mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-15 01:12:05 +07:00
hide fake components from Component/Scripts
This commit is contained in:
@@ -1,7 +1,9 @@
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using UnityEngine;
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using UnityEngine;
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namespace IsoTools.Physics.Internal {
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namespace IsoTools.Physics.Internal {
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[AddComponentMenu("")]
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public class IsoFakeCollider : MonoBehaviour {
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public class IsoFakeCollider : MonoBehaviour {
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IsoCollider _isoCollider = null;
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IsoCollider _isoCollider = null;
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public IsoFakeCollider Init(IsoCollider iso_collider) {
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public IsoFakeCollider Init(IsoCollider iso_collider) {
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@@ -1,7 +1,9 @@
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using UnityEngine;
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using UnityEngine;
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namespace IsoTools.Physics.Internal {
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namespace IsoTools.Physics.Internal {
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[AddComponentMenu("")]
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public class IsoFakeCollisionListener : MonoBehaviour {
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public class IsoFakeCollisionListener : MonoBehaviour {
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GameObject _realGameObject = null;
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GameObject _realGameObject = null;
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public IsoFakeCollisionListener Init(IsoCollisionListener iso_listener) {
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public IsoFakeCollisionListener Init(IsoCollisionListener iso_listener) {
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@@ -1,6 +1,7 @@
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using UnityEngine;
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using UnityEngine;
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namespace IsoTools.Physics.Internal {
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namespace IsoTools.Physics.Internal {
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[AddComponentMenu("")]
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public class IsoFakeObject : MonoBehaviour {
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public class IsoFakeObject : MonoBehaviour {
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IsoObject _isoObject = null;
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IsoObject _isoObject = null;
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@@ -1,7 +1,9 @@
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using UnityEngine;
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using UnityEngine;
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namespace IsoTools.Physics.Internal {
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namespace IsoTools.Physics.Internal {
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[AddComponentMenu("")]
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public class IsoFakeRigidbody : MonoBehaviour {
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public class IsoFakeRigidbody : MonoBehaviour {
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IsoRigidbody _isoRigidbody = null;
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IsoRigidbody _isoRigidbody = null;
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public IsoFakeRigidbody Init(IsoRigidbody iso_rigidbody) {
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public IsoFakeRigidbody Init(IsoRigidbody iso_rigidbody) {
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@@ -1,7 +1,9 @@
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using UnityEngine;
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using UnityEngine;
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namespace IsoTools.Physics.Internal {
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namespace IsoTools.Physics.Internal {
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[AddComponentMenu("")]
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public class IsoFakeTriggerListener : MonoBehaviour {
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public class IsoFakeTriggerListener : MonoBehaviour {
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GameObject _realGameObject = null;
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GameObject _realGameObject = null;
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public IsoFakeTriggerListener Init(IsoTriggerListener iso_listener) {
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public IsoFakeTriggerListener Init(IsoTriggerListener iso_listener) {
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@@ -1,6 +1,7 @@
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using UnityEngine;
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using UnityEngine;
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namespace IsoTools.Physics.Internal {
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namespace IsoTools.Physics.Internal {
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[AddComponentMenu("")]
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[DisallowMultipleComponent]
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[DisallowMultipleComponent]
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[RequireComponent(typeof(IsoObject))]
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[RequireComponent(typeof(IsoObject))]
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public class IsoPhysicsHelper : MonoBehaviour {
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public class IsoPhysicsHelper : MonoBehaviour {
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@@ -3,6 +3,7 @@ using IsoTools.Internal;
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using System.Collections.Generic;
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using System.Collections.Generic;
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namespace IsoTools.Physics.Internal {
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namespace IsoTools.Physics.Internal {
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[AddComponentMenu("")]
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public class IsoPhysicsHelperHolder : MonoBehaviour {
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public class IsoPhysicsHelperHolder : MonoBehaviour {
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static List<IsoPhysicsHelperHolder> _tmpHolders = new List<IsoPhysicsHelperHolder>(7);
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static List<IsoPhysicsHelperHolder> _tmpHolders = new List<IsoPhysicsHelperHolder>(7);
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