diff --git a/Assets/IsoTools/Editor/IsoObjectEditor.cs b/Assets/IsoTools/Editor/IsoObjectEditor.cs index 77246b8..fa6acce 100644 --- a/Assets/IsoTools/Editor/IsoObjectEditor.cs +++ b/Assets/IsoTools/Editor/IsoObjectEditor.cs @@ -22,15 +22,15 @@ namespace IsoTools { _iso_zpositions = targets .Where(p => p as IsoObject) .Select(p => p as IsoObject) - .ToDictionary(p => p, p => p.Position.z); + .ToDictionary(p => p, p => p.position.z); _center = _viewCenter = _positions.Aggregate(Vector3.zero, (AccIn, p) => { - return AccIn + IsoUtils.Vec3FromVec2(iso_world.IsoToScreen(p.Key.Position + p.Key.Size * 0.5f)); + return AccIn + IsoUtils.Vec3FromVec2(iso_world.IsoToScreen(p.Key.position + p.Key.size * 0.5f)); }) / _positions.Count; } } bool IsAnyAlignment { - get { return _positions.Keys.Any(p => p.Alignment); } + get { return _positions.Keys.Any(p => p.isAlignment); } } void AlignmentSelection() { @@ -41,7 +41,7 @@ namespace IsoTools { } void AlignmentIsoObject(IsoObject iso_object) { - iso_object.Position = iso_object.TilePosition; + iso_object.position = iso_object.tilePosition; iso_object.FixTransform(); } @@ -51,12 +51,12 @@ namespace IsoTools { return _iso_zpositions.Aggregate(0.0f, (AccIn, pair) => { var iso_object = pair.Key; var iso_orig_z = pair.Value; - iso_object.PositionZ = iso_orig_z + delta; + iso_object.positionZ = iso_orig_z + delta; iso_object.FixTransform(); if ( is_any_alignment ) { AlignmentIsoObject(iso_object); } - var z_delta = iso_object.Position.z - iso_orig_z; + var z_delta = iso_object.position.z - iso_orig_z; return Mathf.Abs(z_delta) > Mathf.Abs(AccIn) ? z_delta : AccIn; }); } @@ -81,10 +81,10 @@ namespace IsoTools { var iso_world = GameObject.FindObjectOfType(); if ( iso_world ) { Handles.color = Handles.zAxisColor; - var delta = Handles.Slider(_viewCenter, IsoUtils.Vec3OneY) - _viewCenter; + var delta = Handles.Slider(_viewCenter, IsoUtils.vec3OneY) - _viewCenter; if ( Mathf.Abs(delta.y) > Mathf.Epsilon ) { - float tmp_y = ZMoveIsoObjects((_viewCenter.y - _center.y + delta.y) / iso_world.TileSize); - _viewCenter = _center + IsoUtils.Vec3FromY(tmp_y * iso_world.TileSize); + float tmp_y = ZMoveIsoObjects((_viewCenter.y - _center.y + delta.y) / iso_world.tileSize); + _viewCenter = _center + IsoUtils.Vec3FromY(tmp_y * iso_world.tileSize); } } } @@ -134,15 +134,18 @@ namespace IsoTools { } void OnDisable() { - Tools.hidden = false; + if ( Tools.hidden ) { + Tools.hidden = false; + Tools.current = Tool.Move; + } } void OnSceneGUI() { if ( Tools.current == Tool.Move ) { Tools.hidden = true; ZMoveSlider(); - XYMoveSlider(Handles.xAxisColor, IsoUtils.Vec3OneX); - XYMoveSlider(Handles.yAxisColor, IsoUtils.Vec3OneY); + XYMoveSlider(Handles.xAxisColor, IsoUtils.vec3OneX); + XYMoveSlider(Handles.yAxisColor, IsoUtils.vec3OneY); XYMoveRectangle(); } else { Tools.hidden = false; diff --git a/Assets/IsoTools/Examples/Prefabs/Kenney/Road.prefab b/Assets/IsoTools/Examples/Prefabs/Kenney/Road.prefab index e4910f2..cb0955b 100644 --- a/Assets/IsoTools/Examples/Prefabs/Kenney/Road.prefab +++ b/Assets/IsoTools/Examples/Prefabs/Kenney/Road.prefab @@ -39,7 +39,7 @@ Transform: m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 114888} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 1.29999995, y: .649999976, z: 22.2222233} + m_LocalPosition: {x: 32, y: 16, z: 22.2222233} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 483872} diff --git a/Assets/IsoTools/Examples/Prefabs/Kenney/Road2.prefab b/Assets/IsoTools/Examples/Prefabs/Kenney/Road2.prefab index 08bc798..2bb7b28 100644 --- a/Assets/IsoTools/Examples/Prefabs/Kenney/Road2.prefab +++ b/Assets/IsoTools/Examples/Prefabs/Kenney/Road2.prefab @@ -39,7 +39,7 @@ Transform: m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 155780} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: -2.5999999, y: 0, z: 0} + m_LocalPosition: {x: -64, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 457334} diff --git a/Assets/IsoTools/Examples/Prefabs/Kenney/Road3.prefab b/Assets/IsoTools/Examples/Prefabs/Kenney/Road3.prefab index bb57e47..23e9acc 100644 --- a/Assets/IsoTools/Examples/Prefabs/Kenney/Road3.prefab +++ b/Assets/IsoTools/Examples/Prefabs/Kenney/Road3.prefab @@ -51,7 +51,7 @@ Transform: m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 112436} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 1.29999995, y: -.649999976, z: 0} + m_LocalPosition: {x: 32, y: -16, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 400788} diff --git a/Assets/IsoTools/Examples/Scenes/Scene5.unity b/Assets/IsoTools/Examples/Scenes/Scene5.unity index 0085d49..320ca93 100644 --- a/Assets/IsoTools/Examples/Scenes/Scene5.unity +++ b/Assets/IsoTools/Examples/Scenes/Scene5.unity @@ -104,7 +104,7 @@ Prefab: objectReference: {fileID: 0} - target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2} propertyPath: m_LocalPosition.z - value: 37.762291 + value: 99.8216019 objectReference: {fileID: 0} - target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2} propertyPath: m_LocalRotation.x @@ -191,7 +191,7 @@ Prefab: objectReference: {fileID: 0} - target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2} propertyPath: m_LocalPosition.z - value: 80.7293625 + value: 99.6430283 objectReference: {fileID: 0} - target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2} propertyPath: m_LocalRotation.x @@ -278,7 +278,7 @@ Prefab: objectReference: {fileID: 0} - target: {fileID: 417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2} propertyPath: m_LocalPosition.z - 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value: 51.5152435 + value: 28.0357399 objectReference: {fileID: 0} - target: {fileID: 417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2} propertyPath: m_LocalRotation.x @@ -51112,7 +51112,7 @@ Prefab: objectReference: {fileID: 0} - target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2} propertyPath: m_LocalPosition.z - value: 96.7368164 + value: 28.2758656 objectReference: {fileID: 0} - target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2} propertyPath: m_LocalRotation.x @@ -51199,7 +51199,7 @@ Prefab: objectReference: {fileID: 0} - target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2} propertyPath: m_LocalPosition.z - value: 78.9932175 + value: 9.10714054 objectReference: {fileID: 0} - target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2} propertyPath: m_LocalRotation.x @@ -51286,7 +51286,7 @@ Prefab: objectReference: {fileID: 0} - target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2} propertyPath: m_LocalPosition.z - value: 97.2973251 + value: 5.26315784 objectReference: {fileID: 0} - target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2} propertyPath: m_LocalRotation.x @@ -51373,7 +51373,7 @@ Prefab: objectReference: {fileID: 0} - target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2} propertyPath: m_LocalPosition.z - value: 37.0629883 + value: 7.32142544 objectReference: {fileID: 0} - target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2} propertyPath: m_LocalRotation.x diff --git a/Assets/IsoTools/Examples/Scripts/CircleFly.cs b/Assets/IsoTools/Examples/Scripts/CircleFly.cs index 09b6cfc..ca7a06d 100644 --- a/Assets/IsoTools/Examples/Scripts/CircleFly.cs +++ b/Assets/IsoTools/Examples/Scripts/CircleFly.cs @@ -3,8 +3,8 @@ using System.Collections; namespace IsoTools { namespace Examples { public class CircleFly : MonoBehaviour { - public float FlyRadius = 150.0f; - public float FlySpeed = 1.0f; + public float flyRadius = 150.0f; + public float flySpeed = 1.0f; Vector3 _start_pos; float _fly_timer; @@ -15,10 +15,10 @@ namespace IsoTools { namespace Examples { } void Update () { - _fly_timer += FlySpeed * Time.deltaTime; + _fly_timer += flySpeed * Time.deltaTime; transform.position = new Vector3( - _start_pos.x + Mathf.Cos(_fly_timer) * FlyRadius, - _start_pos.y + Mathf.Sin(_fly_timer) * FlyRadius, + _start_pos.x + Mathf.Cos(_fly_timer) * flyRadius, + _start_pos.y + Mathf.Sin(_fly_timer) * flyRadius, _start_pos.z); } } diff --git a/Assets/IsoTools/Examples/Scripts/IsoAutoController.cs b/Assets/IsoTools/Examples/Scripts/IsoAutoController.cs index 989858f..895f6fc 100644 --- a/Assets/IsoTools/Examples/Scripts/IsoAutoController.cs +++ b/Assets/IsoTools/Examples/Scripts/IsoAutoController.cs @@ -3,15 +3,15 @@ using System.Collections; namespace IsoTools { namespace Examples { public class IsoAutoController : MonoBehaviour { - public float StepTicks = 0.5f; - public float StepRndTicks = 0.5f; + public float stepTicks = 0.5f; + public float stepRndTicks = 0.5f; void Start() { StartCoroutine("Move"); } WaitForSeconds RndWait() { - return new WaitForSeconds(StepTicks + Random.Range(0.0f, StepRndTicks)); + return new WaitForSeconds(stepTicks + Random.Range(0.0f, stepRndTicks)); } IEnumerator Move() { @@ -19,13 +19,13 @@ namespace IsoTools { namespace Examples { if ( iso_object ) { for (;;) { yield return RndWait(); - iso_object.Position += new Vector3(1, 0, 0); + iso_object.position += new Vector3(1, 0, 0); yield return RndWait(); - iso_object.Position += new Vector3(0, 1, 0); + iso_object.position += new Vector3(0, 1, 0); yield return RndWait(); - iso_object.Position += new Vector3(-1, 0, 0); + iso_object.position += new Vector3(-1, 0, 0); yield return RndWait(); - iso_object.Position += new Vector3(0, -1, 0); + iso_object.position += new Vector3(0, -1, 0); } } } diff --git a/Assets/IsoTools/Examples/Scripts/IsoController.cs b/Assets/IsoTools/Examples/Scripts/IsoController.cs index 4fdac9d..eb2a98d 100644 --- a/Assets/IsoTools/Examples/Scripts/IsoController.cs +++ b/Assets/IsoTools/Examples/Scripts/IsoController.cs @@ -7,9 +7,9 @@ namespace IsoTools { namespace Examples { var iso_object = GetComponent(); var iso_rigidbody = GetComponent(); if ( iso_rigidbody ) { - iso_rigidbody.Velocity = dir; + iso_rigidbody.velocity = dir; } else if ( iso_object) { - iso_object.Position += dir * Time.deltaTime; + iso_object.position += dir * Time.deltaTime; } } void Update () { diff --git a/Assets/IsoTools/Examples/Scripts/IsoEchoListener.cs b/Assets/IsoTools/Examples/Scripts/IsoEchoListener.cs index 5416142..9218cbf 100644 --- a/Assets/IsoTools/Examples/Scripts/IsoEchoListener.cs +++ b/Assets/IsoTools/Examples/Scripts/IsoEchoListener.cs @@ -18,13 +18,13 @@ namespace IsoTools { namespace Examples { void OnIsoCollisionEnter(IsoCollision iso_collision) { Debug.LogFormat( "OnIsoCollisionEnter. self:{0} other:{1}", - gameObject.name, iso_collision.GameObject.name); + gameObject.name, iso_collision.gameObject.name); } void OnIsoCollisionExit(IsoCollision iso_collision) { Debug.LogFormat( "OnIsoCollisionExit. self:{0} other:{1}", - gameObject.name, iso_collision.GameObject.name); + gameObject.name, iso_collision.gameObject.name); } } }} // namespace IsoTools::Examples \ No newline at end of file diff --git a/Assets/IsoTools/Scripts/IsoBoxCollider.cs b/Assets/IsoTools/Scripts/IsoBoxCollider.cs index aff46a4..2494276 100644 --- a/Assets/IsoTools/Scripts/IsoBoxCollider.cs +++ b/Assets/IsoTools/Scripts/IsoBoxCollider.cs @@ -10,63 +10,63 @@ namespace IsoTools { [SerializeField] public Vector3 _size = Vector3.zero; - public Vector3 Size { + public Vector3 size { get { return _size; } set { _size = value; - if ( RealBoxCollider ) { - RealBoxCollider.size = value; + if ( realBoxCollider ) { + realBoxCollider.size = value; } } } [SerializeField] public Vector3 _offset = Vector3.zero; - public Vector3 Offset { + public Vector3 offset { get { return _offset; } set { _offset = value; - if ( RealBoxCollider ) { - RealBoxCollider.center = value; + if ( realBoxCollider ) { + realBoxCollider.center = value; } } } protected override Collider CreateRealCollider(GameObject target) { var collider = target.AddComponent(); - collider.size = Size; - collider.center = Offset; + collider.size = size; + collider.center = offset; return collider; } - public BoxCollider RealBoxCollider { - get { return RealCollider as BoxCollider; } + public BoxCollider realBoxCollider { + get { return realCollider as BoxCollider; } } #if UNITY_EDITOR protected override void Reset() { base.Reset(); var iso_object = GetComponent(); - Size = iso_object ? iso_object.Size : Vector3.zero; - Offset = iso_object ? iso_object.Size * 0.5f : Vector3.zero; + size = iso_object ? iso_object.size : Vector3.zero; + offset = iso_object ? iso_object.size * 0.5f : Vector3.zero; EditorUtility.SetDirty(this); } protected override void OnValidate() { base.OnValidate(); - if ( RealBoxCollider ) { - RealBoxCollider.size = Size; - RealBoxCollider.center = Offset; + if ( realBoxCollider ) { + realBoxCollider.size = size; + realBoxCollider.center = offset; } } void OnDrawGizmosSelected() { var iso_object = GetComponent(); - if ( iso_object && iso_object.IsoWorld ) { + if ( iso_object && iso_object.isoWorld ) { IsoUtils.DrawCube( - iso_object.IsoWorld, - iso_object.Position + Offset, - Size, + iso_object.isoWorld, + iso_object.position + offset, + size, Color.green); } } diff --git a/Assets/IsoTools/Scripts/IsoCollider.cs b/Assets/IsoTools/Scripts/IsoCollider.cs index 17c4007..d71d7ed 100644 --- a/Assets/IsoTools/Scripts/IsoCollider.cs +++ b/Assets/IsoTools/Scripts/IsoCollider.cs @@ -10,67 +10,67 @@ namespace IsoTools { protected abstract Collider CreateRealCollider(GameObject target); Collider _realCollider = null; - protected Collider RealCollider { + protected Collider realCollider { get { return _realCollider; } } - protected GameObject IsoFakeObject { + protected GameObject fakeObject { get { var helper = IsoUtils.GetOrCreateComponent(gameObject); - return helper ? helper.IsoFakeObject : null; + return helper ? helper.isoFakeObject : null; } } [SerializeField] public PhysicMaterial _material = null; - public PhysicMaterial Material { + public PhysicMaterial material { get { return _material; } set { _material = value; - if ( RealCollider ) { - RealCollider.material = value; + if ( realCollider ) { + realCollider.material = value; } } } [SerializeField] public bool _isTrigger = false; - public bool IsTrigger { + public bool isTrigger { get { return _isTrigger; } set { _isTrigger = value; - if ( RealCollider ) { - RealCollider.isTrigger = value; + if ( realCollider ) { + realCollider.isTrigger = value; } } } - public IsoRigidbody AttachedRigidbody { + public IsoRigidbody attachedRigidbody { get { - return RealCollider - ? IsoUtils.IsoConvertRigidbody(RealCollider.attachedRigidbody) + return realCollider + ? IsoUtils.IsoConvertRigidbody(realCollider.attachedRigidbody) : null; } } - public Bounds Bounds { + public Bounds bounds { get { - return RealCollider - ? RealCollider.bounds + return realCollider + ? realCollider.bounds : new Bounds(); } } public Vector3 ClosestPointOnBounds(Vector3 position) { - return RealCollider - ? RealCollider.ClosestPointOnBounds(position) + return realCollider + ? realCollider.ClosestPointOnBounds(position) : Vector3.zero; } public bool Raycast(Ray ray, out IsoRaycastHit iso_hit_info, float max_distance) { RaycastHit hit_info; - var result = RealCollider - ? RealCollider.Raycast(ray, out hit_info, max_distance) + var result = realCollider + ? realCollider.Raycast(ray, out hit_info, max_distance) : false; iso_hit_info = result ? new IsoRaycastHit(hit_info) : new IsoRaycastHit(); return result; @@ -78,22 +78,22 @@ namespace IsoTools { void Awake() { var fake_collider_go = new GameObject(); - fake_collider_go.transform.SetParent(IsoFakeObject.transform, false); + fake_collider_go.transform.SetParent(fakeObject.transform, false); fake_collider_go.AddComponent().Init(this); _realCollider = CreateRealCollider(fake_collider_go); - _realCollider.material = Material; - _realCollider.isTrigger = IsTrigger; + _realCollider.material = material; + _realCollider.isTrigger = isTrigger; } void OnEnable() { - if ( RealCollider ) { - RealCollider.enabled = true; + if ( realCollider ) { + realCollider.enabled = true; } } void OnDisable() { - if ( RealCollider ) { - RealCollider.enabled = false; + if ( realCollider ) { + realCollider.enabled = false; } } @@ -106,14 +106,14 @@ namespace IsoTools { #if UNITY_EDITOR protected virtual void Reset() { - Material = null; - IsTrigger = false; + material = null; + isTrigger = false; EditorUtility.SetDirty(this); } protected virtual void OnValidate() { - Material = _material; - IsTrigger = _isTrigger; + material = _material; + isTrigger = _isTrigger; } #endif } diff --git a/Assets/IsoTools/Scripts/IsoCollision.cs b/Assets/IsoTools/Scripts/IsoCollision.cs index bda6bd0..34a5ded 100644 --- a/Assets/IsoTools/Scripts/IsoCollision.cs +++ b/Assets/IsoTools/Scripts/IsoCollision.cs @@ -3,18 +3,18 @@ namespace IsoTools { public class IsoCollision { - public IsoCollider IsoCollider { get; private set; } - public IsoContactPoint[] IsoContacts { get; private set; } - public GameObject GameObject { get; private set; } - public Vector3 RelativeVelocity { get; private set; } - public IsoRigidbody IsoRigidbody { get; private set; } + public IsoCollider collider { get; private set; } + public IsoContactPoint[] contacts { get; private set; } + public GameObject gameObject { get; private set; } + public Vector3 relativeVelocity { get; private set; } + public IsoRigidbody rigidbody { get; private set; } public IsoCollision(Collision collision) { - IsoCollider = IsoUtils.IsoConvertCollider(collision.collider); - IsoContacts = IsoUtils.IsoConvertContactPoints(collision.contacts); - GameObject = IsoUtils.IsoConvertGameObject(collision.gameObject); - RelativeVelocity = collision.relativeVelocity; - IsoRigidbody = IsoUtils.IsoConvertRigidbody(collision.rigidbody); + collider = IsoUtils.IsoConvertCollider(collision.collider); + contacts = IsoUtils.IsoConvertContactPoints(collision.contacts); + gameObject = IsoUtils.IsoConvertGameObject(collision.gameObject); + relativeVelocity = collision.relativeVelocity; + rigidbody = IsoUtils.IsoConvertRigidbody(collision.rigidbody); } } } // namespace IsoTools \ No newline at end of file diff --git a/Assets/IsoTools/Scripts/IsoContactPoint.cs b/Assets/IsoTools/Scripts/IsoContactPoint.cs index e830255..831e71e 100644 --- a/Assets/IsoTools/Scripts/IsoContactPoint.cs +++ b/Assets/IsoTools/Scripts/IsoContactPoint.cs @@ -3,16 +3,16 @@ namespace IsoTools { public struct IsoContactPoint { - public Vector3 Normal { get; private set; } - public IsoCollider OtherIsoCollider { get; private set; } - public Vector3 Point { get; private set; } - public IsoCollider ThisIsoCollider { get; private set; } + public Vector3 normal { get; private set; } + public IsoCollider otherCollider { get; private set; } + public Vector3 point { get; private set; } + public IsoCollider thisCollider { get; private set; } public IsoContactPoint(ContactPoint contact_point) { - Normal = contact_point.normal; - OtherIsoCollider = IsoUtils.IsoConvertCollider(contact_point.otherCollider); - Point = contact_point.point; - ThisIsoCollider = IsoUtils.IsoConvertCollider(contact_point.thisCollider); + normal = contact_point.normal; + otherCollider = IsoUtils.IsoConvertCollider(contact_point.otherCollider); + point = contact_point.point; + thisCollider = IsoUtils.IsoConvertCollider(contact_point.thisCollider); } } } // namespace IsoTools \ No newline at end of file diff --git a/Assets/IsoTools/Scripts/IsoFakeCollider.cs b/Assets/IsoTools/Scripts/IsoFakeCollider.cs index a7bb393..efecd96 100644 --- a/Assets/IsoTools/Scripts/IsoFakeCollider.cs +++ b/Assets/IsoTools/Scripts/IsoFakeCollider.cs @@ -9,7 +9,7 @@ namespace IsoTools { _isoCollider = iso_collider; } - public IsoCollider IsoCollider { + public IsoCollider isoCollider { get { return _isoCollider; } } } diff --git a/Assets/IsoTools/Scripts/IsoFakeObject.cs b/Assets/IsoTools/Scripts/IsoFakeObject.cs index 92ccea4..5e1cf41 100644 --- a/Assets/IsoTools/Scripts/IsoFakeObject.cs +++ b/Assets/IsoTools/Scripts/IsoFakeObject.cs @@ -8,45 +8,45 @@ namespace IsoTools { public void Init(IsoObject iso_object) { _isoObject = iso_object; - _lastPosition = iso_object.Position; - transform.position = iso_object.Position; + _lastPosition = iso_object.position; + transform.position = iso_object.position; } - public IsoObject IsoObject { + public IsoObject isoObject { get { return _isoObject; } } void FixedUpdate() { - if ( !IsoUtils.Vec3Approximately(_lastPosition, IsoObject.Position) ) { - _lastPosition = transform.position = IsoObject.Position; + if ( !IsoUtils.Vec3Approximately(_lastPosition, isoObject.position) ) { + _lastPosition = transform.position = isoObject.position; } else if ( !IsoUtils.Vec3Approximately(_lastPosition, transform.position) ) { - _lastPosition = IsoObject.Position = transform.position; + _lastPosition = isoObject.position = transform.position; } } void OnTriggerEnter(Collider collider) { - IsoObject.gameObject.SendMessage( + isoObject.gameObject.SendMessage( "OnIsoTriggerEnter", IsoUtils.IsoConvertCollider(collider), SendMessageOptions.DontRequireReceiver); } void OnTriggerExit(Collider collider) { - IsoObject.gameObject.SendMessage( + isoObject.gameObject.SendMessage( "OnIsoTriggerExit", IsoUtils.IsoConvertCollider(collider), SendMessageOptions.DontRequireReceiver); } void OnCollisionEnter(Collision collision) { - IsoObject.gameObject.SendMessage( + isoObject.gameObject.SendMessage( "OnIsoCollisionEnter", new IsoCollision(collision), SendMessageOptions.DontRequireReceiver); } void OnCollisionExit(Collision collision) { - IsoObject.gameObject.SendMessage( + isoObject.gameObject.SendMessage( "OnIsoCollisionExit", new IsoCollision(collision), SendMessageOptions.DontRequireReceiver); diff --git a/Assets/IsoTools/Scripts/IsoFakeRigidbody.cs b/Assets/IsoTools/Scripts/IsoFakeRigidbody.cs index e193f05..83a0df1 100644 --- a/Assets/IsoTools/Scripts/IsoFakeRigidbody.cs +++ b/Assets/IsoTools/Scripts/IsoFakeRigidbody.cs @@ -9,7 +9,7 @@ namespace IsoTools { _isoRigidbody = iso_rigidbody; } - public IsoRigidbody IsoRigidbody { + public IsoRigidbody isoRigidbody { get { return _isoRigidbody; } } } diff --git a/Assets/IsoTools/Scripts/IsoObject.cs b/Assets/IsoTools/Scripts/IsoObject.cs index 0a27b74..8004993 100644 --- a/Assets/IsoTools/Scripts/IsoObject.cs +++ b/Assets/IsoTools/Scripts/IsoObject.cs @@ -11,7 +11,7 @@ namespace IsoTools { // ------------------------------------------------------------------------ // - // Size + // size // // ------------------------------------------------------------------------ @@ -19,7 +19,7 @@ namespace IsoTools { Vector3 _size = Vector3.one; /// Isometric object size. - public Vector3 Size { + public Vector3 size { get { return _size; } set { _size = IsoUtils.Vec3Max(value, Vector3.zero); @@ -28,41 +28,41 @@ namespace IsoTools { } /// Isometric object size X. - public float SizeX { - get { return Size.x; } - set { Size = IsoUtils.Vec3ChangeX(Size, value); } + public float sizeX { + get { return size.x; } + set { size = IsoUtils.Vec3ChangeX(size, value); } } /// Isometric object size Y. - public float SizeY { - get { return Size.y; } - set { Size = IsoUtils.Vec3ChangeY(Size, value); } + public float sizeY { + get { return size.y; } + set { size = IsoUtils.Vec3ChangeY(size, value); } } /// Isometric object size Z. - public float SizeZ { - get { return Size.z; } - set { Size = IsoUtils.Vec3ChangeZ(Size, value); } + public float sizeZ { + get { return size.z; } + set { size = IsoUtils.Vec3ChangeZ(size, value); } } /// Isometric object size XY. - public Vector2 SizeXY { - get { return new Vector2(SizeX, SizeY); } + public Vector2 sizeXY { + get { return new Vector2(sizeX, sizeY); } } /// Isometric object size YZ. - public Vector2 SizeYZ { - get { return new Vector2(SizeY, SizeZ); } + public Vector2 sizeYZ { + get { return new Vector2(sizeY, sizeZ); } } /// Isometric object size XZ. - public Vector2 SizeXZ { - get { return new Vector2(SizeX, SizeZ); } + public Vector2 sizeXZ { + get { return new Vector2(sizeX, sizeZ); } } // ------------------------------------------------------------------------ // - // Position + // position // // ------------------------------------------------------------------------ @@ -70,7 +70,7 @@ namespace IsoTools { Vector3 _position = Vector3.zero; /// Isometric object position. - public Vector3 Position { + public Vector3 position { get { return _position; } set { _position = value; @@ -79,81 +79,81 @@ namespace IsoTools { } /// Isometric object position X. - public float PositionX { - get { return Position.x; } - set { Position = IsoUtils.Vec3ChangeX(Position, value); } + public float positionX { + get { return position.x; } + set { position = IsoUtils.Vec3ChangeX(position, value); } } /// Isometric object position Y. - public float PositionY { - get { return Position.y; } - set { Position = IsoUtils.Vec3ChangeY(Position, value); } + public float positionY { + get { return position.y; } + set { position = IsoUtils.Vec3ChangeY(position, value); } } /// Isometric object position Z. - public float PositionZ { - get { return Position.z; } - set { Position = IsoUtils.Vec3ChangeZ(Position, value); } + public float positionZ { + get { return position.z; } + set { position = IsoUtils.Vec3ChangeZ(position, value); } } /// Isometric object position XY. - public Vector2 PositionXY { - get { return new Vector2(PositionX, PositionY); } + public Vector2 positionXY { + get { return new Vector2(positionX, positionY); } } /// Isometric object position YZ. - public Vector2 PositionYZ { - get { return new Vector2(PositionY, PositionZ); } + public Vector2 positionYZ { + get { return new Vector2(positionY, positionZ); } } /// Isometric object position XZ. - public Vector2 PositionXZ { - get { return new Vector2(PositionX, PositionZ); } + public Vector2 positionXZ { + get { return new Vector2(positionX, positionZ); } } // ------------------------------------------------------------------------ // - // TilePosition + // tilePosition // // ------------------------------------------------------------------------ /// Isometric object tile position. - public Vector3 TilePosition { - get { return IsoUtils.Vec3Round(Position); } - set { Position = value; } + public Vector3 tilePosition { + get { return IsoUtils.Vec3Round(position); } + set { position = value; } } /// Isometric object tile position X. - public float TilePositionX { - get { return TilePosition.x; } - set { TilePosition = IsoUtils.Vec3ChangeX(TilePosition, value); } + public float tilePositionX { + get { return tilePosition.x; } + set { tilePosition = IsoUtils.Vec3ChangeX(tilePosition, value); } } /// Isometric object tile position Y. - public float TilePositionY { - get { return TilePosition.y; } - set { TilePosition = IsoUtils.Vec3ChangeY(TilePosition, value); } + public float tilePositionY { + get { return tilePosition.y; } + set { tilePosition = IsoUtils.Vec3ChangeY(tilePosition, value); } } /// Isometric object tile position Z. - public float TilePositionZ { - get { return TilePosition.z; } - set { TilePosition = IsoUtils.Vec3ChangeZ(TilePosition, value); } + public float tilePositionZ { + get { return tilePosition.z; } + set { tilePosition = IsoUtils.Vec3ChangeZ(tilePosition, value); } } /// Isometric object tile position XY. - public Vector2 TilePositionXY { - get { return new Vector2(TilePositionX, TilePositionY); } + public Vector2 tilePositionXY { + get { return new Vector2(tilePositionX, tilePositionY); } } /// Isometric object tile position YZ. - public Vector2 TilePositionYZ { - get { return new Vector2(TilePositionY, TilePositionZ); } + public Vector2 tilePositionYZ { + get { return new Vector2(tilePositionY, tilePositionZ); } } /// Isometric object tile position XZ. - public Vector2 TilePositionXZ { - get { return new Vector2(TilePositionX, TilePositionZ); } + public Vector2 tilePositionXZ { + get { return new Vector2(tilePositionX, tilePositionZ); } } // ------------------------------------------------------------------------ @@ -167,15 +167,15 @@ namespace IsoTools { Vector3 _lastPosition = Vector3.zero; Vector2 _lastTransform = Vector2.zero; - [SerializeField] bool _alignment = true; - [SerializeField] bool _showBounds = false; + [SerializeField] bool _isAlignment = true; + [SerializeField] bool _isShowBounds = false; - public bool Alignment { - get { return _alignment; } + public bool isAlignment { + get { return _isAlignment; } } - public bool ShowBounds { - get { return _showBounds; } + public bool isShowBounds { + get { return _isShowBounds; } } #endif @@ -186,7 +186,7 @@ namespace IsoTools { // ------------------------------------------------------------------------ IsoWorld _isoWorld = null; - public IsoWorld IsoWorld { + public IsoWorld isoWorld { get { if ( (object)_isoWorld == null ) { _isoWorld = GameObject.FindObjectOfType(); @@ -204,12 +204,12 @@ namespace IsoTools { public void FixTransform() { #if UNITY_EDITOR - if ( Application.isEditor && !Application.isPlaying && Alignment ) { - _position = TilePosition; + if ( Application.isEditor && !Application.isPlaying && isAlignment ) { + _position = tilePosition; } #endif transform.position = IsoUtils.Vec3ChangeZ( - IsoWorld.IsoToScreen(Position), + isoWorld.IsoToScreen(position), transform.position.z); FixLastProperties(); MartDirtyIsoWorld(); @@ -217,21 +217,21 @@ namespace IsoTools { } public void FixIsoPosition() { - Position = IsoWorld.ScreenToIso( + position = isoWorld.ScreenToIso( transform.position, - PositionZ); + positionZ); } void FixLastProperties() { #if UNITY_EDITOR - _lastSize = Size; - _lastPosition = Position; + _lastSize = size; + _lastPosition = position; _lastTransform = transform.position; #endif } void MartDirtyIsoWorld() { - IsoWorld.MarkDirty(this); + isoWorld.MarkDirty(this); } void MarkEditorObjectDirty() { @@ -253,28 +253,28 @@ namespace IsoTools { #if UNITY_EDITOR void Reset() { - Size = Vector3.one; - Position = Vector3.zero; + size = Vector3.one; + position = Vector3.zero; } void OnValidate() { - Size = _size; - Position = _position; + size = _size; + position = _position; } void OnDrawGizmos() { - if ( ShowBounds && IsoWorld ) { - IsoUtils.DrawCube(IsoWorld, Position + Size * 0.5f, Size, Color.red); + if ( isShowBounds && isoWorld ) { + IsoUtils.DrawCube(isoWorld, position + size * 0.5f, size, Color.red); } } void Update() { if ( Application.isEditor ) { if ( !IsoUtils.Vec3Approximately(_lastSize, _size) ) { - Size = _size; + size = _size; } if ( !IsoUtils.Vec3Approximately(_lastPosition, _position) ) { - Position = _position; + position = _position; } if ( !IsoUtils.Vec2Approximately(_lastTransform, transform.position) ) { FixIsoPosition(); diff --git a/Assets/IsoTools/Scripts/IsoPhysicHelper.cs b/Assets/IsoTools/Scripts/IsoPhysicHelper.cs index 0f3fa9e..7f5f279 100644 --- a/Assets/IsoTools/Scripts/IsoPhysicHelper.cs +++ b/Assets/IsoTools/Scripts/IsoPhysicHelper.cs @@ -6,7 +6,7 @@ namespace IsoTools { public class IsoPhysicHelper : MonoBehaviour { GameObject _isoFakeObject = null; - public GameObject IsoFakeObject { + public GameObject isoFakeObject { get { return _isoFakeObject; } } diff --git a/Assets/IsoTools/Scripts/IsoRaycastHit.cs b/Assets/IsoTools/Scripts/IsoRaycastHit.cs index f4ba16e..bd3ded0 100644 --- a/Assets/IsoTools/Scripts/IsoRaycastHit.cs +++ b/Assets/IsoTools/Scripts/IsoRaycastHit.cs @@ -3,18 +3,18 @@ namespace IsoTools { public struct IsoRaycastHit { - public IsoCollider IsoCollider { get; private set; } - public float Distance { get; private set; } - public Vector3 Normal { get; private set; } - public Vector3 Point { get; private set; } - public IsoRigidbody IsoRigidbody { get; private set; } + public IsoCollider collider { get; private set; } + public float distance { get; private set; } + public Vector3 normal { get; private set; } + public Vector3 point { get; private set; } + public IsoRigidbody rigidbody { get; private set; } public IsoRaycastHit(RaycastHit hit_info) { - IsoCollider = IsoUtils.IsoConvertCollider(hit_info.collider); - Distance = hit_info.distance; - Normal = hit_info.normal; - Point = hit_info.point; - IsoRigidbody = IsoUtils.IsoConvertRigidbody(hit_info.rigidbody); + collider = IsoUtils.IsoConvertCollider(hit_info.collider); + distance = hit_info.distance; + normal = hit_info.normal; + point = hit_info.point; + rigidbody = IsoUtils.IsoConvertRigidbody(hit_info.rigidbody); } } } // namespace IsoTools diff --git a/Assets/IsoTools/Scripts/IsoRigidbody.cs b/Assets/IsoTools/Scripts/IsoRigidbody.cs index 93f56db..19fb6ad 100644 --- a/Assets/IsoTools/Scripts/IsoRigidbody.cs +++ b/Assets/IsoTools/Scripts/IsoRigidbody.cs @@ -10,136 +10,136 @@ namespace IsoTools { public class IsoRigidbody : MonoBehaviour { Rigidbody _realRigidbody = null; - protected Rigidbody RealRigidbody { + protected Rigidbody realRigidbody { get { return _realRigidbody; } } - protected GameObject IsoFakeObject { + protected GameObject fakeObject { get { var helper = IsoUtils.GetOrCreateComponent(gameObject); - return helper ? helper.IsoFakeObject : null; + return helper ? helper.isoFakeObject : null; } } [SerializeField] public bool _isKinematic = false; - public bool IsKinematic { + public bool isKinematic { get { return _isKinematic; } set { _isKinematic = value; - if ( RealRigidbody ) { - RealRigidbody.isKinematic = value; + if ( realRigidbody ) { + realRigidbody.isKinematic = value; } } } [SerializeField] public RigidbodyInterpolation _interpolation = RigidbodyInterpolation.None; - public RigidbodyInterpolation Interpolation { + public RigidbodyInterpolation interpolation { get { return _interpolation; } set { _interpolation = value; - if ( RealRigidbody ) { - RealRigidbody.interpolation = value; + if ( realRigidbody ) { + realRigidbody.interpolation = value; } } } [SerializeField] public CollisionDetectionMode _collisionDetectionMode = CollisionDetectionMode.Discrete; - public CollisionDetectionMode CollisionDetectionMode { + public CollisionDetectionMode collisionDetectionMode { get { return _collisionDetectionMode; } set { _collisionDetectionMode = value; - if ( RealRigidbody ) { - RealRigidbody.collisionDetectionMode = value; + if ( realRigidbody ) { + realRigidbody.collisionDetectionMode = value; } } } - public Vector3 CenterOfMass { - get { return RealRigidbody ? RealRigidbody.centerOfMass : Vector3.zero; } + public Vector3 centerOfMass { + get { return realRigidbody ? realRigidbody.centerOfMass : Vector3.zero; } set { - if ( RealRigidbody ) { - RealRigidbody.centerOfMass = value; + if ( realRigidbody ) { + realRigidbody.centerOfMass = value; } } } - public float Drag { - get { return RealRigidbody ? RealRigidbody.drag : 0.0f; } + public float drag { + get { return realRigidbody ? realRigidbody.drag : 0.0f; } set { - if ( RealRigidbody ) { - RealRigidbody.drag = value; + if ( realRigidbody ) { + realRigidbody.drag = value; } } } - public Vector3 InertiaTensor { - get { return RealRigidbody ? RealRigidbody.inertiaTensor : Vector3.zero; } + public Vector3 inertiaTensor { + get { return realRigidbody ? realRigidbody.inertiaTensor : Vector3.zero; } set { - if ( RealRigidbody ) { - RealRigidbody.inertiaTensor = value; + if ( realRigidbody ) { + realRigidbody.inertiaTensor = value; } } } - public float Mass { - get { return RealRigidbody ? RealRigidbody.mass : 0.0f; } + public float mass { + get { return realRigidbody ? realRigidbody.mass : 0.0f; } set { - if ( RealRigidbody ) { - RealRigidbody.mass = value; + if ( realRigidbody ) { + realRigidbody.mass = value; } } } - public float MaxDepenetrationVelocity { - get { return RealRigidbody ? RealRigidbody.maxDepenetrationVelocity : 0.0f; } + public float maxDepenetrationVelocity { + get { return realRigidbody ? realRigidbody.maxDepenetrationVelocity : 0.0f; } set { - if ( RealRigidbody ) { - RealRigidbody.maxDepenetrationVelocity = value; + if ( realRigidbody ) { + realRigidbody.maxDepenetrationVelocity = value; } } } - public float SleepThreshold { - get { return RealRigidbody ? RealRigidbody.sleepThreshold : 0.0f; } + public float sleepThreshold { + get { return realRigidbody ? realRigidbody.sleepThreshold : 0.0f; } set { - if ( RealRigidbody ) { - RealRigidbody.sleepThreshold = value; + if ( realRigidbody ) { + realRigidbody.sleepThreshold = value; } } } - public int SolverIterationCount { - get { return RealRigidbody ? RealRigidbody.solverIterationCount : 0; } + public int solverIterationCount { + get { return realRigidbody ? realRigidbody.solverIterationCount : 0; } set { - if ( RealRigidbody ) { - RealRigidbody.solverIterationCount = value; + if ( realRigidbody ) { + realRigidbody.solverIterationCount = value; } } } - public bool UseGravity { - get { return RealRigidbody ? RealRigidbody.useGravity : false; } + public bool useGravity { + get { return realRigidbody ? realRigidbody.useGravity : false; } set { - if ( RealRigidbody ) { - RealRigidbody.useGravity = value; + if ( realRigidbody ) { + realRigidbody.useGravity = value; } } } - public Vector3 Velocity { - get { return RealRigidbody ? RealRigidbody.velocity : Vector3.zero; } + public Vector3 velocity { + get { return realRigidbody ? realRigidbody.velocity : Vector3.zero; } set { - if ( RealRigidbody ) { - RealRigidbody.velocity = value; + if ( realRigidbody ) { + realRigidbody.velocity = value; } } } public Vector3 worldCenterOfMass { - get { return RealRigidbody ? RealRigidbody.worldCenterOfMass : Vector3.zero; } + get { return realRigidbody ? realRigidbody.worldCenterOfMass : Vector3.zero; } } public void AddExplosionForce( @@ -163,8 +163,8 @@ namespace IsoTools { float explosion_force, Vector3 explosion_position, float explosion_radius, float upwards_modifier, ForceMode mode) { - if ( RealRigidbody ) { - RealRigidbody.AddExplosionForce( + if ( realRigidbody ) { + realRigidbody.AddExplosionForce( explosion_force, explosion_position, explosion_radius, upwards_modifier, mode); } @@ -175,8 +175,8 @@ namespace IsoTools { } public void AddForce(Vector3 force, ForceMode mode) { - if ( RealRigidbody ) { - RealRigidbody.AddForce(force, mode); + if ( realRigidbody ) { + realRigidbody.AddForce(force, mode); } } @@ -185,8 +185,8 @@ namespace IsoTools { } public void AddRelativeForce(Vector3 force, ForceMode mode) { - if ( RealRigidbody ) { - RealRigidbody.AddRelativeForce(force, mode); + if ( realRigidbody ) { + realRigidbody.AddRelativeForce(force, mode); } } @@ -195,38 +195,38 @@ namespace IsoTools { } public void AddForceAtPosition(Vector3 force, Vector3 position, ForceMode mode) { - if ( RealRigidbody ) { - RealRigidbody.AddForceAtPosition(force, position, mode); + if ( realRigidbody ) { + realRigidbody.AddForceAtPosition(force, position, mode); } } public Vector3 ClosestPointOnBounds(Vector3 position) { - return RealRigidbody - ? RealRigidbody.ClosestPointOnBounds(position) + return realRigidbody + ? realRigidbody.ClosestPointOnBounds(position) : Vector3.zero; } public bool IsSleeping() { - return RealRigidbody - ? RealRigidbody.IsSleeping() + return realRigidbody + ? realRigidbody.IsSleeping() : false; } public void SetDensity(float density) { - if ( RealRigidbody ) { - RealRigidbody.SetDensity(density); + if ( realRigidbody ) { + realRigidbody.SetDensity(density); } } public void Sleep() { - if ( RealRigidbody ) { - RealRigidbody.Sleep(); + if ( realRigidbody ) { + realRigidbody.Sleep(); } } public void WakeUp() { - if ( RealRigidbody ) { - RealRigidbody.WakeUp(); + if ( realRigidbody ) { + realRigidbody.WakeUp(); } } @@ -236,8 +236,8 @@ namespace IsoTools { public bool SweepTest(Vector3 direction, out IsoRaycastHit iso_hit_info, float max_distance) { RaycastHit hit_info; - var result = RealRigidbody - ? RealRigidbody.SweepTest(direction, out hit_info, max_distance) + var result = realRigidbody + ? realRigidbody.SweepTest(direction, out hit_info, max_distance) : false; iso_hit_info = result ? new IsoRaycastHit(hit_info) : new IsoRaycastHit(); return result; @@ -248,35 +248,35 @@ namespace IsoTools { } public IsoRaycastHit[] SweepTestAll(Vector3 direction, float max_distance) { - return RealRigidbody - ? IsoUtils.IsoConvertRaycastHits(RealRigidbody.SweepTestAll(direction, max_distance)) + return realRigidbody + ? IsoUtils.IsoConvertRaycastHits(realRigidbody.SweepTestAll(direction, max_distance)) : new IsoRaycastHit[0]; } void Awake() { - IsoFakeObject.AddComponent().Init(this); - _realRigidbody = IsoFakeObject.AddComponent(); + fakeObject.AddComponent().Init(this); + _realRigidbody = fakeObject.AddComponent(); _realRigidbody.freezeRotation = true; - _realRigidbody.isKinematic = IsKinematic; - _realRigidbody.interpolation = Interpolation; - _realRigidbody.collisionDetectionMode = CollisionDetectionMode; + _realRigidbody.isKinematic = isKinematic; + _realRigidbody.interpolation = interpolation; + _realRigidbody.collisionDetectionMode = collisionDetectionMode; } void OnEnable() { - if ( RealRigidbody ) { - RealRigidbody.detectCollisions = true; + if ( realRigidbody ) { + realRigidbody.detectCollisions = true; } } void OnDisable() { - if ( RealRigidbody ) { - RealRigidbody.detectCollisions = false; + if ( realRigidbody ) { + realRigidbody.detectCollisions = false; } } void OnDestroy() { if ( _realRigidbody ) { - Destroy(IsoFakeObject.GetComponent()); + Destroy(fakeObject.GetComponent()); Destroy(_realRigidbody); _realRigidbody = null; } @@ -284,17 +284,17 @@ namespace IsoTools { #if UNITY_EDITOR void Reset() { - IsKinematic = false; - Interpolation = RigidbodyInterpolation.None; - CollisionDetectionMode = CollisionDetectionMode.Discrete; + isKinematic = false; + interpolation = RigidbodyInterpolation.None; + collisionDetectionMode = CollisionDetectionMode.Discrete; EditorUtility.SetDirty(this); } void OnValidate() { - if ( RealRigidbody ) { - RealRigidbody.isKinematic = IsKinematic; - RealRigidbody.interpolation = Interpolation; - RealRigidbody.collisionDetectionMode = CollisionDetectionMode; + if ( realRigidbody ) { + realRigidbody.isKinematic = isKinematic; + realRigidbody.interpolation = interpolation; + realRigidbody.collisionDetectionMode = collisionDetectionMode; } } #endif diff --git a/Assets/IsoTools/Scripts/IsoSphereCollider.cs b/Assets/IsoTools/Scripts/IsoSphereCollider.cs index 8ad8291..efd68bd 100644 --- a/Assets/IsoTools/Scripts/IsoSphereCollider.cs +++ b/Assets/IsoTools/Scripts/IsoSphereCollider.cs @@ -10,63 +10,63 @@ namespace IsoTools { [SerializeField] public float _radius = 0.0f; - public float Radius { + public float radius { get { return _radius; } set { _radius = value; - if ( RealSphereCollider ) { - RealSphereCollider.radius = value; + if ( realSphereCollider ) { + realSphereCollider.radius = value; } } } [SerializeField] public Vector3 _offset = Vector3.zero; - public Vector3 Offset { + public Vector3 offset { get { return _offset; } set { _offset = value; - if ( RealSphereCollider ) { - RealSphereCollider.center = value; + if ( realSphereCollider ) { + realSphereCollider.center = value; } } } protected override Collider CreateRealCollider(GameObject target) { var collider = target.AddComponent(); - collider.radius = Radius; - collider.center = Offset; + collider.radius = radius; + collider.center = offset; return collider; } - public SphereCollider RealSphereCollider { - get { return RealCollider as SphereCollider; } + public SphereCollider realSphereCollider { + get { return realCollider as SphereCollider; } } #if UNITY_EDITOR protected override void Reset() { base.Reset(); var iso_object = GetComponent(); - Radius = iso_object ? IsoUtils.Vec3MinF(iso_object.Size) * 0.5f : 0.0f; - Offset = iso_object ? iso_object.Size * 0.5f : Vector3.zero; + radius = iso_object ? IsoUtils.Vec3MinF(iso_object.size) * 0.5f : 0.0f; + offset = iso_object ? iso_object.size * 0.5f : Vector3.zero; EditorUtility.SetDirty(this); } protected override void OnValidate() { base.OnValidate(); - if ( RealSphereCollider ) { - RealSphereCollider.radius = Radius; - RealSphereCollider.center = Offset; + if ( realSphereCollider ) { + realSphereCollider.radius = radius; + realSphereCollider.center = offset; } } void OnDrawGizmosSelected() { var iso_object = GetComponent(); - if ( iso_object && iso_object.IsoWorld ) { + if ( iso_object && iso_object.isoWorld ) { IsoUtils.DrawSphere( - iso_object.IsoWorld, - iso_object.Position + Offset, - Radius, + iso_object.isoWorld, + iso_object.position + offset, + radius, Color.green); } } diff --git a/Assets/IsoTools/Scripts/IsoUtils.cs b/Assets/IsoTools/Scripts/IsoUtils.cs index 92eb722..e4125da 100644 --- a/Assets/IsoTools/Scripts/IsoUtils.cs +++ b/Assets/IsoTools/Scripts/IsoUtils.cs @@ -13,16 +13,16 @@ namespace IsoTools { // // --------------------------------------------------------------------- - public static Vector3 Vec2OneX { get { return new Vector2(1.0f, 0.0f); } } - public static Vector3 Vec2OneY { get { return new Vector2(0.0f, 1.0f); } } - public static Vector3 Vec2OneXY { get { return new Vector2(1.0f, 1.0f); } } + public static Vector3 vec2OneX { get { return new Vector2(1.0f, 0.0f); } } + public static Vector3 vec2OneY { get { return new Vector2(0.0f, 1.0f); } } + public static Vector3 vec2OneXY { get { return new Vector2(1.0f, 1.0f); } } - public static Vector3 Vec3OneX { get { return new Vector3(1.0f, 0.0f, 0.0f); } } - public static Vector3 Vec3OneY { get { return new Vector3(0.0f, 1.0f, 0.0f); } } - public static Vector3 Vec3OneZ { get { return new Vector3(0.0f, 0.0f, 1.0f); } } - public static Vector3 Vec3OneXY { get { return new Vector3(1.0f, 1.0f, 0.0f); } } - public static Vector3 Vec3OneYZ { get { return new Vector3(0.0f, 1.0f, 1.0f); } } - public static Vector3 Vec3OneXZ { get { return new Vector3(1.0f, 0.0f, 1.0f); } } + public static Vector3 vec3OneX { get { return new Vector3(1.0f, 0.0f, 0.0f); } } + public static Vector3 vec3OneY { get { return new Vector3(0.0f, 1.0f, 0.0f); } } + public static Vector3 vec3OneZ { get { return new Vector3(0.0f, 0.0f, 1.0f); } } + public static Vector3 vec3OneXY { get { return new Vector3(1.0f, 1.0f, 0.0f); } } + public static Vector3 vec3OneYZ { get { return new Vector3(0.0f, 1.0f, 1.0f); } } + public static Vector3 vec3OneXZ { get { return new Vector3(1.0f, 0.0f, 1.0f); } } // --------------------------------------------------------------------- // @@ -372,17 +372,17 @@ namespace IsoTools { public static IsoCollider IsoConvertCollider(Collider collider) { var fake_collider = collider ? collider.GetComponent() : null; - return fake_collider ? fake_collider.IsoCollider : null; + return fake_collider ? fake_collider.isoCollider : null; } public static IsoRigidbody IsoConvertRigidbody(Rigidbody rigidbody) { var fake_rigidbody = rigidbody ? rigidbody.GetComponent() : null; - return fake_rigidbody ? fake_rigidbody.IsoRigidbody : null; + return fake_rigidbody ? fake_rigidbody.isoRigidbody : null; } public static GameObject IsoConvertGameObject(GameObject game_object) { var fake_object = game_object ? game_object.GetComponent() : null; - var iso_object = fake_object ? fake_object.IsoObject : null; + var iso_object = fake_object ? fake_object.isoObject : null; return iso_object ? iso_object.gameObject : null; } @@ -452,7 +452,7 @@ namespace IsoTools { Handles.RadiusHandle( Quaternion.Euler(45.0f, 45.0f, 0.0f), iso_world.IsoToScreen(pos), - radius * iso_world.TileSize * 2.0f); + radius * iso_world.tileSize * 2.0f); } } #endif diff --git a/Assets/IsoTools/Scripts/IsoWorld.cs b/Assets/IsoTools/Scripts/IsoWorld.cs index b752fab..33d687d 100644 --- a/Assets/IsoTools/Scripts/IsoWorld.cs +++ b/Assets/IsoTools/Scripts/IsoWorld.cs @@ -12,31 +12,31 @@ namespace IsoTools { public class IsoWorld : MonoBehaviour { class ObjectInfo { - public int Index; - public IsoObject IsoObject; - public Vector3 MinSector; - public Vector3 MaxSector; + public int index; + public IsoObject isoObject; + public Vector3 minSector; + public Vector3 maxSector; - public bool Visited; - public int BeginDepend; - public int EndDepend; + public bool visited; + public int beginDepend; + public int endDepend; public ObjectInfo(int index, IsoObject iso_object, Vector3 min_sector, Vector3 max_sector) { - Index = index; - IsoObject = iso_object; - MinSector = min_sector; - MaxSector = max_sector; + this.index = index; + this.isoObject = iso_object; + this.minSector = min_sector; + this.maxSector = max_sector; } public void Init(int first_depend) { - Visited = false; - BeginDepend = first_depend; - EndDepend = first_depend; + this.visited = false; + this.beginDepend = first_depend; + this.endDepend = first_depend; } } class SectorInfo { - public List Objects = new List(); + public List objects = new List(); } bool _dirty = true; @@ -52,7 +52,7 @@ namespace IsoTools { [SerializeField] public float _tileSize = 32.0f; /// Isometric tile size. - public float TileSize { + public float tileSize { get { return _tileSize; } set { _tileSize = Mathf.Max(value, Mathf.Epsilon); @@ -63,7 +63,7 @@ namespace IsoTools { [SerializeField] public float _minDepth = 0.0f; /// Min sorting depth value. - public float MinDepth { + public float minDepth { get { return _minDepth; } set { _minDepth = value; @@ -74,7 +74,7 @@ namespace IsoTools { [SerializeField] public float _maxDepth = 100.0f; /// Max sorting depth value. - public float MaxDepth { + public float maxDepth { get { return _maxDepth; } set { _maxDepth = value; @@ -114,7 +114,7 @@ namespace IsoTools { public Vector2 IsoToScreen(Vector3 pos) { return new Vector2( (pos.x - pos.y), - (pos.x + pos.y) * 0.5f + pos.z) * TileSize; + (pos.x + pos.y) * 0.5f + pos.z) * tileSize; } // ------------------------------------------------------------------------ @@ -128,7 +128,7 @@ namespace IsoTools { return new Vector3( (pos.x * 0.5f + pos.y), (pos.y - pos.x * 0.5f), - 0.0f) / TileSize; + 0.0f) / tileSize; } // ------------------------------------------------------------------------ @@ -141,7 +141,7 @@ namespace IsoTools { // ------------------------------------------------------------------------ public Vector3 ScreenToIso(Vector2 pos, float iso_z) { return IsoUtils.Vec3ChangeZ( - ScreenToIso(new Vector2(pos.x, pos.y - iso_z * TileSize)), + ScreenToIso(new Vector2(pos.x, pos.y - iso_z * tileSize)), iso_z); } @@ -289,7 +289,7 @@ namespace IsoTools { var objsSum = 0; foreach ( var obj in _visibles ) { ++objsSum; - _objsSectorSize += Mathf.Max(obj.Size.x, obj.Size.y, obj.Size.z); + _objsSectorSize += IsoUtils.Vec3MaxF(obj.size); } _objsSectorSize = Mathf.Round(Mathf.Max(3.0f, _objsSectorSize / objsSum)); } @@ -299,9 +299,9 @@ namespace IsoTools { _objsMinNumPos = Vector3.zero; _objsMaxNumPos = Vector3.one; foreach ( var obj in _visibles ) { - var max_size = IsoUtils.Vec3Max(Vector3.one, obj.Size); - var min_npos = IsoUtils.Vec3DivFloor(obj.Position, _objsSectorSize); - var max_npos = IsoUtils.Vec3DivCeil(obj.Position + max_size, _objsSectorSize); + var max_size = IsoUtils.Vec3Max(Vector3.one, obj.size); + var min_npos = IsoUtils.Vec3DivFloor(obj.position, _objsSectorSize); + var max_npos = IsoUtils.Vec3DivCeil(obj.position + max_size, _objsSectorSize); _objsMinNumPos = IsoUtils.Vec3Min(_objsMinNumPos, min_npos); _objsMaxNumPos = IsoUtils.Vec3Max(_objsMaxNumPos, max_npos); _objects.Add(new ObjectInfo(_objects.Count, obj, min_npos, max_npos)); @@ -316,12 +316,12 @@ namespace IsoTools { _sectors.Add(new SectorInfo()); } foreach ( var obj in _objects ) { - obj.MinSector -= _objsMinNumPos; - obj.MaxSector -= _objsMinNumPos; - IsoUtils.LookUpCube(obj.MinSector, obj.MaxSector, p => { + obj.minSector -= _objsMinNumPos; + obj.maxSector -= _objsMinNumPos; + IsoUtils.LookUpCube(obj.minSector, obj.maxSector, p => { var sector = FindSector(p); if ( sector != null ) { - sector.Objects.Add(obj.Index); + sector.objects.Add(obj.index); } }); } @@ -331,14 +331,14 @@ namespace IsoTools { _depends.Clear(); foreach ( var obj_a in _objects ) { obj_a.Init(_depends.Count); - var obj_ao = obj_a.IsoObject; - IsoUtils.LookUpCube(obj_a.MinSector, obj_a.MaxSector, num_pos => { + var obj_ao = obj_a.isoObject; + IsoUtils.LookUpCube(obj_a.minSector, obj_a.maxSector, num_pos => { LookUpSectorDepends(num_pos, sec => { - foreach ( var obj_bi in sec.Objects ) { - var obj_bo = _objects[obj_bi].IsoObject; - if ( obj_ao != obj_bo && IsDepends(obj_ao.Position, obj_ao.Size, obj_bo.Position, obj_bo.Size) ) { + foreach ( var obj_bi in sec.objects ) { + var obj_bo = _objects[obj_bi].isoObject; + if ( obj_ao != obj_bo && IsDepends(obj_ao.position, obj_ao.size, obj_bo.position, obj_bo.size) ) { _depends.Add(obj_bi); - ++obj_a.EndDepend; + ++obj_a.endDepend; } } }); @@ -347,7 +347,7 @@ namespace IsoTools { } void PlaceAllObjects() { - var depth = MinDepth; + var depth = minDepth; foreach ( var info in _objects ) { depth = PlaceObject(info, depth); } @@ -362,17 +362,17 @@ namespace IsoTools { } float PlaceObject(ObjectInfo info, float depth) { - if ( info.Visited ) { + if ( info.visited ) { return depth; } - info.Visited = true; - for ( var i = info.BeginDepend; i < info.EndDepend && i < _depends.Count; ++i ) { + info.visited = true; + for ( var i = info.beginDepend; i < info.endDepend && i < _depends.Count; ++i ) { var obj_index = _depends[i]; var obj = _objects[obj_index]; depth = PlaceObject(obj, depth); } - PlaceObject(info.IsoObject, depth); - return depth + (MaxDepth - MinDepth) / _objects.Count; + PlaceObject(info.isoObject, depth); + return depth + (maxDepth - minDepth) / _objects.Count; } void StepSort() { @@ -407,15 +407,15 @@ namespace IsoTools { #if UNITY_EDITOR void Reset() { - TileSize = 32.0f; - MinDepth = 0.0f; - MaxDepth = 100.0f; + tileSize = 32.0f; + minDepth = 0.0f; + maxDepth = 100.0f; } void OnValidate() { - TileSize = _tileSize; - MinDepth = _minDepth; - MaxDepth = _maxDepth; + tileSize = _tileSize; + minDepth = _minDepth; + maxDepth = _maxDepth; } void OnRenderObject() {