mirror of
https://github.com/BlackMATov/unity-iso-tools.git
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unity code style
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@@ -3,8 +3,8 @@ using System.Collections;
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namespace IsoTools { namespace Examples {
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public class CircleFly : MonoBehaviour {
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public float FlyRadius = 150.0f;
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public float FlySpeed = 1.0f;
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public float flyRadius = 150.0f;
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public float flySpeed = 1.0f;
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Vector3 _start_pos;
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float _fly_timer;
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@@ -15,10 +15,10 @@ namespace IsoTools { namespace Examples {
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}
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void Update () {
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_fly_timer += FlySpeed * Time.deltaTime;
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_fly_timer += flySpeed * Time.deltaTime;
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transform.position = new Vector3(
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_start_pos.x + Mathf.Cos(_fly_timer) * FlyRadius,
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_start_pos.y + Mathf.Sin(_fly_timer) * FlyRadius,
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_start_pos.x + Mathf.Cos(_fly_timer) * flyRadius,
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_start_pos.y + Mathf.Sin(_fly_timer) * flyRadius,
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_start_pos.z);
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}
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}
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@@ -3,15 +3,15 @@ using System.Collections;
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namespace IsoTools { namespace Examples {
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public class IsoAutoController : MonoBehaviour {
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public float StepTicks = 0.5f;
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public float StepRndTicks = 0.5f;
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public float stepTicks = 0.5f;
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public float stepRndTicks = 0.5f;
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void Start() {
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StartCoroutine("Move");
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}
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WaitForSeconds RndWait() {
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return new WaitForSeconds(StepTicks + Random.Range(0.0f, StepRndTicks));
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return new WaitForSeconds(stepTicks + Random.Range(0.0f, stepRndTicks));
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}
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IEnumerator Move() {
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@@ -19,13 +19,13 @@ namespace IsoTools { namespace Examples {
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if ( iso_object ) {
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for (;;) {
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yield return RndWait();
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iso_object.Position += new Vector3(1, 0, 0);
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iso_object.position += new Vector3(1, 0, 0);
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yield return RndWait();
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iso_object.Position += new Vector3(0, 1, 0);
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iso_object.position += new Vector3(0, 1, 0);
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yield return RndWait();
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iso_object.Position += new Vector3(-1, 0, 0);
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iso_object.position += new Vector3(-1, 0, 0);
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yield return RndWait();
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iso_object.Position += new Vector3(0, -1, 0);
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iso_object.position += new Vector3(0, -1, 0);
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}
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}
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}
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@@ -7,9 +7,9 @@ namespace IsoTools { namespace Examples {
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var iso_object = GetComponent<IsoObject>();
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var iso_rigidbody = GetComponent<IsoRigidbody>();
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if ( iso_rigidbody ) {
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iso_rigidbody.Velocity = dir;
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iso_rigidbody.velocity = dir;
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} else if ( iso_object) {
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iso_object.Position += dir * Time.deltaTime;
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iso_object.position += dir * Time.deltaTime;
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}
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}
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void Update () {
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@@ -18,13 +18,13 @@ namespace IsoTools { namespace Examples {
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void OnIsoCollisionEnter(IsoCollision iso_collision) {
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Debug.LogFormat(
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"OnIsoCollisionEnter. self:{0} other:{1}",
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gameObject.name, iso_collision.GameObject.name);
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gameObject.name, iso_collision.gameObject.name);
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}
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void OnIsoCollisionExit(IsoCollision iso_collision) {
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Debug.LogFormat(
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"OnIsoCollisionExit. self:{0} other:{1}",
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gameObject.name, iso_collision.GameObject.name);
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gameObject.name, iso_collision.gameObject.name);
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}
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}
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}} // namespace IsoTools::Examples
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