unity code style

This commit is contained in:
2015-07-11 15:57:58 +06:00
parent ff2db6d279
commit 3437fa40ce
23 changed files with 926 additions and 923 deletions

View File

@@ -8,45 +8,45 @@ namespace IsoTools {
public void Init(IsoObject iso_object) {
_isoObject = iso_object;
_lastPosition = iso_object.Position;
transform.position = iso_object.Position;
_lastPosition = iso_object.position;
transform.position = iso_object.position;
}
public IsoObject IsoObject {
public IsoObject isoObject {
get { return _isoObject; }
}
void FixedUpdate() {
if ( !IsoUtils.Vec3Approximately(_lastPosition, IsoObject.Position) ) {
_lastPosition = transform.position = IsoObject.Position;
if ( !IsoUtils.Vec3Approximately(_lastPosition, isoObject.position) ) {
_lastPosition = transform.position = isoObject.position;
} else if ( !IsoUtils.Vec3Approximately(_lastPosition, transform.position) ) {
_lastPosition = IsoObject.Position = transform.position;
_lastPosition = isoObject.position = transform.position;
}
}
void OnTriggerEnter(Collider collider) {
IsoObject.gameObject.SendMessage(
isoObject.gameObject.SendMessage(
"OnIsoTriggerEnter",
IsoUtils.IsoConvertCollider(collider),
SendMessageOptions.DontRequireReceiver);
}
void OnTriggerExit(Collider collider) {
IsoObject.gameObject.SendMessage(
isoObject.gameObject.SendMessage(
"OnIsoTriggerExit",
IsoUtils.IsoConvertCollider(collider),
SendMessageOptions.DontRequireReceiver);
}
void OnCollisionEnter(Collision collision) {
IsoObject.gameObject.SendMessage(
isoObject.gameObject.SendMessage(
"OnIsoCollisionEnter",
new IsoCollision(collision),
SendMessageOptions.DontRequireReceiver);
}
void OnCollisionExit(Collision collision) {
IsoObject.gameObject.SendMessage(
isoObject.gameObject.SendMessage(
"OnIsoCollisionExit",
new IsoCollision(collision),
SendMessageOptions.DontRequireReceiver);