mirror of
https://github.com/BlackMATov/unity-flash-tools.git
synced 2025-12-15 04:25:27 +07:00
83 lines
3.4 KiB
XML
83 lines
3.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Release_DEMO</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{30886846-765A-400B-AD3E-436089DE68ED}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>FTEditor</RootNamespace>
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<ReleaseVersion>0.5</ReleaseVersion>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<AssemblyName>FTEditor</AssemblyName>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_DEMO|AnyCPU' ">
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<Optimize>true</Optimize>
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<OutputPath>..\..\Assets\FlashTools\Plugins\Editor</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<NoStdLib>true</NoStdLib>
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<DefineConstants>FT_VERSION_DEMO</DefineConstants>
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<DebugSymbols>true</DebugSymbols>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_FULL|AnyCPU' ">
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<Optimize>true</Optimize>
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<OutputPath>..\..\Assets\FlashTools\Plugins\Editor</OutputPath>
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<WarningLevel>4</WarningLevel>
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<NoStdLib>true</NoStdLib>
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<DefineConstants>FT_VERSION_FULL</DefineConstants>
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</PropertyGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<ItemGroup>
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<Folder Include="Sources\" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Sources\SwfEditorUtils.cs" />
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<Compile Include="Sources\SwfMaterialCache.cs" />
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<Compile Include="Sources\SwfPropertyDrawers.cs" />
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<Compile Include="Sources\Editors\SwfAssetEditor.cs" />
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<Compile Include="Sources\Editors\SwfClipAssetEditor.cs" />
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<Compile Include="Sources\Editors\SwfClipAssetPreview.cs" />
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<Compile Include="Sources\Editors\SwfClipControllerEditor.cs" />
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<Compile Include="Sources\Editors\SwfClipEditor.cs" />
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<Compile Include="Sources\Editors\SwfManagerEditor.cs" />
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<Compile Include="Sources\Postprocessors\SwfAssetPostprocessor.cs" />
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<Compile Include="Sources\Postprocessors\SwfPostprocessor.cs" />
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<Compile Include="Sources\SwfAssetData.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="mscorlib">
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<HintPath>..\DLLs\mscorlib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\DLLs\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEditor">
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<HintPath>..\DLLs\UnityEditor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Ionic.Zip.Unity">
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<HintPath>..\DLLs\Ionic.Zip.Unity.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System">
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<HintPath>..\DLLs\System.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\FTRuntime\FTRuntime.csproj">
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<Project>{48D55C1A-BBD5-44D9-9CC5-473A1BBA9AB5}</Project>
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<Name>FTRuntime</Name>
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<Private>False</Private>
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</ProjectReference>
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<ProjectReference Include="..\FTSwfTools\FTSwfTools.csproj">
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<Project>{4EB8756F-398B-4356-90FB-0ED056B3E6E9}</Project>
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<Name>FTSwfTools</Name>
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<Private>False</Private>
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</ProjectReference>
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</ItemGroup>
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</Project>
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