unity code style

This commit is contained in:
2015-07-11 15:57:58 +06:00
parent ff2db6d279
commit 3437fa40ce
23 changed files with 926 additions and 923 deletions

View File

@@ -3,15 +3,15 @@ using System.Collections;
namespace IsoTools { namespace Examples {
public class IsoAutoController : MonoBehaviour {
public float StepTicks = 0.5f;
public float StepRndTicks = 0.5f;
public float stepTicks = 0.5f;
public float stepRndTicks = 0.5f;
void Start() {
StartCoroutine("Move");
}
WaitForSeconds RndWait() {
return new WaitForSeconds(StepTicks + Random.Range(0.0f, StepRndTicks));
return new WaitForSeconds(stepTicks + Random.Range(0.0f, stepRndTicks));
}
IEnumerator Move() {
@@ -19,13 +19,13 @@ namespace IsoTools { namespace Examples {
if ( iso_object ) {
for (;;) {
yield return RndWait();
iso_object.Position += new Vector3(1, 0, 0);
iso_object.position += new Vector3(1, 0, 0);
yield return RndWait();
iso_object.Position += new Vector3(0, 1, 0);
iso_object.position += new Vector3(0, 1, 0);
yield return RndWait();
iso_object.Position += new Vector3(-1, 0, 0);
iso_object.position += new Vector3(-1, 0, 0);
yield return RndWait();
iso_object.Position += new Vector3(0, -1, 0);
iso_object.position += new Vector3(0, -1, 0);
}
}
}