using UnityEngine; using UnityEditor; namespace FlashTools.Internal { [CustomEditor(typeof(FlashAnim))] public class FlashAnimEditor : Editor { //FlashAnim _anim = null; // ------------------------------------------------------------------------ // // Messages // // ------------------------------------------------------------------------ void OnEnable() { //_anim = target as FlashAnim; } public override void OnInspectorGUI() { DrawDefaultInspector(); } } }