Files
unity-iso-tools/Assets/IsoTools/Addons/Physics/Internal/IsoPhysicsUtils.cs
2016-11-27 05:47:38 +07:00

37 lines
1.3 KiB
C#

using UnityEngine;
namespace IsoTools.Physics.Internal {
public static class IsoPhysicsUtils {
public static IsoCollider IsoConvertCollider(Collider collider) {
var fake_collider = collider ? collider.GetComponent<IsoFakeCollider>() : null;
return fake_collider ? fake_collider.isoCollider : null;
}
public static IsoRigidbody IsoConvertRigidbody(Rigidbody rigidbody) {
var fake_rigidbody = rigidbody ? rigidbody.GetComponent<IsoFakeRigidbody>() : null;
return fake_rigidbody ? fake_rigidbody.isoRigidbody : null;
}
public static GameObject IsoConvertGameObject(GameObject game_object) {
var fake_object = game_object ? game_object.GetComponent<IsoFakeObject>() : null;
var iso_object = fake_object ? fake_object.isoObject : null;
return iso_object ? iso_object.gameObject : null;
}
public static IsoContactPoint[] IsoConvertContactPoints(ContactPoint[] points) {
var iso_points = new IsoContactPoint[points.Length];
for ( int i = 0, e = points.Length; i < e; ++i ) {
iso_points[i] = new IsoContactPoint(points[i]);
}
return iso_points;
}
public static IsoRaycastHit[] IsoConvertRaycastHits(RaycastHit[] hits) {
var iso_hits = new IsoRaycastHit[hits.Length];
for ( int i = 0, e = hits.Length; i < e; ++i ) {
iso_hits[i] = new IsoRaycastHit(hits[i]);
}
return iso_hits;
}
}
}