hide fake components from Component/Scripts

This commit is contained in:
2016-11-30 13:37:13 +07:00
parent 1627bf4f54
commit 2a8a48d360
7 changed files with 11 additions and 0 deletions

View File

@@ -1,7 +1,9 @@
using UnityEngine; using UnityEngine;
namespace IsoTools.Physics.Internal { namespace IsoTools.Physics.Internal {
[AddComponentMenu("")]
public class IsoFakeCollider : MonoBehaviour { public class IsoFakeCollider : MonoBehaviour {
IsoCollider _isoCollider = null; IsoCollider _isoCollider = null;
public IsoFakeCollider Init(IsoCollider iso_collider) { public IsoFakeCollider Init(IsoCollider iso_collider) {

View File

@@ -1,7 +1,9 @@
using UnityEngine; using UnityEngine;
namespace IsoTools.Physics.Internal { namespace IsoTools.Physics.Internal {
[AddComponentMenu("")]
public class IsoFakeCollisionListener : MonoBehaviour { public class IsoFakeCollisionListener : MonoBehaviour {
GameObject _realGameObject = null; GameObject _realGameObject = null;
public IsoFakeCollisionListener Init(IsoCollisionListener iso_listener) { public IsoFakeCollisionListener Init(IsoCollisionListener iso_listener) {

View File

@@ -1,6 +1,7 @@
using UnityEngine; using UnityEngine;
namespace IsoTools.Physics.Internal { namespace IsoTools.Physics.Internal {
[AddComponentMenu("")]
public class IsoFakeObject : MonoBehaviour { public class IsoFakeObject : MonoBehaviour {
IsoObject _isoObject = null; IsoObject _isoObject = null;

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@@ -1,7 +1,9 @@
using UnityEngine; using UnityEngine;
namespace IsoTools.Physics.Internal { namespace IsoTools.Physics.Internal {
[AddComponentMenu("")]
public class IsoFakeRigidbody : MonoBehaviour { public class IsoFakeRigidbody : MonoBehaviour {
IsoRigidbody _isoRigidbody = null; IsoRigidbody _isoRigidbody = null;
public IsoFakeRigidbody Init(IsoRigidbody iso_rigidbody) { public IsoFakeRigidbody Init(IsoRigidbody iso_rigidbody) {

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@@ -1,7 +1,9 @@
using UnityEngine; using UnityEngine;
namespace IsoTools.Physics.Internal { namespace IsoTools.Physics.Internal {
[AddComponentMenu("")]
public class IsoFakeTriggerListener : MonoBehaviour { public class IsoFakeTriggerListener : MonoBehaviour {
GameObject _realGameObject = null; GameObject _realGameObject = null;
public IsoFakeTriggerListener Init(IsoTriggerListener iso_listener) { public IsoFakeTriggerListener Init(IsoTriggerListener iso_listener) {

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@@ -1,6 +1,7 @@
using UnityEngine; using UnityEngine;
namespace IsoTools.Physics.Internal { namespace IsoTools.Physics.Internal {
[AddComponentMenu("")]
[DisallowMultipleComponent] [DisallowMultipleComponent]
[RequireComponent(typeof(IsoObject))] [RequireComponent(typeof(IsoObject))]
public class IsoPhysicsHelper : MonoBehaviour { public class IsoPhysicsHelper : MonoBehaviour {

View File

@@ -3,6 +3,7 @@ using IsoTools.Internal;
using System.Collections.Generic; using System.Collections.Generic;
namespace IsoTools.Physics.Internal { namespace IsoTools.Physics.Internal {
[AddComponentMenu("")]
public class IsoPhysicsHelperHolder : MonoBehaviour { public class IsoPhysicsHelperHolder : MonoBehaviour {
static List<IsoPhysicsHelperHolder> _tmpHolders = new List<IsoPhysicsHelperHolder>(7); static List<IsoPhysicsHelperHolder> _tmpHolders = new List<IsoPhysicsHelperHolder>(7);