physics to addons

This commit is contained in:
2016-11-27 05:47:38 +07:00
parent dddd778c34
commit 49a78c0d3f
46 changed files with 274 additions and 68 deletions

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using UnityEngine;
namespace IsoTools.Physics.Internal {
public class IsoFakeCollider : MonoBehaviour {
IsoCollider _isoCollider = null;
public IsoFakeCollider Init(IsoCollider iso_collider) {
_isoCollider = iso_collider;
return this;
}
public IsoCollider isoCollider {
get { return _isoCollider; }
}
}
}

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using UnityEngine;
namespace IsoTools.Physics.Internal {
public class IsoFakeCollisionListener : MonoBehaviour {
GameObject _realGameObject = null;
public IsoFakeCollisionListener Init(IsoCollisionListener iso_listener) {
_realGameObject = iso_listener.gameObject;
return this;
}
void OnCollisionEnter(Collision collision) {
_realGameObject.SendMessage(
"OnIsoCollisionEnter",
new IsoCollision(collision),
SendMessageOptions.DontRequireReceiver);
}
void OnCollisionExit(Collision collision) {
_realGameObject.SendMessage(
"OnIsoCollisionExit",
new IsoCollision(collision),
SendMessageOptions.DontRequireReceiver);
}
}
}

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using UnityEngine;
namespace IsoTools.Physics.Internal {
public class IsoFakeObject : MonoBehaviour {
IsoObject _isoObject = null;
Vector3 _lastPosition = Vector3.zero;
public void Init(IsoObject iso_object) {
_isoObject = iso_object;
_lastPosition = iso_object.position;
transform.position = iso_object.position;
}
public IsoObject isoObject {
get { return _isoObject; }
}
void CheckLayers() {
var iso_object_layer = isoObject.gameObject.layer;
if ( gameObject.layer != iso_object_layer ) {
gameObject.layer = iso_object_layer;
}
}
void FixedUpdate() {
CheckLayers();
if ( _lastPosition != isoObject.position ) {
_lastPosition = transform.position = isoObject.position;
} else if ( _lastPosition != transform.position ) {
_lastPosition = isoObject.position = transform.position;
}
}
}
}

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using UnityEngine;
namespace IsoTools.Physics.Internal {
public class IsoFakeRigidbody : MonoBehaviour {
IsoRigidbody _isoRigidbody = null;
public IsoFakeRigidbody Init(IsoRigidbody iso_rigidbody) {
_isoRigidbody = iso_rigidbody;
return this;
}
public IsoRigidbody isoRigidbody {
get { return _isoRigidbody; }
}
}
}

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using UnityEngine;
namespace IsoTools.Physics.Internal {
public class IsoFakeTriggerListener : MonoBehaviour {
GameObject _realGameObject = null;
public IsoFakeTriggerListener Init(IsoTriggerListener iso_listener) {
_realGameObject = iso_listener.gameObject;
return this;
}
void OnTriggerEnter(Collider collider) {
_realGameObject.SendMessage(
"OnIsoTriggerEnter",
IsoPhysicsUtils.IsoConvertCollider(collider),
SendMessageOptions.DontRequireReceiver);
}
void OnTriggerExit(Collider collider) {
_realGameObject.SendMessage(
"OnIsoTriggerExit",
IsoPhysicsUtils.IsoConvertCollider(collider),
SendMessageOptions.DontRequireReceiver);
}
}
}

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using UnityEngine;
namespace IsoTools.Physics.Internal {
[DisallowMultipleComponent]
[RequireComponent(typeof(IsoObject))]
public class IsoPhysicsHelper : MonoBehaviour {
GameObject _isoFakeObject = null;
public GameObject isoFakeObject {
get { return _isoFakeObject; }
}
void Awake() {
hideFlags = HideFlags.HideInInspector;
var iso_object = GetComponent<IsoObject>();
if ( iso_object ) {
_isoFakeObject = new GameObject("_Fake" + gameObject.name);
_isoFakeObject.AddComponent<IsoFakeObject>().Init(iso_object);
_isoFakeObject.hideFlags = HideFlags.HideInHierarchy | HideFlags.NotEditable;
GameObject.DontDestroyOnLoad(_isoFakeObject);
}
}
void OnDestroy() {
if ( _isoFakeObject ) {
DestroyImmediate(_isoFakeObject);
_isoFakeObject = null;
}
}
}
}

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using UnityEngine;
using IsoTools.Internal;
using System.Collections.Generic;
namespace IsoTools.Physics.Internal {
public class IsoPhysicsHelperHolder : MonoBehaviour {
static List<IsoPhysicsHelperHolder> _tmpHolders = new List<IsoPhysicsHelperHolder>(7);
protected GameObject fakeObject {
get { return physicsHelper.isoFakeObject; }
}
protected IsoPhysicsHelper physicsHelper {
get { return IsoUtils.GetOrCreateComponent<IsoPhysicsHelper>(gameObject); }
}
protected void DestroyUnnecessaryCheck() {
GetComponents<IsoPhysicsHelperHolder>(_tmpHolders);
if ( _tmpHolders.Count == 1 && _tmpHolders[0] == this ) {
Destroy(physicsHelper);
}
_tmpHolders.Clear();
}
}
}

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using UnityEngine;
namespace IsoTools.Physics.Internal {
public static class IsoPhysicsUtils {
public static IsoCollider IsoConvertCollider(Collider collider) {
var fake_collider = collider ? collider.GetComponent<IsoFakeCollider>() : null;
return fake_collider ? fake_collider.isoCollider : null;
}
public static IsoRigidbody IsoConvertRigidbody(Rigidbody rigidbody) {
var fake_rigidbody = rigidbody ? rigidbody.GetComponent<IsoFakeRigidbody>() : null;
return fake_rigidbody ? fake_rigidbody.isoRigidbody : null;
}
public static GameObject IsoConvertGameObject(GameObject game_object) {
var fake_object = game_object ? game_object.GetComponent<IsoFakeObject>() : null;
var iso_object = fake_object ? fake_object.isoObject : null;
return iso_object ? iso_object.gameObject : null;
}
public static IsoContactPoint[] IsoConvertContactPoints(ContactPoint[] points) {
var iso_points = new IsoContactPoint[points.Length];
for ( int i = 0, e = points.Length; i < e; ++i ) {
iso_points[i] = new IsoContactPoint(points[i]);
}
return iso_points;
}
public static IsoRaycastHit[] IsoConvertRaycastHits(RaycastHit[] hits) {
var iso_hits = new IsoRaycastHit[hits.Length];
for ( int i = 0, e = hits.Length; i < e; ++i ) {
iso_hits[i] = new IsoRaycastHit(hits[i]);
}
return iso_hits;
}
}
}

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using UnityEngine;
using IsoTools.Internal;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace IsoTools.Physics {
[RequireComponent(typeof(IsoObject))]
public class IsoBoxCollider : IsoCollider {
[SerializeField]
public Vector3 _size = Vector3.zero;
public Vector3 size {
get { return _size; }
set {
_size = value;
if ( realBoxCollider ) {
realBoxCollider.size = value;
}
}
}
[SerializeField]
public Vector3 _offset = Vector3.zero;
public Vector3 offset {
get { return _offset; }
set {
_offset = value;
if ( realBoxCollider ) {
realBoxCollider.center = value;
}
}
}
protected override Collider CreateRealCollider(GameObject target) {
var collider = target.AddComponent<BoxCollider>();
collider.size = size;
collider.center = offset;
return collider;
}
public BoxCollider realBoxCollider {
get { return realCollider as BoxCollider; }
}
#if UNITY_EDITOR
protected override void Reset() {
base.Reset();
var iso_object = GetComponent<IsoObject>();
var iso_object_size = iso_object ? iso_object.size : Vector3.zero;
size = iso_object_size;
offset = iso_object_size * 0.5f;
EditorUtility.SetDirty(this);
}
protected override void OnValidate() {
base.OnValidate();
if ( realBoxCollider ) {
realBoxCollider.size = size;
realBoxCollider.center = offset;
}
}
void OnDrawGizmosSelected() {
var iso_object = GetComponent<IsoObject>();
if ( iso_object && iso_object.isoWorld ) {
IsoUtils.DrawCube(
iso_object.isoWorld,
iso_object.position + offset,
size,
Color.green);
}
}
#endif
}
}

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using UnityEngine;
using IsoTools.Internal;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace IsoTools.Physics {
[RequireComponent(typeof(IsoObject))]
public class IsoCapsuleCollider : IsoCollider {
[SerializeField]
public float _height = 0.0f;
public float height {
get { return _height; }
set {
_height = value;
if ( realCapsuleCollider ) {
realCapsuleCollider.height = value;
}
}
}
[SerializeField]
public float _radius = 0.0f;
public float radius {
get { return _radius; }
set {
_radius = value;
if ( realCapsuleCollider ) {
realCapsuleCollider.radius = value;
}
}
}
[SerializeField]
public Vector3 _offset = Vector3.zero;
public Vector3 offset {
get { return _offset; }
set {
_offset = value;
if ( realCapsuleCollider ) {
realCapsuleCollider.center = value;
}
}
}
protected override Collider CreateRealCollider(GameObject target) {
var collider = target.AddComponent<CapsuleCollider>();
collider.height = height;
collider.radius = radius;
collider.center = offset;
collider.direction = 2; // z-axis
return collider;
}
public CapsuleCollider realCapsuleCollider {
get { return realCollider as CapsuleCollider; }
}
#if UNITY_EDITOR
protected override void Reset() {
base.Reset();
var iso_object = GetComponent<IsoObject>();
var iso_object_size = iso_object ? iso_object.size : Vector3.zero;
height = iso_object.size.z;
radius = IsoUtils.Vec3MinF(iso_object_size) * 0.5f;
offset = iso_object_size * 0.5f;
EditorUtility.SetDirty(this);
}
protected override void OnValidate() {
base.OnValidate();
if ( realCapsuleCollider ) {
realCapsuleCollider.height = height;
realCapsuleCollider.radius = radius;
realCapsuleCollider.center = offset;
}
}
void OnDrawGizmosSelected() {
var iso_object = GetComponent<IsoObject>();
if ( iso_object && iso_object.isoWorld ) {
if ( radius * 2 < height ) {
IsoUtils.DrawCube(
iso_object.isoWorld,
iso_object.position + offset,
new Vector3(radius * 2.0f, radius * 2.0f, height - radius),
Color.green);
IsoUtils.DrawSphere(
iso_object.isoWorld,
iso_object.position + offset - IsoUtils.Vec3FromZ(height * 0.5f - radius),
radius,
Color.green);
IsoUtils.DrawSphere(
iso_object.isoWorld,
iso_object.position + offset + IsoUtils.Vec3FromZ(height * 0.5f - radius),
radius,
Color.green);
} else {
IsoUtils.DrawSphere(
iso_object.isoWorld,
iso_object.position + offset,
radius,
Color.green);
}
}
}
#endif
}
}

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using UnityEngine;
using IsoTools.Physics.Internal;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace IsoTools.Physics {
[RequireComponent(typeof(IsoObject))]
public abstract class IsoCollider : IsoPhysicsHelperHolder {
protected abstract Collider CreateRealCollider(GameObject target);
IsoFakeCollider _fakeCollider;
Collider _realCollider = null;
protected Collider realCollider {
get { return _realCollider; }
}
[SerializeField]
public PhysicMaterial _material = null;
public PhysicMaterial material {
get { return _material; }
set {
_material = value;
if ( realCollider ) {
realCollider.material = value;
}
}
}
[SerializeField]
public bool _isTrigger = false;
public bool isTrigger {
get { return _isTrigger; }
set {
_isTrigger = value;
if ( realCollider ) {
realCollider.isTrigger = value;
}
}
}
public IsoRigidbody attachedRigidbody {
get {
return realCollider
? IsoPhysicsUtils.IsoConvertRigidbody(realCollider.attachedRigidbody)
: null;
}
}
public Bounds bounds {
get {
return realCollider
? realCollider.bounds
: new Bounds();
}
}
public float contactOffset {
get {
return realCollider
? realCollider.contactOffset
: 0.0f;
} set {
if ( realCollider ) {
realCollider.contactOffset = value;
}
}
}
public Vector3 ClosestPointOnBounds(Vector3 position) {
return realCollider
? realCollider.ClosestPointOnBounds(position)
: Vector3.zero;
}
public bool Raycast(Ray ray, out IsoRaycastHit iso_hit_info, float max_distance) {
var hit_info = new RaycastHit();
var result = realCollider
? realCollider.Raycast(ray, out hit_info, max_distance)
: false;
iso_hit_info = result ? new IsoRaycastHit(hit_info) : new IsoRaycastHit();
return result;
}
void Awake() {
_fakeCollider = fakeObject.AddComponent<IsoFakeCollider>().Init(this);
_realCollider = CreateRealCollider(fakeObject);
_realCollider.material = material;
_realCollider.isTrigger = isTrigger;
}
void OnEnable() {
if ( realCollider ) {
realCollider.enabled = true;
}
}
void OnDisable() {
if ( realCollider ) {
realCollider.enabled = false;
}
}
void OnDestroy() {
if ( _realCollider ) {
Destroy(_realCollider);
}
if ( _fakeCollider ) {
Destroy(_fakeCollider);
}
DestroyUnnecessaryCheck();
}
#if UNITY_EDITOR
protected virtual void Reset() {
material = null;
isTrigger = false;
EditorUtility.SetDirty(this);
}
protected virtual void OnValidate() {
material = _material;
isTrigger = _isTrigger;
}
#endif
}
}

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using UnityEngine;
using IsoTools.Physics.Internal;
namespace IsoTools.Physics {
public class IsoCollision {
public IsoCollider collider { get; private set; }
public IsoContactPoint[] contacts { get; private set; }
public GameObject gameObject { get; private set; }
public Vector3 impulse { get; private set; }
public Vector3 relativeVelocity { get; private set; }
public IsoRigidbody rigidbody { get; private set; }
public IsoCollision(Collision collision) {
collider = IsoPhysicsUtils.IsoConvertCollider(collision.collider);
contacts = IsoPhysicsUtils.IsoConvertContactPoints(collision.contacts);
gameObject = IsoPhysicsUtils.IsoConvertGameObject(collision.gameObject);
impulse = collision.impulse;
relativeVelocity = collision.relativeVelocity;
rigidbody = IsoPhysicsUtils.IsoConvertRigidbody(collision.rigidbody);
}
}
}

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using UnityEngine;
using IsoTools.Physics.Internal;
namespace IsoTools.Physics {
[DisallowMultipleComponent]
[RequireComponent(typeof(IsoObject))]
public class IsoCollisionListener : IsoPhysicsHelperHolder {
IsoFakeCollisionListener _fakeListener;
void Awake() {
_fakeListener = fakeObject.AddComponent<IsoFakeCollisionListener>().Init(this);
}
void OnDestroy() {
if ( _fakeListener ) {
Destroy(_fakeListener);
}
DestroyUnnecessaryCheck();
}
}
}

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using UnityEngine;
using IsoTools.Physics.Internal;
namespace IsoTools.Physics {
public struct IsoContactPoint {
public Vector3 normal { get; private set; }
public IsoCollider otherCollider { get; private set; }
public Vector3 point { get; private set; }
public float separation { get; private set; }
public IsoCollider thisCollider { get; private set; }
public IsoContactPoint(ContactPoint contact_point) : this() {
normal = contact_point.normal;
otherCollider = IsoPhysicsUtils.IsoConvertCollider(contact_point.otherCollider);
point = contact_point.point;
separation = contact_point.separation;
thisCollider = IsoPhysicsUtils.IsoConvertCollider(contact_point.thisCollider);
}
}
}

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using UnityEngine;
using IsoTools.Physics.Internal;
namespace IsoTools.Physics {
public static class IsoPhysics {
//
// Raycast
//
public static bool Raycast(Ray ray, out IsoRaycastHit iso_hit_info) {
return Raycast(ray, out iso_hit_info,
Mathf.Infinity, UnityEngine.Physics.DefaultRaycastLayers,
QueryTriggerInteraction.UseGlobal);
}
public static bool Raycast(Ray ray, out IsoRaycastHit iso_hit_info,
float max_distance)
{
return Raycast(ray, out iso_hit_info,
max_distance, UnityEngine.Physics.DefaultRaycastLayers,
QueryTriggerInteraction.UseGlobal);
}
public static bool Raycast(Ray ray, out IsoRaycastHit iso_hit_info,
float max_distance, int layer_mask)
{
return Raycast(ray, out iso_hit_info,
max_distance, layer_mask,
QueryTriggerInteraction.UseGlobal);
}
public static bool Raycast(Ray ray, out IsoRaycastHit iso_hit_info,
float max_distance, int layer_mask,
QueryTriggerInteraction query_trigger_interaction)
{
var hit_info = new RaycastHit();
var result = UnityEngine.Physics.Raycast(ray, out hit_info,
max_distance, layer_mask, query_trigger_interaction);
iso_hit_info = result ? new IsoRaycastHit(hit_info) : new IsoRaycastHit();
return result;
}
//
// RaycastAll
//
public static IsoRaycastHit[] RaycastAll(Ray ray) {
return RaycastAll(ray,
Mathf.Infinity, UnityEngine.Physics.DefaultRaycastLayers,
QueryTriggerInteraction.UseGlobal);
}
public static IsoRaycastHit[] RaycastAll(Ray ray,
float max_distance)
{
return RaycastAll(ray,
max_distance, UnityEngine.Physics.DefaultRaycastLayers,
QueryTriggerInteraction.UseGlobal);
}
public static IsoRaycastHit[] RaycastAll(Ray ray,
float max_distance, int layer_mask)
{
return RaycastAll(ray,
max_distance, layer_mask,
QueryTriggerInteraction.UseGlobal);
}
public static IsoRaycastHit[] RaycastAll(Ray ray,
float max_distance, int layer_mask,
QueryTriggerInteraction query_trigger_interaction)
{
var hits_info = UnityEngine.Physics.RaycastAll(ray,
max_distance, layer_mask, query_trigger_interaction);
return IsoPhysicsUtils.IsoConvertRaycastHits(hits_info);
}
//
// RaycastNonAlloc
//
public static int RaycastNonAlloc(Ray ray, IsoRaycastHit[] results) {
return RaycastNonAlloc(ray, results,
Mathf.Infinity, UnityEngine.Physics.DefaultRaycastLayers,
QueryTriggerInteraction.UseGlobal);
}
public static int RaycastNonAlloc(Ray ray, IsoRaycastHit[] results,
float max_distance)
{
return RaycastNonAlloc(ray, results,
max_distance, UnityEngine.Physics.DefaultRaycastLayers,
QueryTriggerInteraction.UseGlobal);
}
public static int RaycastNonAlloc(Ray ray, IsoRaycastHit[] results,
float max_distance, int layer_mask)
{
return RaycastNonAlloc(ray, results,
max_distance, layer_mask,
QueryTriggerInteraction.UseGlobal);
}
static RaycastHit[] _raycastNonAllocBuffer = new RaycastHit[128];
public static int RaycastNonAlloc(Ray ray, IsoRaycastHit[] results,
float max_distance, int layer_mask,
QueryTriggerInteraction query_trigger_interaction)
{
var hit_count = UnityEngine.Physics.RaycastNonAlloc(ray, _raycastNonAllocBuffer,
max_distance, layer_mask, query_trigger_interaction);
var min_hit_count = Mathf.Min(hit_count, results.Length);
for ( var i = 0; i < min_hit_count; ++i ) {
results[i] = new IsoRaycastHit(_raycastNonAllocBuffer[i]);
}
System.Array.Clear(_raycastNonAllocBuffer, 0, _raycastNonAllocBuffer.Length);
return min_hit_count;
}
}
}

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licenseType: Free
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using UnityEngine;
using IsoTools.Physics.Internal;
namespace IsoTools.Physics {
public struct IsoRaycastHit {
public IsoCollider collider { get; private set; }
public float distance { get; private set; }
public Vector3 normal { get; private set; }
public Vector3 point { get; private set; }
public IsoRigidbody rigidbody { get; private set; }
public IsoRaycastHit(RaycastHit hit_info) : this() {
collider = IsoPhysicsUtils.IsoConvertCollider(hit_info.collider);
distance = hit_info.distance;
normal = hit_info.normal;
point = hit_info.point;
rigidbody = IsoPhysicsUtils.IsoConvertRigidbody(hit_info.rigidbody);
}
}
}

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using UnityEngine;
using IsoTools.Physics.Internal;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace IsoTools.Physics {
[DisallowMultipleComponent]
[RequireComponent(typeof(IsoObject))]
public class IsoRigidbody : IsoPhysicsHelperHolder {
IsoFakeRigidbody _fakeRigidbody;
Rigidbody _realRigidbody = null;
Rigidbody realRigidbody {
get { return _realRigidbody; }
}
[SerializeField]
public float _mass = 1.0f;
public float mass {
get { return _mass; }
set {
_mass = value;
if ( realRigidbody ) {
realRigidbody.mass = value;
}
}
}
[SerializeField]
public float _drag = 0.0f;
public float drag {
get { return _drag; }
set {
_drag = value;
if ( realRigidbody ) {
realRigidbody.drag = value;
}
}
}
[SerializeField]
public bool _useGravity = true;
public bool useGravity {
get { return _useGravity; }
set {
_useGravity = value;
if ( realRigidbody ) {
realRigidbody.useGravity = value;
}
}
}
[SerializeField]
public bool _isKinematic = false;
public bool isKinematic {
get { return _isKinematic; }
set {
_isKinematic = value;
if ( realRigidbody ) {
realRigidbody.isKinematic = value;
}
}
}
[SerializeField]
public RigidbodyInterpolation _interpolation = RigidbodyInterpolation.None;
public RigidbodyInterpolation interpolation {
get { return _interpolation; }
set {
_interpolation = value;
if ( realRigidbody ) {
realRigidbody.interpolation = value;
}
}
}
[SerializeField]
public CollisionDetectionMode _collisionDetectionMode = CollisionDetectionMode.Discrete;
public CollisionDetectionMode collisionDetectionMode {
get { return _collisionDetectionMode; }
set {
_collisionDetectionMode = value;
if ( realRigidbody ) {
realRigidbody.collisionDetectionMode = value;
}
}
}
public Vector3 centerOfMass {
get { return realRigidbody ? realRigidbody.centerOfMass : Vector3.zero; }
set {
if ( realRigidbody ) {
realRigidbody.centerOfMass = value;
}
}
}
public Vector3 inertiaTensor {
get { return realRigidbody ? realRigidbody.inertiaTensor : Vector3.zero; }
set {
if ( realRigidbody ) {
realRigidbody.inertiaTensor = value;
}
}
}
public float maxDepenetrationVelocity {
get { return realRigidbody ? realRigidbody.maxDepenetrationVelocity : 0.0f; }
set {
if ( realRigidbody ) {
realRigidbody.maxDepenetrationVelocity = value;
}
}
}
public float sleepThreshold {
get { return realRigidbody ? realRigidbody.sleepThreshold : 0.0f; }
set {
if ( realRigidbody ) {
realRigidbody.sleepThreshold = value;
}
}
}
#if UNITY_5_4_OR_NEWER
public int solverIterations {
get { return realRigidbody ? realRigidbody.solverIterations : 0; }
set {
if ( realRigidbody ) {
realRigidbody.solverIterations = value;
}
}
}
public int solverVelocityIterations {
get { return realRigidbody ? realRigidbody.solverVelocityIterations : 0; }
set {
if ( realRigidbody ) {
realRigidbody.solverVelocityIterations = value;
}
}
}
#else
public int solverIterationCount {
get { return realRigidbody ? realRigidbody.solverIterationCount : 0; }
set {
if ( realRigidbody ) {
realRigidbody.solverIterationCount = value;
}
}
}
public int solverVelocityIterationCount {
get { return realRigidbody ? realRigidbody.solverVelocityIterationCount : 0; }
set {
if ( realRigidbody ) {
realRigidbody.solverVelocityIterationCount = value;
}
}
}
#endif
public bool useConeFriction {
get { return realRigidbody ? realRigidbody.useConeFriction : false; }
set {
if ( realRigidbody ) {
realRigidbody.useConeFriction = value;
}
}
}
public Vector3 velocity {
get { return realRigidbody ? realRigidbody.velocity : Vector3.zero; }
set {
if ( realRigidbody ) {
realRigidbody.velocity = value;
}
}
}
public Vector3 worldCenterOfMass {
get { return realRigidbody ? realRigidbody.worldCenterOfMass : Vector3.zero; }
}
public void AddExplosionForce(
float explosion_force, Vector3 explosion_position, float explosion_radius)
{
AddExplosionForce(
explosion_force, explosion_position, explosion_radius,
0.0f, ForceMode.Force);
}
public void AddExplosionForce(
float explosion_force, Vector3 explosion_position, float explosion_radius,
float upwards_modifier)
{
AddExplosionForce(
explosion_force, explosion_position, explosion_radius,
upwards_modifier, ForceMode.Force);
}
public void AddExplosionForce(
float explosion_force, Vector3 explosion_position, float explosion_radius,
float upwards_modifier, ForceMode mode)
{
if ( realRigidbody ) {
realRigidbody.AddExplosionForce(
explosion_force, explosion_position, explosion_radius,
upwards_modifier, mode);
}
}
public void AddForce(Vector3 force) {
AddForce(force, ForceMode.Force);
}
public void AddForce(Vector3 force, ForceMode mode) {
if ( realRigidbody ) {
realRigidbody.AddForce(force, mode);
}
}
public void AddForceAtPosition(Vector3 force, Vector3 position) {
AddForceAtPosition(force, position, ForceMode.Force);
}
public void AddForceAtPosition(Vector3 force, Vector3 position, ForceMode mode) {
if ( realRigidbody ) {
realRigidbody.AddForceAtPosition(force, position, mode);
}
}
public void AddRelativeForce(Vector3 force) {
AddRelativeForce(force, ForceMode.Force);
}
public void AddRelativeForce(Vector3 force, ForceMode mode) {
if ( realRigidbody ) {
realRigidbody.AddRelativeForce(force, mode);
}
}
public Vector3 ClosestPointOnBounds(Vector3 position) {
return realRigidbody
? realRigidbody.ClosestPointOnBounds(position)
: Vector3.zero;
}
public Vector3 GetPointVelocity(Vector3 world_point) {
return realRigidbody
? realRigidbody.GetPointVelocity(world_point)
: Vector3.zero;
}
public Vector3 GetRelativePointVelocity(Vector3 relative_point) {
return realRigidbody
? realRigidbody.GetRelativePointVelocity(relative_point)
: Vector3.zero;
}
public bool IsSleeping() {
return realRigidbody
? realRigidbody.IsSleeping()
: false;
}
public void MovePosition(Vector3 position) {
if ( realRigidbody ) {
realRigidbody.MovePosition(position);
}
}
public void ResetCenterOfMass() {
if ( realRigidbody ) {
realRigidbody.ResetCenterOfMass();
}
}
public void ResetInertiaTensor() {
if ( realRigidbody ) {
realRigidbody.ResetInertiaTensor();
}
}
public void SetDensity(float density) {
if ( realRigidbody ) {
realRigidbody.SetDensity(density);
}
}
public void Sleep() {
if ( realRigidbody ) {
realRigidbody.Sleep();
}
}
public bool SweepTest(Vector3 direction, out IsoRaycastHit iso_hit_info) {
return SweepTest(direction, out iso_hit_info, Mathf.Infinity, QueryTriggerInteraction.UseGlobal);
}
public bool SweepTest(Vector3 direction, out IsoRaycastHit iso_hit_info, float max_distance) {
return SweepTest(direction, out iso_hit_info, max_distance, QueryTriggerInteraction.UseGlobal);
}
public bool SweepTest(
Vector3 direction, out IsoRaycastHit iso_hit_info,
float max_distance, QueryTriggerInteraction query_trigger_interaction)
{
var hit_info = new RaycastHit();
var result = realRigidbody
? realRigidbody.SweepTest(direction, out hit_info, max_distance, query_trigger_interaction)
: false;
iso_hit_info = result ? new IsoRaycastHit(hit_info) : new IsoRaycastHit();
return result;
}
public IsoRaycastHit[] SweepTestAll(Vector3 direction) {
return SweepTestAll(direction, Mathf.Infinity, QueryTriggerInteraction.UseGlobal);
}
public IsoRaycastHit[] SweepTestAll(Vector3 direction, float max_distance) {
return SweepTestAll(direction, max_distance, QueryTriggerInteraction.UseGlobal);
}
public IsoRaycastHit[] SweepTestAll(
Vector3 direction,
float max_distance, QueryTriggerInteraction query_trigger_interaction)
{
return realRigidbody
? IsoPhysicsUtils.IsoConvertRaycastHits(
realRigidbody.SweepTestAll(direction, max_distance, query_trigger_interaction))
: new IsoRaycastHit[0];
}
public void WakeUp() {
if ( realRigidbody ) {
realRigidbody.WakeUp();
}
}
void Awake() {
_fakeRigidbody = fakeObject.AddComponent<IsoFakeRigidbody>().Init(this);
_realRigidbody = fakeObject.AddComponent<Rigidbody>();
_realRigidbody.freezeRotation = true;
_realRigidbody.mass = mass;
_realRigidbody.drag = drag;
_realRigidbody.useGravity = useGravity;
_realRigidbody.isKinematic = isKinematic;
_realRigidbody.interpolation = interpolation;
_realRigidbody.collisionDetectionMode = collisionDetectionMode;
}
void OnEnable() {
if ( realRigidbody ) {
realRigidbody.detectCollisions = true;
}
}
void OnDisable() {
if ( realRigidbody ) {
realRigidbody.detectCollisions = false;
}
}
void OnDestroy() {
if ( _realRigidbody ) {
Destroy(_realRigidbody);
}
if ( _fakeRigidbody ) {
Destroy(_fakeRigidbody);
}
DestroyUnnecessaryCheck();
}
#if UNITY_EDITOR
void Reset() {
mass = 1.0f;
drag = 0.0f;
useGravity = true;
isKinematic = false;
interpolation = RigidbodyInterpolation.None;
collisionDetectionMode = CollisionDetectionMode.Discrete;
EditorUtility.SetDirty(this);
}
void OnValidate() {
if ( realRigidbody ) {
realRigidbody.mass = mass;
realRigidbody.drag = drag;
realRigidbody.useGravity = useGravity;
realRigidbody.isKinematic = isKinematic;
realRigidbody.interpolation = interpolation;
realRigidbody.collisionDetectionMode = collisionDetectionMode;
}
}
#endif
}
}

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using UnityEngine;
using IsoTools.Internal;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace IsoTools.Physics {
[RequireComponent(typeof(IsoObject))]
public class IsoSphereCollider : IsoCollider {
[SerializeField]
public float _radius = 0.0f;
public float radius {
get { return _radius; }
set {
_radius = value;
if ( realSphereCollider ) {
realSphereCollider.radius = value;
}
}
}
[SerializeField]
public Vector3 _offset = Vector3.zero;
public Vector3 offset {
get { return _offset; }
set {
_offset = value;
if ( realSphereCollider ) {
realSphereCollider.center = value;
}
}
}
protected override Collider CreateRealCollider(GameObject target) {
var collider = target.AddComponent<SphereCollider>();
collider.radius = radius;
collider.center = offset;
return collider;
}
public SphereCollider realSphereCollider {
get { return realCollider as SphereCollider; }
}
#if UNITY_EDITOR
protected override void Reset() {
base.Reset();
var iso_object = GetComponent<IsoObject>();
var iso_object_size = iso_object ? iso_object.size : Vector3.zero;
radius = IsoUtils.Vec3MinF(iso_object_size) * 0.5f;
offset = iso_object_size * 0.5f;
EditorUtility.SetDirty(this);
}
protected override void OnValidate() {
base.OnValidate();
if ( realSphereCollider ) {
realSphereCollider.radius = radius;
realSphereCollider.center = offset;
}
}
void OnDrawGizmosSelected() {
var iso_object = GetComponent<IsoObject>();
if ( iso_object && iso_object.isoWorld ) {
IsoUtils.DrawSphere(
iso_object.isoWorld,
iso_object.position + offset,
radius,
Color.green);
}
}
#endif
}
}

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using UnityEngine;
using IsoTools.Physics.Internal;
namespace IsoTools.Physics {
[DisallowMultipleComponent]
[RequireComponent(typeof(IsoObject))]
public class IsoTriggerListener : IsoPhysicsHelperHolder {
IsoFakeTriggerListener _fakeListener;
void Awake() {
_fakeListener = fakeObject.AddComponent<IsoFakeTriggerListener>().Init(this);
}
void OnDestroy() {
if ( _fakeListener ) {
Destroy(_fakeListener);
}
DestroyUnnecessaryCheck();
}
}
}

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