0; i < obj_transform.childCount; ++i ) {
|
||||
var child_obj = obj_transform.GetChild(i).gameObject;
|
||||
if ( IsGameObjectVisible(child_obj) ) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool IsIsoObjectVisible(IsoObject iso_object) {
|
||||
return IsGameObjectVisible(iso_object.gameObject);
|
||||
}*/
|
||||
|
||||
bool IsIsoObjectDepends(Vector3 a_min, Vector3 a_size, Vector3 b_min, Vector3 b_size) {
|
||||
var a_max = a_min + a_size;
|
||||
var b_max = b_min + b_size;
|
||||
@@ -189,16 +211,16 @@ namespace IsoTools {
|
||||
return _sectors[SectorIndex(num_pos)];
|
||||
}
|
||||
|
||||
void LookUpSectorDepends(Vector3 num_pos, System.Action<SectorInfo> act) {
|
||||
void LookUpSectorDepends(Vector3 num_pos, IsoObject obj_a) {
|
||||
var ms = FindSector(num_pos);
|
||||
if ( ms != null ) {
|
||||
act(ms);
|
||||
Fun1(ms, obj_a);
|
||||
var s1 = FindSector(num_pos + new Vector3(-1, 0, 0));
|
||||
var s2 = FindSector(num_pos + new Vector3( 0, -1, 0));
|
||||
var s3 = FindSector(num_pos + new Vector3(-1, -1, 0));
|
||||
if ( s1 != null ) act(s1);
|
||||
if ( s2 != null ) act(s2);
|
||||
if ( s3 != null ) act(s3);
|
||||
if ( s1 != null ) Fun1(s1, obj_a);
|
||||
if ( s2 != null ) Fun1(s2, obj_a);
|
||||
if ( s3 != null ) Fun1(s3, obj_a);
|
||||
for ( var i = 0; i <= _sectorsNumPosCount.z; ++i ) {
|
||||
var ss1 = FindSector(num_pos + new Vector3( 0 - i, 0 - i, i + 1));
|
||||
var ss2 = FindSector(num_pos + new Vector3(-1 - i, 0 - i, i + 1));
|
||||
@@ -207,27 +229,27 @@ namespace IsoTools {
|
||||
var ss5 = FindSector(num_pos + new Vector3(-2 - i, -1 - i, i + 1));
|
||||
var ss6 = FindSector(num_pos + new Vector3(-1 - i, -2 - i, i + 1));
|
||||
var ss7 = FindSector(num_pos + new Vector3(-2 - i, -2 - i, i + 1));
|
||||
if ( ss1 != null ) act(ss1);
|
||||
if ( ss2 != null ) act(ss2);
|
||||
if ( ss3 != null ) act(ss3);
|
||||
if ( ss4 != null ) act(ss4);
|
||||
if ( ss5 != null ) act(ss5);
|
||||
if ( ss6 != null ) act(ss6);
|
||||
if ( ss7 != null ) act(ss7);
|
||||
if ( ss1 != null ) Fun1(ss1, obj_a);
|
||||
if ( ss2 != null ) Fun1(ss2, obj_a);
|
||||
if ( ss3 != null ) Fun1(ss3, obj_a);
|
||||
if ( ss4 != null ) Fun1(ss4, obj_a);
|
||||
if ( ss5 != null ) Fun1(ss5, obj_a);
|
||||
if ( ss6 != null ) Fun1(ss6, obj_a);
|
||||
if ( ss7 != null ) Fun1(ss7, obj_a);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LookUpSectorRDepends(Vector3 num_pos, System.Action<SectorInfo> act) {
|
||||
void LookUpSectorRDepends(Vector3 num_pos, IsoObject obj_a) {
|
||||
var ms = FindSector(num_pos);
|
||||
if ( ms != null ) {
|
||||
act(ms);
|
||||
Fun2(ms, obj_a);
|
||||
var s1 = FindSector(num_pos + new Vector3( 1, 0, 0));
|
||||
var s2 = FindSector(num_pos + new Vector3( 0, 1, 0));
|
||||
var s3 = FindSector(num_pos + new Vector3( 1, 1, 0));
|
||||
if ( s1 != null ) act(s1);
|
||||
if ( s2 != null ) act(s2);
|
||||
if ( s3 != null ) act(s3);
|
||||
if ( s1 != null ) Fun2(s1, obj_a);
|
||||
if ( s2 != null ) Fun2(s2, obj_a);
|
||||
if ( s3 != null ) Fun2(s3, obj_a);
|
||||
for ( var i = 0; i <= _sectorsNumPosCount.z; ++i ) {
|
||||
var ss1 = FindSector(num_pos + new Vector3( 0 + i, 0 + i, -i - 1));
|
||||
var ss2 = FindSector(num_pos + new Vector3( 1 + i, 0 + i, -i - 1));
|
||||
@@ -236,13 +258,13 @@ namespace IsoTools {
|
||||
var ss5 = FindSector(num_pos + new Vector3( 2 + i, 1 + i, -i - 1));
|
||||
var ss6 = FindSector(num_pos + new Vector3( 1 + i, 2 + i, -i - 1));
|
||||
var ss7 = FindSector(num_pos + new Vector3( 2 + i, 2 + i, -i - 1));
|
||||
if ( ss1 != null ) act(ss1);
|
||||
if ( ss2 != null ) act(ss2);
|
||||
if ( ss3 != null ) act(ss3);
|
||||
if ( ss4 != null ) act(ss4);
|
||||
if ( ss5 != null ) act(ss5);
|
||||
if ( ss6 != null ) act(ss6);
|
||||
if ( ss7 != null ) act(ss7);
|
||||
if ( ss1 != null ) Fun2(ss1, obj_a);
|
||||
if ( ss2 != null ) Fun2(ss2, obj_a);
|
||||
if ( ss3 != null ) Fun2(ss3, obj_a);
|
||||
if ( ss4 != null ) Fun2(ss4, obj_a);
|
||||
if ( ss5 != null ) Fun2(ss5, obj_a);
|
||||
if ( ss6 != null ) Fun2(ss6, obj_a);
|
||||
if ( ss7 != null ) Fun2(ss7, obj_a);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -324,9 +346,13 @@ namespace IsoTools {
|
||||
}
|
||||
|
||||
void StepSort() {
|
||||
//Profiler.BeginSample("UpdateVisibles");
|
||||
UpdateVisibles();
|
||||
//Profiler.EndSample();
|
||||
if ( _dirty ) {
|
||||
//Profiler.BeginSample("PlaceAllVisibles");
|
||||
PlaceAllVisibles();
|
||||
//Profiler.EndSample();
|
||||
_dirty = false;
|
||||
}
|
||||
}
|
||||
@@ -338,50 +364,50 @@ namespace IsoTools {
|
||||
SetupObjectsSectors();
|
||||
SetupSectors();
|
||||
|
||||
var new_count = 0;
|
||||
var visibles_iter = _visibles.GetEnumerator();
|
||||
while ( visibles_iter.MoveNext() ) {
|
||||
var iso_object = visibles_iter.Current;
|
||||
if ( iso_object.Internal.Moved || !_oldVisibles.Contains(iso_object) ) {
|
||||
MarkDirty();
|
||||
SetupIsoObjectDepends(iso_object);
|
||||
iso_object.Internal.Moved = false;
|
||||
++new_count;
|
||||
iso_object.Internal.Moved = true;
|
||||
}
|
||||
}
|
||||
|
||||
visibles_iter = _visibles.GetEnumerator();
|
||||
while ( visibles_iter.MoveNext() ) {
|
||||
var iso_object = visibles_iter.Current;
|
||||
if ( iso_object.Internal.Moved ) {
|
||||
MarkDirty();
|
||||
SetupIsoObjectDepends(iso_object);
|
||||
iso_object.Internal.Moved = false;
|
||||
}
|
||||
}
|
||||
|
||||
var old_count = 0;
|
||||
var old_visibles_iter = _oldVisibles.GetEnumerator();
|
||||
while ( old_visibles_iter.MoveNext() ) {
|
||||
var iso_object = old_visibles_iter.Current;
|
||||
if ( !_visibles.Contains(iso_object) ) {
|
||||
MarkDirty();
|
||||
ClearIsoObjectDepends(iso_object);
|
||||
++old_count;
|
||||
}
|
||||
}
|
||||
|
||||
if ( new_count > 0 || old_count > 0 ) {
|
||||
/*Debug.LogFormat(
|
||||
"New or moved: {0}, Missings: {1}, Visibles: {2}, All: {3}",
|
||||
new_count, old_count, _visibles.Count, _objects.Count);*/
|
||||
}
|
||||
}
|
||||
|
||||
void CalculateNewVisibles() {
|
||||
var planes = Camera.current ? GeometryUtility.CalculateFrustumPlanes(Camera.current) : null;
|
||||
_oldVisibles.Clear();
|
||||
var objects_iter = _objects.GetEnumerator();
|
||||
while ( objects_iter.MoveNext() ) {
|
||||
var iso_object = objects_iter.Current;
|
||||
if ( IsIsoObjectVisible(iso_object, planes) ) {
|
||||
iso_object.Internal.Visited = false;
|
||||
_oldVisibles.Add(iso_object);
|
||||
if ( planes != null && planes.Length > 0 ) {
|
||||
_oldVisibles.Clear();
|
||||
var objects_iter = _objects.GetEnumerator();
|
||||
while ( objects_iter.MoveNext() ) {
|
||||
var iso_object = objects_iter.Current;
|
||||
if ( IsIsoObjectVisible(iso_object, planes) ) {
|
||||
iso_object.Internal.Visited = false;
|
||||
_oldVisibles.Add(iso_object);
|
||||
}
|
||||
}
|
||||
var old_visibles = _visibles;
|
||||
_visibles = _oldVisibles;
|
||||
_oldVisibles = old_visibles;
|
||||
}
|
||||
var old_visibles = _visibles;
|
||||
_visibles = _oldVisibles;
|
||||
_oldVisibles = old_visibles;
|
||||
}
|
||||
|
||||
void ClearIsoObjectDepends(IsoObject iso_object) {
|
||||
@@ -393,6 +419,27 @@ namespace IsoTools {
|
||||
iso_object.Internal.TheirDepends.Clear();
|
||||
}
|
||||
|
||||
void Fun1(SectorInfo sec, IsoObject obj_a) {
|
||||
var sec_objects_iter = sec.objects.GetEnumerator();
|
||||
while ( sec_objects_iter.MoveNext() ) {
|
||||
var obj_b = sec_objects_iter.Current;
|
||||
if ( obj_a != obj_b && !obj_b.Internal.Moved && IsIsoObjectDepends(obj_a, obj_b) ) {
|
||||
obj_a.Internal.SelfDepends.Add(obj_b);
|
||||
obj_b.Internal.TheirDepends.Add(obj_a);
|
||||
}
|
||||
}
|
||||
}
|
||||
void Fun2(SectorInfo sec, IsoObject obj_a) {
|
||||
var sec_objects_iter = sec.objects.GetEnumerator();
|
||||
while ( sec_objects_iter.MoveNext() ) {
|
||||
var obj_b = sec_objects_iter.Current;
|
||||
if ( obj_a != obj_b && !obj_b.Internal.Moved && IsIsoObjectDepends(obj_b, obj_a) ) {
|
||||
obj_b.Internal.SelfDepends.Add(obj_a);
|
||||
obj_a.Internal.TheirDepends.Add(obj_b);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SetupIsoObjectDepends(IsoObject obj_a) {
|
||||
ClearIsoObjectDepends(obj_a);
|
||||
var min = obj_a.Internal.MinSector;
|
||||
@@ -400,31 +447,13 @@ namespace IsoTools {
|
||||
for ( var z = min.z; z < max.z; ++z ) {
|
||||
for ( var y = min.y; y < max.y; ++y ) {
|
||||
for ( var x = min.x; x < max.x; ++x ) {
|
||||
LookUpSectorDepends(new Vector3(x, y, z), sec => {
|
||||
var sec_objects_iter = sec.objects.GetEnumerator();
|
||||
while ( sec_objects_iter.MoveNext() ) {
|
||||
var obj_b = sec_objects_iter.Current;
|
||||
if ( obj_a != obj_b && IsIsoObjectDepends(obj_a, obj_b) ) {
|
||||
obj_a.Internal.SelfDepends.Add(obj_b);
|
||||
obj_b.Internal.TheirDepends.Add(obj_a);
|
||||
}
|
||||
}
|
||||
});
|
||||
}}}
|
||||
for ( var z = min.z; z < max.z; ++z ) {
|
||||
for ( var y = min.y; y < max.y; ++y ) {
|
||||
for ( var x = min.x; x < max.x; ++x ) {
|
||||
LookUpSectorRDepends(new Vector3(x, y, z), sec => {
|
||||
var sec_objects_iter = sec.objects.GetEnumerator();
|
||||
while ( sec_objects_iter.MoveNext() ) {
|
||||
var obj_b = sec_objects_iter.Current;
|
||||
if ( obj_a != obj_b && IsIsoObjectDepends(obj_b, obj_a) ) {
|
||||
obj_b.Internal.SelfDepends.Add(obj_a);
|
||||
obj_a.Internal.TheirDepends.Add(obj_b);
|
||||
}
|
||||
}
|
||||
});
|
||||
var v = new Vector3(x, y, z);
|
||||
LookUpSectorDepends(v, obj_a);
|
||||
LookUpSectorRDepends(v, obj_a);
|
||||
}}}
|
||||
if ( obj_a.Internal.SelfDepends.Count > 45 ) {
|
||||
//Debug.LogFormat("Self: {0}, Their: {1}", obj_a.Internal.SelfDepends.Count, obj_a.Internal.TheirDepends.Count);
|
||||
}
|
||||
}
|
||||
|
||||
void PlaceAllVisibles() {
|
||||
|
||||
@@ -23,7 +23,7 @@ Global
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(MonoDevelopProperties) = preSolution
|
||||
GlobalSection(MonoDevelopProperties) = preSolution
|
||||
StartupItem = Assembly-CSharp.csproj
|
||||
Policies = $0
|
||||
$0.TextStylePolicy = $1
|
||||
|
||||
@@ -23,7 +23,7 @@ Global
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(MonoDevelopProperties) = preSolution
|
||||
GlobalSection(MonoDevelopProperties) = preSolution
|
||||
StartupItem = Assembly-CSharp.csproj
|
||||
Policies = $0
|
||||
$0.TextStylePolicy = $1
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
<Properties>
|
||||
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
|
||||
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" />
|
||||
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/IsoTools/Scripts/IsoWorld.cs">
|
||||
<Files>
|
||||
<File FileName="Assets/IsoTools/Scripts/IsoWorld.cs" Line="307" Column="19" />
|
||||
<File FileName="Assets/IsoTools/Scripts/IsoObject.cs" Line="14" Column="15" />
|
||||
<File FileName="Assets/IsoTools/Scripts/IsoUtils.cs" Line="398" Column="4" />
|
||||
<File FileName="Assets/IsoTools/Scripts/IsoObject.cs" Line="258" Column="70" />
|
||||
<File FileName="Assets/IsoTools/Scripts/IsoWorld.cs" Line="169" Column="29" />
|
||||
</Files>
|
||||
</MonoDevelop.Ide.Workbench>
|
||||
<MonoDevelop.Ide.DebuggingService.Breakpoints>
|
||||
|
||||
Reference in New Issue
Block a user