Files
unity-flash-tools/Assets/FlashTools/Scripts/Internal/Editor/FlashAnimEditor.cs

23 lines
496 B
C#

using UnityEngine;
using UnityEditor;
namespace FlashTools.Internal {
[CustomEditor(typeof(FlashAnim))]
public class FlashAnimEditor : Editor {
//FlashAnim _anim = null;
// ------------------------------------------------------------------------
//
// Messages
//
// ------------------------------------------------------------------------
void OnEnable() {
//_anim = target as FlashAnim;
}
public override void OnInspectorGUI() {
DrawDefaultInspector();
}
}
}