unity code style

This commit is contained in:
2015-07-11 15:57:58 +06:00
parent ff2db6d279
commit 3437fa40ce
23 changed files with 926 additions and 923 deletions

View File

@@ -3,8 +3,8 @@ using System.Collections;
namespace IsoTools { namespace Examples {
public class CircleFly : MonoBehaviour {
public float FlyRadius = 150.0f;
public float FlySpeed = 1.0f;
public float flyRadius = 150.0f;
public float flySpeed = 1.0f;
Vector3 _start_pos;
float _fly_timer;
@@ -15,10 +15,10 @@ namespace IsoTools { namespace Examples {
}
void Update () {
_fly_timer += FlySpeed * Time.deltaTime;
_fly_timer += flySpeed * Time.deltaTime;
transform.position = new Vector3(
_start_pos.x + Mathf.Cos(_fly_timer) * FlyRadius,
_start_pos.y + Mathf.Sin(_fly_timer) * FlyRadius,
_start_pos.x + Mathf.Cos(_fly_timer) * flyRadius,
_start_pos.y + Mathf.Sin(_fly_timer) * flyRadius,
_start_pos.z);
}
}

View File

@@ -3,15 +3,15 @@ using System.Collections;
namespace IsoTools { namespace Examples {
public class IsoAutoController : MonoBehaviour {
public float StepTicks = 0.5f;
public float StepRndTicks = 0.5f;
public float stepTicks = 0.5f;
public float stepRndTicks = 0.5f;
void Start() {
StartCoroutine("Move");
}
WaitForSeconds RndWait() {
return new WaitForSeconds(StepTicks + Random.Range(0.0f, StepRndTicks));
return new WaitForSeconds(stepTicks + Random.Range(0.0f, stepRndTicks));
}
IEnumerator Move() {
@@ -19,13 +19,13 @@ namespace IsoTools { namespace Examples {
if ( iso_object ) {
for (;;) {
yield return RndWait();
iso_object.Position += new Vector3(1, 0, 0);
iso_object.position += new Vector3(1, 0, 0);
yield return RndWait();
iso_object.Position += new Vector3(0, 1, 0);
iso_object.position += new Vector3(0, 1, 0);
yield return RndWait();
iso_object.Position += new Vector3(-1, 0, 0);
iso_object.position += new Vector3(-1, 0, 0);
yield return RndWait();
iso_object.Position += new Vector3(0, -1, 0);
iso_object.position += new Vector3(0, -1, 0);
}
}
}

View File

@@ -7,9 +7,9 @@ namespace IsoTools { namespace Examples {
var iso_object = GetComponent<IsoObject>();
var iso_rigidbody = GetComponent<IsoRigidbody>();
if ( iso_rigidbody ) {
iso_rigidbody.Velocity = dir;
iso_rigidbody.velocity = dir;
} else if ( iso_object) {
iso_object.Position += dir * Time.deltaTime;
iso_object.position += dir * Time.deltaTime;
}
}
void Update () {

View File

@@ -18,13 +18,13 @@ namespace IsoTools { namespace Examples {
void OnIsoCollisionEnter(IsoCollision iso_collision) {
Debug.LogFormat(
"OnIsoCollisionEnter. self:{0} other:{1}",
gameObject.name, iso_collision.GameObject.name);
gameObject.name, iso_collision.gameObject.name);
}
void OnIsoCollisionExit(IsoCollision iso_collision) {
Debug.LogFormat(
"OnIsoCollisionExit. self:{0} other:{1}",
gameObject.name, iso_collision.GameObject.name);
gameObject.name, iso_collision.gameObject.name);
}
}
}} // namespace IsoTools::Examples