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https://github.com/BlackMATov/unity-iso-tools.git
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unity code style
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@@ -8,45 +8,45 @@ namespace IsoTools {
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public void Init(IsoObject iso_object) {
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_isoObject = iso_object;
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_lastPosition = iso_object.Position;
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transform.position = iso_object.Position;
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_lastPosition = iso_object.position;
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transform.position = iso_object.position;
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}
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public IsoObject IsoObject {
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public IsoObject isoObject {
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get { return _isoObject; }
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}
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void FixedUpdate() {
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if ( !IsoUtils.Vec3Approximately(_lastPosition, IsoObject.Position) ) {
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_lastPosition = transform.position = IsoObject.Position;
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if ( !IsoUtils.Vec3Approximately(_lastPosition, isoObject.position) ) {
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_lastPosition = transform.position = isoObject.position;
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} else if ( !IsoUtils.Vec3Approximately(_lastPosition, transform.position) ) {
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_lastPosition = IsoObject.Position = transform.position;
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_lastPosition = isoObject.position = transform.position;
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}
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}
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void OnTriggerEnter(Collider collider) {
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IsoObject.gameObject.SendMessage(
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isoObject.gameObject.SendMessage(
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"OnIsoTriggerEnter",
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IsoUtils.IsoConvertCollider(collider),
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SendMessageOptions.DontRequireReceiver);
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}
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void OnTriggerExit(Collider collider) {
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IsoObject.gameObject.SendMessage(
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isoObject.gameObject.SendMessage(
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"OnIsoTriggerExit",
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IsoUtils.IsoConvertCollider(collider),
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SendMessageOptions.DontRequireReceiver);
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}
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void OnCollisionEnter(Collision collision) {
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IsoObject.gameObject.SendMessage(
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isoObject.gameObject.SendMessage(
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"OnIsoCollisionEnter",
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new IsoCollision(collision),
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SendMessageOptions.DontRequireReceiver);
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}
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void OnCollisionExit(Collision collision) {
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IsoObject.gameObject.SendMessage(
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isoObject.gameObject.SendMessage(
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"OnIsoCollisionExit",
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new IsoCollision(collision),
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SendMessageOptions.DontRequireReceiver);
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