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multiple worlds support done
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@@ -7,7 +7,7 @@ namespace IsoTools.Examples.Kenney {
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static IsoRaycastHit[] _raycastBuffer = new IsoRaycastHit[16];
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void Update () {
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var iso_world = IsoWorld.Instance;
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var iso_world = IsoWorld.GetWorld(0);
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if ( iso_world && Input.GetMouseButtonDown(0) ) {
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var iso_mouse_pos = iso_world.MouseIsoPosition();
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var ray_from_iso_camera = iso_world.RayFromIsoCameraToIsoPoint(iso_mouse_pos);
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